Pavlov VR - davevillz


Hello

Community League
Looking for a challenge? Join the league! More info in discord.

Infamous swapping hands bug
Is gone, your hands will get automatically oriented if they're not already (helpful for the touch). For Vive players this feature is disable by default, You can also swap them manually from the settings.

New weapons, smoke and flash grenades
Filling the blanks in the smg pistol and grenade categories. There's also a couple of weapons revamped (AK and shotgun). More weapons are coming in the next patch.

New hands and wrist watch "HUD"
The hands have been revamped and a wrist watch has been added, it shows your health, armor and helmet status, magazine count is not functional yet. Hit the comments bellow and let me know what you think about it ːsteamhappyː

Workshop and post-processing
As of this update, post processing has been disabled by default, you can override this in the settings if you wish to.

The motive behind this is mere consistency, some of the techniques used in several workshop maps, darken models and UI to an undesirable degree.

Sorry if this causes you a inconvenience.

Moderation Update (Muting, Kicking, Forgive/Punish, etc, etc)
This update was meant to be released in May however, due to fatigue i had to take a short break and work on something less demanding. This will come for sure in the next update in early August.


Many thanks for the support guys!


Patch Notes

0.11.0

- Added smoke and flash grenades
- Added new hand and watch
- Added new weapons
- Added bullet penetration
- Revamped shotgun and ak
- New physical surfaces
- Added persistent bullet holes
- Added round-length ragdolls in S&D
- Accuracy & TTK tweaks

- Disabled friendly fire during freeze time
- Fixed several S&D bugs
- Fixed fire mode on oculus
- Fixed swaped hands
- Enforcing no post processing
Pavlov VR - davevillz


Hello!

Major update is finally here!

New Map
First Search and destroy map is fully added, there's been some major changes for balancing reasons. I hope you enjoy this as much as i did making it!

Workshop (Custom Maps)
Aside from the new map i've worked really hard on getting custom map support as early as possible. The reception has been overwhelming and there's already maps ready to download and play. ːsteamhappyː i'm so grateful to have such dedicated community members. Many thanks to you guys!

If you're interested in making custom maps, take a look here http://wiki.pavlov-vr.com/index.php/Getting_Started also join discord if you're having issues.

5vs5
For a better S&D experience player cap has been increased to 10 players per server. It's fun, i'll leave it like that ːsteamhappyː

New Servers
I've migrated to another provider, please let me know how this servers feel like or/and if you're having issues connecting, lagging, etc, etc.



Patch Notes

0.10.0

- 5vs5
- New map
- Added workshop (custom maps)
- Ping display
- New Dedicated Servers
Pavlov VR - davevillz
Hello! ːsteamhappyː

Oculus
In this update Oculus is getting some needed attention from bug fixes to needed basic features like thumbstick snap turn.

Thumbstick snap turn can be activated in the settings (not available for the vive)

Cooking grenades can be done with the trigger!

Be aware that im developing for Oculus pretty much blind as i don't own the hardware yet, so any feedback is appreciated!

Auto ungrip
This is a basic implementation of what would be a series of input customization, in the mean time this seem to be the most seeked feature to add

Final SNDMap testing week
Last chance to give feedback! does it seem balanced? is it too big, too small? does it need more cover spots? etc, etc your opinion it's important!

Pimping process will begin soon (modeling and texturing).


Patch Notes
0.9.7
- fixed bugged lose-streak cash in S&D
- fixed several play space exploits
- fixed ammo pouch getting in the way
- fixed footsteps
- fixed inconsistent winning condition in S&D

- added ghost voice chat
- added smooth two hand grip
- added auto weapon ungrip
- added snap turn for oculus
- grenades can now be cooked with trigger (oculus)
- disabled bomb xray on defending team
- map improvements
Pavlov VR - davevill
There's been some flickering issues as of the latest patch, the temporal solution has been posted in the forums almost 16 hours ago! if you're looking for support please join discord or post in the forums.

Spurious Subreddit
/r/PavlovVR is not managed or created by me, dont go there seeking for support.


Thanks! ːsteamhappyː
Pavlov VR - davevill
Hello!


Testing maps
There's two new maps, Bridge and SNDMap, the latter is unnamed for the time being

This maps are in a state known as "blockout", in this state, changes are very easy to do, allowing many testing iterations before committing into "final art" which could take months.

This is where i need your feedback, play the hell out of those maps specifically SNDMap in S&D mode.




Feel free to use this images to describe any issues or suggestions

Patch Notes
0.9.5

- Fixed bomb getting picked by defending team
- Fixed several lobby & connectivity issues
- Fixed strafing footsteps
- Fixed slow on leg hit

- Added testing maps
- Added auto-kick on TK in S&D
- Added TK & Switch penalty
- Added Auto Re-buy in TDM
- Net code improvements

Thanks for all the support! ːsteamhappyː
Pavlov VR - davevill
Hello guys, major tiny update


Lag Compensation
Hit registry has been overwhelmingly improved even on high latency situations, give it a try! feels like a whole new game!

The community and i felt compelled to push this to main asap so here it is.

Fullscreen Mirror
Pavlov now renders without the black bars, very helpful for those who like to make videos!

Patch Notes

0.9.3

- Added lag compensation
- Added fullscreen mirror
- Several weapon recoil tweaks
- Fixed server crash in S&D


ːsteamhappyː
Pavlov VR - davevill
Hello guys!

We're a big family now, i hope you're enjoying the game as much as im enjoying it making it ːsteamhappyː


Loading issue
Although i've tried so hard to nail it down i've been unsuccessful to fix it as of yet. Please help me gather data in order to figure out a hardware correlation over here

https://docs.google.com/a/davevill.com/forms/d/e/1FAIpQLSf6KvSQ266Sc9ORogZPI9I2KRgTqGEWWhtZB_8EK0k_LS0Fjg/viewform?usp=sf_link


Patch Notes
0.9.2

- Fixed bomb not planting if arming right on the spot
- Fixed round winning condition in S&D
- Fixed bomb being able to be picked by defending team
- Fixed memory leak that lead to an slow down by the end of the game
- Fixed wrong team uniform colors

- Added basic match state UI
- S&D increased freeze time to 15 seconds

- TDM now spawns you with Kevlar + Helmet
- TDM spawn reduced from 5 to 2.5 seconds
- TDM added additional spawn points

- Kevlar vest damage multiplier 0.1 to 0.25
- Shotgun damage 10 to 30
- Handgun 5 to 15
- Handcannon 60 to 40

- Several texture streaming tweaks
- Changed how GC behaves in hopes for a crash/hang fix
- Applied engine patches
Community Announcements - davevill
Ongoing issues on north america region, in the mean time switch to europe please! ːsteamsadː

Another backup region in america is being deployed. ETA 1-2 hours.

Update: NA region is back online

Thank you!
Community Announcements - davevill
Thank you everyone who gave feedback during the alpha demo. it's truly a success of the community as a whole.

A lot of stuff is coming and i invite you to get involved in discord and in the trello roadmap!

Roadmap:
https://trello.com/b/B8hXAd8d/pavlov-vr-roadmap

Discord:
https://discord.gg/Wj4b2UV
Community Announcements - davevill
New weapons


Aside from that there's a new rifle too.

Sprinting
You can now sprint; with bare hands and pressing your touchpad while moving forward, it might be a little tricky at first but give it a try!

Patch Notes

0.8.17

- Fixed several lobby issues
- Fixed grenade holstering on cook
- Fixed issues while connecting to a S&D game


- Added new pistol
- Added new rifle
- Added sprint (touchpad press with empty hands)
- Some weapons can now penetrate the helmet
- Added friend-only lobbies
- Lobbies are now filtered out by game version
- Tweaks to kevlar vest
- TDM: money on spawn
- TDM: changed match time from 15min to 20min
- S&D: game now waits 60 seconds for all players to connect
- Upgraded to Unreal 4.15 for better stability
...

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