We Were Here - Zammstein
Hi everyone,

Total Mayhem Games is pleased to announce the return of the VR version of We Were Here. From today on you will be able to download the VR version of We Were Here completely for free.
Since we retracted the VR version from Steam our development team has spent many hours optimizing the VR version and has made it more Vive native by adding motion controller support, in favor of a more immersive game experience.

On top of that, a commercial license has been added to the store page. So if your company is interested in using We Were Here for commercial purposes, you can purchase a commercial license.

Haven’t played We Were Here yet? Play it for free!

Let us know what you think!

Total Mayhem Games

We Were Here Too Community Hub
We Were Here on Facebook
We Were Here on Twitter
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We Were Here - Totalmayhemgames


Hi everyone,

Immerse yourself in the universe of We Were Here with these amazing tracks made by our very own Leon van der Stel. All funds are directly put into the development of We Were Here Too and the support of the artist himself.

Eight tracks that will turn your living room into a true Castle Rock musical experience. We have put a little sneak peek into the future of We Were Here Too with a bonus ninth track!

For more insight into the sound design check out the interview we had with Leon!

Haven’t played We Were Here yet? Play it for free!

Find the Soundtrack here!

Total Mayhem Games


We Were Here Too Community Hub
We Were Here on Facebook
We Were Here on Twitter
Total Mayhem Games on Facebook
Total Mayhem Games on Instagram
Total Mayhem Games Homepage & Development Blog
We Were Here - Total Mayhem Games
Hi everyone,

Today we're giving you a sneak peek into the mind of the composer and sound designer behind the We Were Here games!

We held a short interview and got some samples of things to come for you over at our latest blog post right here . Let us know what you think!


By the way did you guys notice We Were Here Too will be available in over a dozen languages? More on this soon!


Total Mayhem Games

We Were Here Too Community Hub
We Were Here on Facebook
We Were Here on Twitter
Total Mayhem Games on Facebook
Total Mayhem Games on Instagram
Total Mayhem Games Homepage & Development Blog
We Were Here - Total Mayhem Games

The We Were Here Too store page now live!

On the store page you will find more information about We Were Here Too and you can start participating on the official We Were Here Too community page where we’ll actively be answering questions and posting updates. Don’t forget to put We Were Here Too on your wish list so you will get a notification once the game is released! You can also subscribe to our newsletter on our new official website where we’ll also be posting blogs about the development of We Were Here and We Were Here Too.

Hold on just a little longer, we’ll be releasing more information soon!

Don’t hesitate to contact us or share your thoughts with us on We Were Here or We Were Here Too! We can be contacted on the official community pages, through our social media pages and our website.

Total Mayhem Games

We Were Here on Facebook
We Were Here on Twitter
Total Mayhem Games on Facebook
Total Mayhem Games on Instagram
Total Mayhem Games Homepage & Development Blog
We Were Here - Total Mayhem Games
We are proud to announce the largest performance update for We Were Here so far! If you haven’t played the game yet or had any issues preventing you from doing so in the past; now is the time!



Development of We Were Here Too is coming along nicely and we’re hoping to release the game in the upcoming months. The store page will be live sometime later this weekend too!

Don’t hesitate to contact us or share your thoughts with us on We Were Here or We Were Here Too! We can be contacted through our social media pages and our website, where you will also find our new Development Blog! The changes made in this patch are numerous, so more detailed information on this can be found here.
We'll also be posting more in-depth details about the design and development of both We Were Here and We Were Here Too.

One important thing to note is that VR support is temporarily disabled. We are currently working on implementing full motion controller support for We Were Here for HTC Vive players to enjoy. We're sorry for this inconvenience.

Have fun and let us know what you think!
Total Mayhem Games

We Were Here on Facebook
We Were Here on Twitter
Total Mayhem Games on Facebook
Total Mayhem Games on Instagram
Total Mayhem Games Homepage & Development Blog
We Were Here - Total Mayhem Games


We Were Here Too, the sequel to the co-op puzzle game 'We Were Here', is an all new, brain-teasing adventure in the forgotten halls of Castle Rock, Antarctica.

You and your expedition companions got separated from each other. You know what happened to your partner and you, but what happened to the others you were separated from? What is their side of this story?

https://www.youtube.com/watch?v=YhP6BtbPpYs
We Were Here - =Chdc= Chris [✈]
Will you prove yourselves to be wolves in sheep's clothing, or will you perish like all the others before you?

We Were Here - Total Mayhem Games
Hey everyone! Even though we’ve been very busy lately, we would like to share with you some minor improvements and additions.

Patch Notes

Fixes:
  • Improved stability for VR
  • VR players are no longer able to teleport over the Spike puzzle
  • Mouse sensitivity should now change properly
  • Handles in theater puzzle are more reliable
  • Film roll should now work properly
  • Spawning for VR should now work properly
Added:
  • Added new achievements
  • Implemented a new Video Player, cutscenes should cause less problems now

Please let us know if you still experience issues. Have a great weekend from the Total Mayhem Games team and make sure to follow us on Steam and our social network channels these coming weeks!

Facebook: https://www.facebook.com/WeWereHereGame/
Twitter: https://twitter.com/WeWereHereGame
We Were Here - Zammstein
Hey everyone! Update Four is brought to you from our new office space where we'll be working on We Were Here for the upcoming months! If you still experience an issue that is listed or new issues have presented themself please let us know in the discussions.

Thank you for playing "We Were Here",
Total Mayhem Games

Patch Notes

Fixes
  • Overal stability Voice system
  • Server browser no longer scrolls to infinity
  • Ingame menu will no longer show when leaving from an inspectable state
  • Water SFX are now properly linked to audio options
  • Wind audio now linked to SFX instead of Music volume
  • Bloom for VR is disabled by default
  • Fixed a crash in the main menu for players with a slower connection
  • Some doors will no longer be interactable after being opened
  • Interaction distance for the chess game has been increased
  • Players can no longer turn the handles without locking into them
  • The text above the "Play Scene" button now updates properly
  • Microphone should regain focus after disconnecting/connecting the device
  • The current resolution is now be displayed properly in the options menu
  • The options menu is now more user friendly
  • Player movement and camera look are properly locked when browsing the ingame menu
  • Snow is now less demanding and should not bounce around anymore
  • Players should now always start loading at the same time
  • Disabled most rooms by default, they will be enabled on the run
  • Checkpoints should no longer reset
  • Matchmaking code is refactored and should smooth out the experience (let us know if any issues arise)
  • Fixed a bug where players got stuck on a blackscreen with fire sound effects

Added
  • The options menus have been reworked
  • Voice calibration, located under audio options
  • You can now select your microphone in the audio options
  • "Play Scene" button is now a lever
  • Back/Escape as navigation options in the ingame menu
  • Several performance improvements
  • Added occlusion culling
Community Announcements - =Chdc= Chris [✈]
22 February 2017

As of today some new features have been implemented in the game as we continue to make it more stable. In this patch note we will highlight a couple of important fixes and features listed below.

Patch Notes

Fixes:
- Added a warning message when there is no microphone connected
- Several Colliders added to avoid players from going out of bounds
- You can no longer sneak past the marionette
- Theatre audio will now synchronise with audio settings
- Roaming audio won't stop playing after skipping intro
- Fixed a bug where the film role wasn't interactable after dropping it
- You can now click on a chesspiece to attack it, instead of the tile below it

Added:
- The last sentence of the theatre puzzle has finally been added
- You can now hear a snow storm in the final room
- Several visual improvements like the player model
- A new Room has been added for VR players when in the menu

We are aware that not all bugs might have been fixed (such as the walkie-talkie in some cases), but since we’ve already made some progress we wanted to share this with you. We would also like to thank the community for embracing our game, reporting issues and overall helping us make the game even better!
...

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