Posts in "All News" channel about:

Dungeon Defenders

Show posts for all products, not just Dungeon Defenders
PC Gamer
Primal Carnage


If I was nerdy enough to have a "favorite engine," it would probably be the Unreal Engine—not necessarily for its technical achievements (though you can't say it hasn't been an essential tool for developers in the past decade), but for its accessibility. The easy-breezy development kit has been especially kind to indies, and because of that, some brilliantly creative games have been built on the engine. Now Steam's flogging an Unreal Indie Bundle, and for $20, it's actually got a pretty admirable selection of games.

In the seven-game lineup, the stand-outs for me are the hypercute Dungeon Defenders and slick-looking Sanctum - these are two tower defense games I've dragged numerous pals into playing the past couple of years, and I'd feel pretty pleased with myself if I could drag the readers of PC Gamer into playing it too. Meanwhile, I'm also looking forward to giving Primal Carnage a whirl. While our preview in October last year thought it decent despite not seeming quite fleshed out, it's half a year onward, and I'm dying to see if those promisingly savage dinosaurs have cut their teeth on the beta stage and become truly, frighteningly awesome.

The other games included in the package are Q.U.B.E., The Ball, Unmechanical, and Waves. All up, the games are worth about $80, but in the Steam bundle? You can get 'em for twenty. Though there isn't a specified end date for the promotion, it's warning that it'll be around "for a limited time only."
Announcement - Valve
Check out the Unreal Indie Bundle, available for a Limited Time!

The Bundle includes:

Q.U.B.E.
Sanctum
The Ball
Unmechanical
Dungeon Defenders
Primal Carnage
Waves

PC Gamer
dungeon defenders 2


I didn't like Dungeon Defenders 2's competitive MOBA mode very much, something I feel a little guilty about. I probably would have enjoyed it more had I not been playing DotA since the time steam was simply another word for hot water or if my team had a quarter of a clue between them. The guy beside me? He went zero and nineteen. By the end of it, I wanted to bake his mouse into a pot pie and feed it to him.

That said, Trendy Entertainment's interpretation of the increasingly popular genre is interesting. The most obvious change made is the complete removal of the usual armament of items. Gone are the Divine Rapiers, the Manta Styles, the insufferable Dagon. Instead of Power Treads (or Steam Boots, or what have you), Dungeon Defenders 2 uses time-limited consumables and only time-limited consumables: health potions, mana potions, things that give you a temporary increase in speed, things that absorb damage after your health has been lowered by a certain percentage and so on.

It's a peculiar decision that I'm completely on the fence about. On one hand, I can see where Trendy is going with this—it's not only trying to simplify things, it's attempting to circumvent unstoppable snowballing. On the other hand, this maneuver neither stops bad teams from being bad nor does it allow the individual to potentially salvage a disastrous situation. We've all seen an angry Spectre turn the tide of a Dota 2 game on her own. This, sadly, isn't something that I'd expect to happen in Dungeon Defenders 2.

The other major change is the switch from the familiar top-down perspective to a slightly over-the-head but mostly behind-the-shoulder third person view, like Smite. How does a third-person MOBA dressed up in Dungeon Defenders' syrupy-sweet visuals actually play? Okay. The selection of available heroes is somewhat impressive given the fact the game has only just recently entered closed beta. There are many faces that will be familiar to veterans of the franchise and others such as the Spider Princess that may be a not-so-subtle nod to the MOBA mode's spiritual progenitor.



For my hands-on, I went with the Gun Witch, a short-skirted sylph with a rather big gun. She had the ability to fire a bullet that would ricochet between opponents, a projectile that would silence (and damage) the first thing it hit, a leap that had her barreling headlong into a targeted area and a "snipe" that let her, after a brief wind-up period, unleash massive damage in a direction. In an the environment filled with players playing the game for the first time (PAX), the long-ranged glass cannon seemed the best bet.

Everyone picked their heroes and the game began in earnest. I bought a few potions, waffled at the base for a minute, before briefly joining the rest of the team as they charged down the middle lane, past our tower, across the river and then into a self-propelled genocide at the enemy's tower. Needless to say, I stopped before they got to the second half of that excursion.

Three minutes. Four dead teammates.

While I'd like to blame my team (who could probably feed all of China) as much as possible, it's understandable that they might've found themselves bedazzled by Dungeon Defenders 2's colorful visuals. Though marginally shorter than the heroes themselves, the "creeps" in Dungeon Defenders 2 weren't immediately noticeable. It took me a good ten minutes to realize that the hunch-backed creature wielding a ball and chain was a teammate as opposed to a slightly more powerful NPC.

I also have my suspicions about this possibly being the fault of the third-person perspective. Though an arguably excellent way to showcase the artwork, it offered a narrower frame of vision. Even in Dota 2 or League of Legends, it can an absolute nightmare keeping track of precisely what is going on in the battlefield. Things get even more complex when heroes can slyly duck behind a siege engine, one located at the very periphery of the fog of war. Is it a crippling difference? No. I can see getting used to this new viewpoint. Was it a necessary and effective change? Probably not.

And, really, that's the most relevant question: were the changes made both necessary and effective? Did Trendy have to swap from the traditional control scheme to the slightly more awkward WASD mode of control? Does designing a MOBA that exclusively uses consumables promote accessibility, or is it simply an attempt by Trendy to distinguish itself from an ever-growing set of competitors?

In Trendy's defense, its competitive mode is a decent marriage between what makes Dungeon Defenders work and the trappings of the genre. However, there's a lot to be said for wantonly stripping out and stripping down features. Games like Awesomenauts and Smite both had the right ideas about things but I'm still not so sure if there's anything to defend about Trendy's encroachment into the muddy waters of the MOBA.

Trendy Entertainment is planning a staggered release of Dungeon Defenders 2. The cooperative mode of the game goes into beta late this year or early 2014, and the competitive mode is currently in closed beta. Read more on the Dungeon Defenders 2 FAQ.
Announcement - Valve
Today's Deal: Save 75% on Dungeon Defenders!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

PC Gamer
Dungeon Defenders 2


Dungeon Defenders is a fun co-op action tower defense game. Dungeon Defenders II, announced today by Trendy Entertainment, is that idea give or take everything that's happened in PC gaming over the past three years. It's free-to-play with cross-platform multiplayer (PC, Mac, iOS, Android, and Web), and it's launching in two parts: a new competitive MOBA mode that's in closed beta now and will be playable at PAX East this week in Boston, and an update to the cooperative defense mode of the original, which is scheduled for beta late this year or early next. So, not much has changed.

The competitive mode, which Trendy happily labels a MOBA, is taking beta signups right now. It will initially feature just one 5v5 map, but on the hero side Trendy anticipates it will have amassed 24 to choose from by launch. Some of those will be paid heroes, but the rotating selection of free heroes is expected to match "similar free-to-play games." Meaning League of Legends, of course.

And, as is now standard practice when announcing F2P games, Trendy already has an answer for the question: "Is the game pay-to-win?"

"Of course not!" reads the official FAQ. "As of this moment in development, everything sold in the game is obtainable through play. Furthermore, all stat giving items are awarded only through play, not pay. Like many other games in the genre though, you will be able to purchase boosts that will let you level faster or find better cosmetics."



But why make a cooperative game into a MOBA in the first place? Answer us that, Trendy!

"During the development of Dungeon Defenders we constantly tried different multiplayer modes. Deathmatch, Capture the Flag, you name it. None of them really fit. When planning the sequel, we couldn’t drop the idea that a MOBA in the Dungeon Defenders universe would rock. Maybe it was all the after hour games of League we played in the office. We don’t know. But it fit well into the storyline and achieved a core goal of helping Dungeon Defenders players meet new players, so we went all in."

Oh, well that makes sense. But what makes it different from League of Legends and Dota 2? Don't have an answer for that, do you?

"Our take on the MOBA genre is more rpg-esque, with more hero customization, persistent hero leveling, loot and a town square where players can socialize, manage their heroes, shop, trade, and queue for matches. We’ve drastically simplified the item system, to reduce the learning curve for new players and are aiming for shorter total match times. We’re also experimenting with some other unique twists that you might find out about later (if they work!)."

Alright fine, announce your game with plenty of details and jump straight into closed beta like some kind of indie game studio that communicates frankly and only when it has something to show. See if that works. And while you're at it, why not promise a gameplay reveal in the announcement post? Schedule it for this Friday, maybe? Yeah, I thought you would, and now I guess have to get real excited about it with no need for sarcasm, because it actually is pretty exciting.

I'm not a big MOBA fan, so I'm more excited to see more of Dungeon Defenders' original co-op, but I'm willing to give the competitive mode a chance while I wait. What say you?
PC Gamer
Humble Bundle Android 5


Don't worry, the Humble Bundle for Android 5 may name-check Google's telephonic operating system but, in typically Humble fashion, the latest round-up of pay-what-you-want indie games is available for PC, Mac and Linux too. This version of cross-platform indie pick 'n mix includes four games as standard, with another two available to those who beat the average. Among them is the excellent Super Hexagon.



Joining Terry Cavanagh's geometric avoid 'em up are music based schmup Beat Hazard Ultra, 2D action adventure Dynamite Jack, physics toybox Solar 2, and atmospheric puzzle platformer NightSky. You'll also get Dungeon Defenders plus its DLC for paying more than the current average.

As always, your payment can be split a variety of ways between the individual developers, the charities EFF and Child's Play and the Humble Bundle organisers. Pay over $1, and you'll also receive Steam keys for all of the games.
PC Gamer
Humble-Indie-Bundle-7


Now there's even more reason to use that holiday cash Aunt Myrtle sent you on something charitable. The ongoing Humble Indie Bundle 7 has just expanded its indie game offerings to include The Basement Collection of Flash games, the action puzzle platformer Offspring Fling, and the retro 2D platformer Cave Story. The original bundle was packed with indie hits Snapshot, Closure, The Binding of Isaac and its Wrath of the Lamb DLC, Shank 2, Dungeon Defenders and its DLC, Legend of Grimrock, and the documentary Indie Game: The Movie. So, for the next six days, you can snatch up nine full games and one movie for a price that's absurdly close to free.

If you haven't done a Humble Bundle before, here's how it works: You can donate any amount of money and receive Snapshot, Closure, The Binding of Isaac, Shank 2, and Indie Game: The Movie. But if you pay more than the average ($6.41 as of this writing), you'll also get Dungeon Defenders, Legend of Grimrock, The Basement Collection, Offspring Fling, and Cave Story. The folks at Humble Bundle estimate the total value of this collection at $170. You can even choose how you'd like to have your payment divided between the developers and the two benefiting organizations, Child's Play Charity and the Electronic Frontier Foundation.

For more information on the games included in the bundle, check out the trailer for Humble Indie Bundle 7 here.
PC Gamer
Humble Indie Bundle 7


The seventh Humble Indie Bundle is upon us, just in time for the holidays. For whatever cash you've got left over after your shopping's done you get a slew of indie winners that include The Binding of Isaac, bloody platformer Shank 2, the surreal Closure, the gross-tastic Binding of Isaac (and its Wrath of the Lamb DLC), and colorful sidescroller Snapshot.

You'll also get the Indie Game: The Movie documentary, and clearing the average price—$5.87 as of this writing—gets you the excellent Legends of Grimrock and Dungeon Defenders (plus included DLC). That's the holiday spirit!

The bundle's organizers introduce each game with terribly hilarious puns in the trailer below.

Product Release - Valve
In celebration of the 1 year anniversary of the Dungeon Defenders release, all Dungeon Defenders content is available for 75% off during this week's Midweek Madness!

Dungeon Defenders is a Tower Defense Action-RPG where you must save the land of Etheria from an Ancient Evil! Create a hero from one of four distinct classes to fight back wave after wave of enemies by summoning defenses and directly participating in the action-packed combat!

Customize and level your character, forge equipment, gather loot, collect pets and more! Take your hero through multiple difficulty modes and challenge/survival missions to earn more experience & even better treasure. Join your friends with 4-player online and local (splitscreen) co-op to plan your strategies together or compete in PvP Deathmatch.

Product Release - Valve
In order to celebrate the 1 year anniversary of the release of Dungeon Defenders, Trendy Entertainment has released the Dungeon Defenders Anniversary Pack, a new expansion for Dungeon Defenders. For a limited time, the Anniversary Pack is available for free!

Celebrate Dungeon Defenders 1 year anniversary and defend the Tavern with the Dungeon Defenders Anniversary pack!

This DLC contains:

Tavern Defenders Campaign Mission
Party Hats Accessories
Birthday Cake Crystal Core



...

Search
Archive
2013
May   Apr   Mar   Feb   Jan  
Archives By Year
2013   2012   2011   2010   2009  
2008   2007   2006   2005   2004  
2003   2002