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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Do games still use gouraud shading? Probably not, but it’s the only relevant word I could think of that sounded even slightly like ‘gorillas’. Myst is ancient source of division amongst PC gamers, and also one that’s never quite managed to go away. Remade in 2000 as both Myst: Masterpiece Edition and realMyst, with any number of ports and sequels and spin-offs since then, it’s now back again again as realMyst: Masterpiece Edition.

There’s still no sign of a Pyst remake, however. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Witness the majesty and grace of the twin gumball moons orbiting chewed-up-and-spat-out gum world. Look at those soaring mounds, still wet with stringy saliva. Ah, such natural beauty.

It’s not hard to see why once-legendary developers who’ve lost their way flock to Kickstarter. Second chances are rare, especially in an industry where a single dud can sink entire 100-person studios. Rebirths and reinventions, meanwhile, used to be damn near unheard of. But now it’s all possible, and wouldn’t you know it? Everyone> you fondly remember from your childhood is coming out of the woodwork. A true Myst revival, however, has been conspicuously absent throughout NostalgiaFest 2013, but then, I suppose it’s only fitting that exploratory, methodical puzzling took its sweet time getting to the scene of its own potential resurgence. So then, what exactly is Obduction? Pretty much what you’d expect: a spiritual sequel to Myst and Riven, powered by shiny Unreal Engine 4 tech.

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