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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Tim Stone)

Found the camouflaged pillbox in Proteus yet? Or the crashed G4M Betty? No, me neither. I’m starting to think that white owl is a wind-up merchant. From now on I’m only going to trust the crabs. I know they’re honest because they’re the ones who pincer-pointed me in the direction of a staggeringly beautiful Mars mod for Vehicle Simulator, a blue-chip flight model overhaul for Take On Helicopters, and a rather unexpected demo for HPS Simulations’ Ancient Warfare series. (more…)

Announcement - Valve
Today's Deal: Save 66% off Take on Helicopters!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Product Update - Valve
An update to Take on Helicopters has been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Take On Helicopters , update 1.06

Take On Patch "Downtown" highlights:
•Take On Helicopters: Rearmed
•Disappearing cockpit bug fixed
•Stability and performance tweaks merged from Arma 2: Operation Arrowhead

Changelog:

ENGINE
------
Applying wheel brakes in non-RTD helicopters could crash the game
Ambient traffic was not always drawn in cockpit view
Head-tracking logic improved: the head position was offset in reverted direction when certain roll limits were reached (looking over shoulder)
Head-tracking head offset sensitivity curve improved
Controller axes sensitives were sometimes set to full
Registry-driven mods: value PATH_FORMAT can be used to expand %DATA% or %MAIN% key values using PATH key
Support for multiple proxy-based weapons on vehicles improved (config entry maverickweaponIndexOffset added)
PBOs are now searched and loaded also from a "Common" sub-folder of mod folders
Zero default value for min/maxMoveX/Y/Z in ViewXXX classes

ENGINE (MERGED FROM OA)
-----------------------
[95939] Fixed: Vehicle interior sometimes disappearing briefly.
[95862] Improved: Server browser now prefers "better" (connectable) servers.
[95783] Fixed: Some sounds (esp. say) queued if played out of hearing range.
[95691] Changed: buildRequired is now limited by the server version, server can never require a higher version than its own.
[95654] Improved: VoN now uses the same port as the game traffic, should make VoN more reliable (less NAT issues).
[95406] Improved: Servers can set vonCodecQuality 11..20 for improved quality (wideband). Ultrawideband 21..30 will be possible in 1.63. The new setting requires a recent client on the talking side, server and listening clients can be any version.
[95308] Improved: MP: Custom game types no longer displayed as Unknown in the server browser.
[95307] Changed: Default matchmaking filter now shows only servers with ping < 100.
[95285] Fixed: Possible crashes after closing the game in MP (Alt+F4)
[94918] New: command unit addMagazine[name, ammoCount]
[94912] Fixed: Video memory detection on W7/x64 sometimes wrong because of bug in IDirect3DDevice9::GetAvailableTextureMem.
[94886] Fixed: Possible gear item duplication (private https://dev-heaven.net/issues/36648)
[94761] TBB 4.0 update 5, (tbb40_20120613oss, http://threadingbuildingblocks.org/ver.php?fid=187)
[94699] Tweak Reinhard tonemapping pars
[94629] Fixed: Wrong magazines are removed with weapon in briefing gear.
[94206] Fixed: Disabled channels can be bypassed in briefing screen (https://dev-heaven.net/issues/33906)
[94049] New: terrainIntersectASL command
[94049] Fixed: terrainIntersect reverted to ATL
[94001] Fixed: "enableItemsDropping = 0;" now even for MP clients
[94001] New: moonIntensity command
[94001] New: sunOrMoon command
[93989] Changed: When dropping weapon unrelated magazine will not be dropped
[93958] New: Dropping items while swimming can be disabled with "enableItemsDropping = 0;" in description.ext
[93945] New: In gear added bars with ammo count
[93945] New: setGearSlotAmmoCount, setIDCAmmoCount, gearIDCAmmoCount, gearSlotAmmoCount gear commands
[93897] New: AToC & PPAA added into UI video options
[93841] Fixed: AI using NVGs as binoculars after dropping their primary weapon (https://dev-heaven.net/issues/27297)
[93821] Changed: Authentication Timeout is distinguished from bad CD key
[93812] Fixed: Restrict gamma value set by profile
[93809] Fixed: Restrict brightness value set by profile
[93722] Fixed: Effects of setDamage to buildings different on clients and server (https://dev-heaven.net/issues/23915#change-136685)
[93701] Fixed: Changing gear in briefing screen is not working reliable in MP (https://dev-heaven.net/issues/16421)
[93680] Optimized: MP: attachTo no longer sends a message when the attachment does not change.
[93672] Fixed: Unable to access AI soldier's gear in map
[93670] Fixed: Prone units stop engaging (https://dev-heaven.net/issues/32475)
[93664] Fixed: Damage of buildings synchronization in MP after JIP (https://dev-heaven.net/issues/25659, https://dev-heaven.net/issues/23915, https://dev-heaven.net/issues/18492)
[93657] Fixed: Target is no longer stored in the long-term target list when forgotten for the second time (https://dev-heaven.net/issues/27895)
[93654] Improved: Tone mapping
[93652] New: Scripting functions visiblePositionASL and nearestBuilding position
[93648] New: Scripting functions ASLToATL and ATLToASL to convert between coordinate systems.
[93624] Changed: Scripting function weaponDirection returns a primary weapon direction when empty string is used as a weapon name.
[93622] New: Scripting function eyeDirection.
[93598] New: Scripting functions eyePos object and aimPos object
[93583] Fixed: Player-created markers not synchronised with JIP clients (see https://dev-heaven.net/issues/6337)
[93575] Fixed: StringLoad command reads unicode
[93570] Fixed: Player-made map markers disappearing in MP under certain circumstances (https://dev-heaven.net/issues/32160)
[93542] New: MP Statistics screen (key I) contains the Server hostname
[93528] Fixed: Max distance for DirectChat raised from 20m to 40m
[93415] Fixed: empty weaponHolder is not deleted when used by remote player
[93398] New: System chat like player connected/disconnected switched to CCSystem=6 channel. New configuration opportunity disableChannels[]={chan1,chan2,...}; in mission description.ext file possible.
[93294] Fixed: Multiple Object not found problems such as Server: Object 6:4 not found (message 124)
[93276] New: terrainIntersect command
[93273] New: lineIntersects, lineIntersectsWith commands
[93156] Changed: increased gear MP messages priority
[93146] Fixed: LOD blending
[93120] Fixed: JIP connecting players less affect other players network bandwith
[93117] Fix: Crash: https://dev-heaven.net/issues/31784 - caused by fix: "LOD blending not working reliably (rev. 93017)
[93017] Fixed: LOD blending not working reliably
[92956] Fixed: Sound: Music often stop playing after window focus is lost and regained
[92925] Fixed: switching backpack with dead unit in MP
[92821] Fixed: Joining unit in the vehicle to a different side group did not change the perceived side of the unit.
[92781] Fixed: SelectPlayer makes direct communication unreliable (see https://dev-heaven.net/issues/30991)
[92754] Fixed: scaling icons with grenade cursor
[92706] TBB 4.0 update 4, (tbb40_20120408oss, http://threadingbuildingblocks.org/ver.php?fid=185)
[92705] Fixed: Possible crash when in out of VRAM conditions because of a race condition.
[92679] Fixed: A Javelin missile often did not lock a target when playing with a Veteran or harder difficulty (https://dev-heaven.net/issues/28865)
[92612] Fixed: SelectPlayer in MP can break the Direct Chat or cause other MP issues.
[92582] Fixed: AI detection after load
[92463] Fixed: AToC ATi 77xx
[92071] Changed: Observer RPT messages now once per 60 sec, https://dev-heaven.net/issues/29985
[92061] Fixed: AtoC on nVidia for CSAA
[92059] PPAA pars tweak & SMAA use color edge detection method
[91173] New: Registry-driven mod can contain list of required mods in its REQUIRE string value (the same syntax as for LOADAFTER). Moreover, the registry value CANDISABLE="0" can be used to make the Disable button disabled.
[91055] Fixed: Respawn with backpack
[90934] New: Folder with mod.cpp containing statement hide=true; is not not listed in Expansions
[90909] Fixed: crash of Linux server when player with custom face connects
[90901] New: setUnitRecoilCoefficient command

DATA
----
Take On Helicopters: Rearmed
Medium: pedal controller ranges tweaked
Heavy: waypoint indicator fixed
Faulty pilot memory points for various characters fixed
Free Flight: non-RTD helicopters filtered
Free Flight: "Fly!" starts higher and with default collective read from config
Announcement - Valve
Take On Helicopters has been updated to include two new FREE DLC packs!

The new DLC includes:

Take on Helicopters - Rearmed

Take On Helicopters: Rearmed is a free official DLC for Take On Helicopters. It seamlessly merges Arma 2 and Arma 2: Operation Arrowhead content into the game. Fly your helicopter over the gorgeous autumn landscape of Chernarus, dodge incoming fire from a myriad of Anti-Air weapon systems, and fight in massive combined arms operations.

Take On Helicopters Noisecontrollers

Take On Noisecontrollers is an entirely free DLC for Take On Helicopters.

Fusing two seemingly disconnected worlds, it is one of the first forays of hardstyle music into gaming.
The exciting collaboration between DJ and producer duo Noisecontrollers and Bohemia Interactive, has produced a fun expansion for everyone to enjoy.

Owners of Take on Helicopters will automatically download this content the next time they update their game.

Announcement - Valve
Today's Deal: Save 75% off Take On Helicopters!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are.

Product Release - Valve
Take On Helicopters: Hinds DLC is now available on Steam!

Lock on target - Bohemia Interactive has launched Take On Helicopters: Hinds - the first official DLC for Take On Helicopters. Bringing in a variety of helicopter gun-and-gameplay, Take On Helicopters: Hinds enlists players to become the pilot of the most iconic helicopter gunship ever: the Hind.

Take On Helicopters: Hinds presents three highly detailed variants of the Hind: the Mil Mi-24P, Mil Mi-24V and Mil Mi-24 SuperHind Mk.III - featuring interactive cockpits, retractable landing gear systems and various weapon loadouts. They are accompanied by brand new singleplayer challenges, which showcase the various roles a Hind can play on the battlefield. Five new Time Trials invite players to master the Hind's distinctive flight dynamics. Last but not least, a new multiplayer death match scenario lets players battle one another as pilots, gunners, or both.

Product Update - Valve
TAKE ON HELICOPTERS, VERSION 1.05 HIGHLIGHTS
-----------------------
* Compatibility with Take On Helicopters: Hinds
* Horizontal stabilizers can be configured to move with collective
* SACLOS missile support added (manually guided)
* Retractable Landing Gear System support added


TAKE ON HELICOPTERS 1.05 CHANGELOG
---------

ENGINE
------
Medium: flight model would become unstable after rapid slow down, and damage the tail rotor
Improved FXAA and SMAA
Better handling of cases when 3D resolution is not 100%
SMAA uses color edge detection method instead of luma edge
soundLandingGear entry added for helicopter configuration
Landing gear actions did not work in external view
Player gunners are no longer told which weapon to select
MP: spawned vehicles would sometimes get doubled weapon magazines
MP: moveIn*** commands would sometimes show full getting in animations and door animations
Landing gear suspension sound effects were played when the gear was retracted
Battery and starter sound effects were sometimes not playing correctly
RenderTarget fov parameter was not read from config
Underwater RenderTarget cameras would show artifacts on the primary RenderTarget

ENGINE (MERGED FROM OA)
-----------------------
[89898] Fixed: Secondary gunner tracks enemies
[89603] Fixed: A possible crash when textures were loading too slow from the disk.
[89523] Fixed: Crash during engine termination from multiplayer game.
[89361] Fixed: Linux server slow startup

DATA
----
M1A2 tank upgraded to full functionality
Takistani AA soldier now has fully functional Igla launcher
Military vehicle radio protocol integrated
Various fixes to all localizations
Initial states for cockpit switches handled better when starting in the air
Cockpit lever for retractable Landing Gear System implemented
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

Other gags included 'In hindsight this Hind sight was inevitable', and 'What a nice be-Hind'Bohemia Interactive’s chopper-centric sim was always going to drop in some angry war tech. That’s what they know, and that’s what we love about them. So we’re here to celebrate the addition of the Hind to Take On Helicopters with a fairly warry trailer. I don’t know about you, but to me the Hind in this DLC launch trailer looks pissed off. Probably because it’s having to do its rarr-war-rarr thing in what’s considered a civilian flight sim. He was born for war, forged in steel, headbutted into aero-dynamic shape, his blades sharpened on the screams of the ghosts of conflict. He’s here to bring more sky death to the mostly >sedate world of Take On Helicopters. (more…)

Product Update - Valve








VERSION 1.04 HIGHLIGHTS
-----------------------
* Massive flight model upgrade (RotorLib 4.0)
* Rolling takeoff for wheeled Landing Gear Systems
* Initial introduction of Java scripting
* DRM-free for users of legitimate installations
* FXAA and SMAA support added
* Time Trial functionality improvements
* Bonus Light helicopter Cougar livery


1.04 CHANGELOG
---------

ENGINE
------
RTD 4.0 integrated
Java scripting support added (http://community.bistudio.com/wiki/Java_Scripting)
Collective control would sometimes be fully lost until restarting the game
MP: collective would sometimes be set to hardware position without active input
Renegade units (too negative rating) are now considered enemy in targeting systems
Logic Objects are now ignored in top-down radar
RenderTarget TI color mode is no longer connected to optics TI color mode
Saving while getting out of a helicopter could cause a bad state after loading
Fixed: Pictures of mods outside game directory

ENGINE (MERGED FROM OA)
-----------------------
[88015] Fixed: Aircraft gunner firing even when manual fire was selected by a pilot (https://dev-heaven.net/issues/27689)
[87963] Optimized: Reduced memory footprint in complex missions.
[87840] New: Added scripting command productVersion (https://dev-heaven.net/issues/25580)
[87837] Changed: Addons config value requiredVersion ignored for easier addon sharing between various products (A2, TOH).
[87824] Changed: Removed support for config parameter nightVision (https://dev-heaven.net/issues/26117)
[87768] Fixed: AI vehicles crews seeing targets badly (https://dev-heaven.net/issues/23388)
[87755] Fixed: Player automatically reveals targets which AI would never see (https://dev-heaven.net/issues/27493)
[87746] Fixed: Looking around no longer possible when combat mode changes in vehicle (https://dev-heaven.net/issues/17777)
[87745] New: Cheat Shift+Minus+FPS to allow artificially limit FPS for testing to 40,20,10,5.
[87740] Improved: Targeting and firing always commanded by observer. (http://dev-heaven.net/issues/2353)
[87706] Improved: AI laser target detection at large distances improved.
[87692] Fixed: Manual guidance not working for a helicopter gunner (http://dev-heaven.net/issues/12025, http://dev-heaven.net/issues/27418)
[87659] Fixed: AI was unable to engage invisible laser targets used for SSM (http://dev-heaven.net/issues/26317)
[87658] Fixed: Command doTarget on friendly unit did not work (http://dev-heaven.net/issues/22724)
[87655] Fixed: Text parameter file parsing not reliable (http://dev-heaven.net/issues/27403)
[87654] Improved: A behaviour of the leader player is now assumed to be the most restrictive behaviour of his subordinates (http://dev-heaven.net/issues/11699)
[87652] Fixed: AI always turned out when player is effective commander in cargo (http://dev-heaven.net/issues/2733)
[87646] Fixed: MP: Bullet hits of remote units not visible over large distance (http://dev-heaven.net/issues/12973)
[87645] Changed: Default memory allocator is now tbb4malloc_bi instead of tbb3malloc_bi
[87643] Fixed: Manually guided missiles lost control when reaching 1500 m distance (http://dev-heaven.net/issues/12101)
[87640] Improved: AI sometimes did not start firing at enemy which passed quickly just in front of it. Fixed: AI unable to target crew in vehicles other than tracked ones (http://dev-heaven.net/issues/25847) Improved: AI units now give more preference to close targets (http://dev-heaven.net/issues/25847)
[87497] Changed: Default maxPacketSize reduced from 1490 to 1400 to improve compatibility with exotic MTU settings (http://dev-heaven.net/issues/9719)
[87496] Fixed: Player state transferred corrently even for distant players (http://dev-heaven.net/issues/27200)
[87495] New: -malloc=system can be used to force using Windows allocator even when allocator dlls are present.
[87410] Fixed: Missing reloading sound while reloading animation from another player in Multiplayer (http://dev-heaven.net/issues/18754)
[87357] Fixed: Failed to load TextureHeaderManager from file on Linux servers

DATA
----
Auto-hover was causing loss of power during sling loading
Language fixes in various localizations
Improved materials and detail of 3D checkpoint circles
Better visibility of ambient cars when using night vision
Friction and ground contact reduced for Light helicopter
Manual rotor inspection animations configured for Medium and Heavy
Turret units (co-pilots) were able to eject
Military cargo passengers can now eject
MP respawn message background element corrected
TTs: new "special" record time added
TTs: ability to play specific music added
TTs: overviews were not read correctly in sub-folders
TTs: overviews were not updated upon finishing them
TTs: allowing adding passengers to helicopters
TTs: improved time information
Formatting of hints
Times are shown in millisecond precision
Timer hint has color of best active medal time still achievable
Timer hint shows PB and special time if defined permanently
Final hint shows what times you've beaten
TTs: can now call a function upon init
TTs: night-time trials now automatically switch on landing lights
TTs: ability to define overcast and wind
TTs: PiP spectator camera added
Career: livery exploit fixed
Career 08: another attempt at fixing container sling loading failure
FF: info descriptions were incorrectly formatted
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

What shall we do, John?Take On Helicopters is going to getting some big fat Russian helicopters in its first DLC. Like this: “Highly detailed models of the Mi-24 V, Mi-24 P and Mi-35 Super Hind helicopters across a range of over 25 different liveries.” That is some Cold War helicopter sex, right there>. It’s also going move away from the commercial helcopterings of the base game, and allow you get back to Bohemia’s more traditionally shooty territories. They explain: “after launching the game, we felt there was room to complement Take On Helicopters with a more ‘action-packed’ experience. Our Hinds DLC is perfect for those who are seeking the adrenaline rush of flying a classic military gunship and getting into combat.” It’s coming out on the 15th of March and it’ll cost €12.99. There’s some kind of crazy bundle order deal, too, which you can read about over here.

...

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