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Fans of the classic single-player Star Wars RPGs may be in for a treat soon, as it appears that a "Knights of the Old Republic Collection" is incoming. Two separate retailers have listed the set, which would presumably include both KotOR and KotOR II: The Sith Lords. The collection has only been listed for the PC.
Joystiq reports that the Collection was found on GameStop's internal listings, for $19.99 and launching in July 17. The leak gained even more traction when Amazon put up a listing for the game, with the same date and price.
Both games were highly regarded, but the sequel was criticized by some fans for seeming incomplete. Shacknews has contacted LucasArts regarding the wild retail sightings, and will update as more information becomes available.
Mass Effect 3's free multiplayer DLC pack Resurgance will be released on the EU PlayStation Store today.
The offering includes two new maps and the opportunity to unlock six new character classes, including the first chances to play as the robotic geth and four-eyed batarian races.
Enjoyable Grand Theft Auto: Episodes from Liberty City and mediocre 5/10 Star Wars: The Force Unleashed 2 are now available to download for fairly cheap prices, as is Goldeneye 007: Reloaded - although you'll need to stump up £39.99 to nab that.
PlayStation Plus subscribers get PlayStation 1 survival horror Silent Hill free until 9th May, while everyone gets demos of bullet-time shooter Sniper Elite V2 and unnofficial Olympics cash-in Summer Stars 2012 to try.
You can even dress up your Final Fantasy 13-2 characters in new costumes, including Ezio Auditore's garb from Assassin's Creed: Revelations.
The full listing of new content lies below, courtesy of the EU PlayStation blog
PS Vita Games
PS Vita DLC
More footage from the canned Star Wars: Battlefront 3 game once in development at TimeSplitters creator Free Radical Design has been uncovered.
The freshly uncovered video clip is taken from an early Xbox 360 build of the game, said Past To Present, earlier even than the previous video evidence of Free Radical's efforts: a shaky YouTube clip posted online three years ago, soon after the project (and then the studio itself) collapsed.
The video reveals early gameplay footage and a glimpse at what the full game would offer via the title's extensive menus. Modes included Story Campaign, Training, Galactic Conquest, Instant Action, Challenges, Freeplay and Jedi Arena.
The game's story was to begin with a prologue set on Tatooine, Luke Skywalker's dusty backgarden, before moving on to Coruscant, Cato Nemoidia, Dantooine, Desolation Station, Yavin IV, Hoth and Endor.
Later levels were set to feature Cloud City, Dathomir (from the Clone Wars cartoon), Mustafar, and Wookie homeworld Kashyyyk. Some maps were designed to allow "at least" 32 players.
Interestingly, the video shows off Free Radical Design's planned planet-to-space technology, which allowed players to seamlessly transition from ground-based fighting to shooting Star Destroyers in orbit. An ex-Free Radical employee stated after the game's cancellation that this tech was "dying with us", explaining that the next version of the game (headed up by UK developer Rebellion) was being rebuilt from the ground up, the ground-to-space transition instead replaced by a cut-scene.
LucasArts reportedly pulled the plug on Free Radical Design's work after two years of development (it's worth noting that the leaked footage is from a build long before that point), a decision which immediately preceded the studio's bankruptcy, closure and subsequent buy-out by Crytek.
After Rebellion's replacement Battlefront 3 project never saw release, development was then shunted to SOCOM developer Slant Six, before reportedly finding another home at Legendary: The Box developer Spark. Evidence of Slant Six's work was this week discovered hiding on Resident Evil: Operation Raccoon City's disc.
Resident Evil: Raccoon City developer Slant Six was working on a Star Wars: Battlefront sequel, according to hidden files unearthed on Raccoon City's disc.
The data (uncovered by BetaGames and posted on NeoGAF) contains in-progress artwork for a Hoth level, hidden in a folder named "Luke". A character model showing Luke in his orange pilot jumpsuit is also viewable.
"It is the morning of the Imperial assault on the Rebel base on Hoth," reads a chunk of text viewable on the concept art. "The wreckage of a downed Victory Class Star Destroyer is the setting for one of the first battles over Echo Base and the future of the Rebellion hangs in the balance."
The evidence tallies with a Kotaku report from January 2010 stating that the SOCOM developer was working on an online-only Battlefront game. Simply named Star Wars: Battlefront Online, it was claimed to be in early pre-production.
The future of the Star Wars: Battlefront series has long been in question. In 2008 LucasArts reportedly halted work on a fully-fledged Battlefront 3 after two years of development by UK TimeSplitters studio Free Radical - a decision which directly proceeded that studio's collapse and buyout by Crytek.
Evidence uncovered earlier this year suggests Battlefront 3 is now in the works at Legendary: The Box developer Spark Unlimited. Teasing Star Wars-themed tweets and LinkedIn job descriptions suggested a reveal was not far, far away.
Some of the key developers behind the first two Star Wars: Battlefront games and the Mercenaries series have announced their new project, a Facebook title called CelebrityMe.
Eric 'Giz' Gewirtz, who directed Star Wars: Battlefront, Star Wars: Battlefront 2 and Lord of the Rings: Conquest at Pandemic Studios, co-founded the LA-Based Seismic Games alongside former F.E.A.R. and Mercenaries developers in January 2012.
His partner is CEO Greg Borrud, who was co-founder and head of production for Pandemic Studios. He worked on the Battlefront series, Mercenaries, Destroy All Humans, Full Spectrum Warrior and The Saboteur.
In 2005 Pandemic, perhaps best known for its action-packed open world games, merged with BioWare after being bought by private equity firm Elevation Partners. This joint venture was eventually picked up by EA for an eye-watering $860 million in 2007.
For EA Pandemic made Mercenaries 2: World in Flames (2008) and The Lord of the Rings: Conquest (2009). EA announced the closure of the studio in November 2009 - a month before the release of what would prove to be its final game: The Saboteur. Cancelled projects included Mercenaries 3.
Now, over two years later, some of the key staff at the studio have re-emerged with CelebrityMe, Seismic's debut title.
It's designed to let players live out the fantasy of celebrity lifestyle with friends on Facebook. You begin at the top of your celebrity career, arriving at the premiere of your first Hollywood blockbuster. You're then transported back in time to the streets of Venice Beach, where it all started. You then have to climb the celebrity ladder. There's a focus on character customisation, in-game movie creation and sharing and interactive activities. You build your entourage with each animated performance, called a Gig. Your Facebook friends are cast to fill character roles, including love interests and villains.