PC Gamer
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title="Permanent Link to Face Off: What was the best decade for PC gaming?">face-off



Face Off pits two gladiators against each other as they tackle gaming's most perplexing conundrums. This New Year's Eve edition is a chronological throw-down: which decade gave PC gaming the most? Podcast Producer Erik Belsaas says it was the '90s—the origin of modern PC gaming. Executive Editor Evan Lahti insists it was the '00s, with its speedy internet, better PCs, and shinier graphics engines.

Evan: The 1990s had the CD-ROM and the McRib sandwich. The ‘00s had Windows XP and two terrible Star Wars movies. I think the latter birthed better games: the Battlefield series, Crysis, Company of Heroes, BioShock, Dragon Age: Origins, Guild Wars, The Sims, Rome: Total War, Star Wars: KOTOR, and the best Civilization games happened then. What've you got, Erik?

Erik: Lucasarts, id, Ion Storm, Interplay, Blizzard: the iconic names that created franchises that we still discuss today. “RTS,” “FPS,” and “MMO” had no meaning before the pioneers of the '90s came along with some-thing other than sequels and rehashes: Baldur's Gate, Wolfenstein 3D, Duke Nukem 3D, MechWarrior, Unreal Tournament and every LucasArts adventure game from Sam & Max to Grim Fandango.

Evan: This is going to devolve into who can name-drop more game titles, isn't it?

Erik: Pretty much.

Evan: Cool. In that case, let’s put the best we've got on the page. What are the top three games from your decade? Mine: WoW, Counter-Strike, and Half-Life 2.

Erik: Just three? How about X-COM, Fallout, and The Secret of Monkey Island. Timeless classics that we still play today.

Evan: Is that the best that the decade that gave us the Spice Girls has got, grandpa? The innovations of the '00s will last far longer. Half-Life 2 wasn't just the basis for the way modern action games tell stories, it’s the technological foundation for the most ambitious mods we have today and the preferred canvas for machinima creators. World of Warcraft’s meteoric rise brought PC gaming into popular culture, ruined innumerable marriages, and earned its own South Park episode. Top that.

Erik:Your great games are all parts of established franchises that began in the '90s. For that matter, the original Counter-Strike mod came out in 1999, before Valve turned it into a retail product! Take away the names that began in the '90s, the '00s would've created very little of their own.

Evan: Megabyte for megabyte, I’d rather replay Half-Life 2 than its predecessor. Likewise for Diablo II, Warcraft III, Fallout 3 and other major franchises that began in the '90s but matured in the '00s. I really think that the tech of the '00s (better operating systems, fast internet, faster PCs) produced better gaming experiences. EVE Online couldn't exist in the '90s. Team Fortress 2's dozens of free content updates couldn't have streamed down our wimpy modems—the same goes for 25-man WoW raids or a heavily modded playthrough of Oblivion or Morrowind.

Erik: You've got a short memory. EverQuest allowed 72-man raids. And before Oblivion and Morrowind came Daggerfall, which was amazing and heavily modded. Doom, the father of modding, came out in '93.

Evan: I’ll play your game, Belsaas. Here's my ace: Deus Ex, our most favorite game ever, happened in 2000.

Erik: Deus Ex is a good game...but how about StarCraft? Has any other game absolutely defined its genre or rallied an entire nation behind it like a sport?



Evan: I was worried you’d play the Korea card. What can I counter that with? The 100-million-selling main-stream success of The Sims? The booming popularity of independent gaming? ...Peggle?

Erik: Peggle? Well I’ve got...you know...uh...Carmen Sandiego. Fine. Peggle wins.
PC Gamer
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title="Permanent Link to The five greatest gaming controversies of 2012">Mass Effect 3 pose



Mass Effect 3's ending

On March 6 this year, a videogame trilogy ended, enraging thousands. The final ten minutes of Mass Effect 3 veered suddenly into unexpected territory and delivered a closing segment that left many baffled and disappointed.

Some of those people felt extremely angry and decided that Bioware needed to be held to account for underdelivering on the final 1% of their stomping 100 hour space adventure. Cue the Take Back Mass Effect Facebook campaign (tagline: DEMAND A BETTER ENDING), which has received over 61,000 likes.

They had valid complaints. Mass Effect 3's ending was really weird, but demanding a new ending from Bioware and then writing one for them perhaps went a little too far. "Fans of the Mass Effect trilogy have put far too much time, effort, and money into the game to be abandoned with such a fate," the group insisted.

"Bioware desperately needs to resolve this issue. New DLC (something long) to add a new, more satisfactory ending to the game, or even a full expansion based as an epilogue to the trilogy.

"Some possible ideas include Shepard retiring or settling down with his/her love interest, returning to work as a Council SPECTRE, or traveling the galaxy as an inter-species diplomat."

In addition to that, a poll on the Bioware forums requesting a "brighter" ending gained 68000 positive votes. Some folks even made a happy ending mod to bring the ending more in line with their expectations.

In April, Bioware responded by announcing a free extended cut patch that would add extra cut scenes and clarity to the ending without changing what actually happened. It was released in June, but by then it was all a bit too late.

Still, some good came out of it. A Child's Play protest drive raised £50,000, though as the BBC reported, Child's Play closed down the drive "after it emerged many people thought they were giving money to produce a new ending for Mass Effect 3."

Bioware mentioned that they are working on Mass Effect 4 in October. It will be built in Frostbite 2, it won't feature Shepard, and Bioware haven't quite decided whether it should be a prequel or a sequel.





Diablo 3 - ERROR 37

Diablo 3 proved more popular than Blizzard had really anticipated when it released on May 15. Huge numbers had pre-ordered, many more received a bonus copy as part of the World of Warcraft annual pass deal, and still more bought it on the day. Blizzard later said that 6.3 million people were playing in the first week after launch.

Diablo 3's controversial always-online requirement meant everyone logging in to play would have to successfully connect with Blizzard's servers first. Unfortunately, with a noise like a whoopee cushion in a wind tunnel the server farms melted into a steaming puddle of silicon and couldn't be coaxed into full operation.

Rejected connections were met with the now infamous "Error 37" message. Furious fans vented their frustration on a 19 page forum thread entitled "Epic Fail Blizzard." #error37 became a worldwide trending topic on Twitter

After a few very late nights and some emergency updates, Error 37 messages started to fade, but more controversy lay ahead. After several delays the real money auction house arrived in June. Patches hiked repair costs for high level players and put in the support pillars for a disappointing endgame.

That wasn't all. Players started discovering exploits after major patches, including one that let wizards become immortal and, as Kotaku noted, another that activated god mode for Barbarians.

Then there was the incident involving Diablo co-creator, David Brevik, who spoke out about Diablo 3 in August saying "some of the decision they have made are not the decisions I would make and there have been changes in philosophy and that hasn’t gone over very well. I think in that way I am a little sad." Diablo 3 devs vented their frustration on a less-private-than-expected Facebook thread in which game director Jay Wilson responded with the message "fuck that loser." Wilson later apologised in a lengthy post on the Diablo 3 site

"What I said was expressed out of anger, and in defense of my team and the game. People can say what they want about me, but I don't take lightly when they disparage the commitment and passion of the Diablo III team," he said.

Phew. Buried under all that hoo-ha it's important to note that Diablo 3 is a good game. Very good, actually, if you forgive the post-level 60 grind. Find out why in our Diablo 3 review. Blizzard are currently planning more updates and there should be some proper expansions on the horizon.





The Tomb Raider rape scene that wasn't

By the time E3 rolled around, there was already some concern surrounding Crystal Dynamic's new direction for Lara Croft. The only footage and screenshots released so far had shown her battered, bruised, bleeding in a state of permanent pain, fear or misery.

Then, two and a half minutes into the E3 trailer, amid the falling, impaling, shivering and screaming, an assailant groped Lara. The implied rape threat was clear to many, and a flood of opinion pieces were penned in response. Here's the trailer so you can see for yourself.



The situation wasn't helped by comments executive producer Ron Rosenberg made to Kotaku. "When you see her have to face these challenges, you start to root for her in a way that you might not root for a male character," he said. "When people play Lara, they don't really project themselves into the character. They're more like 'I want to protect her.' There's this sort of dynamic of 'I'm going to this adventure with her and trying to protect her.'"

Our Tom Francis got to play through the scene to its conclusion, deliberately failing (to his considerable discomfort) the quicktime events that enable her to fight back. In the end, her attacker merely strangles her to death instead. Oh, good.

Global brand director Karl Stewart told us there's “No sexual element. He doesn’t care who you are. He has got you cornered and you are female, so there is an element of ‘oh he’s creepy, and this is slightly intimidating’, but straight out it’s: bite his ear, kick him in the nuts and shoot him in the head.”

Regarding Rosenberg's comments, he said this: “Unfortunately someone mis-spoke, rather than was mis-quoted, and said a word that isn’t in our vocabulary and shouldn’t have been said… We’re not trying to create something that causes a stir, what we’re trying to create is something that’s still in a mature world but still feels real.”

On watching the trailer, it's hard to believe that those who cut the trailer together weren't trying to cause a bit of fuss. It's still too early to tell where the developers are taking Lara, and it certainly isn't the first time a marketing campaign has misrepresented a game. It's due out on March 5 next year.





Hitman: Absolution

Where to start? Square Enix' promotional efforts have provided some of the most painful "what were they thinking?" moments of the year. The graphic murder of a squad of hypersexualised, rubberised BDSM nun assassins in the May trailer was an impressively misjudged opening gambit that worked on precisely no level.

Game director Tor Blystad later apologised for the trailer, explaining that "there are a lot of movie influences in Hitman Absolution, like Tarantino and Rodriguez." But where Tarantino re-purposes influences from asian cinema and martial arts films to create quirky and spectacular pop-cultural mash-ups, the Hitman nunsassin trailer seems to take its cues from rubbish porn and Rambo. The resultant video was exactly the sort of peurile hyperviolent nonsense that gives videogames a bad rep.

“We’re sorry that we offended people” Blystad said at E3. “That was truly not the intention of the trailer.”

“We’ve been reading as much as we could of the articles and responses” he added. “We were surprised that it turned into such a huge topic. Something similar happened with our Sniper Challenge pre-order bonus. We just wanted to make something cool, it wasn’t the intention to stir up anything.”

IO Interactive subsequently changed the level that featured the nun assassins - a crack squad sent by the Agency to slay Agent 47 - to create more context for their appearance .

It was bad, but a mistake is a mistake, right? Those involved have apologised and will probably be more thoughtful about their marketing schemes in future. As long as they don't do anything else stupid then we can all get past - OH WAIT. Just a few weeks ago a Facebook stunt encouraged players to put "Facebook hits" out on their friends. Those taking part could select insults to throw at each other. You could put out a hit on someone for having small tits, bad hair, an annoying laugh or a small penis.

The campaign was pulled in the wake of a torrent of disapproval. Depressingly, the game proved disappointing, too, ditching many of the traits that made former Hitman games special in favour of a more directed, linear experience. Find out more in our Hitman: Absolution review.




The War Z

At the time of writing, The War Z has been plucked from Steam. Valve's Doug Lombardi told RPS that Valve have removed the game so that Valve can "work with the developer and have confidence in a new build." They're also offering refunds to purchasers who file a support ticket. The problem? This build of The War Z doesn't seem to match up to the promises its developers have been making.

Steam user Shock4ndAwe captured this image showing the original product description on Steam. It promised maps between "100 and 400 square kilometers." It claims you can create "private servers" and "gain experience and spend it to learn dozen of available skills." These features aren't in there yet. What's more, PCGamesN investigated the size of War Z's map and found it to be around 10 sq km large - far smaller than promised.

In an extraordinary interview on GameSpy, executive producer of The War Z, Sergey Titov attempted to defend the Steam listing, saying "I think there's difference between false claims and perception of the text."

When challenged on the "up to 100 players" claim (only 50 players could play simultaneously at the time), he said "let's be frank: when you read "up to 100 players" -- what does it mean to you personally? I mean, for me it doesn't mean that I will play with 99 other players. Really :) And yes game supports 100 players -- heck, it supports actually over 400 players per server as of today. Do we have servers launched with this number of slots? No we don't, because this is not what our players WANT."

The War Z creators, Hammerpoint, have since released a statement that blames players for expecting the features clearly labelled on Steam. “We also want to extend our apologies to all players who misread information about game features," they said. The Steam listing has since been altered.

Before The War Z was pulled, Kotaku reported that a patch had upped the respawn time to four hours and added microtransactions that would let players pay to circumvent it. Players took to Reddit to express their anger.

It feels like this story still has a long way to run. In other news, Bohemia Interactive continue to work on a standalone version of Arma 2 mega-mod, Day Z.
Kotaku





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I adore YouTube user Criken. I don't understand how he manages to break games the way he does. Here he is playing Hitman: Absolution, making me feel like I put too much effort into trying to be sneaky when apparently Hitman is more hilarious when you're sloppy about it.



I'll have to test this out next time I boot it up. Kirk Hamilton, who has actually beaten Absolution, assures me that the video isn't quite reflective of the game. Either way, it's flippin hilarious.


PC Gamer
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title="Permanent Link to The best graphics mods of 2012">masseffect3_smarteck



Running a website called Dead End Thrills (about pictures of grafix), I spend a lot of time playing with visual mods. When PCG asked me to list my favourites from 2012, I agreed thinking I could do it in the style of the prize round from Bullseye. "You'll be up all night 'cause it don't look like shite." "Act well-heeled with this depth-of-field." But that wouldn't work overseas, they said, and stopped being funny after two examples.

Here's a straightforward top ten, then, in no particular order.
SweetFX
Battlefield 3 screenshot by Jim Snook (jim2point0)

No sooner had Nvidia's Timothy Lottes introduced FXAA (a 'fast approximate' antialiasing solution effective, unusually, upon deferred rendering and shader aliasing) than 'some dude' (their username - bet it's a lady) weaponised it into a DLL injector for most DirectX games. Copy it into the same folder as the game's binary and it hooks the calls to DirectX, softening the edges most AA methods can't reach.

Then things got interesting. Tonemapping, digital vibrance, luma sharpening and other neat effects got thrown into the mix, giving us the power to customise the look of most modern games. It's also one of the most reliable, no-nonsense screen capture tools: just hit your assigned hotkey and a lossless image plops into the game's folder.

Christian Jensen's SweetFX is the next evolution. Using SMAA for antialiasing, its features include S-Curve contrast adjustment and a filmic Cineon DPX treatment. Popular presets for these injectors include the Mass Effect 3 'Illumination' mod and James Snook's work with Borderlands 2 and Dishonored. When it comes to cheap, powerful tweaks to colour, image quality and luminosity, PC gamers have never had it so good.



Smarteck's Mass Effect 3 textures
Additional screen.

Back in February, the official Mass Effect Twitter account confirmed that “when the full game releases, hi-res textures will be built into the game!” And so we learned that when BioWare uses an exclamation mark, it's because it can't quite believe what it's saying - because it isn't true. Altogether now: 'Crikey, these textures are taking a while to update. Oh, they have updated and the costumes still look like Ceefax.'

Some months later Smarteck, a member of BioWare's long-suffering community forum, has led an effort to retexture not just Mass Effect 3 but all of its DLC as well. Inspired by the sterling efforts of 'Jean-Luc' with his ME2 textures, he's made the game's costumes and environments palatable, if not strictly 'hi-res'. Some detail texturing here and artistic licence there can't always cover the initial upscaling that's gone on.

The other quirk is that you need ancient memory patcher Texmod to actually inject the stuff into the game. It adds something in the region of ten minutes to the initial load time and can cause issues of varying severity if you try and inject too much. All of that said, it has the not-insignificant effect of making the game compatible with your eyes.



Durante's 'DSFix' for Dark Souls
Screenshot by Midhras

I'm going to paraphrase a bit here. From Software: "We can't do it." NeoGAF poster Durante: "I bet I can do it in half an hour." 23 minutes later: "Look at that! Sometimes I surprise even myself." An awkward silence now follows into eternity, save for all the whooping and cheering of users who'd just about written off the PC port of the magnificent Dark Souls.

Unlocking the game's internal frame buffer with his 'DSFix', Durante revealed assets that were clearly fit for more than pitiful sub-720p rendering. Then, among other things, he added ambient occlusion, uncapped the framerate and improved the game's texture filtering. And there was much rejoicing - and nagging for further features.

It's hard to recall a PC version that's been rescued from the brink of utter rejection quite like Dark Souls, and certainly not rescued by players themselves. The wrong lighting model going into Resident Evil 4, the performance tailspin of DX11 Arkham City: such things are usually patched with some urgency by the developers. Souls fans had barely lit the torches, much less found the pitchforks and a way to still type, by the time the game was fixed.



ENB Series for Skyrim and Fallout 3
Outspoken graphics programmer Boris Vorontsov might just be one of the most important people in PC gaming right now. No joke. His ENB wrappers and injectors have brought to many games the kind of generational leap in quality people expect from modern graphics cards, but seldom receive beyond those tech demos where fairies in Nvidia-branded loincloths ride turtles into battle with Decopunk death balloons. Those exist, right?

But where do you begin? Vorontsov has banned the hosting of his core dlls anywhere but on his own website; then you have the community-made presets. That's where effects like indirect lighting, subsurface scattering and complex ambient occlusion are wrangled into something complementing (or wildly departing, depending upon taste) the game's original look.

The last year has seen several masters of this bizarre artform emerge. In one niche you've got Midhras and his deep and luscious 'Midhrastic' presets for Skyrim and Fallout 3. In another, Trillville (aka Anthemios) and his muted but cinematic 'TV ENB', again for both games. And there's the fantastical (but surprisingly GPU-light) Seasons Of Skyrim by Bronze316. There's loads, basically, so get looking.



Sikkmod/Wulfen's Textures for Doom 3
Additional screens: 1, 2 and 3.

Not strictly from this year but here by virtue of significant recent updates. If Rage left you questioning the genius/foresight/influence/marbles of one John Carmack, let the properly modded Doom 3 splash all over your grumpy face like a hyper-demonic poo pump (or whatever those things are).

To put it really crudely, user Sikkpin brings the effects while Wulfen (and to a lesser extent another modder called Monoxead) brings the textures. There's a lot more to it, though. Sikkmod adds a beautifully implemented list of options to the game's menu, letting you toggle but also heavily customise things like ambient occlusion, colour grading, bloom and HDR. The icing on the cake, though, is the experimental parallax occlusion mapping (POM).

Given supporting ultra-quality textures like Wulfen's, POM adds a relatively primitive relief effect to the game's grungy surfaces. It's also an effect, though, that makes you want to reach out and touch all the stuff you really don't want to have on your fingers. The caveat - and it's a big one - is that it's far more demanding and less reliable than tessellation in a DX11 game. When the effect breaks, it breaks bad. Still worth it? Absolutely.



REX: Real Environment Xtreme
Alternative screens: 1 and 2

Of course you're aware that the flight sim community takes things rather seriously. Where modding is concerned, they build planes like they're actually building planes. The manual for one of these suckers is bigger than the manual for my car; in fact, the 2005 Honda Jazz feels less realistic all round. Meanwhile, when these modders are building the weather, they do it better than God. His clouds have been rubbish for years.

You'll get the lot if you invest the considerable time and money required by Flight Simulator X and its biggest mod, Real Environment Xtreme. The latest version is called REX Essential and is soon to be improved by REX Essential Overdrive. Assuming your mind can handle something so essentially overriding, what that gives you is almost 10gb of clouds, runways, dawns, dusks, reefs, waves... an awful lot of photorealistic stuff.

The way the mod works is to build a weather profile for the particular flight you add to your planner. It takes a while to import the necessary textures and runs a background app to keep track of them, but it's well worth the rigmarole. Add it to things like TileProxy and a high-fidelity terrain mesh and you have a game that makes Microsoft Flight look like... well, Microsoft Flight.



Skywind/Morrowind Overhaul
Screenshot from Morrowind Overhaul site.

The heart says Skywind but the head says Morrowind Overhaul, the one you can actually play. The magpie in me likes Skywind’s shiny stuff, but the historian bristles at the idea of just transplanting Morrowind into the framework and tech of a really quite different game. Not that it stopped the Dragonborn DLC, but that's not quite the same thing.

The screenshots of Skywind are marvellous, of course, in that specific way that most ENB-assisted shots are. Beautiful art and beautiful technology on occasionally decent terms. Can the authors pull it off without inflicting a violent mood swing on the game? We're a long way from finding out: they just made the difficult decision to take several steps back in order to bypass some serious obstacles, and now there's just a skeletal worldspace to explore.

Morrowind Overhaul has had a lot longer to gather its greatest hits collection of mods for the original game. Crucially, it suffers none of the legal issues surrounding asset-porting that affect Skywind and its Oblivion-based predecessor, Morroblivion, so isn't such a kludge of community-only content. And hey, even if you don't like it, the divine beauty of its installer will still come to you in dreams.



GLSL shaders for Minecraft
When no one can even agree on Notch's motives for the game's look - I want to call it 'Voxel Art' but its polygons won't let me - you can imagine the confusion over how Minecraft should be modded. Maybe that's the beauty of it. At the very least you get the comedy of people striving to make it 'photorealistic', as if waiting for the mod that shrinks each block to 1 cubic pixel so they can make a perfect replica of Crysis.

Better, I think, to flatter the blocks without pretending they're something they're not. I'd love to see realtime radiosity in Minecraft but suspect my computer wouldn't. (You should have heard the noise while rendering these 4K screenshots.) What we do have, though, is the ongoing work on daxnitro's abandoned GLSL Shader mod. Some of it's awful, like the lens flare and depth of field effects, but you can turn those off in the shader files and still enjoy sumptuous light and shadowing.

What I was looking for was a realtime version of the renders described here. It warms me to know I'm still looking at a game. I have to warn you, though, that finding the right shaders for the right version of the mod, for the right version of Minecraft, was an utter chore. Each small update of Minecraft requires a new version of the mod, and each new version of the mod tends to break something, whether it's the lovely new water shader or Nvidia compatibility. It might not even work at all.

You need to learn this stuff for yourself, really, as there's a lot of trial and error. Start by reading the thread for Sonic Ether’s Unbelievable Shaders (SEUS). Then look at Sonic Ether’s updates page on Facebook and figure out why he chose such an abhorrent solution as Facebook for an updates page (hint: you can’t). If, like me at 2AM, you’ve followed all of these instructions and have more questions than answers, you could always try chocapic13’s preset here which I turned to in desperation, and which actually worked.

Crysis 2 MaLDoHD Mod


Screenshot from MaLDoHD site

Real soldiers don't look at the enemy, they look at the floor. They stand by their fallen comrades, lower their guns and think, "That is a dirty puddle, all right, but is it a wow puddle?" Then they get shot. Bleeding out, they look up at the sky and think, "No, those clouds aren't doing it for me at all. This is simply unacceptable."

Thanks to the jargon-tastic MaLDoHD mod, the shoegazing soldier doesn't have to die disillusioned any more. Fears that Crysis 2 would become any less MAXIMUM with age can be safely laid to rest.

He's suffered for his mod, this Maldo. His computer "burst" in October, reveals his blog, and some believed he was dead. So you'll just have to settle for the "1894 textures and 1297 materials" in the existing beta version of MaLDoHD; those, and all the effects such as SSDO, object tessellation and penumbra shadowing. Sucks, huh.

The RAR file is 1.5gb and expands to over 2gb. The configuration process remains, as even MAXIMUM GAMER Craig Pearson had to admit, "a bit of a faff". His install guide still applies, though, so check it out.



Deus Ex New Vision
Screenshot from Deus Ex New Vision ModDB page.

Any visual mod for Deus Ex has its work cut out. My lasting memory of the original graphics is how freshly waxed the floors looked, not how the characters resembled ice sculptures on a balmy day. Accept the rather mathematical art as a style choice, though, or a trade-off for the game’s complexities, and you’ve ticked the first box for installing New Vision.

As well as enabling DX10, New Vision gives most of the game’s textures a fourfold increase in size and quality, bringing them into line with a modern game. It does it by exploiting the seldom-used S3TC standard of the original Unreal Engine.

Installing it is simple, especially if you have the Steam version which includes the required patches. The single installer asks if you want to install a modified launcher (you do if you want FOV options and enhanced resolution options) on top of the new textures, then you just run the game as usual.

Sucked helplessly into Ion Storm's universe for what’s probably the tenth time, you might just realise that old geometry and HD textures aren’t always a bad combination. New Vision is the work of top-tier artists with an obvious respect for the source material, and these are genuine 1024x1024 textures rather than horrid upsamples. Rather than drag the game kicking and screaming into 2012, though, they invite you back to 2000 with augmented eyes.
PC Gamer
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title="Permanent Link to Deus Ex: Human Revolution fan film looks pretty amazing">Deus Ex fan film



It's not the officially licensed movie, but this teaser trailer for an upcoming Human Revolution short film is looking mighty impressive. DCode Films are handling the project, with Moe Charif acting as writer and director, as well as playing Adam Jensen. Getting all those cyborg limb augmentations shows some admirable dedication, don't you think?

There's no firm date for the film's release, with the team saying they're hoping to get it done as soon as possible. Presumably they've still got to edit in a filter to bathe everything in Human Revolution's overwhelmingly yellow hue.

Still, the team behind it have created a seriously well-realised slice of Deus Ex. Except... hang on.



That is not the face of a man whose friend is being thrown through a wall.



That's a man who can't remember if he left the oven on.

Thanks, Kotaku.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Cara Ellison)

June 2003: a remote jungle clearing outside Moshi, Tanzania. I am seventeen. It is sometime after midnight. >

My skin is sticky with pesticide and sweat. In the treacle dark, my friend Rachael’s face presses hot against my shoulder. The hiss of the jungle soars into the sky in a cacophonous, unbearable symphony.

I need to pee. (more…)

Product Release - Valve
Sleeping Dogs: Zodiac Tournament, all new content for Sleeping Dogs is Now Available on Steam!

The Zodiac Tournament invites you to become the dragon and unleash your fists of fury! You must utilize all of your best moves as well as some new ones, to defeat the island’s hidden big boss as Wei enters this deadly game of death. New fighting styles, new combatants and new collectibles are also included in this retro gameplay add-on.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (David Valjalo)

Insatiable film fiend David Valjalo stops by to offer his musings on adapting the unadaptables – how Hollywood has its work cut out for it, what we can read into the studios and production houses attached to silver screen versions of Deus Ex, Splinter Cell and Assassin’s Creed, formalist vs realist styles, the need to make 20-hour, splintered narratives conform to the three-act structure, why auteur directors aren’t the solution we might think they are, and why Russell Crowe is abstractly key to getting game to film right.> (more…)

PC Gamer
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title="Permanent Link to Hitman Absolution launches, then pulls, offensive Facebook promotion">Hitman Absolution PR



Yesterday I was convinced that Hitman Absolution's Deus Ex DLC items would be among the stupidest promotional stuff we'd see for the game. Unfortunately, they weren't. A Facebook campaign that launched today - before being quickly removed after RPS spotted it - encouraged people to send a hit on their friends.

According the campaign's press release, “'Hire Hitman' was created to celebrate the best selling game Hitman: Absolution. The experience is another opportunity for fans of the series to immerse themselves in the Hitman universe.”

Here's the form that celebration took. After selecting the friend they wanted to target, users were asked to pick from a list of insulting “identifying” characteristics.

Female friends got to be called out on “awful make-up,” “annoying laugh,” “strange odour,” “muffin top,” or “small tits,” among others. Male targets, meanwhile, could be chided on their “bad hair,” “big ears,” “hairy back,” “big gut,” or “small penis.”

So that's intimidation, bullying and sexism. Another proud day in games promoting, folks!

Users would then choose a reason for elimination, at which point a message would be sent to their friend's wall, with a video that incorporated photos from their profile.

While Square-Enix are in “shut down everything” mode, removing both the site and the video that was promoting it, one YouTuber was quick enough to capture it before it disappeared.



The press release states that the campaign was created by the ad agency Ralph, who were nominated for an EMMY. It doesn't mention if that nomination was for Stupidest Bloody Idea This Week.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Update: Gosh, that was quick. Before any other sites had even picked up on this one, Square have removed the app. Links from it now reroute to the main Hitman page, and previously sent death threats no longer work.

Update 2: Square have issued a statement apologising for the app. The full statement is at the bottom of the post.

Original: Square Enix aren’t having a brilliant Winter. With profits pointing downward, and Hitman a bit of a stinker, they surely must be on the phone with the Humble Bundle folks, trying to follow THQ. But everything’s going to improve with their latest marketing campaign for the disappointing baldie killer! “SQUARE ENIX,” says the email that’s just arrived in my inbox, “WANTS YOU TO PUT A HIT ON YOUR FRIENDS”. Ahaha! Threaten to murder your chums! And mock them for their looks, or the size of their breasts or penis!

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