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Chime

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Shacknews - Steve Watts

Another Indie Royale bundle is on the march, offering another six games and a few bonuses on the cheap. This one is is the "Oktoberfest" bundle, but unfortunately that does not mean you get a free German stout for paying more than the minimum cost.

The bundle includes the Hector: Badge of Carnage Trilogy, The Adventures of Shuggy, Chime, Dangerous High School Girls In Trouble, The Witch's Yarn, and The Network. If you pay more than eight bucks, you'll also get two albums: Calm your Nerves and Chip unDeath by the Savestates. The current minimum is hovering around $5.50 as of the time of writing.

Announcement - Valve
Today's Deal: Save 75% off Chime!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are.

Eurogamer


Key developers from the DJ Hero, Chime and Geometry Wars franchises have formed Echo Peak, a new supergroup studio which will create games in partnership with music industry talent.


Echo Peak's first title will be a collaboration with "a major global music star" and is in development now.


The studio will focus on both consoles and "emerging digital platforms". Likely iOS and Android, then.


Echo Peak is founded by Chime director Ciaran Walsh and creative director Ste Curran, in partnership with ex-Zoe Mode boss Ed Daly.


Workers from EA and Freestyle Games, Activision's former DJ Hero developer, are also on board.


They're joined by ex-doublesix staff, the team that formed after creating Geometry Wars: Galaxies.


"We are passionate about working with talent outside our industry in ways that are smarter, more interesting and more audience-focused than just plugging songs into well-worn templates", Walsh said.


"Our experience in music games led us to this point, and music seems a natural place to start - bringing these two worlds closer makes so much sense - which is why we're working with leading artists and labels to develop a number of concepts."

PC Gamer
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title="Permanent Link to Complete tasks to win games in the Steam Treasure Hunt">



Steam has launched a treasure hunt game that asks players to complete game-related objectives to be in with a chance of winning 100 games. There are also a few Team Fortress 2 hats up for grabs. Details follow.



Every day Steam will throw up a new set of objectives. These tasks can be anything from setting up a Steam avatar to in-game tasks based on Steam achievements. Every two days, 20 people who have completed one objective will win the top 5 games on their wishlist. Each objective completed acts as another entry into the draw, so completing all four daily objectives will improve your chances.







From the look of today's tasks it seems that the games involved in each objective will be offered at a cheaper price. Today Ruse, Poker Night at the Inventory and Chime are all on sale.



If you complete 10 objectives over the next few weeks you'll be entered into a grand prize draw on December 20th. If you win that you'll win 100 games of your choosing.



As for the TF2 hats, there are three on offer, and each can be unlocked by completing a certain number of objectives.



5 objectives - Bounty Hat

10 objectives - Treasure Hat

28 objectives - Hat of Undeniable Wealth and Respect



 

For more information about the give-away and a list of the current objectives, check out the Steam Treasure Hunt page. If you decide to go for ten objectives and a shot at the 100 game prize, it's worth noting that you have to make sure you log into Steam on December 20th to be eligible. Will you be playing? How many objectives will you plump for?
Kotaku

Steam Plays A Game That Could Win You 100 GamesValve is giving Steam users a new way to win video games—up to a hundred of them!—and even score some new headwear in Team Fortress 2. The "Great Steam Treasure Hunt" is a game for winning games.



From December 6 to 19, Steam users are tasked with completing online and in-game objectives, like setting up a Steam avatar and unlocking The Heavy's Iron Curtain in Poker Night at the Inventory, which can lead to winning free games. Prizes will be handed out bi-daily to lucky winners and at the end of the whole affair, Valve will hand out 100 games to three lucky Steam users.



There are also deals to be had, like cheaper copies of R.U.S.E. and even cheaper copies of Chime. Begin the hunt!



The Great Steam Treasure Hunt [Steam]


Announcement - Valve
Now through December 20th, the Great Steam Treasure Hunt will have folks spending time in the tropical sun, earning Steam Achievements in select games, joining Community groups, and earning a slot atop the Steam Leaderboards all in the name of winning free games. Every 48 hours a new set of four tasks will be announced. Select games will also be on sale throughout The Great Steam Treasure Hunt.

Completing a objective qualifies you for a drawing to win the top 5 games on your Wishlist. Each objective has its own drawing, so the more you complete, the better your chances. At the end of the Great Steam Treasure Hunt, there will also be three grand prize winners, each awarded 100 individual Steam games of their choosing. Importantly, our lawyers tell us at this point to say, "No purchase necessary" and to check out the official rules here: http://store.steampowered.com/treasurehunt.

The first objectives are:
  • Self Portrait: Setup an avatar on your Steam Community profile.
  • Got Tanked?: Earn the Desert Fox Steam Achievement in R.U.S.E.
  • Up the Ante: Win The Iron Curtain in Poker Night at the Inventory
  • More Cowbell: Set a leaderbord score of at least 1,124,400 in easy mode for the 'Paul Hartnoll' level in Chime

  • The promotions over the next 48 hours are:
  • 33% off R.U.S.E.
  • 40% off Poker Night at the Inventory
  • 75% off Chime

  • Good luck!

    For more details, please visit http://store.steampowered.com/treasurehunt.

    Dec 2, 2010
    PC Gamer
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    title="Permanent Link to Chime review">



    Chime provides you with a grid. Sometimes perfectly rectangular, other times broken up into pieces or segmented with unusable sections. Onto this grid you place a variety of different shaped pieces in an effort to form a three-by-three or bigger block. Stack more pieces onto a block and the block gets bigger, increasing score, coverage, and multiplier. Once a block’s completed, the area it occupied gets covered, and when you reach 100% coverage you get to reset the level and start again.







    The cleverness comes in with the music. Each level is a different track made by some of the biggest names in electronic music, from Moby to Philip Glass. As you play, a line reads the level, producing the music and finalising blocks. Your pieces generate the melody, and their coverage adds texture and depth to the piece. In theory. In reality, you’re far too busy making blocks and watching the clock to pay attention to all this intelligent design.



    It’s only when you venture into the Free Mode that you can actually experiment. It’s music-making by proxy: you’re never directly able to play a note. Instead, you attempt to play the game in such a way that it’ll come up with something different. It’s like creating an Audiosurf level and then listening to it, and hoping it comes out good.







    Except you’re locked into the single song, so it will always sound good, while at the same time restricting what you can influence. And being limited to just six levels, Chime, while smart and interesting, feels like a demo for an as-yet unmade game where your music library provides the levels.
    Kotaku

    Anyone fancy a free copy of the rather excellent Chime, for the PC? I'll be dumping ten Steam codes via Twitter later tonight.[UPDATE - All gone! Sorry!]


    Product Release - Valve
    A Zoë Mode production for the video game charity initiative OneBigGame, Chime pits gamers against the melody in an all-new puzzle experience. Place blocks against the clock, complete solid quads and try to cover the whole playing surface, all the while remixing and embellishing pieces by musicians from across the planet. And you get to feel good about yourself, too: The console version of Chime was originally developed for OneBigGame with all the developer’s royalties going to Charity for sales up to June 2010, and Zoe Mode will continue to donate a proportion of its royalties (equivalent to 5% of purchase price) for sales of the Steam version. OneBigGame always aims to donate a minimum of 80% of all donations to its charity partners Save the Children and the Starlight Children's foundation.
    ...

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