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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

An entire building of murder.

After the disappointment of Hitman: Absolution, developers IO Interactive came to the Internet with their collective hat in their collective hands. Without quite admitting that Absolution’s small levels, linear missions, wonky AI, more personal story, and bottomless pockets didn’t pan out, they did write an open letter mentioning that they plan to do away with all those things for the next Hitman game. Reminding people that it’s still being made and they really did mean all that, IO have shown off a little concept art including a building which, they say, “on its own is larger than any location in Hitman: Absolution.”

… [visit site to read more]

PC Gamer
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title="Permanent Link to Pixel Boost: Hitman: Codename 47 at 4K">pixelboost-hitman-teaser







Twice a month Wes guides you through the hacks, tricks, and mods you'll need to run a classic PC game on Windows 7/8. Each Pixel Boost guide comes with a free side of 4K screenshots from the LPC celebrating the graphics of PC gaming's past. This week: our favorite bald assassin's first outing in Hitman: Codename 47.



2012's Hitman: Absolution brought Agent 47 back into the assassination business, though not in the way we hoped. Gone were the sprawling levels that made up Blood Money's brilliantly intricate murder simulator. Six years before IO Interactive perfected the Hitman formula, though, it tapped into that first spark of brilliance with Hitman: Codename 47. The first Hitman introduced the series staples that its sequels would build on: disguises, hiding bodies, observing guard patterns. Codename 47 doesn't love modern Windows, but with a few simple setting changes (thanks OpenGL!) it runs like a champ, even at 4K.







Install it



Hitman: Codename 47 is available on GOG for $6 and on Steam for $7. If you want to own the entire catalog of Agent 47's assassination career, the Hitman Collection on Steam is $45. Later games in the series are more polished and more sophisticated, so consider grabbing them after our Hitman 1 history lesson.



Codename 47 shouldn't require any special patches or downloads to run on Windows 7 or Windows 8. Simply install the game, then try running it once to ensure it populates its .ini file. The game tries to run in Direct3D by default. Most likely, it's not going to work for you. Let's switch to OpenGL.



Run it in high resolution



Once Hitman: Codename 47 is installed, navigate to its installation directory and open up Setup.exe. This is a small launcher utility for changing a few game settings--resolution, renderer, and so on. We only need to make a couple changes. First, untick the fullscreen option. We want to run Hitman: Codename 47 in windowed mode, because it tends to crash on launch in fullscreen. We'll set the resolution in a moment, so you can actually run the game at your full monitor resolution, even with fullscreen disabled.



Also in the launcher, change the renderer from Direct3D to OpenGL. Then close the setup utility--we'll set the resolution in Hitman's .ini file. There's a great forum thread on GOG that lays out these tips, which allow the game to be run without messing around with Compatibility mode.



In Hitman's install directory, open up Hitman.ini in Notepad. It's a small file. You should see the following settings.







If you already used the setup utility, DrawDll renderopengl.dll should be the only DrawDll line that doesn't have // in front of it. // means the other renderer options are commented out.

The Window line indicates that the game will run in windowed mode.

Now, change the numbers beside Resolution to the resolution of your display.

f you're running the game on a multi-monitor setup, you may need to add another line to the .ini file to make sure the window appears in the right place. Simply add StartUpperPos 0,0 on a new line.

Save and close the file.



That's it! Time to play Hitman. If you have issues with the game running at unusual speed, check the forum thread linked above. It has a fix.

Mod it

Unfortunately, there are no noteworthy mods for Hitman: Codename 47. If you find yourself itching for a fresh (or better) Hitman experience, play Blood Money.



Hitman: Codename 47 at 4320x2560 on the LPC



These screenshots were captured by running Hitman across three portrait-oriented monitors on the Large Pixel Collider. For more guides to running classic games on modern Windows and more classic game screenshots, check out Pixel Boost every other week.









































































Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

With Square’s Thief causing a great many of the Looking Glass/Ion Storm faithful to adopt a bulldog chewing a wasp facial expression for the best part of a month (I’m kidding of course – they’ll retain that expression for at least twenty years), interest in Garret’s earlier tealeaf adventures has heightened. Even the series’ former red-headed stepchild, Deadly Shadows, has itself a new moment in the sun. Assorted fixes have long been available, but a newish and very appealing one is the removal of all loading screens from the game’s notoriously chopped-up missions. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Sometimes you want to charge guns, swords, and words a-blazin into a game world and tame the land until Iron Maiden writes a song about you. Other times, you just want to heft your heavy eyelids, sip a light tea, and gently sail through friendly old places made new again. You’ve got a long day ahead of you, but you don’t have to venture out into the cruel sadlands of life just yet. Remember better days. Here, let me help with videos of the original BioShock and Deus Ex: Human Revolution re-realized in Unreal Engine 4. They’re quite a sight.

… [visit site to read more]

Shacknews - Andrew Yoon
Deus Ex: Revision is a fan-development project that aims to recreate the classic Deus Ex. "Where other projects fill in detail around the edges of the game by tuning gameplay mechanics or improving textures, we focus on the visceral core of the experience, bringing new level design, aesthetic direction and world-building detail," the Caustic Creative team explain.

But Revision will look prettier, as it includes New Vision textures and HDTP high-detail 3D models. It will also include other mods, like Shifter and BioMod and an improved D3D9 renderer.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Well now, here is a brilliant little surprise. Who’d have thought the best game set in the Thief universe this year would be an itsy bitsy isometric Ludum Dare 29 entry? Maybe that’s a bit of an overstatement, but Beneath The City really is a smart (though sadly brief) execution of a really fun idea. In short (but undeniably stout), it’s a real-time turn-based stealther set in Thief’s City. Each time you dash in any direction with a lithe tap of an arrow key, so too does every guard on the map. There’s also light sources to account for, water arrows to fling, and a mystery to partially unravel. Garrett – the real> Garrett – would be proud.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Oh l   l  !

Texture packs, replacement models, and post-processing mods can do a lot to pretty a game up, but they can’t conceal that jagged old level geometry. It’s an awful lot more work to re-do and update levels but by gum, the folks at Deus Ex: Revision are putting in the time. The Caustic Creative team have been tarting up and reworking Deus Ex‘s levels with more props, more decorative architecture, and fancier lighting.

Version 1.0 of the “re-imagining” mod had been due on May 12 but due a mysterious alluring offer it’s pushed back into the nebulous “near future,” those PC Gamer chaps have spotted. In the meantime, we’ll have to make do with a new video showing off a few of the reworked levels.

… [visit site to read more]

PC Gamer
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title="Permanent Link to Deus Ex: Revision video shows remastered levels, teases “near future” release">Deus Ex Revision







This new Deus Ex: Revision video is the perfect encapsulation of the heroicly scrappy spirit of the modding community. It's professionally created, contains interesting insights, and features an audio mix that muffles the majority of its narrator's speech. Still, while the words are are bonus, the real treat is a to see the souped up, gorgeously lit recreations at the heart of the game's "re-imagining".



The mod aims to bring a "tightly integrated aesthetic-oriented approach" to the original game, which assuming I'm reading my high-faluting translator correctly means it will make things look better. Okay, so it does go slightly further than that: with a new characters and details to be found. They're also planning a new soundtrack; a brave move considering the quality of the original.



The mod will also act as something of a bundle of some of the best Deus Ex enhancements. "We will be distributing New Vision, HDTP, Shifter, BioMod, improved UI scaling support, the Direct 3D 9 Renderer and a customized version of Kentie s game launcher with Revision," writes Bj rn Ehrby.



Originally planned for a May 12th release, the mod is being delayed by "another development". Despite this, Ehrby says "we still plan to finish production and launch in the near future".
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PC Gamer
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title="Permanent Link to Deus Ex: The Fall review">Deus Ex The Fall 1







I played The Fall on a tablet and thought it was pretty good. It did a solid job of translating Human Revolution to a mobile platform, at the expense of some complexity. But on PC it s like watching a 240p YouTube video on an IMAX screen.



Its mobile roots are obvious, from the tiny environments, blurry textures and low-poly character models, to the on-screen prompts, which use the old touchscreen icons. It s an unforgivably half-arsed port.



You play Ben Saxon, a gravel-voiced English war veteran and mercenary who joins the Tyrants, otherwise known as those annoying bosses from the main game. Your missions still revolve around a city hub, in this case Panama City, and it s filled with the requisite sidequests, chatty NPCs, vents, hackable doors, and hidden items. But it feels so small, even compared to the not-even-that-massive Detroit and Hengsha. The streets are bizarrely narrow, and there s no sense of it being a metropolis that s sprawling and alive. This wasn t such a big deal on a mobile screen, but on PC it feels claustrophobic.



This goon will vanish when he hits the deck.



It might look like Human Revolution at first glance, but it won t take you long to discover that it s a stunted and hamstrung version of the game you like. The AI is dismal, guards patrolling in slow, predictable patterns and standing motionless in firefights. When I was wrestling with the laggy touchscreen controls on the mobile version that was a blessing; here, with traditional FPS controls, the lack of intelligence is wholly unsatisfying. Enemy bodies vanish, even if taken out nonlethally, which was presumably to save memory in the mobile version, but makes no sense on a modern PC. Robotic animations, weedy shooting and floaty movement don t help.



The menus have been streamlined, the inventory Tetris elements removed, and you can buy anything you need at any time from a magical shopfront. This is, of course, the microtransactions store from the mobile version, which has been brought over unchanged except for the removal of the real-world money option. Ridiculous. And why are the menus so unresponsive? Often you ll have to click on a button several times before it registers. Something as simple as upgrading your gun is rendered frustrating by the sticky, messy menus.



Panama City, capital of bad voice acting.



It s a shame, because this could have been a very decent slice of DLC had they remade it in the Human Revolution engine. There are a few good missions in here, and fans of HR s story will appreciate learning more about the motives of the Tyrants, whose backstories were only touched on in Jensen s story. Don t be fooled by the black-andgold screenshots and the familiar interface: this is not the Deus Ex you know and love. It s a bad cover version, and truly one of the worst PC ports I ve played in some time, and I ve played Deadly Premonition. I definitely didn t ask for this.



Details

Expect to pay: 8 / 10

Release: Out now

Developer: Eidos Montreal, N-Fusion Interactive

Publisher: Square Enix

Multiplayer: None

Link: www.deusex.com/thefall
...

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