Among the sparkling gemstones of Talay, a set of long-buried Eternia Crystals have been unearthed. But the volcanic activity of the mine is rapidly rising and its imminent eruption threatens to destroy both friend and foe. Protect the Eternia Crystals from the horde as you contend with the dangers of the mine itself!
A mysterious visitor from the Crystalline dimension, the Summoner has decided to wage his own war across Etheria! With two pets by his side, the Summoner can form minions out of sentient crystal and build an army to follow his every command!
Unlike A MAJOR PUBLISHER, the Indie Royale guys actually know what the word "indie" means. Their latest colon-tastic bundle includes Dungeon Defenders, Containment: The Zombie Puzzler, Data Jammers: FastForward, Brainpipe - A Plunge to Unhumanity and Weird Worlds: Return to Infinite Space. You also get a few extras: Dr. Blob's Organism, and the VooDoo Interface and Temporal Logic Grid Blues OSTs.
Games are provided in their Steam and Desura forms, apart from Weird Worlds which isn't on Steam, weirdly. The current price stands at £3.14, but you can pay more than £4.32 to get Starscream's album Future, Towards the Edge of Forever.
7.30 Additions: * Added Premium DLC: Quest for the Lost Eternia Shards Part 3: Aquanos * Raised Level Cap to 83, and added hyper-rare 'Supreme' item quality categorization * Added support for four slots of Accessory-type Items & Masks, and added 62 Accessory/Mask loot drops, of varying degrees of rarity and difficulty to achieve * Added Transcendent Survivalist Achievement + Jetpacking Bounty Hunter Costume * Raised Bank soft cap / maximum shop sale amount to 600,000,000 Mana * Added 40 more Item Box spaces, 50 more Player Shop Item spaces, and 20 more Items allowed on Tavern Floor * Added Halloween and Battle Royale loot drops to general drops (can drop on any mission), once you've beaten Halloween and Battle Royale respectively (on any difficulty) * Added Option to disable targeting cursor for Melee Heroes
Modifications: * Made Shock Beam able to trigger on Flying Enemies, and thus Shock them * Barbarian Lightning Stance and Shock Beam now shock Djinn and cancel their spells * Barbarian Hawk Stance self-stun time cut by 50%, Hawk Stance damage increased by 25%, Lightning Stacne Self-Damage reduced by 25% and Stun Time increased by 15% * Spiders can now be shock-stunned (also causing them to cancel web attack) by Lightning Stance and Shock Beams * Enemies within Strength Drain Auras lose their own Elemental Damage and their Elemental Invulnerability when within the Aura, Strength Drain Aura in-game description updated accordingly * Rebalanced all Nightmare Campaign & UMF Missions to contain Sharken * Reduced the number of enemies on Survival Waves to about Mistymire Forest levels on ALL maps * Buffed Monk Electric Aura by 50% in Nightmare * Pets are now hidden if you hide your weapon in FPV * Series Ev Proton Charge Blast now immediately consumes Mana that you drop * Spaces and Brackets are now allowed in Hero names from all menus (main menu and renaming) * 10% Linear and 8% Exponential-Ramp Damage Buff to Apprentice Lightning Tower * ALL Mythical+ Pets now incorporate Hero Damage into their Damage calculation -- Donkey and a few others previously weren't *Added message to Player Shop UI to help make it clear that AFK Shop Mode is required to have a permanently accessible Player Shop: "Note: Your shop will be inaccessible after 15 Minutes unless you enable AFK Shop Mode." * Sitting in the Tavern for 1 hour now automatically converts your game to AFK Shop Mode (changes back to a non-AFKShop game if you enter any mission) * Enemies lose their invincibility from immunity circles after 10 seconds, and Ogres de-spawn after 6 minutes
Fixes: * Fixed a Trade Failure bug * Fixed extra Guardian-type stats appearing on Guardians. * Fixed bug that would cause UI input to lock up in Tavern (and on other UI's potentially) if you pressed Escape key very quickly as the Mission Setup Menu was opening * Added Summoner functionality hooks * Fixed THE Return To Tavern / Restart Level Crash!! * Fixed Djinn Spawn timings on Tree of Life MonsterFest, now they won't wait so long to arrive * Fixed an invincible Skeleton case
Trendy Entertainment, creator of action tower defense game Dungeon Defenders, is offering a cash prize of $1000 (about £620) for the winner of its first map contest, as well as inclusion of the map in the game's ranked and open modes. The contest will also award $500 (£310) to the second place winner, $250 (£155) for third, and a "DunDef prize pack" for all winners. The official rules have been posted to Trendy's forums, and the Dungeon Defenders Development Kit can be downloaded as free DLC on Steam.
Trendy is asking for "people of all experience" to participate, and suggests starting with a how-to guide in its forums. Once submitted, the entries will be evaluated both by the community and a panel of judges.
The contest is not strictly limited by age or region, though Trendy cautions that to claim the cash prize you must "meet the age requirements for your state and country," so keep that in mind. Also note that Trendy will own the winning map so that it can safely include it in the game. Entries must be maps which haven't been previously released, and the deadline for submissions is June 21 at 11:59 p.m. EST.
Penny Arcade characters have invaded Dungeon Defenders! You can now play as your favorite Penny Arcade characters, Tycho, Cardboard Tube Samurai, Annarchy, and Jim DarkMagic, in Dungeon Defenders! If you look around hard enough, you might even find your very own cardboard tube sword!
7.25 Update Notes Additions: * Added New Hero: Series Ev (DLC) * Added New Challenge: Karathiki Competitive Tower Defense (Part of DLC Karathiki Jungle Pack)
Modifications: * Apprentice Mana Bomb damage exponential ramp buffed, on the high-end can do about 10x damage than previously * Added Respawning Treasure Chests to Frostdale PvP Maps * Reduced "Rumble in the Jungle" to 12 waves * Healing-plus-Damaging Pets (such as Monkey and Goblin Cupid) will favor Healing if a Heal-Target is below 50% Health * 10% Buff to Trap Damage in Nightmare * When multiple Guardians of the same type are buffing a Defense, the stronger buff will now always take effect. (previously, it was whichever Guardian got there first)
Fixes: * Karathiki Pure Strategy now supports 6 players * Friendly Djinn can no longer be gas-stunned * VDay enemies much more likely to follow the player * Improved player networked movement quality in PvP game * Join-Requirement Minimum Level Setting is now controller-friendly, as is the Show Shops/Show Games button * Griffon Pet projectile now deals splash damage * Fixed Wyvern pathfinding on Karathiki, Fixed spawn locations on Karathiki, Fixed inappropriate build locations on Karathiki, Fixed Bowling Balls breaking on the floor of parts of Karathiki * Fixed a case where players would get "Failed to Create Game" message when attempting to Host an Online game * Pets no longer can roll-over to "1 mana" resale value ----
Purchase this week to save 25%. Offer ends April 5th 10AM PST.
Assembled long ago by a master mechanic within the depths of Sky City, the Series EV automaton has been powered back to life and is ready for action! By placing down an array of powerful Electronic Beams of any length, EV can decimate enemy forces. The longer the length of the beam the more Defense Units each costs to build. She can store up to two Guns and Magic Staffs in her memory bank, reproducing their capabilities with her "Assimilable Range Cannon", and can switch between any two such weapons on the fly. Furthermore, EV can consume vast quanities of Mana power to unleash a destructive Proton Charge Blast and project a Holographic Decoy which will attract & confuse enemies before exploding in their faces.
7.20 Update Notes Additions: * Added Premium Content: Eternia Shards 2 Pack + Hero Outfits * Cross-platform Steamplay with new Mac version! * 5 new Achievements + Trophies * Added a super-secret awesome reward for those who earn "Transcendent Challenge Champion" Achievement * Level cap raised to 78, along with new Items and Item Quality Category
Modifications: * Hardcore Mode is now accessible on all Challenges, and gives better reward items (on Campaign and Challenges) than non-Hardcore * Added "Pro" Item Upgrade Mode, where you can simply click an item stat directly to immediately invest all needed funds and upgrade the item rapidly. * Buffed Apprentice Exponential Damage Ramps on Lightning Tower and Magic Missile Tower by ~20% * "Hardcore" mode now yields a 30% XP wave-completion earnings boost, regardless of difficulty setting * Spike Blockade width increased by 15% * Increased NM Crystal HP by 40% * Harpoon Turrets now incorporate target leading into their aiming, making them much more effective against Wyverns and also fast-moving enemies * Buffed Nightmare Damage Pets by 12%
Fixes: * Clients can now see the Host's selected mission name of a mission they don't own * Fixed issue where Traps would become weaker in various ways if you died in Hardcore mode and your player character disappeared. Also fixes Upgrade Detonation Count decreasing issue with Traps after the player was destroyed (where Upgrading could result in a Det Count decrease). * Controller users can now press "Y" to export data to Local/Open mode * You can now browse into and out-of Item Box/Player Shop folders properly with Gamepad control (though you can not create them with Gamepad control, yet) * Editbox for specifying the Item Costs in the Player Shop now displays numerical commas * Binding chat key to alphanumeric button no longer interferes with EditBox inputs * Fixed issue where alphabetical keybinding for Chat would result in inability to use that key in edit boxes * Nightmare Challenges now also give Insane Achievements