Not only was Deus Ex 3 in development at Ion Storm before its closure in 2005, but the studio mocked up six possible narrative arcs for the title. That's according to a presentation delivered by journalist Joe Martin at a recent VideoBrains event. Martin has original design notes for the canned project, as well as short synopses for two of the six optioned storylines.
"The first is about an augmented Black Ops soldier who goes AWOL upon discovering he s been used for dodgy dealings," Martin wrote on his blog. "His handlers find him and threaten him with either court martial or his wife s execution if he doesn t do one final job." According to Martin, this option would have seen missions switch between flashbacks and current day stories.
"The second story begins immediately after the ending for Deus Ex in which you destroy all global communications. In this story you d investigate the collapse and try to save your sister from a cult which arises in the chaos."
Martin has gathered the information as part of a project to save the 'deleted scenes' of iconic video game projects. His post touches on the early design stages of Doom as well, and is well worth a read.
Deus Ex 3 did end up happening in the form of Eidos Montreal's Deus Ex: Human Revolution, but it bears few connections to the teams responsible for the original Deus Ex and its poorly received sequel Invisible War. If the history of games which never eventuated piques your interest, then maybe you'll enjoy these early concept images for the original Deus Ex.
Video by PC Gamer superintern Tom Marks
Augmentations activated. We took a break from playing today's most graphically demanding games on the Large Pixel Collider to run one of our favorites: the original Deus Ex. This isn't Deus Ex as it looked in 2000, though this is Deus Ex running at 1440p, running the latest version of the New Vision mod. It's a complete retexturing of Deus Ex, designed for today's high resolutions. If you want to run Deus Ex like this yourself, check out Pixel Boost.
Want more from the LPC video archive? Recently we've hit NeoTokyo, Watch Dogs, Wolfenstein: The New Order, the Titanfall beta, Max Payne 3, Metro: Last Light, and Arma 3. There's much more to come. Have a game in mind you'd like to see the LPC take on at ultra settings? Tell the LPC directly on Twitter.
Aug 14, 2014
Twice a month, Pixel Boost guides you through the hacks, tricks, and mods you'll need to run a classic PC game on Windows 7/8. Each guide comes with a free side of hi-res screenshots from the LPC celebrating the graphics of PC gaming's past. This week: Looking sharp, JC Denton. Real sharp.
It's one of the best RPGs ever made. It's one of the best games ever made, period. Deus Ex needs little introduction since 2000, Ion Storm's first-person shooter/RPG has been the benchmark for open-ended game design. There's always a secret vent to crawl through, or a door to hack, or an NPC to persuade. Deus Ex's popularity endures to this day, and modders are still working to make the game look better every year. We decided to pay ol' JC Denton a visit on modern Windows and snap 33 5K screenshots. Here are the tools you can use to do the same.
Deus Ex: Game of the Year Edition is available for $10 on Steam and Good Old Games. Download and install the game and it should be immediately playable but next, we'll be downloading some utilities that make it much, much better on a modern system.
Run it in high resolution
After installing Deus Ex, run it once to make sure the game creates any necessary configuration files. Because Deus Ex doesn't support modern high resolutions by default, our first priority is to grab a better launcher.
Download the fantastic Deus Exe from Kentie.net. Under the configure menu, Deus Exe lets you insert a custom resolution, choose the aspect ratio, and more. Make sure to set 32-bit textures and the native resolution of your display.
You may notice another setting option in the Deus Exe launcher: the renderer used to run the game. Modders have made updated renderers for Deus Ex that allow the game to run in DirectX 9, DirectX 10, and OpenGL. You should download all of them for greater compatibility, performance, and graphics options, like HDR lighting. Also, you'll need the DirectX 10 renderer for the premiere Deus Ex graphics mod.
Kentie.net also hosts the Unreal Engine DX10 renderer. Download it here. Download the OpenGL 2.0 renderer and Direct3D9 renderer here.
Installing these renderers is a cinch. Simply open up your Deus Ex install directory, navigate to the System directory, and unzip them.
Now re-open the Deus Exe launcher. The renderer dropdown should now include DX9, DX10, and OpenGL. If you plan to run the mods listed in the next section, you should use DX10. If you're more interested in running the game at 4K and downsampling, however, you should use DX9.
With the DX9 renderer, you can run Durante's GeDoSaTo downsampling tool, which you can download here. In GeDoSaTo's settings, you need to set your native monitor resolution like 1920x1080 and the resolution you want to downsample from, which will be much higher. I was able to run Deus Ex at 5120x2880. Any higher, and the game crashed on me.
Once you have a high downsampling resolution set in GeDoSaTo, open the Deus Exe launcher and set the same resolution in the custom resolution field. When you start the game, some white text will appear in the top-left corner of the screen to let you know that it'd downsampling. If you're a purist, and prefer running a game with original graphics, this is the sharpest and cleanest way to run Deus Ex. If you want to use some fan-made higher resolution textures, though, it's time to jump into mods.
To mod Deus Ex, we'll have to sacrifice GeDoSaTo's downsampling (it currently only supports DirectX 9) and switch to the DirectX 10 renderer. The go-to Deus Ex graphical mod is New Vision, which you can download on ModDB. New Vision comes with its own installer. Though all the textures are higher resolution than Deus Ex's original textures, the difference isn't striking. Without a side-by-side comparison, you may even have trouble noticing the mod is working in some places. Character model textures are still low-res, and most of the environments look very similar they're just not blurry at 1080p.
Important note: to enable New Vision and other mods, open Data Directories from the Deus Exe launcher and make sure the proper folders are included.
There are tons of other small tweaks for Deus Ex on ModDB. To further modify the graphics, check out the enbseries mod support for Deus Ex.
For a gameplay mod, check out Nihilum, which won a mod of the year award on ModDB in 2013. It's a Deus Ex sidestory with completely new environments, music, and even voice acting.
Deus Ex at 5120x2880 on the LPC
These screenshots were taken on the Large Pixel Collider by PC Gamer superintern Tom Marks, with Deus Ex running with original textures at 5K resolution.
Jul 30, 2014
Shacknews - Andrew Yoon
Deus Ex: Revision is a fan-development project that aims to recreate the classic Deus Ex. "Where other projects fill in detail around the edges of the game by tuning gameplay mechanics or improving textures, we focus on the visceral core of the experience, bringing new level design, aesthetic direction and world-building detail," the Caustic Creative team explain. But Revision will look prettier, as it includes New Vision textures and HDTP high-detail 3D models. It will also include other mods, like Shifter and BioMod and an improved D3D9 renderer.
Apr 29, 2014
Rock, Paper, Shotgun - firstname.lastname@example.org (Alice O'Connor)
Texture packs, replacement models, and post-processing mods can do a lot to pretty a game up, but they can’t conceal that jagged old level geometry. It’s an awful lot more work to re-do and update levels but by gum, the folks at Deus Ex: Revision are putting in the time. The Caustic Creative team have been tarting up and reworking Deus Ex‘s levels with more props, more decorative architecture, and fancier lighting.
Version 1.0 of the “re-imagining” mod had been due on May 12 but due a mysterious alluring offer it’s pushed back into the nebulous “near future,” those PC Gamer chaps have spotted. In the meantime, we’ll have to make do with a new video showing off a few of the reworked levels.
This new Deus Ex: Revision video is the perfect encapsulation of the heroicly scrappy spirit of the modding community. It's professionally created, contains interesting insights, and features an audio mix that muffles the majority of its narrator's speech. Still, while the words are are bonus, the real treat is a to see the souped up, gorgeously lit recreations at the heart of the game's "re-imagining".
The mod aims to bring a "tightly integrated aesthetic-oriented approach" to the original game, which assuming I'm reading my high-faluting translator correctly means it will make things look better. Okay, so it does go slightly further than that: with a new characters and details to be found. They're also planning a new soundtrack; a brave move considering the quality of the original.
The mod will also act as something of a bundle of some of the best Deus Ex enhancements. "We will be distributing New Vision, HDTP, Shifter, BioMod, improved UI scaling support, the Direct 3D 9 Renderer and a customized version of Kentie s game launcher with Revision," writes Bj rn Ehrby.
Originally planned for a May 12th release, the mod is being delayed by "another development". Despite this, Ehrby says "we still plan to finish production and launch in the near future".
We never asked for this reportedly shoddy PC port of the Deus Ex mobile game The Fall. We never asked for this impressive Human Revolution short fan film, but we're glad it got made anyway. We also never asked for this Deus Ex expanded universe thingy, but we'll be glad if it results in another PC game as good as HR. That day may be sooner than we thought, if a recent filed trademark is anything to go by. Deus Ex: Mankind Divided is its name, and there is a modicum of evidence to suggest it may be a proper HR sequel, rather than another mobile game. We never asked you to join us after the break.
The trademark details have been collected here by NeoGAF user R sti, and suggest that it relates to "Computer game software", "Printed matter" and "Entertainment services", ie the sort of things that tend to encompass your average Square Enix release. That admittedly sketchy evidence involves the following quote from Eidos Montreal head David Anfossi, taken from an old blog post regarding a future Deus Ex game.
"I want to leave you with a piece of concept art from our next-gen Deus Ex game that shows trans-humanism segregation, which is a backdrop to our vision for the next Deus Ex. It represents a "ghetto-city' voluntarily built in order to separate the classes. The people in this segregated class have reshaped their environment, nostalgic for their ideal of Cyber Renaissance. This dark and dystopian vision sets the tone for things to come in Deus Ex." Trans-human segregation, eh? Sounds a bit like Mankind is Divided.
Let's not get our hopes too far up about this trademark, seeing how the last one resulted in a mobile game, but still: I'd say we're long overdue a proper Human Revolution sequel. And with E3 around the corner, the timing seems about right too.
Mar 27, 2014
Announcement - Valve
It's a testament to the legacy of Deus Ex that so many still see such potential in the classic cyberpunk game. With its Revision mod, a small team of designers at Caustic Creative is working to put its own stamp on the original experience with redesigned music and environment art.
As we can see in the large number of sample screenshots for the project, Revision aims to offer "new level design, aesthetic direction and world-building detail," according to Caustic. It's obvious that the development team is primarily concerned with way it feels to play Deus Ex and has said it won't be altering the original storyline in any way. As project audio director John French puts it in a video explaining the mod's changes to the game's music, the challenge, and attraction of re-imagining Deus Ex is a straightforward one.
"Why do this project?" French says "Why score something that already has a remarkably good soundtrack? Because we wanted to see if we could do it justice. Because it was there. I hope we did things properly. I hope that everyone enjoys the experience that we've built here."
Deus Ex: Revision isn't available just yet, although Caustic Creative lists early-2014 as the projected time period when the team will complete its work. A demo is currently available to download, but it's missing the new soundtrack and doesn't represent the entire mod or the final versions of the new environment art, according to Caustic. You can check out a list the designers have created detailing the progress they are making here.
With the success of the 2011's Deus Ex: Human Revolution and the announcement of other games within what's being called the Deus Ex: Universe, Revision could be a good reason to revisit how we all got here to begin with.