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Dota 2

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Dec 20, 2011
Product Update - Valve
Updates to Dota 2 have been released. The updates will be applied automatically when your Steam client is restarted. Fixes include:

HEROES
  • Added Bounty Hunter!
  • Beastmaster: Fixed Wild Axes being left behind when blinking to a location with a different z-value while they're in-flight.
  • Ursa: Fixed fury swipes to apply the effect before the hit.

UI
  • "Watch Game" user menu option now also shows up for friends watching a game. Clicking it will take you to the same game they're watching.
  • "Watch Game" user menu option shows up for friends in practice lobbies with "allow spectators" turned on.
  • Added timestamps to main menu chat.
  • Added an announcement for when spectator sizes change in game.
  • Spectator names can be clicked in chat to commend, report or ignore them.

GAMEPLAY
  • Fixed server crash that could happen occasionally as the ancient is destroyed.

BOTS
  • Improved how bots predict missing enemy locations.
  • Added level of desire to all the things that bots currently avoid (mostly lessening the avoidance desire of things that they don't care much about).
  • Made bots less spammy about movement when moving to a location within a lane.
  • Increased range at which bots will consider coming to an ally's defense.
  • Increased bot desire to retreat when they're dangerously low on health.
Kotaku

Does DOTA 2 Fan Art Get Better Than This? How About Sexier?Stanley Lau is one talented artist. Kotaku previously featured him on Fine Art for his wonderful Street Fighter work. Today, it's time to look at some stunning DOTA 2 art.


DOTA 2 is, of course, the Valve-produced sequel to Defense of the Ancients (DOTA), a mod of real-time strategy game Warcraft III: Reign of Chaos.


Lau's latest work is a series on DOTA 2 heroines Lina, Crystal Maiden, Windrunner, and Drow Ranger. You can see them in the above gallery. Remember to click on each photo's lower corner to expand the image to its full size.


In case you missed it, have a look at Valve's Gabe Newell talking about making DOTA 2 and this Fine Art of DOTA 2 character art.


If you want to see more of Lau's wonderful art, check out his Deviant Art page.


DotA2 Heroines by 'Artgerm [DeviantArt, Thanks Alex!]


Does DOTA 2 Fan Art Get Better Than This? How About Sexier?
Does DOTA 2 Fan Art Get Better Than This? How About Sexier?
Does DOTA 2 Fan Art Get Better Than This? How About Sexier?
Does DOTA 2 Fan Art Get Better Than This? How About Sexier?


Nov 23, 2011
Product Update - Valve
Updates to Dota 2 have been released. The updates will be applied automatically when your Steam client is restarted.

Added save/load functionality to private games. Every minute a new save file is automatically created. This happens in the background so you won't notice it. The lobby leader will be able to load any of the saved games from the Game Setup option when creating a new lobby.
Nov 17, 2011
Product Update - Valve
Updates to Dota 2 have been released. The updates will be applied automatically when your Steam client is restarted. Fixes include:

HEROES
  • Added Alchemist!
  • Ancient Apparition: Fixed the location from which Ice Blast fires.
  • Ancient Apparition: Fixed Level 3 Cold Feet doing 1 too much damage.
  • Bloodseeker: Fixed Rupture damaging invulnerable/cycloned units.
  • Dragon Knight: Fixed Elder Dragon Form attack properties getting lost when he is purged/repelled.
  • Huskar: Fixed Burning Spears working against wards.
  • Jakiro: Fixed Liquid Fire not working correctly against siege units.
  • Kunkka: Fixed Tidebringer working against wards.
  • Huskar: Fixed Inner Vitality being cast-able on yourself when Magic Immune.
  • Necrolyte: Fixed Heartstopper aura being blocked by magic immunity.
  • Nature's Prophet: Fixed the spawn location of the Treants in Nature's Call.
  • Omniknight: Fixed the following ability interactions with Repel/Purge: Inner Vitality, Weave, Moonlight Shadow, Overload, Holy Persuasion, Warcry, Shadow Word, Focus Fire, Sukuchi, Berserker's Call, Chilling Touch.
  • Pudge: Fixed Dismember lasting too long on Roshan.
  • Pudge: Fixed Meat Hook interrupting allied channel abilities.
  • Riki: Fixed Backstab on wards
  • Sand King: Fixed Repel stopping Sandstorm.
  • Sand King: Fixed a bug with Epicenter doing its Ultimate Scepter number of pulses regardless of level.
  • Shadow Shaman: Fixed Ether Shock hitting invisible units.
  • Warlock: Fixed Rain of Chaos AoE stun not lasting longer with Scepter.
  • Warlock: Fixed Rain of Chaos not destroying trees
  • Warlock: Fixed Fatal Bonds disabling Blink Dagger/Regen.
  • Warlock: Fixed Fatal Bonds damage being reduced by resistance.
  • Warlock: Fixed Rain of Chaos not doing any impact damage.
  • Warlock: Fixed Golem's Immolation working against Ancients.
  • Weaver: Fixed Swarm not latching onto magic immune enemies.
  • Weaver: Fixed Swarm losing their attack ability ability once an enemy becomes magic immune.
  • Witch Doctor: Fixed Paralyzing Casks stun lasting 5 seconds on Roshan.

GAMEPLAY
  • Fixed Maelstrom/Mjolnir procing on denies/wards/sieges.
  • Fixed Helm of the Dominator life-stealing off ward type units
  • Fixed Ring of Basilius aura not working on siege units.
  • Fixed Janggo aura not working on siege units.
  • Fixed item critical strikes working against wards.
  • Fixed item selling exploit where heroes could transfer sharable items and sell them back within the sell-back time.
  • Cleaned up juke lanes in dire top lane.

UI
  • Fixed a bug with courier purchasing, where trying to complete an item would not take into account items held by the courier.
  • Fixed a quick-buy bug. With Mekansm displayed, buying a branch, then headdress would result in a branch missing from the list.
  • Added a setting to disable screen shaking.
  • Fixed double clicking Force Staff not working if you are Repelled.
  • Fixed Smoke of Deceit and Dust of Appearance purchase announcement not appearing when an ally buys them.
  • Fixed Omniknight and Dragon Knight legacy keys.
  • Enabled Warlock for Captain's Mode
  • Error messages will no longer appear if some unit in your multi-unit selection cannot perform the requested order.
  • Practice Lobbies now appear on dota tv (can be selected to private in game setup).
  • Fixed not being able to access the home shop after a respawn.
  • Creeps under the control of a player now draw using that player’s color on the minimap.
  • Fixed towers that are denied in the FoW still drawing for the other team on the minimap.
  • Made overhead gold values not fade out as quickly when your controlled hero is high level.
  • Added a new function (defaulted to Space Bar) that moves the camera to the last pinged location (if you press it again afterwards it goes back to your hero).

VISUALS
  • Added impact effect to Leshrac's Lightning Storm.
  • Added burned ground to Warlock's Rain of Chaos.
  • Tweaked Dire tree shapes.

AUDIO
  • Added more movement lines for Dazzle, Dark Seer, Dragon Knight, Furion, Huskar, Riki, Skeleton King, Slardar, Spectre, and Jakiro.
  • Updated Jariko's voice-overs.

BOTS
  • Fixed bug where bots would stand under the tower in the lane they were pushing when it had backdoor protection activated. Now they should move back to their lane front.
  • Bots no longer assume that humans will fully help out when they're deciding whether to do Roshan.
  • Revised Windrunner's Shackle Shot and Windrun usage -
  • they won't trigger as much when doing a casual retreat.
  • In late-game, bots are more likely to go to side shops to get what they need (especially TP scrolls).
  • Bots are no longer controllable by spectators.
  • Improved the logic for deciding when to give up on an attack target that they haven't touched in a while.
  • Fixed issue where bots would attack creeps rather than defend their tower from enemy heroes.
  • Reworked how bots push lanes, they should be less likely to tank towers and should be in appropriate positions more often now.
  • Fixed bug where heroes would leave their tower too easily when not fully recharged.
  • Bots will now use a bottled regen rune rather than retreating all the way back to base to heal.
  • Fixed bug in Zeus's Thundergod's Wrath usage that caused with him to killsteal with it too much.
  • Bots should be better about harassing heroes during the laning phase -
  • melee heroes should no longer be able to last-hit with impunity.
  • Revised sniper bot skill build to be less push-oriented and more gank/dps oriented.
  • Reduced spamminess of bots announcing the defense of a lane.
  • Made bots better about retreating to retrieve their items.
Kotaku

Reading The DOTA Webcomic Could Get You Into the DOTA 2 Beta Most gamers know him as the guy who helped create the soulful vibe of Gordon Freeman's world in the Half-Life games. However, way before he came to Valve, Marc Laidlaw was an author with a number of published works to his name. He's kept on writing outside of video games, too, but his most recent work plops him right into another video game universe.


Over on Newsarama, Laidlaw talks about working on The Secret Shop: Are We Heroes Yet?, the webcomic that spotlights the Shopkeeper, a.ka. the guy with all the hook-ups in the popular PC franchise. One of the highlights from the interview offers this:


Lore is continually in development, and we try to work it into all aspects of the game. Mostly, so far, that has shown up in the character vignettes that accompany each hero when you view them in the game. These are meant to give a quick verbal impression of the hero in a heroic moment, with just enough evocative imagery behind them to make you want to go deeper into the story, and they are meant to be very short and highly distilled. Creating the comic was the first place where we had a chance to work our way more deeply into the lore, and to lay out some of the concepts we've developed. Ideally, we can keep finding stories that let us flesh out the underpinnings of the DotA universe in compelling ways.


Of course, the main part of the DOTA experience happens in the games and the release of DOTA 2 is one of the most anicpated things anywhere. People really, really want to get into the beta. As it turns out, the final entry of the Secret Shop webcomic holds a survey that could get you into the beta. You'll need Steam, of course, but most anybody who's itching to get in the DOTA 2 beta probably has it already.


Opening the VALVE to DOTA 2 Webcomics: Are we Heroes Yet? [Newsarama]



You can contact Evan Narcisse, the author of this post, at evan@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
Nov 10, 2011
Product Update - Valve
GENERAL
  • Added system that temporarily removes chat functionality from hostile players.

HEROES
  • Added Warlock.
  • Antimage: Fixed Manabreak working through Doom.
  • Beastmaster: Fixed him doing 10 less base damage than he's supposed to.
  • Dragon Knight: Fixed Corrosive Breath being lethal.
  • Dragon Knight: Fixed Breathe Fire not working on Siege units.
  • Jakiro: Fixed Liquid Fire not working on Siege units.
  • Jakiro: Fixed Dual Breath fire interval being a little too slow.
  • Omniknight: Fixed Purge/Repel not removing Hex.
  • Omniknight: Fixed being unable to cast Purification on mechanical units
  • Shadow Shaman: Fixed Voodoo not being blocked by Linken's Sphere.
  • Slardar: Fixed Slithereen Crush not showing an AoE indicator.

GAMEPLAY
  • Enabled Omniknight and Dragon Knight in Captain's Mode.
  • Fixed Heart of Tarrasque regen stacking issues.
  • Fixes courier not responding to further deliver orders until he was issued a move order.
  • Fixed a case where items would not combine if the owning player was disconnected.
  • Fixed an item combine bug when giving an item to another hero who has a full inventory.
  • Fixed Diffusal Blade's manabreak working through Doom.
  • Fixed Satyr Trickster's Purge not canceling Repel.
  • Fixed being unable to target Siege units with Medallion of Courage.
  • Fixed Urn and Bloodstone resetting at 30 charges.
  • Increased the time window allowed between double clicking abilities and items.
  • Fixed camera position resetting to the middle of the map after receiving a full update.

UI
  • You can now choose Southeast Asia and US East/West in the matchmaking region settings on the Today page.
  • Matches in the Today and Watch pages are now sorted by the average rank of players in the game.
  • Added Network Quality setting to the Options menu.
  • In spectator hero chase mode, clicking on the top bar clears the temporary unit query as well as following the new unit.
  • Added a cooldown sound for clicking the Glyph while it is on cooldown.
  • Fixed commands bound to apostrophe not being properly captured by the UI. Fixes buying items in your Quick Buy slot when typing in chat.
  • Added checkbox for practice lobbies to make them watchable via the Watch tab.
  • Fixed courier's transfer items buff not destroying itself when another order was given to him. Fixes courier not responding to further deliver orders until he was issued a move order.

VISUALS
  • Cleaned up some Dragon Knight effects.
  • Updated Dragon Knight's run and idle animations.
  • Fixed Windrunner's bowstring disappearing when she died.
  • Fixed some visual bugs related to building destruction.
  • Fixed gestures not being properly deleted in some occasions. Fixes Beastmaster never leaving his flail animations (and thus strutting down the middle lane like a boss).
  • Fixed lipsync on portraits not lasting the full duration of the lines being spoken.

AUDIO
  • Added Tower/Barrack destruction music.
  • Fixed Heroes never commenting on first blood events.

BOTS
  • Fixed bots trying to attack Razor's Plasma Field.
  • Bots will now consider siege units to be creeps for purposes of laning and farming.
  • Bots now pay better attention to incoming gank damage, so they should be quicker about retreating.
  • Fixed bug in Earthshaker bot where he was underestimating the stun duration of Fissure.
  • Fixed bug that was causing bots to not consider tower avoidance when attacking.
  • Bots should now back off to more reasonable positions when pushing a tower and waiting for their creeps.
  • Bots will no longer be scared of themselves when pushing a tower (!)
  • Fixed a bug where bots would either never purchase from the side/secret shops or would sometimes get stuck trying to purchase from them when they had no room.
  • Fixed bots trying to attack invulnerable units.
  • Implemented avoidance for Batrider's Firefly.
  • Fixed a few cases where Bane would try to cast an ability on an invalid target.
  • Bots now wait for teammates to be relatively nearby before moving closer to a tower they're defending.
  • Tiny bot will no longer wait to get into toss range before using any abilities on a retreating unit.
  • Bots will no longer roam when they have a hero or creep actively attacking them.
  • Fixed case where heroes with long attack ranges could get stuck trying to farm a lane but not being in range of any creeps.
Product Update - Valve
Updates to Dota 2 have been released. The updates will be applied automatically when your Steam client is restarted. Fixes include:

  • Issue where bots would constantly roam from lane-to-lane to farm early-game.
  • Omniknight always saying Fear Nothing.
  • Issues with items that used the negative health regen - this fixes the interaction of Ancient Apparition with armlet.
  • Items that modify maximum health or mana such as like Armlet and Soul Ring. These should now apply their effect correctly.
  • An item combine bug when giving an item to another hero who has a full inventory.
  • Inventory right click menu going away instantly if the player has an item in the stash.
Kotaku

Dota 2's Character Art is Like Magic Candy for the EyesWhile the game's not out yet, Valve's sequel to the super-popular WarCraft mod already gets a thumbs up from this feature for its gorgeous character art.


It's being used once or twice a week to accompany the reveal of new characters and/or features for the game, and seeing as it hasn't been plastered all over the internet, I figured it was worth collecting it all in a single gallery.


Note that this isn't all of it! There are more heroes to dress up this nice as the game gets closer to release, at which time we'll probably check back in and do this all over again.


Also included are the original four pieces of character art released for the game because, well, they're badass enough for a second (or third!) look.


Dota 2 is currently in closed beta, with invites going out, oh, maybe as you read this.


To see the larger pics in all their glory (or so you can save them as wallpaper), right-click on the "expand" icon on the main image above and select "open in new tab".


Fine Art is a celebration of the work of video game artists. If you're in the business and have some concept, environment or character art you'd like to share, drop us a line!

You can contact Luke Plunkett, the author of this post, at plunkett@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.

Dota 2's Character Art is Like Magic Candy for the Eyes
Dota 2's Character Art is Like Magic Candy for the Eyes
Dota 2's Character Art is Like Magic Candy for the Eyes
Dota 2's Character Art is Like Magic Candy for the Eyes
Dota 2's Character Art is Like Magic Candy for the Eyes
Dota 2's Character Art is Like Magic Candy for the Eyes
Dota 2's Character Art is Like Magic Candy for the Eyes
Dota 2's Character Art is Like Magic Candy for the Eyes
Dota 2's Character Art is Like Magic Candy for the Eyes
Dota 2's Character Art is Like Magic Candy for the Eyes
Dota 2's Character Art is Like Magic Candy for the Eyes
Dota 2's Character Art is Like Magic Candy for the Eyes


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