Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

A new unofficial patch has arrived for Deus Ex: Invisible War, bringing widescreen support and a few fixes to the game that I still think would be remembered quite fondly if it weren’t named ‘Deus Ex’. I found Invisible War technically fiddly and sloppy when I replayed it a few years back, and it sounds like the Visible Upgrade patch by ‘snobel’ fixes most of my gripes. It supports modern aspect ratios, including for folks who tape a dozen screens together, has an adjustable field of view, and fixes a few bugs. Oh, and it includes an optional high-res texture pack. Good stuff! … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

A second PC patch has been released for Deus Ex: Mankind Divided, hopefully leaving fewer players divided (do you see, because “divided” is in the title of the game) over the annoying mouse issues, as well as other tidying up.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Deus Ex: Mankind Divided [official site] has received its first patch-me-do, now ready to be added via Steam. It’s not a biggun by any means, but should stop some of the more immediately annoying crashes people have experienced. They’ve also made some suggestions about improving performance by, well, telling you to switch off MSAA altogether.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

With Deus Ex: Mankind Divided [official site] coming out on Tuesday (read our review), Pip comes to Alice with an important request.>

Pip: ALICE!

Alice: Hullo there, old chum! What’s cracking?

Pip: The internet under the strain of all the Deus Ex: Mankind Divided reviews popping out of their embargo wombs, through the various CMS birth canals and into the digital world, I should think. On a related note, I have a question…

Alice: You evidently already know where babies come from, so what can I help you with?

Pip: Alice, I don’t get Deus Ex. Explain to me Deus Ex.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.>

The main way I used to play games was via demos on magazine coverdiscs, and the demo I remember most fondly was for Hitman: Codename 47.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Edwin Evans-Thirlwell)

Shower scenes seldom Make You Think, unless it’s about what exactly you’re getting for that Premium Netflix subscription, but if anything sticks out for me about the impressive yet oddly unexciting Deus Ex: Mankind Divided [official site], it’s the sight of Adam Jensen washing his hair. Eidos Montreal’s latest presentation begins in Jensen’s new Prague apartment – a casually affluent man-den where you can phone other characters, watch newscasts that track your decisions through the story, answer emails, tinker with crafting resources, and generally get acquainted with the sleek, cadaverous sort-of-human in your charge.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.>

Human Revolution has myriad faults, but they hardly matter to me. Square Enix Montreal’s first crack at replicating Deus Ex is a perfect example of how the right creative decisions can make up for any number of constraints.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Any time a new Hitman [official site] game rolls around, I need to know the answer to one question: can I royally screw basically everything up and get away with it? Not for me the Silent Assassin, but more a series of pratfalls, murders performed inadvertently in plain sight, panicked costume changes and awkward scuffles, inevitably culminating in a desperate sprint to the exit with a chain of armed and extremely angry guards pursuing me. So I am delighted to discover that the new Hitman game supports this kind of rolling disaster.

I even managed to complete a mission which began with me choking a man unconscious in front of roughly 200 people who I somehow hadn’t realised were watching me.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

After Hitman: Absolution, Agent 47 is in need of another subtitle. Redemption, perhaps, or Contrition. His upcoming adventure has already made headlines thanks to its now-confirmed episodic release schedule but it also seemed to be a game made with the awareness that the previous hadn’t given fans of the series quite what they wanted. I was eager to get my hands on it after seeing a promising demo at Gamescom last year and now that I have, I’m in two minds.

Hitman [official site] contains just about everything I want from the series but all of the ingredients have become a little muddled.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

When I received definitive confirmation that Just Cause 3 [official site] wouldn’t have any multiplayer support out of the box, I felt like I’d been punched in the gut. If memory serves, I was talking to one of the game’s producers at the time so it’s entirely possible that I left the room wincing, with a wounded expression on my face. Later in the day, when I’d recovered, Avalanche told me that their dedication to modding support would allow for all manner of enjoyable shenanigans and, sure enough, the team behind the Just Cause 2 multiplayer mod have released the first footage of Just Cause 3 Multiplayer. Delicious.

… [visit site to read more]

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