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Warhammer 40,000: Dawn of War II - Complete Pack

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title="Permanent Link to Dawn of War 2: Retribution’s multiplayer generals profiled">



The new general units for each race in Dawn of War 2: Retribution's single player campaigns will also feature in multiplayer mode. Relic have revealed some of the special abilities that will be available to the Tyranid Swarmlord and the Eldar Autarch.



Tyranid Swarmlord





Once you've upgraded your base to tier 3 you'll be able to deploy a Tyranid Swarmlord to the battlefield. In single player the Swarmlord has a direct connection to the Hive Mind, and is responsible for gathering Tyranids together to spawn an army. In multiplayer the Swarmlord won't be able to spawn troops personally, but units near him will move faster, and fallen allies can be reinforced without having to flee back to base. In addition the Swarmlord's four bone sabers make him devastating in close combat.



Abilities:

Leech Essence

The Swarmlord drains the life from surrounding infantry units for a duration which increases his health regeneration.



Blade Flurry

Unleashes the full strength of the Swarmlord, heavily damaging and knocking back adjacent infantry.

Eldar Autarch





Unlike the Swarmlord, Eldar players won't be able to train and deploy the Autarch from base as with ordinary units. Instead the Autarch takes the form of a special ability that can be activated once enough kills have been made. Upon activating the Autarch the play gets to hand place the landing points for a volley of grenades. Once triggered the grenades will be called in from the sky, once they've gone off, the Autarch crash lands to clean up the aftermath. Once the Autarch's work is done, she vanishes from the battlefield, ready to be called upon again at a reduced cost.



Abilities:

Fleet of Foot

Greatly increases the unit’s speed but reduces the Autarch’s damage output for the duration of the ability.



Leap

Soar through the air and land at the targeted location. Upon landing the Autarch increases the speed, damage, health and of nearby infantry units.



There's more information about the different units that will be available in Dawn of War 2: Retribution on Relic's Dawn of War blog. If you're interested in exactly how the Swarmlord will work in the single player campaigns, check out our preview of the Tyranid campaign.
Product Update - Valve
Updates to Warhammer® 40,000: Dawn of War II®have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Balance Changes
Chaos
Plaguemarine Champion
- Breath of Nurgle heal increased from 140 to 190 for the Plaguemarine Champion and 45 to 55 for nearby allies
Chaos Lord
- Blood sacrifice duration increased from 10s to 25s
Chaos Predator Tank
- Speed increased from 5.7 to 6.0

Space Marines
Predator Tank
- Speed increased from 5.7 to 6.0

Eldar
Wraithlord
- Shuriken cannon upgrade cost lowered from 100/40 to 100/25
- Brightlance upgrade damage increased from 60 to 80
Fire Prism
- Speed increased from 5.0 to 5.5

Orks
Kommando Nob
- Extra equipment health regeneration rate increase lowered from 0.5 to 0.3
Mek
- Waaagh! banner cost increased from 75 to 75/10
Shootas
- Big Shoota damage decreased from 37 to 33
- Shoota Nob shoota damage increased from 36 to 40
Looted Tank
- Speed increased from 5.5 to 6
Nobs
- Nobs are no longer immune to knockback under the effect of Frenzy
- Frenzy cost increased from 50 to 75 Waaagh!

Tyranids
Zoanthrope
- Damage increased from 60 to 75
- Blast radius damage modifier increased from 0.4 to 0.6 at the edge of the radius

Bug Fixes
- Fixed several issues where units would wind up in a stance inappropriate to their current weapon
- Fixed an issue that would cause commanders to get stuck in retreat mode while at their base
- Fixed an issue that would require the Ork Mekboy to setup before teleporting when he was equipped with a beamy Deffgun or a Dakka Dakka Dakka
- Fixed an issue that caused units to stop displaying their energy bars after being upgraded with a sergeant
- Fixed several issues that would prevent units from cancelling the setup process

Updates
- Now saving rank and Last Stand data to the Steam cloud
Shacknews - Xav de Matos
The week-long THQ sale continues on Steam today, this time offering discounts on the Dawn of War franchise (Ed. Note: This particular sale runs until November 1).

Both the original Dawn of War and its sequel--conveniently dubbed Dawn of War 2--as well as all expansions for the RTS franchise are available for 50% off.

This is also a good opportunity to pick Dawn of War 2 and the expansion Chaos Rising for your chance to participate in the upcoming beta for Dawn of War 2: Retribution, which begins in the new year.

  • Dawn of War Bundle (Gold & Dark Crusade) - $14.99 (down 50% from $29.99)
    • Dawn of War: Dark Crusade - $9.99 (down 50% from $19.99)
    • Dawn of War: Gold Edition - $9.99 (down 50% from $19.99
  • Dawn of War: Soulstorm - $9.99 (down 50% from $19.99)
  • Dawn of War 2 Gold Bundle (DoW 2 & Chaos Rising) - $19.99 (down 50% from $39.99)
    • Dawn of War 2 - $14.99 (down 50% from $29.99)
    • Dawn of War 2: Chaos Rising - $9.99 (down 50% from $19.99)

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Announcement - Valve
Take advantage of THQ's Weekend deal. The Dawn of War franchise is on sale for 50% off!









Shacknews - Brian Leahy
Relic's RTS Dawn of War II and its expansion Chaos Rising have had their multiplayer patched to version 2.3.1, which has been lovingly named the "Eternal War" patch.

Free-for-fall and team free-for-all game modes have been added to the game along with a new map, "The White Walls of Calderis". Additionally, plays can now vote on preferred maps for matchmaking, which will be fed into the system and attempt to match players on his or her preferred maps.

A host of balance changes have also been introduced as well as improvements to the garrisoning and transporting systems. The patch should be automatically applied through Steam and the full notes can be found below.

Release Notes v2.3.1 Eternal WarDawn of War II: Chaos Rising

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Product Update - Valve
Updates to Warhammer® 40,000: Dawn of War II®have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

New Features
- Free for All and Team Free for All are now available game modes in Find a Game
- The Player Stats screen has been updated to show FFA and Team FFA stats
- Find a Game FFA and Team FFA matches will give rank points
- New map added for both FFA and Team FFA: (FFA) The White Walls of Calderis
- Mods are now automatically loaded out of the mods folder
- Users need to create Mods folder in their “\GameAssets” folder
- Command line is no longer required
- Map Preference Selection
- Users can now select a number of maps they prefer in Find a Game
- Matchmaking will attempt to match users with similar map preferences but if searching takes too long, user will be matched regardless of their map preferences
- Added a reverb setting to the audio options. Enabling this will improve sound quality, but may have a dramatic impact on performance with low to mid-range CPUs.


General
- Garrison & transport changes
- Units should enter and exit buildings more quickly
- When giving orders to a squad that is exiting a building, they will now execute that last order given once they are done unloading.
- Units should now load into transports, webway gates & Ravener Alpha burrow tunnels in a more efficient manner
- Units should unload from transports, webway gates & Ravener Alpha burrow tunnels in a more efficient manner
- There is no longer a period of time where a unit is invulnerable when entering or exiting a building
- Stun effects will now disable all abilities until the stun wears off

Chaos
Global
- Improved the visibility of the Noxious Cloud effect
- Units killed by Noxious Cloud will now grant favour
Plague Champion
- Shrines of Nurgle no longer can resurrect unconscious commanders
- Icon of Nurgle now requires tier 2 instead of tier 3
- Plague Bolter scatter radius reduced from 20 to 3
Sorcerer
- Consume radius increased from 5 to 8m
- Dark flames will now telegraph when being cast
- Dark flames initial delay increased from 0.1 to 2.1
- Curse of Tzeentch knockback increased from 10 to 15m
- Curse of Tzeentch area reduced from 10 to 7m
Heretics
- Sword damage increased from 20 to 24
- Aspiring Champion upgrade reduced in cost from 100/25 to 80/25
Chaos Space Marines
- Bolter scatter radius reduced from 20 to 3
Havoc
- Heavy bolter setup time reduced from 4s to 3s
Chaos Dreadnought
- Added tracer fire to the Dreadnought’s torso guns
- Can now melee garrisoned buildings while in a Blood Rage
Plague Marines
- Plague Bolter scatter radius reduced from 20 to 3
Chaos Predator Tank
- Weapon type changed from autocannon_pvp to autocannon_tank_pvp
- Rotation rate increased from 75 to 100
Great Unclean One
- Cost reduced from 1400/250 to 900/220
- Health reduced from 8750 to 6125
- Level increases multiply health by 10% instead of 15%
- Plague sword damage decreased from 440 to 160
- Special attack damage reduced from 175 to 120
- Upkeep increased from 0.0765 to 0.0956
- XP points granted lowered from 2500 to 1000
- Population cost increased from 18 to 21
- Consume
Range increased to 15 from 8
- Swarm of Flies
Cost increased from 50 to 80
- Vomit
Cost increased from 50 to 70

Space Marines
Orbital Bombardment
- Outer ring damage of Orbital bombardment has been increased from 150 to 185
Force Commander
- Fixed an issue that allowed the Force Commander to have 2 melee weapons equipped
Apothecary
- Fixed an issue that caused the Apothecary to sometimes stop shooting after using Full Auto
- Master-Crafted Bolter scatter radius reduced from 20 to 3
Techmarine
- Bolter scatter radius reduced from 20 to 3
- Master crafted bolter scatter radius reduced from 20 to 3
- Concsecrated bolter scatter radius reduced from 20 to 3
Scout Marines
- Bolter scatter radius reduced from 20 to 3
Tactical Marines
- Bolter scatter radius reduced from 20 to 3
Heavy Bolter Devastators
- Will now reset their weapons to a set-up state after upgrading to a lascannon
Assault Marines
- Energy cost for jump lowered from 70 to 50
- Jump now has a minimum range of 15m
- Incoming ranged damage will be reduced by 90% while jumping
- Now are immune to suppression for the full duration of a jump
Razorback
- Rotation rate increased from 75 to 100
Librarian
- Attacks from the power sword will no longer grant energy to the Apothecary
- Now heals at the HQ at the same rate as a commander
Predator Tank
- Rotation rate increased from 75 to 100
Terminators
- Terminators and Assault Terminators now share the same cooldown timer
- Terminators cost changed from 650/350z to 650/100/350z
Assault Terminators
- Equipping lightning claws will now reduce the health of assault terminators by 300 per entity
- Assault Terminators cost changed from 650/350z to 650/100/350z
- Fixed an issue that caused the maximum health of the squad to drop when an individual Assault Terminator was killed
Venerable Dreadnought
- Damage increased from 150 to 175
- Health increased from 1600 to 1750
- Cost decreased from 700/400z to 600/300z
- New passive ability: Stoicism
- When the Venerable Dreadnought has been dealt his killing blow he continues to fight on for 10 seconds. While Stoicism is active the Venerable Dreadnought cannot be slowed or disabled and will continuously inspire allies around him. After Stoicism expires the Dreadnought is destroyed.

Eldar
Global
- Fleet of Foot will no longer refund energy and cooldown when retreat is used while it is active
- Garrisoned Farseer webway gates are now correctly revealed by enemy detector units
Farseer
- Levitation no longer effects units that are retreating
Warlock
- Improved the Providence ability visual effects
Falcon
- Rotation rate increased from 75 to 100
Fire Prism
- Pass_type changed from medium_crusher to heavy_crusher
- Acceleration increased from 6 to 7
- Rotation rate increased from 75 to 100
Avatar
- Cost decreased from 1000/230 to 800/180
- Health decreased from 7000 to 5600
- Sword damage reduced from 340 to 205
- Avatar no long randomly knocks back units on attack
- XP points granted lowered from 2200 to 1000
- Upkeep increased from 0.04 to 0.0956
- Population cost increased from 18 to 21

Orks
Warboss
- Now I’m Angry ability changed.
- This ability no longer requires the Warboss to take damage
- Now has a cooldown of 40s and requires 50 energy
- Increases the damage of the speed of the Warboss. The Warboss will also periodically stomp the ground while running, creating a crater of light cover.
Kommando Nob
- Health granted by Extra Equipment lowered from 200 to 100
- Explosive shot knockback has been changed from ability to weapon, making it ineffective against retreating units
- Shoota scatter radius reduced from 20 to 5
Mek
- Shoota scatter radius reduced from 20 to 5
Sluggas
- Slugga Nob leader weapon type changed from pvp_melee to melee_heavy
- Nob leader upkeep lowered from 0.02125 to 0.01275
Shootas
- Nob leader upkeep lowered from 0.02125 to 0.01275
- Shoota scatter radius reduced from 20 to 8
- Shoota Nob shoota scatter radius reduced from 20 to 8
Lootas
- Population cost decreased from 5 to 4
- Upkeep reduced from 0.02125 to 0.017
Stormboys
- Stormboy Nob leader weapon type changed from pvp_melee to melee_heavy
- Incoming ranged damage will be reduced by 90% while jumping
- Now are immune to suppression for the full duration of a jump
- Jump cooldown decreased from 60s to 15s
- Jump now has a minimum range of 15m
- Nob leader upkeep lowered from 0.02125 to 0.01275
- Stormboys equipped with a Nob leader will now briefly stun enemies when jumped on
Wartrukk
- Rotation rate increased from 75 to 100
- Health decreased from 500 to 350
- Cost reduced from 300/40 to 180/20
- Damage lowered from 45 to 20
- Upkeep lowered from 0.0425 to 0.02125
Weirdboy
- Now heals at the HQ at the same rate as a commander
- Fixed an issue that would cause Zzap to persist longer than intended
Kommandos
- Kommando Nob leader has upgraded his hammer to a rokkit launcha
- Kommando Nob leader upgrade now requires tier 3
Nobs
- Huge Choppa weapon type changed from sword_pvp to melee_heavy
- Size_override set to 1, allowing Nobs to path around each other easier
- XP granted reduced from 250 to 200
- Hammers no longer have a probability of knocking back units on a regular attack
- Hammers damage increased from 100 to 110
- Hammers now increase the Nobs damage output by 8% every time they attack stacking up to 4 times
- Hammers cost increased from 50/50 to 100/70
Looted Tank
- Rotation rate increased from 75 to 100

Tyranids
Lictor Alpha
- Flesh hook damage reduced from 180 to 140
- Flesh hook flight distance lowered from 30m to 20m
Ravener Alpha
- Devourer scatter radius reduced from 20 to 8
Raveners
- Devourer scatter radius reduced from 20 to 8
Genestealers
- Removed the unused energy bar from Genestealer broods
Lictor
- Now heals at the HQ at the same rate as a commander
- Scything Talons damage type changed from power_melee to melee_heavy
- Lowered cost from 500/50 to 350/50
Tyrant Guard
- Now affected by Lascannon snare effect
- Now affected by haywire grenades
- Added a visual effect when the haywire grenade hits a Tyrant Guard
Zoanthrope
- Focused Warp Blast energy cost reduced from 65 to 30
Carnifex
- Added a visual effect when the haywire grenade hits a Carnifex

Bug Fixes
- Added all retailer exclusive wargear to the wargear drop tables in single player
- Fixed an issue that would sometimes make squads unable to fire after being suppressed
- Fixed an issue that caused setup weapon squads to chase a unit after being given an attack order
- Fixed an issue that caused single members of a squad to pursue a target after being given an attack command
- Stances are no longer reset to their defaults when upgrading a unit
- Fixed an issue that was causing Khorne shrines to spawn bloodletters faster than normal when attacked by certain units
- Fixed an issue that caused extra bloodletters to spawn when heretics stopped worshipping at a Khorne shrine.
- Fixed an issue that caused infantry to automatically change stances from melee to ranged when garrisoning a building
- Fixed an issue that prevented Heroes from cancelling a wargear upgrade while retreating another upgrading unit
- Squad selection hotkeys will now always be assigned to the first available hotkey when a squad is created
- Fixed a targeting priority issue that affected setup weapon squads and other weapons, extending their range beyond their maximum
- Fixed an issue that would cause the cursor to become stuck as the directional indicator when issuing a right click facing order over a decorator
- Fixed an issue that would cause the cursor to become stuck as the attack icon when rapidly building power generators
- Fixed an issue that caused the health of the Chaos Sorcerer to be improperly displayed when the Sorcerer unlocked the Narcissistic trait in The Last Stand
- Fixed an issue that caused users to only have randomized starting location on one map side
- Fixed an issue that caused the output language to be incorrect when using a non-english keyboard
- Added an on/off toggle for convolution reverb to the audio options
- Fixed an issue that was preventing the sound effect for mini map pings
- Added a sound effect when a chat message is received
- We now require a certain amount of gameplay to occur before awarding rank points to a user to prevent user’s who were constantly conceding in order to rank up
- Fixed a number of missing audio effects
Shacknews - Chris Faylor
A new update for Dawn of War II and its standalone expansion Chaos Rising should arrive today, developer Relic has revealed, bringing the PC RTS-RPG to v.2.2.


Dawn of War II and the Chaos Rising Expansion


Chief among the additions is support for custom keybindings, supplemented by various bug fixes, tweaks, and balance changes. Per usual, the update will be available through distribution platform Steam, which is required to run the game.

A full breakdown of the changes is just below. Thanks to spaceyme for the tip.

New Feature...

Read More

Product Release - Valve
Product Release - Valve
Warhammer® 40,000: Dawn of War® Chaos Rising is now available in North America and Korea!


Product Release - Valve
Warhammer® 40,000: Dawn of War® Chaos Rising is now available in Australia and New Zealand!

In Dawn of War II: Chaos Rising you will take command of the Blood Ravens and defend the sector against the Chaos Space Marines of the Black Legion. Purge the chaos filth and hold the chapter together as traitorous forces work from within to try bring down the Blood Ravens.

Also now available in the Warhammer® 40,000: Dawn of War® Gold Edition which contain the original game plus Chaos Rising. Already own Dawn of War II? Gift the extra copy to a friend!
...

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