Boxplosion - x
0.64
- I've removed the upper cap on particles. It will try and spawn and interact with particles as long as it can keep up with 90FPS (Quality level 9)
- Performance GUI that show:
FPS
Quality Setting Levels (0 to 9) where 9 is best
Max Particle Count
- Global stats GUI (max particles reached, particles emitted)
- Leaderboard (based on highest simultaneous particle count at quality level 7 or better)
- XYZ indicator in editor, to avoid drifting out of your play area
- Point light model
- Two slider for damping for finer control
- Triggers can set colorid on hit
- Disable Interaction, Collider option in World
Boxplosion - x
- 60000 particle limit with physics (try to reach it!)
- 20 new presets
- 2 new meshes
- Next/Prev mesh selction in editor
- Improved Addaptive Scaling (will try to keep 90 FPS at all times)

Bug fixes
- Removed props that caused crash
Boxplosion - x
- More particles reaching up to 50k with physics
- New presets
- Settings window with playlist options
New parameters:
- Room offset y
- Lookat 1 and 2
- Clear particles on enter
Bug fixes:
- Fixed crash bug on heavy usage
- Opening GUI first time doesn't jump to first preset
Boxplosion - x
0.60 release:
- More particles reaching up to 40k with physics
- 12 new presets
- Tutorial for controls visible at start
- New parameters (spin, spintype, lookat rotation)
- New hand models
- Grips only for screenshot/gifs on Vive

Bug fixes:
- Fixed crash bug when hitting 30k
- Fixed props GUI not responding to selecting
...

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