Featured Items
Games
Software Demos Recommended News
Posts in "All News" channel about:

Portal 2

Show posts for all products, not just Portal 2
Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

There's a great attention to detail here.

Portal has been a surprisingly prolific source of inspiration for many high quality products, so a short fifteen minute film based on its universe isn’t that big of a deal any more. However, what I love about Synthetic Pictures‘ Aperture: Lab Ratt (as spotted by The Sixth Axis) is how, in making a film based on Valve’s Lab Rat comic, how successfully they portray the evil of GLaDOS.

(more…)

Product Update - Valve
An update to the Portal 2 has been released. The update will be applied automatically when your Steam client is restarted. The major changes include:

- Added more descriptive error messages to common publishing failures.
- Optimizations and rendering improvements for the Puzzle Maker.
- Fixed compile error from fizzlers in certain orientations.
- Fixed stacked goo creating kill triggers that spanned between the two levels of goo.
- Fixed connection symbols potentially leaking outside the map, causing maps to fail compiling.
- Fixed some lightboards not showing their map titles and tags properly
- Fixed compiler error when trying to compile certain very large maps.
- Localization fixes and additions.
- Autosaves made while playing workshop/puzzlemaker maps no longer conflict with singleplayer saves.
- Fixed glass not having collision before being moved after being dropped in.
- Fixed paint dropper arc becoming weird while extruding.
- Fixed going through portals on angled platforms in goo killing the player.
- A loading screen will always show up when playing puzzlemaker/workshop maps and dying or restarting the maps.
- Using puzzlemaker_export to export a custom vmf will make the player start in the elevators and not spawn the triggers that restart the map when walking in the exit hallway
- Better progress indication for compiling puzzles.
- Paint is valid on goo and buttons now.
- Fixed a crash on completing the preview puzzle.
- Fixed the first item in the map list not always showing valid information.
- Fix a variety of bugs (some Mac-specific, mostly platform-independent) which made the texture filter setting in the Advanced Video Options act incorrectly.
- Fixed bug with light strips and fizzlers sometimes changing the portalability of the surface they were on during export.
- Fizzlers are now properly sorted when a portal shot hits a fizzler. This makes the correct fizzler light up when there are multiple fizzlers along the portal shot.
- Better item handle interactions.
- The catapult target is now copyable. Copying the target will drop a catapult on the spot and attach a target to your cursor.
- Fixed the box dropper and paint dropper disappearing if you did Undo past their creation, then Redo back through it.
- Fixed hitting "Undo" while dragging causing weird behaviors.
- "Bendy" player model appears in all community map chambers now
- Right mouse button clicking on a solid volume selection boundary surface no longer clears selection.
- Bound 'view reset' to H as well as Home, for Mac users without a Home key
- Removed bad keyvalues from elevator_exit instance
- Fixed a crash due to deleted items not removing their collision entries
- Fixed glass and rail platforms computing the wrong extents just after being undeleted.
Kotaku





width="500" height="333" allowscriptaccess="always"
allowfullscreen="true">

Portal 2 Spoilers ahead.



This version of "Cara Mia" isn't as lovely as when it was sung by the turrets in Portal 2, but it might be even cooler.



Tesla Turret Opera (Cara Mia Addio) [YouTube via Aperture Science]



Kotaku





width="500" height="333" allowscriptaccess="always"
allowfullscreen="true">

A single button push takes a Portal 2 cube on an incredible journey through Ben Perry's astounding Rube Goldberg-inspired custom level.

Portal 2's brain-twisting puzzles prepared players perfectly for creating their own convoluted level creations. The recently-released level editor has been getting a strenuous workout by some incredibly brilliant minds.



Ben Perry took a couple of hours to put this all together, limited only by his imagination and the number of objects the editor allows players to work with.



And to think this is only the early days of the tool. It's almost scary to imagine what's still to come. I'm all tingly.



Portal 2 - Rube Goldberg Machine v1.0 [YouTube via Reddit]



Rube Goldberg Machine v1.0 [Steam Workshop]



PC Gamer






Graham, Chris and Tom Francis gather to discuss the Portal 2 Perpetual Testing Initiative, Diablo 3, Torchlight 2, upcoming MMO The Secret World and Deus Ex: Human Revolution's problematic cutscenes. We also talk about Graham and Rich's ongoing FIFA 12 rivalry and (try to) answer your questions from Twitter. Also, we decide that capitalism doesn't work. See below for show notes.



Download the MP3, subscribe, or find our older podcasts here.





Chris' Portal 2 Perpetual Testing Initiative hands on video and the final map.

Tom's Torchlight 2 video series.

Chris and Tom Senior's first look at The Secret World.



 
Rock, Paper, Shotgun - contact@rockpapershotgun.com (RPS)

Valve love levels like this.

We looked at Portal 2′s puzzle creating Perpetual Testing Initiative, a streamlined, user-friendly application for making your own Portal 2 rooms, and then cried. So instead we got Craig “Fearless” Pearson to take a look, because we knew without a doubt that no one else can create a box with some boxes in it like him.>

(more…)

Kotaku





width="500" height="333" allowscriptaccess="always"
allowfullscreen="true">

Portal 2's latest DLC doesn't just include the chance to create your own maps, it includes the chance to run around them hearing the delightful JK Simmons - aka Cave Johnson - command, dictate and berate you senselessly with almost half an hour's worth of new content recorded just for the level creator.



If you think sitting and just listening to this for 25 minutes is boring, boy, you're about to miss out.



WARNING: There's technically some spoilers in here.



[Portal 2] All New Cave Johnson Lines (Perpetual Testing Initiative - DLC2) [YouTube, via TDW]


PC Gamer
rel="bookmark"
title="Permanent Link to Portal 2 puzzle maker has produced over 35,000 levels, Valve arrange Steam sale to celebrate">Portal 2 PeTI



Valve have announced that the Portal 2 Perpetual Testing Initiative puzzle maker has seen more than 35,000 levels published to the Steam Workshop since its release on Tuesday - and they've been downloaded over 1.3 million times.



In order to celebrate these really very large numbers, Valve have decided to make some other numbers much smaller: namely, the prices of Portal 2, Skyrim and TF2 Workshop Items on Steam. The 'Weekend Workshop Sale' will run until Monday and you can pick up Portal 2 for £5.09 and Skyrim for £23.44.



You can check out our first hands-on with the puzzle maker here, and if you're picking up Skyrim this weekend be sure to browse the PC Gamer mod collections for the best additions to the game.
Shacknews - Steve Watts

Portal 2's map creator was only released a few days ago, but it's already being deemed a success based on early results. Players have created more than 35,000 maps, and, those have been downloaded more than 1.3 million times, Valve announced yesterday.

To mark the occasion, Steam is holding a Weekend Workshop sale on the various games that make use of its Steam Workshop feature. Portal 2 is 66% off ($6.79), The Elder Scrolls: Skyrim is 33% off ($40.19), and many Team Fortress 2 Workshop items are 50% off.

Team Fortress 2 has had a bustling user-creation community for pieces of equipment, and Bethesda recently noted it had hit 13 million downloads of Skyrim modes through Steam. Portal 2's puzzle creator has just gotten off the ground, but it's off to a good start.

Product Update - Valve
An update to the Portal 2 has been released. The update will be applied automatically when your Steam client is restarted. The major changes include:

- Fixed issues causing bad lighting in some puzzles
...

Search
Archive
2014
Jul   Jun   May   Apr   Mar   Feb  
Jan  
Archives By Year
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002