Half-Life - Jason
A small update for Half-Life is now available:

Engine
  • Rate limit hltv commands to prevent connection issues
Half-Life - alfred
We have updated the public release of Half-Life.

Changes in this update are:
  • Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this.
  • Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this.
  • Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this.
  • Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this.
  • Fixed crash when setting custom decals
Community Announcements - alfred
We have released a Beta update for Half-Life and associated games.
Changes in this update are:
  • Fixed crash when loading maps with malformed entity data
Community Announcements - alfred
We have updated the public release of Half-Life.

Changes in this update are:
  • Fixed mouse not working correctly in VGUI1 based UI's, mods and TFC make use of this
Community Announcements - alfred
We have updated the public release of Half-Life. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features.

Changes in this update are:
  • Added support for a crcclientdll key in liblist.gam to turn client.dll crc checking back on, useful for 3rd party mods
  • Make sure the Close button has keyboard focus when you see the disconnection dialog
  • Made the play command obey speak_enabled cvar
  • Door movement sound fixes, make sure you stop playing the moving sound if you get disrupted
  • Fixed hang when loading maps with corrupt entity data
  • Fixed being unable to load map resource files if they started with the UTF-8 BOM
  • Fixed audio artifact in sound track Nuclear Mission Jam
  • Fixed hud_centerid to apply correctly in Half-Life 1 games
  • Fixed crash if you hit retry while in control of a func_tank
  • Fixed sprays not loading from the correct path causing them not to update
  • Fixed a crash if you started a local multiplayer game, disconnected and then loaded a save game
Community Announcements - alfred
We have released an update to our Half-Life 1 SDK. This update adds support for mods to allow them to build Linux and Mac OS X versions. You can get the tools via the "Half-Life SDK" tool in Steam, and the code is available via our <a href="https://github.com/ValveSoftware/halflife">GitHub</a> page.
Community Announcements - alfred
We have released a Beta update for Half-Life and associated games.
Changes in this update are:
  • Fixed hang when loading maps with corrupt entity data
  • Fixed being unable to load map resource files if they started with the UTF-8 BOM
  • Fixed audio artifact in sound track Nuclear Mission Jam
  • Fixed hud_centerid to apply correctly in Half-Life 1 games
Community Announcements - alfred
We have released a Beta update for Half-Life and associated games.
Changes in this update are:
  • Added support for a crcclientdll key in liblist.gam to turn client.dll crc checking back on, useful for 3rd party mods
  • Make sure the Close button has keyboard focus when you see the disconnection dialog
  • Made the play command obey speak_enabled cvar
  • Door movement sound fixes, make sure you stop playing the moving sound if you get disrupted
  • Fixed crash if you hit retry while in control of a func_tank
  • Fixed sprays not loading from the correct path causing them not to update
  • Fixed a crash if you started a local multiplayer game, disconnected and then loaded a save game
May 16, 2013
Community Announcements - alfred
We have updated the public release of Half-Life. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features.

Changes in this update are:

<ul>
<li>Added "con_mono" convar, when set to 1 a monospaced font is used in the console. When toggling this value you must restart the game for it to take effect.
<li>Fixed dedicated server logs so they don't go into _addon or _download folders by mistake
<li>Fixed game directory not being set correctly under Mac OS X or Linux
<li>Fixed music tracks to correctly play across level change and to not stop (or restart) at unexpected times
<li>Clamped health values to fix display issues when it dropped below 1 or above 255
<li>Draw the "Paused" message when you pause the game
<li>Fixed custom game menus (like ones displayed by AMXModX) not rendering correctly
<li>Updated sound track to 44kHz, 128kbit MP3 for better listening experience
<li>Fixed test microphone button not working
<li>Updated SDL drop, fixes some mouse input issues
<li>Fixed 3rd party mods that use the base Half-Life 1 client.dll having bad mouse input behavior
<li>Fixed view jumping when coming in and our of VGUI1 menus under Half-Life, Team Fortress Classic and DeathMatch Classic
</ul>
Community Announcements - alfred
We have released a Beta update for Half-Life and associated games.
Changes in this update are:
<ul><li>Fixed music tracks to correctly play across level change and to not stop (or restart) at unexpected times
<li>Clamped health values to fix display issues when it dropped below 1 or above 255
<li>Draw the "Paused" message when you pause the game
<li>Fixed custom game menus (like ones displayed by AMXModX) not rendering correctly
</ul>
...

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