We have updated the public release of Portal 2. This update adds native Steam Controller integration to the game. When using a Steam Controller, you can now rebind game actions from the standard controller configuration screen in the Steam Overlay; in-game on-screen button prompts will automatically update accordingly.
The Perpetual Testing Initiative (PeTI) is live! Even though most of you will be getting your first sweet taste of test chamber construction today, a lucky few of you have already been beta testing for the last couple of months. An unfair head start? You bet. But it's thanks to this massive injustice that you have a ton of great test chambers to solve on launch day.
In fact, one of the beta testers made so many great maps that we've decided to award him the first ever Aperture Science Employee of the Moment Certificate for his provisional excellence in the field of test chamber construction. Congratulations, Mevious! Enjoy it while it lasts.
Remember, the next employee of the moment could be YOU! That's right: transient fame and fleeting fortune could be yours. Dethrone the tyrant Mevious! He's been on top for too long. He's getting soft, and you're hungry. Be like Rocky in all the Rocky movies. Except for Rocky I, where he lost (unless you're counting victories of the heart, which won't win you any awards from us). Or Rocky VI, where it was a show fight and didn't count. In fact, just focus on Rocky IV. The last half.
Cave Johnson here. Your boss. It's come to my attention that some of you are concerned after receiving my all-staff memo yesterday ("You: Design Test Chambers or You're Fired"). So to put your minds at ease, let me clarify: You are <b>not</b> mentally ill and you <b>did</b> read the memo just fine. It was real. You should be designing test chambers, right now and at all times, or by God I will fire you.
Having said that, let's be honest: Some of you are incapable of designing a test chamber, whatever the motivation. You're only getting marginally better results than a dog would. Worse, actually. A dog designing even a substandard test chamber'd be pretty damned impressive, let's not kid ourselves.
But don't worry, you're not fired yet. It turns out there's an even better job you can do instead of being fired: Getting launched into an infinite series of alternate Earths to <b>evaluate</b> all the test chambers your smarter coworkers are making.
Wait, it gets better: I'll be right there with you. Every step of the way, whether the tests work or not, Cave'll be by your side, facing whatever life-threatening dangers we might run into out there. And even better, I won't actually physically be there. I'll be here, talking into a microphone, from complete and total safety. That way the people who'll be monitoring whether you're still alive won't have to split their focus worrying about me.
So there you have it. Everyone's useful in the Perpetual Testing Initiative. Except Peter Jenkins, which brings me to the point of this memo: Pete, you're fired.
Alright, that should wrap it up. Everybody except Pete get back to work when this sentence finishes... now.
So we built a test chamber: Now what? It's time to publish it to the Steam Workshop. You can share your puzzle with everyone, or just share it with friends, or even keep it private until you think it's ready.
Three months ago Skyrim unleashed the Creation Kit on Steam. Not only did it let users create amazing mods for an amazing game, it allowed them to browse, download, and share those mods using the Steam Workshop.
Now we're introducing the <b>Perpetual Testing Initiative</b> (PeTI), which combines a powerful, easy-to-use Puzzle Maker with full Steam Workshop integration, and will be available free for the PC and Mac on May 8th.
There are already hundreds of incredible Portal 2 puzzles in the wild, but chances are you haven't played them. They're hard to find, hard to install, and hard to manage. We're changing that. Now that we're adding the Steam Workshop to Portal 2, you'll be able to browse a virtually endless stream of community-crafted puzzles, then install and play them with just one click from any web browser. Play the most popular maps in the world, or just what your friend created last night.
<b>The Puzzle Maker</b>
With the Puzzle Maker, you can create test chambers of all shapes and sizes. It's incredibly easy to use — jump right in and start making cool stuff. When you're happy with your work, publish it to the Workshop for your friends. or even the whole world, to play. Get feedback, gain followers, and build collections of puzzles to break people's brains. You're the designer now; let's see what you can dream up.
Make sure to check back next week for more information on the Perpetual Testing Initiative!
Ooh! We forgot to mention something yesterday: One of the awards we were up for at the VGAs was Best Character. We can't say for sure if we came in second, but we definitely didn't win, so Wheatley's acceptance speech was never aired. <a href="http://youtu.be/ymMrwlsbtrI">Until now!</a>
Look, we understand that awards season is a turbulent emotional hell ride. But you know what would probably make you feel better? Buying things. It just feels <i>good</i>. With that in mind, we've put a bunch of Portal 2 merchandise on sale. For example, this incredible <a href=" http://store.valvesoftware.com/product.php?i=P2229">1970s-style Portal 2 movie poster</a> is 50% off! And if you're planning to go out to eat for the holidays, you should know that many restaurants now require shirts, something this 50% off <a href=" http://store.valvesoftware.com/product.php?i=CP216 ">"Wheatley Laboratories" tee</a> is 100% guaranteed to be. Frankly, there's figuratively literally too much Portal 2 stuff on sale to list in one blog post, but you can check it all out <a href=" http://store.valvesoftware.com/index.php?g=9">here.</a> If you order forty bucks worth of stuff, we'll throw in a FREE Aperture Lanyard. Just add it to your cart and then enter the code "COMBUSTIBLELANYARD" at the checkout.
And just so you don't think all we're trying to do is sell you stuff, here's a sentence where we don't try to sell you anything. Now that that's over, J!nx has some <a href=" http://www.jinx.com/shop/coll/portal2/srt/new/ps/70/ ">excellent Portal gear</a>, including the world's only Portal-themed baby onesies. Between now and December 22nd, you can get ten bucks off a thirty-five dollar order by entering the code "MILKANDCOOKIES" when you checkout.
To celebrate all this runner-uppering, for the next twenty-four hours, Portal 2 is 75% off on Steam. If you're paying in US dollars, that means you can buy Portal 2 <a href="http://store.steampowered.com/">right now</a> for seven dollars and fifty cents! If you're paying in non-US dollars, you'll have to boot up a spreadsheet and do the math yourself, but we guarantee the result will be just as startling.
And if you already own Portal 2, might we suggest you buy a few copies to give away as gifts? No? Well, unless you somehow skipped the last couple sentences, <i>too late</i> - it's suggested. Good luck getting the idea out of your head. You may as well buy some copies before it drives you insane. Sure, it's the second best gift you can give this season, but at a price you'd expect from the seventeenth or eighteenth best gift. Plus, let's say you give someone the number <i>one</i> game of the year. How are you going to top that next year? You'll have to buy them a car. Be smart about this.
After we released the Portal 2 Authoring Tools earlier this year, we were thrilled by how quickly over 700 player-created puzzles were released into the wild. As successful as that was, the feedback we got was that many aspiring puzzle designers were finding that because of the complexity of the tool set, becoming the next GLaDOS was much harder than they expected. On top of that, it was too tedious and time consuming to actually find and play the puzzles that players were creating.
We're going to fix all of that. The next major update to Portal 2 will make it far simpler (and more fun) to create and distribute your own Portal 2 puzzles.
The simplified puzzle creator will let players easily carve out their creations in a straightforward but powerful way. They'll then be able to immediately upload those levels to their Steam Cloud and share them with other players online. We're also building a community site to host all of these player-created puzzles. The site will allow players to quickly find new puzzles and add them to their game, ready to play, with a single click. Players will then be able to rate the puzzles they've played, leave comments for puzzle creators, and follow creators they like.
We're positive there are a ton of great puzzle designers just waiting for the right tools, and we're working hard to tap into all that creativity. We'll keep you posted as we continue to make progress with the update. For now, here are some screenshots of the puzzle creator to get the ideas flowing.
On <a href="http://www.jinx.com/blog_entry.aspx?id=1514">Jinx's blog</a> you can post a link to your self-created Portal 2 art and win one of ten signed Portal 2 1970s Action Movie Posters and a $150 J!NX Gift Certificate. We're going to hazard a guess that screenshots aren't art, so be prepared to do some actual work (or at least put a Photoshop filter on your screenshot).
So there you go. As with all third party contests, we urge you to visit the sites linked above to learn more about each contest. We have no idea what the actual rules or legal requirements are for this stuff, and assume no responsibility if you accidentally get a keyboard lodged in your forehead while making machinima.