Featured Items
Games
Software Demos News Recommended
Posts in "All News" channel about:

Portal 2

Show posts for all products, not just Portal 2
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

We’ve heard tell of the Steam controller‘s ins and outs (and ups and downs and lefts and rights and Bs and As and starts) from many a developer, but still skepticism reigns. And with good reason: Valve’s haptics-powered Franken-pad is kinda bonkers. But now, at the very least, we can see – with eyes or echolocation – how it functions moment-to-moment. Go below to see it power through Portal 2, Civilization V, Counter-Strike: Global Offensive, and Papers Please.

(more…)

PC Gamer
rel="bookmark"
title="Permanent Link to Steam Controller video demonstration shows Portal 2, Civilization V, CS:GO">steam portal 2







Valve's Steam Controller is a funny-looking thing—an owl-like game pad with dual trackpads instead of analog sticks. It pairs with Valve's free SteamOS and whatever living room PC it's installed on as a solution to the clumsiness of using a mouse and keyboard on the couch. In a new video demonstration, Valve does its best to convince us that Steam Controller really offers a level of control comparable to our traditional instruments of gaming.



First we see Portal 2, which demonstrates that—unlike analog sticks—the trackpads can be configured for 1-to-1 control. "Directly move your thumb a fixed amount of distance on the pad, and the view will correspond to the fixed amount of distance," says Hardware Engineer Jeff Bellinghausen. Meanwhile, he says, the left trackpad has been configured as a D-pad to simulate WASD.



Later in the video, Bellinghausen plays Counter-Strike: Global Offensive with great accuracy, though his aiming looks a bit slower than it might have been with a mouse—obviously, we'd need to see a comparison video of him playing with a mouse to know for sure. Civilization V and Papers, Please also demonstrate how accurate the trackpad is for mouse-based games.



It looks like it works—not just like a mouse, but like something more accurate and responsive than analog sticks. Trying to move a mouse pointer around with velocity-based control is miserable, and this doesn't look miserable. Seeing isn't believing—we need to feel this thing in our hands to judge it—but it does build confidence, and Valve will be posting updates like this "frequently."
Shacknews - Steve Watts
We've seen the promo shots of the Steam controller and heard generally positive reactions from indie developers, but we haven't yet seen it in action. That changed today, with a demonstration video that shows the prototype being used to control games ranging from the generally console-friendly shooters to more PC-centric titles.
Shacknews - Steve Watts
Valve has signed off on a deal with Toon Hero creator Trigger Happy, to allow use of their Portal 2 characters and assets in the cartoon creator app. It starts rolling out this week with the addition of P-Body, one of the two co-op robots from the game.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

I do love a strangely shaped worldPortal 2 wasn’t nearly as messed-up as it could have been. I loved it, and still pop in now and again to enjoy the physics and writing, but I always wish they’d went further and curly-wurlied the gravity and surroundings. Every time a room was fixed in front of me, I wished the same tech was used to just turn everything upside down, inside out, or that it would twist the testing chambers into odd, broken configurations. I am a very needy person. With that in mind, I’m interested in this Greenlight begging puzzle game, Tri. A FPS puzzle game where you drag out triangular walkways to cross the world. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

It's like they say: you can't squeeze blood from a stone. You have to use a really, really big axe.

You might remember that DOTA 2 officially launched not too long ago. This may in part be due to the fact that it’s one of the biggest PC games ever>, making it difficult to forget about in the same way that a herd of rhinoceroses just kind of hanging out in your living room would at least spend a fair amount of time in your peripheral vision. It is, of course, already quite good, but Valve plans to continue updating it until the Earth molts away its wriggly organic shell, leaving behind naught but dust and roaches. The first step in that process? A (very) soon-to-be-launched update fittingly titled First Blood. It includes LAN play! Also lots of other things, including Portal’s own wise-cracking cracker of psyches GLaDOS as an announcer. Details below.

(more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (RPS)

Words by Hamish Todd.>

Portal has the best-designed first-person puzzles I’ve ever seen. They’re surprising, focused, and concise. They are also designed very perceptively, and we can learn a lot from looking at this perceptiveness. Read on for an analysis of Portal’s level design, and some lessons about what learning from it can do to improve game design.

BE WARNED: This article uses multiple animated .gif images on the same page, and might be tough to load on slower connections. (more…)

PC Gamer
rel="bookmark"
title="Permanent Link to Dota 2 blog post conceals first preview of the GLaDOS announcer pack">GladosDota







Valve are up to their old tricks again, concealing tasty teasers in otherwise unrelated blog posts. I like to think of it as Lazy ARG-ing. Bigger announcements would get a scrambled HTML comment that decoded into a website, containing an mp3 that, when run through a spectrograph analyser, would create a map pointing to an abandoned shack in the outer Hebrides, containing a switch that activated thousands of lasers that combined to broadcast a message on the moon. This, the first taste of the GLaDOS announcement pack for Dota 2, gets a hidden link in a full stop.



Right at the bottom of the Dota 2 blog's International 2013 round-up post, underneath a picture of GLaDOS voice actor Ellen McLain, and at the end of the very last sentence, the full stop that closes the whole thing off links to an mp3 of one of the AI's announcements. Here's an embeddable mirror of the line, courtesy of Reddit:







Dammit guys, we've been pronouncing it wrong this whole time!



During The International, McLain revealed that a GLaDOS pack was being made. This brief sample shows that work on the new lines has already begun. So far, no date has been given for the announcement pack's release.
Aug 2, 2013
Announcement - Valve
PC Gamer
rel="bookmark"
title="Permanent Link to Psychonauts, Spelunky, and Portal 2 characters join the cast of Runner 2">runner2







Nothing says “indie” quite like breaking down the walls of copyright and adding a bunch of characters from games you had no hand in making. And wouldn’t you know it, Gaijin Games is doing just that with their cardiovascular improvement simulator, BIT.TRIP Presents: Runner2: Future Legend of Rhythm Alien or "Runner 2" for those who need to work on their lung capacity.



Those who drop $3 for the “Good Friends Character Pack” will have access to Psychonauts’ Raz, Cave Story’s Quote, Machinarium’s Josef, Super Meat Boy’s Dr. Fetus, Portal 2’s Atlas (who’s Steam exclusive), Bit.Trip’s invisible Commander Video, and Spelunky's, er, Spelunky Guy.



We’re a little bummed that the DLC doesn’t offer new levels of some kind, but it’s hard to complain about anything when it’s a paltry $3, which, as developer Dant Rambo notes, is less than "a bag of hot dog chips." Still, here’s hoping we get some new levels to break in this new cast somewhere in the near future. In the meantime, why don't you watch these character introductions narrated by none other than Charles Martinet, aka, the voice of Mario. Yes, that Mario.
...

Search
Archive
2014
Aug   Jul   Jun   May   Apr   Mar  
Feb   Jan  
Archives By Year
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002