STORE COMMUNITY ABOUT SUPPORT
Those wanting to work for WibiData better have impeccable Portal problem solving skills. Part of the application process for the San Francisco tech startup involves completing a custom level, based on the company's offices, says the New York Times.
A teaser of the custom level can be seen above. WibiData, a computer engineering firm, created the mod as a test for new applicants. The company's CEO said that playing Portal (and Portal 2, upon which this mod is based) he felt the game challenged his reasoning in the same way as a complex programming problem.
WibiData commissioned modder Doug Hoogland to create the level, which features WibiData's offices and a secret (nonexistent) test laboratory beneath them. Hoogland, notes PC Gamer, came to WibiData's attention after he built a wedding proposal mod in Portal for a customer of WibiData.
The level is available for download at WibiData's website.
WibiData, a startup data applications developer, uses a rather interesting recruitment process: it tasks prospective hires with puzzling out a lost PIN code in a recreation of the company's offices in Portal 2. Yes, that includes hearing modulated insults from a GlaDOS soundalike as you gather reset keys and jump through walls.
Speaking to the New York Times (via VentureBeat), WibiData CEO Christophe Bisciglia said the mod's genesis arose from how Portal 2's layered puzzles "makes me feel like I exercise the same part of my brain that programming and problem-solving does."
Bisciglia commissioned modder Doug Hoogland to design and create WibiData's virtual workspace and the puzzles housed beneath it. Hoogland earned Bisciglia's attention after he fashioned a Portal-ized wedding proposal for an earlier customer, which is both romantically adorable and the best chance to see a murderous computer become a third wheel.
We presume WibiData's employee insurance policy now covers injuries sustained from teleportation ovals and scheming sentient AIs. You can check out the mod for yourself on the company's website.
If you hadn't previously heard of Zachariah Scott, then you've got a fun (and entirely unproductive) afternoon ahead of you. The Bioware cinematic designer has been doing some amazing things with Valve's Source Filmmaker in his spare time. But with this Portal 2 short, The Turret Anthem, he's possibly outdone himself.
The video features music by Lars Erik Fjøsne. Of the project, Scott says, "This video was shot on black void, using a rebuild version of glados' chamber that I put together by hand. Fun story about this video, I've been trying to make it for about 6 months, it's a super late Turret Week video. I kept overthinking it, and had much of the principal synchronization done but couldnt' figure out how I wanted to shoot it, well I sat down this weekend and knocked it out in two days, and I'm pretty sure nobody will have any problem with the results." Too right.
The video above is a Turret Anthem, internally known as Megadub, and it's a fantastic song. The video is great too, of course, as you watch the tiny turrets slowly overtake GLaDOS in her confusion.
Definitely something I will listen to on repeat.
Someday, Valve will eventually run out of wonderful features to pack into its mega-gaming-hub Steam. Let's hope it's a long way off, because we'll all be busy poring over the user-written manuals, walkthroughs, and tips for our various games in the newly launched Steam Guides section of Steam's Community area.
Anyone can create and submit a guide for the game of their choice by clicking the new Guide tab on a game's Community Hub page. You can pretty up your words with images and embedded YouTube videos as well, and the guides also appear upon Steam's overlay whenever you're running a program. Neat. I can finally whip up my "How to avoid tigers" guide I've been planning for Far Cry 3 quickly and easily.
Head over to the Steam Guides page to take a look at the over 1,000 guides already created.
Rock, Paper, Shotgun - firstname.lastname@example.org (Nathan Grayson)
I preemptively think I’m gonna be sick. Don’t get me wrong: there are few things in this world I want more than Oculus Rift virtual reality for my mad dash through Mirror’s Edge‘s theme park of parkour, but now that it’s probably going to happen, I realize that I should probably bid farewell to any lunches I’ve had in the past couple months. And who will I have to thank for my sudden bouts of violent nausea? Interestingly, it won’t be EA. Instead, a third-party toolset called Vireio Perception is primed to add Rift support to Mirror’s Edge and other older titles.
Take this, for example: this is not an expensive, professional action figure (though you'll soon be able to get one of those). It's something made by a human being—albeit a very talented one—and a 3D printer.
That human being is Psychobob, a user whose work we've featured here before. Actually, we've featured this Portal figure before as well, before it was finished, but now that it's done, complete with lighting effects and base, it's worth another look.
Jan 10, 2013
Contrary to popular belief, the anticipated Oculus Rift virtual reality headset doesn't run on pixie dust and elf tears. Like all hardware, it needs software drivers. And while its 20-year-old creator, Palmer Luckey, focuses on manufacturing more developer kits to meet the exceedingly high demand, enthusiastic 3D fans are already planning homebrewed custom drivers. One such project is CyberReality's Vireio Perception which extends Rift 3D support to first-person greats such as Portal 2, Skyrim, Mirror's Edge, and Left 4 Dead.
As CyberReality describes it, Vireio (or Virtual Reality Input Output, but we like how the shorthand name sounds like an enemy boss) can "pre-warp the image to match the Oculus Rift optics, handle custom aspect-ratios (needed for the Rift's strange 8:10 screen), and utilize full 3D head-tracking." As we describe it: Whoa.
The drivers work with nine games so far: Left 4 Dead, Half-Life 2, Portal 2, Skyrim, Mirror's Edge, AaAaAA!!!, Unreal Tournament 3, Dear Esther, and DiRT 2. CyberReality plans to add additional games in the future after spending more time with the kit. If all goes well, the possibilities are enormous: Think of revisiting classics such as Thief or Deus Ex with full head-tracking vision. Oh, yes, this is exciting.