Feb 16, 2012
Product Update - Valve
Updates to Dota 2 have been released. The updates will be applied automatically when your Steam client is restarted. Fixes include:

- Enabled Outworld Destroyer!
- Added new game mode: Single Draft.
- Added querying of dead units. This lets you click allied portraits in the top bar to inspect their items and skills, even when they're dead.
- Queued move commands show a waypoint flag briefly.
- Added new settings panel.
- Matchmaking displays average wait time for each region.
- New interface for finding lobbies.
- New Matchmaking panel.
- Players can chat and use voice communications while the game is paused.
- Added game mode (AP, SD, CM) selection for matchmaking.
- You can now find replays by MatchID from the Watch panel.
- Added Grid Mode to the Shop.
- Added Repick functionality to the hero picking panel (costs 100 gold to repick, lets you select a hero again).
- Implemented "Suggest invite to party" menu option.
- You can now see which heroes your allies are about to pick.
- Added Steam avatars in the scoreboard.
- Added the ability to jump to any position in a replay.


HEROES
- Alchemist: Fixed Goblin's Greed's interaction with Aegis.
- Ancient Apparition: Fixed Ice Blast's secondary ability not firing off when you die.
- Axe: Fixed Battle Hunger self buff sticking on Axe permanently if the spell was dodged by Puck's Phase Shift.
- Batrider: Fixed Flamming Lasso being interrupted by an enemy Force Staff.
- Batrider: Fixed turn rate.
- Batrider: Fixed Firefly having a cast time.
- Batrider: Added stack counter effect for your team when using Sticky Napalm.
- Clinkz: Fixed not being able to cast Searing Arrows manually on buildings.
- Clinkz: Fixed Death Pact not being castable on Magic Immune units.
- Clinkz: Fixed Searing Arrows autocast working while silenced/doomed.
- Clinkz: Fixed Searing Arrows bonus damage being treated as a seperate damage instance (it could get reduced twice by stout shield).
- Clinkz: Fixed Death Pact being purgeable.
- Clockwerk: Fixed Hookshot failing if he is infested by Lifestealer.
- Dark Seer: Fixed Vacuum continuously pulling new units in the aoe for a period of time after initial cast.
- Dark Seer: Fixed Vacuum disable/pull duration lasting too long.
- Doom Bringer: Fixed Devour not working when eating a converted neutral creep.
- Dragon Knight: Fixed Elder Dragon Form Frost Breath slowing units while Doomed.
- Huskar: Fixed Life Break partially ignoring Linken's Sphere.
- Huskar: Fixed Life Break continuing to follow a target that teleported away.
- Invoker: Fixed Invoke not dispelling Curse of the Silent.
- Invoker: Fixed Cold Snap triggering on self damage.
- Invoker: Fixed Tornado dispelling various buffs it shouldn't (like Wind Walk)
- Kunkka: Fixed X Marks The Spot being purged by Tornado/Diffusal.
- Lich: Fixed Chain Frost having a chance to end prematurely near fog of war edges.
- Lich: Fixed a recent bug where chainfrost wouldn't choose a magic immune target to bounce to.
- Lich: Fixed Chain Frost deciding late as to which unit it will bounce to next (it would decide after its bounce delay, instead of before)
- Mirana: Fixed Leap being canceled if Mirana got purged during it.
- Nature's Prophet: Double clicking Teleportation will cast it at the fountain.
- Omniknight: Fixed Repel causing Spirit Breaker to be unable to cancel his Charge of Darkness.
- Puck: Fixed Phase Shift sometimes not dodging incoming attack projectiles.
- Puck: Fixed some types of spells (like EMP) from causing damage when already Phase Shifted.
- Silencer: Added intelligence steal counter to Last Word aura.
- Slardar: Fixed Slithereen Crush's physical damage not hurting Magic Immune units.
- Sniper: Fixed Headshot bonus proc damage working against Towers and Buildings.
- Sniper: Fixed Headshot working while Doomed.
- Spectre: Fixed Haunt not working properly after a disconnect.
- Spectre: Fixed Reality clearing Curse of the Silent and triggering Magic Stick.
- Ursa: Fixed Fury Swipes working while Doomed.
- Ursa: Fixed Fury Swipes working on allied units.
- Viper: Fixed Poison Attack damage being lethal.
- Witch Doctor: Fixed Paralyzing Casks deciding late as to which unit it will bounce to next (it would decide after its bounce delay, instead of before)
- Zeus: Fixed Lightning Bolt's aoe truesight not revealing wards.


GAMEPLAY
- Added Clinkz to Captain's Mode
- Fixed ranged creep moving infront of the rest on the bottom dire lane
- Fixed collision sizes on Barracks and Filler buildings
- Ring of Aquila, Ring of Basilius, and Radiance no longer flip their toggle if their aura was toggled off when their owner dies.
- Fixed Boots of Travel not selecting dominated units.
- Fixed sweet exploit where you could buy a nice juicy passive item, give it to another friendly hero, have that hero die and upon respawn the passive effects of the item would be granted -- Desolator would start desolating, butterfly would start buttering, etc.
- Items now expire their sellback time when their owner dies.
- Fixed Roshan not respawning at the correct time if he was killed before creep spawn.
- Fixed Bounty Hunter and Clinkz's invisibility getting dispelled by Tornado.
- Fixed Blademail being able to reflect damage from allies/self (causing suicide).
- Trees are now temporarily prevented from respawning if there are any player-controlled units whose collision are within 250 units of the center of the tree.
- Fixed unit targeting behavior being bugged for the following abilities: Carrion Swarm, Dragon Slave, Breathe Fire.
- Fixed courier getting stuck if it received deliver orders from multiple players.
- Fixed Blademail being dispellable.
- Fixed shop item stock not depleting when purchasing items with a full inventory and stash.
- Fixed being able to refresh allied items with Tinker's ultimate.


CONTROLS
- Fixed an exploit possible that could allow a small portion of abilities to be used while stunned .
- Fixed a rare bug where you would sometimes attack an unexpected unit when attempting to last-hit by spamming stop with auto-attack turned on.
- Shift+Hero Select now toggles selection of the hero from the current selection if multiple units are selected.
- Fixed dead heroes being selected when using control groups.
- Fixed bug where the camera would reposition itself when drawing lines on minimap.
- Blink Dagger now blinks in the direction your mouse is in when you double click it.
- Fixed a rare bug where an item could be deleted upon delivery from the courier.
- Fixed a rare bug with legacy keys that could cause your hotkeys to get changed when querying an enemy.
- Purchasing a whole item now gathers owned items from the team's couriers when calculating what to buy.
- Fixed accidentally selecting units when moving your camera around in camera drag mode.
- Fixed not being able to drop an item from the stash if it is owned by another player.
- Double clicking the "Select All Other Units" hotkey will now move the camera to the location of the units rather than adding your hero to the selection.


UI
- Browse practice lobbies your friends have created or joined.
- Improved readabilty of hero names in minimap.
- Changed Hero Highlighter visuals.
- Removed some elements in the minimap texture that would cause confusion with creeps.
- Fixed controlled units not showing the color of the player controlling them in the minimap.
- Updated Day/Night indicator
- Pause is now correctly delayed for spectators.
- Fixed inventory not updating the state of items if the slot and item matched between querying different units.
- Added a subtitle in the inventory item tooltip indicating if an item's aura is active or not.
- Added inactive image for Radiance.
- Fixed matchID not showing up on end scores.
- The topbar timer is no longer reset when the game ends.
- Added game settings option for the hero finder when holding alt down
- Added game settings option for the minimap hero icons (shows hero text names when turned off)
- Added game settings option for the HP numbers above your hero's in world HP Bar
- Fixed long cooldown labels being truncated in item tooltips.
- Fixed cooldown and mana cost not showing properly in dashboard item tooltips.
- Quick buy item tooltips are no longer estranged from their arrow.
- Autocast state is no longer shown for enemy abilities.
- Added visual feedback when moving a hero via the minimap.
- Added "This game is safe to leave" message on the matchmaking status page practice lobbies or matchmade games with a leaver detected.
- Your own row is now highlighted on the game end scoreboard.
- When a player is banned, everyone who reported them since their last ban receives a message when they next login informing them that justice has been served.
- Your friends list is now sorted alphabetically.
- Pinging an enemy now places the ping on them for a short time.
- Mana cost and cooldown fields in the ability tooltips now reflect the current state of the ability (they take into account Death Prophet's Witchcraft, Aghanim's changes, etc).
- Added cooldown timers to shop items that are out of stock in grid mode.
- Items from different owners that would stack (e.g. wards) no longer stack in the courier's inventory.
- Fixed client-side modifier durations so that the icon sweep displays correctly when entering and exiting FoW.
- Fixed bug where there would be a brief flash of the full-duration border on a modifier as it expired.
- Combat log fixes/changes:
- It now specifies whether units are illusions or not for all events.
- Heals now track and specify the healing unit.
- The end-of-game combat summary now counts neither illusions nor self-damage.
- Damage done by units under a hero's control are now credited to their hero in the combatlog and end-of-game summary.
- Mousing over each server location will show you the name, whether you're searching in that region or not, and an estimated wait time.


SETTINGS
- Redesigned the setting panel to allow for more keybindings and options. You may need to rebind your keys.
- Updated all the keybindings to take advantage of the new settings panel.
- Added spectator keybinds.
- New key input code for spectator and alt-keys.
- Spectator and alt-keys now handle + binds correctly.
- Del, backspace, and backquote/tilde are now bindalbe (ie. console is bindable)
- Added courier, neutral and hero specific ability binds.
- Spectators now correctly get all active buffs and debuffs on heroes when joining a game in progress.


REPLAYS
- The replay format has changed and old replays are no longer viewable.
- Your own private games are now displayed in your match history.


VISUALS
- Added effect for Phase Boots and Fiery Soul.
- Made Dark Seer's illusion effect more differentiated from a normal illusion effect.
- Made all known illusions draw with a creep style healthbar. This does not effect enemy illusions, but does apply to Dark Seer's Wall of Illusion illusions.
- Crystal Maiden illusions will no longer play her custom death anim.
- Heroes now flail while getting force staffed.


AUDIO
- Fixed the item combine sound playing to you when other players combine their items on your courier.
- Added rival death-taunts and other miscellaneous lines to flesh out dialog set for Juggernaut and Sven.


DOTA 2 BOTS
- Revised how and when bots decide to push lanes, defend lanes, and farm.
- Temporarily disabled late game team roaming. It will be back!
- Fixed bug where bot code would cause buyback of human players when playing with bot teammates.
- Made bots more aware of ganks that were happening near them.
- Increased the strength of human pings, and in general made them last longer.
- Fixed bug where bots weren't going back to base to fetch their TP scrolls, even when they had nothing better to do.
- Made bots less likely to wander across the map just to hit the side shop.
- Fixed bug where bots would buy superfluous flying courier items.
- Fixed bots ignoring seige engines when farming a lane.
- Fixed bots being standoffish to their own creeps.
- Fixed bug that was causing bots to not attack the lowest-health creep when farming a lane.
- When fleeing an enemy hero, bots will no longer immediately forget about the enemy the instant they lose sight of them.
- Made bots more likely to defend structures closer to their base, particularly barracks and their ancient.
- Fixed a case where bots were getting preoccupied with creeps when defending their base.
Kotaku

LAN support is a dying breed in modern PC gaming. But don't tell the upcoming DOTA 2 this, as Valve's game will let you drag a dekstop, pizza and sleeping bag to your friend's place to your heart's content. [PC Gamer]


Kotaku

DOTA 2's Idea of Valentine's Day is New Character ArtIt's no box of chocolates or a rose - or a diamond ring - but it'll do.


These are Valve's official character art sheets for the heroes Lone Druid, Lycan, and Shadow Demon.


If you'd like to see some other example of DOTA 2 character art, check out this Fine Art feature from last year, which featured a ton of it.


And before anyone asks, no, Valve has not returned our calls about that whole DOTA 2 legal mess.


DOTA 2's Idea of Valentine's Day is New Character Art
DOTA 2's Idea of Valentine's Day is New Character Art
DOTA 2's Idea of Valentine's Day is New Character Art


Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

I'm too tired to make a photoshop of a headcrab vs a zergling, but please imagine it yourself

I was thinking the Blizzard/Valve cold war over DOTA had gone tellingly quiet of late. Here’s why – because it’s gone to the courts. Valve are, of course, gearing up to release Dota 2 as a standalone game of their own, but DOTA – or Defense of the Ancients as it was originally known – sprang to life as a Warcraft III mod. Valve were already facing a trademark-off with some of DOTA’s original team, but now, after some passive aggression in the media, Blizzard have stepped fully into the fray. They have lawyers. And they are contesting Valve’s registration of the Dota 2 trademark. (more…)

Kotaku

The Half-Eaten Valve Art of Peter KönigPeter König is a concept art legend. Over the past quarter of a century his creature designs, sculptures and animation work have been featured in blockbuster hits like Jurassic Park, Starship Troopers and Cloverfield.


Which is all well and good, but he's also spent the last four years working as a concept artist, modeller and texture artist at Valve, where he's lent his talents to the Left 4 Dead series, Portal 2 and DOTA 2.


While there sadly aren't any images from Portal, and only one from DOTA 2, König's Left 4 Dead stuff is a treasure trove of the walking dead, rotting flesh and rejected designs for special infected that involved shooting rats out of a zombie's stomach.


You can see a nice collection of König's body of work, both in games and cinema, at his personal site.


Fine Art is a celebration of the work of video game artists. If you're in the business and have some concept, environment or character art you'd like to share, drop us a line!

The Half-Eaten Valve Art of Peter König
The Half-Eaten Valve Art of Peter König
The Half-Eaten Valve Art of Peter König
The Half-Eaten Valve Art of Peter König
The Half-Eaten Valve Art of Peter König
The Half-Eaten Valve Art of Peter König
The Half-Eaten Valve Art of Peter König
The Half-Eaten Valve Art of Peter König
The Half-Eaten Valve Art of Peter König
The Half-Eaten Valve Art of Peter König
The Half-Eaten Valve Art of Peter König
The Half-Eaten Valve Art of Peter König


Jan 26, 2012
Product Update - Valve
Updates to Dota 2 have been released. The updates will be applied automatically when your Steam client is restarted. Fixes include:

GAMEPLAY
  • Added Clinkz!
  • Added Legacy Key support for Invoker.
  • Fixed Invoker's Quas, Wex, and Exort not giving Invoker bonus stats properly when upgraded.
  • Fixed Invoker's Invoke to properly swap the invoked abilities in the 1st and 2nd slots if the spell already existing in the 2nd slot is invoked again.
  • Fixed Cold Snap not being castable on Roshan
  • Fixed EMP cast range
  • Lane creeps will now stand still if they become unable to attack, such as when hit by Invoker's Deafening Blast, instead of charging past enemy creeps and towers.
  • Enabled Invoker in CM
  • Fixed gold-transfer hack, the sellback cooldown is now reset when combining stacks where the items have different owners.
  • Fixed Sticky Napalm triggering off of Orb of Venom
  • Fixed Glaives of Wisdom being usable while silenced

INTERFACE
  • Made chat messages HTML safe.
  • Fixed some buttons in the hero selector being broken after playing in a CM game.
  • Added a chat -ping command
Jan 20, 2012
Product Update - Valve
Updates to Dota 2 have been released. The updates will be applied automatically when your Steam client is restarted. Fixes include:

UPDATE January 20th, 2012:
  • Fixed Invoker's Quas, Wex, and Exort not giving Invoker bonus stats when upgraded.
  • Fixed Invoker's Invoke to properly swap the invoked abilities if the new spell already exists
  • Fixed Sticky Napalm triggering off of Orb of Venom
  • Fixed Glaives of Wisdom being usable while silenced
  • Fixed EMP cast range
Jan 19, 2012
Product Update - Valve
Updates to Dota 2 have been released. The updates will be applied automatically when your Steam client is restarted. Fixes include:

GAMEPLAY
  • Enabled Invoker!
  • Bloodseeker: Fixed Rupture not hurting heroes when they blink.
  • Bounty Hunter: Fixed Track ignoring Linken's Sphere.
  • Morphling: Fixed Morph removing Curse of the Silent.
  • Puck: Fixed Ethereal Jaunt from triggering Last Word/Magic Stick.
  • Puck: Fixed Phase Shift autocasting if you were already stunned before.
  • Puck: Fixed being able to move in certain situations while auto-casting Phase Shift.
  • Silencer: Fixed being unable to steal Int from dying magic immune heroes.
  • Silencer: Fixed Last Word silencing invulnerable units.
  • Silencer: Fixed stealing intelligence from Reincarnating heroes.
  • Spiritbreaker: Fixed Charge of Darkness picking units that are invisible or in the fow when it tries to find a new target.
  • Spiritbreaker: Fixed Charge of Darkness ignoring Hex.
  • Spiritbreaker: Fixed Greater Bash working with illusions
  • Spiritbreaker: Fixed Greater Bash bonus damage working on Towers, Wards and Denies
  • Spiritbreaker: Fixed Charge of Darkness and Greater Bash going through Magic Immunity
  • Storm Spirit: Fixed Ball Lightning costing draining more mana if you cast it again while still in it.
  • Tiny: Ultimate Scepter upgrade is now enabled.
  • Tiny: Fixed Toss damaging allied units.
  • Fixed Dagon int bonus being off by 1.
  • Fixed Arcane Boots giving 300 mana instead of 250.
  • Fixed night vision radius being a little smaller than intended.
  • Standing right next to a tree no longer removes its vision obstruction.
  • Silencer: Fixed Global Silence silencing only heroes.
  • Enabled Silencer and Spirit Breaker in Captain's Mode.
  • Fixed Healing Ward and Windrunner auras' sticky durations to 2.5 seconds.
  • Fixed Dagon's incorrect intelligence bonus values.
  • Fixed Heaven's Halbred's disarm allowing attack-spells to be cast through it.
  • Fixed Orchid using the old values at the new price.
  • Fixed Pipe not costing any mana.
  • Fixed Flying Courier HP not being upgraded after the last update

UI
  • Added Steam avatars to the dashboard.
  • Added Dota Profile page to the main menu, showing your personal match history, commendations and most successful heroes.
  • Fixed a bug where your control could be lost if you were selecting a enchanted/converted unit. It now goes back to your hero.
  • Party area of miniprofile now uses Steam avatars.
  • Party area of miniprofile now shows rich presence for friends
  • Party area of miniprofile now shows "View Steam Profile" link for non-friends
  • Party chat channel automatically gets focus when you join a party
  • Added a '*' to channel tabs with pending messages
  • Fixed being able to sell back an item for full price if it was combined using an item that had an active ability.
  • Added spacebar to pause games during replays.
  • Fixed clicking on the minimap border and then dragging into the minimap resulting in the camera getting stuck to the cursor.
  • Chat channels now get deleted if the last member in the channel goes offline.
  • Fixed clicking on blank space in the UI sending move orders to invalid locations.
  • Default private lobby version is now Tournament Mode.
  • When player names draw they now draw with player color instead of white.
  • Added leave party button in mini profile.
  • Now when attempting to cast-attack a target while hard disarmed, the error message "Can't Attack" will appear when you reach attack range of the target.
  • Holding now spotlights your hero.
  • Illusions now copy the number of charges in source unit's inventory items.
  • Fixed Courier purchase having no cooldown (now 7 seconds, primarily for accidental purchases early on).

BOTS
  • Fixed bots repurchasing a courier when their courier died.
  • Fixed a case where bots would buy duplicate flying courier recipes.
  • Improved Earthshaker bot's Echoslam logic -
  • he'll now search for optimal places to Blink + Echoslam.
  • Made bots better about detecting attacking units without cheating and detecting other units' right-clicks.
  • Fixed Windrunner's buildout which broke due to the new Orchid recipe build. Also added force staff to her build.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (ESFI World)

Our e-sports correspondent is ESFI World’s Samuel Lingle.>

E-sports in 2012 got going quickly as a number of January events opened the year. The Global StarCraft 2 League (GSL) kicked off their new season. The fighting game community knocked off APEX 2012, featuring Super Smash Bros and various other titles. The DotA 2 beta continues to chug along with various tournaments and leagues. The biggest of the past week, though, was the StarCraft 2 tournament at HomeStory Cup IV. Coverage and results right here. (more…)

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