TAKE ON HELICOPTERS, VERSION 1.05 HIGHLIGHTS ----------------------- * Compatibility with Take On Helicopters: Hinds * Horizontal stabilizers can be configured to move with collective * SACLOS missile support added (manually guided) * Retractable Landing Gear System support added
TAKE ON HELICOPTERS 1.05 CHANGELOG ---------
ENGINE ------ Medium: flight model would become unstable after rapid slow down, and damage the tail rotor Improved FXAA and SMAA Better handling of cases when 3D resolution is not 100% SMAA uses color edge detection method instead of luma edge soundLandingGear entry added for helicopter configuration Landing gear actions did not work in external view Player gunners are no longer told which weapon to select MP: spawned vehicles would sometimes get doubled weapon magazines MP: moveIn*** commands would sometimes show full getting in animations and door animations Landing gear suspension sound effects were played when the gear was retracted Battery and starter sound effects were sometimes not playing correctly RenderTarget fov parameter was not read from config Underwater RenderTarget cameras would show artifacts on the primary RenderTarget
ENGINE (MERGED FROM OA) -----------------------  Fixed: Secondary gunner tracks enemies  Fixed: A possible crash when textures were loading too slow from the disk.  Fixed: Crash during engine termination from multiplayer game.  Fixed: Linux server slow startup
DATA ---- M1A2 tank upgraded to full functionality Takistani AA soldier now has fully functional Igla launcher Military vehicle radio protocol integrated Various fixes to all localizations Initial states for cockpit switches handled better when starting in the air Cockpit lever for retractable Landing Gear System implemented
VERSION 1.04 HIGHLIGHTS ----------------------- * Massive flight model upgrade (RotorLib 4.0) * Rolling takeoff for wheeled Landing Gear Systems * Initial introduction of Java scripting * DRM-free for users of legitimate installations * FXAA and SMAA support added * Time Trial functionality improvements * Bonus Light helicopter Cougar livery
1.04 CHANGELOG ---------
ENGINE ------ RTD 4.0 integrated Java scripting support added (http://community.bistudio.com/wiki/Java_Scripting) Collective control would sometimes be fully lost until restarting the game MP: collective would sometimes be set to hardware position without active input Renegade units (too negative rating) are now considered enemy in targeting systems Logic Objects are now ignored in top-down radar RenderTarget TI color mode is no longer connected to optics TI color mode Saving while getting out of a helicopter could cause a bad state after loading Fixed: Pictures of mods outside game directory
ENGINE (MERGED FROM OA) -----------------------  Fixed: Aircraft gunner firing even when manual fire was selected by a pilot (https://dev-heaven.net/issues/27689)  Optimized: Reduced memory footprint in complex missions.  New: Added scripting command productVersion (https://dev-heaven.net/issues/25580)  Changed: Addons config value requiredVersion ignored for easier addon sharing between various products (A2, TOH).  Changed: Removed support for config parameter nightVision (https://dev-heaven.net/issues/26117)  Fixed: AI vehicles crews seeing targets badly (https://dev-heaven.net/issues/23388)  Fixed: Player automatically reveals targets which AI would never see (https://dev-heaven.net/issues/27493)  Fixed: Looking around no longer possible when combat mode changes in vehicle (https://dev-heaven.net/issues/17777)  New: Cheat Shift+Minus+FPS to allow artificially limit FPS for testing to 40,20,10,5.  Improved: Targeting and firing always commanded by observer. (http://dev-heaven.net/issues/2353)  Improved: AI laser target detection at large distances improved.  Fixed: Manual guidance not working for a helicopter gunner (http://dev-heaven.net/issues/12025, http://dev-heaven.net/issues/27418)  Fixed: AI was unable to engage invisible laser targets used for SSM (http://dev-heaven.net/issues/26317)  Fixed: Command doTarget on friendly unit did not work (http://dev-heaven.net/issues/22724)  Fixed: Text parameter file parsing not reliable (http://dev-heaven.net/issues/27403)  Improved: A behaviour of the leader player is now assumed to be the most restrictive behaviour of his subordinates (http://dev-heaven.net/issues/11699)  Fixed: AI always turned out when player is effective commander in cargo (http://dev-heaven.net/issues/2733)  Fixed: MP: Bullet hits of remote units not visible over large distance (http://dev-heaven.net/issues/12973)  Changed: Default memory allocator is now tbb4malloc_bi instead of tbb3malloc_bi  Fixed: Manually guided missiles lost control when reaching 1500 m distance (http://dev-heaven.net/issues/12101)  Improved: AI sometimes did not start firing at enemy which passed quickly just in front of it. Fixed: AI unable to target crew in vehicles other than tracked ones (http://dev-heaven.net/issues/25847) Improved: AI units now give more preference to close targets (http://dev-heaven.net/issues/25847)  Changed: Default maxPacketSize reduced from 1490 to 1400 to improve compatibility with exotic MTU settings (http://dev-heaven.net/issues/9719)  Fixed: Player state transferred corrently even for distant players (http://dev-heaven.net/issues/27200)  New: -malloc=system can be used to force using Windows allocator even when allocator dlls are present.  Fixed: Missing reloading sound while reloading animation from another player in Multiplayer (http://dev-heaven.net/issues/18754)  Fixed: Failed to load TextureHeaderManager from file on Linux servers
DATA ---- Auto-hover was causing loss of power during sling loading Language fixes in various localizations Improved materials and detail of 3D checkpoint circles Better visibility of ambient cars when using night vision Friction and ground contact reduced for Light helicopter Manual rotor inspection animations configured for Medium and Heavy Turret units (co-pilots) were able to eject Military cargo passengers can now eject MP respawn message background element corrected TTs: new "special" record time added TTs: ability to play specific music added TTs: overviews were not read correctly in sub-folders TTs: overviews were not updated upon finishing them TTs: allowing adding passengers to helicopters TTs: improved time information Formatting of hints Times are shown in millisecond precision Timer hint has color of best active medal time still achievable Timer hint shows PB and special time if defined permanently Final hint shows what times you've beaten TTs: can now call a function upon init TTs: night-time trials now automatically switch on landing lights TTs: ability to define overcast and wind TTs: PiP spectator camera added Career: livery exploit fixed Career 08: another attempt at fixing container sling loading failure FF: info descriptions were incorrectly formatted
This update adds German, French, Italian and Spanish localization to Take On Helicopters. The game was already available in English and in Czech, but with the addition of these new languages it widens its doors to flight game enthusiasts all over the world.
VERSION 1.03 HIGHLIGHTS ----------------------- * Reduced Ground Effect strength * Small flight model tweaks * Heliport character animations * Czech language support * Benchmark added
1.03 CHANGELOG: ---------
ENGINE ------ * Reduced extreme ground effect. * Picture-in-Picture video setting extended to include levels of quality. Value - Viewing distance (km) - Average time per frame (ms) Disabled - 0 - 0 Very Low - 1 - 8 Low - 2 - 10 Normal - 4 - 13 High - 6 - 15 Very High - 10 - 22 * Fast Approximate Anti-Aliasing (FXAA) support added (http://community.bistudio.com/wiki/arma2oa.cfg). * Better multiplayer support for vehicle doors opening / closing. * Helicopter animation states could mismatch when running on the server. * Custom memory allocator support added (http://community.bistudio.com/wiki/ArmA_2:_Custom_Memory_Allocator). * Ambient traffic was not drawn in PiP RenderTargets. * There now is zero fuel consumption when only starters are on. * The engine no longer stops when you take control from the AI on the ground. * Dedicated server armed helicopter models would change (http://dev-heaven.net/issues/26298).
ENGINE (MERGED FROM ARMA 2: Operation Arrowhead) ----------------------- *  Improved: Airborne airplanes now rendered in larger distances. *  Changed: AI airplane always using lights during landing, taxiing and takeoff. *  Fixed: Lens flares positioned badly when 3D resolution different from 2D resolution. *  New: Ground effect computed for airplanes (0-10% depending on height) *  New: Ground effect computed for helicopters (based on http://www.cybercom.net/~copters/aero/ground_effect.html) *  Fixed: Helicopter autohover was wobbling a lot (http://dev-heaven.net/issues/4478) *  New: Commandline -checkSignatures to provide thorough test of all signatures of all loaded banks at the start game. Output is in rpt file. *  New: -beta=xxxx as alternative to -mod=xxxx to allow using beta files without affecting mod handling. *  Changed: Mod list configured by ModLauncher is saved inside game config instead of user profile. *  Added: HitPart event now contains Ammo type name *  New: Player name validation when editing a profile name. *  New: Scripting command visiblePosition to obtain object position as visible on screen (http://dev-heaven.net/issues/26591) *  Fixed: Helicopter slow after GET OUT waypoint when CYCLE was used as well. *  New: Editor: Visual indication of the selected target for CYCLE waypoint. *  Fixed: Vehicles attached on ships attached to objects sometimes destroyed (http://dev-heaven.net/issues/26668) *  Fixed: Cannot manipulate doors after game was aborted with doors in transit. (http://dev-heaven.net/issues/26702) *  Fixed: "Direct" chat sometimes not working (http://dev-heaven.net/issues/26422) *  Fixed: Dead body temperature was not saved (http://dev-heaven.net/issues/25466) *  MP: Fixed: When a player was JIP-ing, traffic for all other players was significantly reduced (http://dev-heaven.net/issues/26408#note-48) *  Fixed: Massive network traffic optimization during Join in Progress (http://dev-heaven.net/issues/26408#note-48) *  Fixed: Searchlight turning itself off for non-server clients (http://dev-heaven.net/issues/4449) *  Fixed: Action taking magazine from a backback has sometimes failed (http://dev-heaven.net/issues/25927) *  Fixed: Gamespy Server signature list contains often twice "bi" (http://dev-heaven.net/issues/23752) *  Improved: MP: Diary statistics not available in MP when NetStats is disabled (http://dev-heaven.net/issues/26435) *  Improved: Dedicated server console now supporting Unicode and long output (using Rich Edit Control). *  Fixed: Issues with v2 signatures - causing random check to fail (http://dev-heaven.net/issues/26323) *  Changed: AI gunner is no longer firing at friendly units when ordered to target them. *  Fixed: Locked MP role slots after BattlEye kick. *  Fixed: MP: Countermeasures released automatically for a player commanded tank (http://dev-heaven.net/issues/17458) *  Fixed: MP: Countermeasures released by AI were multipled by the number of other connected players. *  Fixed: MP: Loosing gear due to water no longer multiplied for each player (http://dev-heaven.net/issues/26162) *  Improved: Thermal imaging for models with no TI data (http://dev-heaven.net/issues/16673) *  Fixed: Server response unreliable with long keys (e.g. mod lists) (http://dev-heaven.net/issues/23389) *  Fixed: Soldier running instead of crawling through holes (http://dev-heaven.net/issues/25348) *  Fixed: AI without weapon stuck when crouched (http://dev-heaven.net/issues/16229) *  Prevent crouched AI from sprinting (http://dev-heaven.net/issues/24405) * Fixed: helis not slowing down before doMove destination. * Fixed: helicopters with no waypoint moving slow (http://dev-heaven.net/issues/26814). * Fixed: crash possible when heli was piloted by a unit without a group. * MP: Init event handler using publicVariable failed. * Fixed crash with NULL target list (http://dev-heaven.net/issues/26356). * Fixed: camera simulation of attached objects (first aid animations jumpy).
DATA ---- * Seattle performance benchmark added (Challenges > Benchmark (Seattle)). * Czech language support added. * Japanese character support added (not the translation itself). * More character animations added and implemented into Heliport (de)briefings. * Main menu online news feed added. * Medium: improved torque 3D instrument ranges. * Medium: flight model tweaked. * Light: flight model tweaked (also thanks to community efforts!). * Helicopter head movement limits tweaked. * Helicopter ground contact points tweaked (also thanks to community efforts!). * Special shadow LOD added for interior views of helicopters. * Doors closed by default for luxury helicopters. * Ambient traffic cars now have head and tail lights. * Ambient boats and aircraft have lights at night now. * Roadway LODs added to military ships. * Improved materials for water surfaces. * Various unlocalized texts localized (training scenarios, Time Trials and MP). * Spelling error reported by wOMAC fixed. * Type column in MP server browser was too narrow. * Logitech G940 controller scheme tweaked. * TrackIR scheme improved. * Career Free Flight is no longer ended when disembarking. Instead use "Skip" from the interrupt menu (Esc). * Scenarios would not terminate correctly when an important NPC was killed. * Automatic savegame system tweaked to avoid saving in dangerous situations. * Crashing in training scenarios after failing a stage is now handled better. * Career 08: player was able to get in as copilot. * Career 09: one of the tasks was not marked as completed. * Government 01: suspect lookout would sometimes be on the ground. * Training 07: feedback and IGUI indicators tweaked. * Memory 02: CAS task now is canceled when CSAR takes over. * Memory 02: OPFOR forces now correctly move to the crash site. * Memory 02: CSAR takes longer to get to the crash site, allowing more time to provide CAS. * Memory 02: Crashed crew does not try to complete its mission on foot. * Memory 03: the player now dies when landing on the water surface. * Memory scenarios can now be more easily skipped ("Skip" from the interrupt menu - Esc). * Memory scenarios can now be reverted to a savegame after failing a task. * MP 03: host is now forced to be the pilot.
ENGINE CHANGELOG ------ * IGUI: speed vector now shows more accurately where the helicopter is headed * Precise actions on objects were not correctly detected at all angles * Shadows on alpha planes handled better (e.g. helipads) * Ambient road traffic loading optimized * Water surfaces at high altitudes would sometimes be completely white * Crash opportunity fixed in Picture-in-Picture * AI is no longer able to fly with a damaged main rotor * Fixed interpolation of visual states (rockets firing from rotor)
DATA CHANGELOG ---- * Inspection points and animations tuned for all helicopters * Certain helicopter variants are now prevented from spawning in ambient systems in Seattle * Heavy: hand was covering gunner view at some angles * Heavy: pilot was sunk in his seat slightly * Heavy: Engine and nose hatches now animate * Manager skin pigmentation tuned * Player skinning on his jacket and neck tuned * Seattle: ambient road definition tuned * Shadow on the helipads is drawn correctly * Heliport: tasks and actions were not added after completing the Career * Heliport: reward after completing the Career: $300000 * Heliport: Partridge visited one contract too soon * Heliport: tasks and actions were available while fading to / from black * Heliport: Partridge did not have the correct character identity * Heliport: saving / resuming disabled * Heliport: player was not able to sell any helicopter * Heliport: after inspecting a component on an undamaged helicopter, the maintenance report would no longer show the helicopter status correctly * Heliport: after inspecting a component with several inspection points, they were updated in sequence instead of at once * Heliport: Coast Guard Medium livery added * Heliport: missing line breaks in maintenance reports * Time Trials: path markers added * Time Trials: problem with disappearing waypoint indicators corrected * Time Trials: broken color code format in overviews * Training: last conversation was often cut off by the scenario ending * Training: Voice-Over for "I'll give you control in 5..4..3..2..1" added that plays when countdown is displayed * Training: Voice-Over added for "I'll take back the control of the helicopter * Training: pausing at the end of any stage removed. Now the player passes control back to instructor * Training: narrative outro plays correctly when mission ends (from Career) * Training: disabled buttons in info pages were not working correctly * Slingload PiP help is now displayed only when near cargo * Generic contract rewards increased * Helicopter damage was not stored correctly between contracts * BIS_fnc_isLocalized function no longer shows RPT error * "Again" button was not working in intro pause menu * Career 02: system marker was visible * Career 08: Heliport outro needed one sentence to be removed * Career 08: Radio filter removed from Heliport conversations * Career 08: Jumping container * Career 10: Player can no longer get in helicopter as co-pilot * Career 10: Get in waypoint was not placed on helicopter * Memory 03: Player was flying incorrect helicopter type * Memory 03: Cpt. Pierce sometimes died before saying his last sentence * Memory 03: Cpt. Pierce sometimes got out of helicopter after landing * Corporations 01: Space Needle torch was duplicate after load * Corporations 01: Fuel station disabled * MP 01: All contestants now properly end the mission, rather than the last one to finish the race * MP 01: Position notification upon completing a lap corrected * MP 01: Spectating no longer shows finished or disqualified contestants * MP 01: Stats display improved * MP 02: JIP handling improved * MP 02: Evacuees will get into all helicopters, not just the hosts * MP 02: Evacuees can be rescued on foot now * MP 02: Winching disabled until made MP compatible * MP 02: Team-tracking markers added to map * MP 02: New/improved parameters * MP 03: Cargo handling improved * MP 03: AA-threat spawning improved * MP 03: Briefing improved