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Left 4 Dead 2

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PC Gamer
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title="Permanent Link to Left 4 Dead 2 patch grants Australians access to uncensored version">9 left 4 dead 2







When Valve resubmitted Left 4 Dead 2 for classification in Australia earlier this month, many wondered whether the company had plans to re-release the game. Well, anything is possible, but in the meantime if you own the censored version of Left 4 Dead 2 a free patch is now available on Steam which will grant you access to all the gratuitous violence you've been deprived of.



It's good news for Australians, as until now we've had to jump through hoops in order to play the unedited version. Originally denied classification in 2010 due to its extreme violence, the game was resubmitted for classification following the introduction of an R18+ rating back in early 2013. The patch can be accessed via the Left 4 Dead 2 Steam page over here in the 'downloadable content' section.



To make matters better, if you've never played the game before then it's currently available with a 75 per cent discount, which is nice. There's never been a better time to hack zombies to death with wrenches.
PC Gamer
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title="Permanent Link to Left 4 Dead 2 is now legal in Australia in its full, uncensored glory">left4dead2







If you live in Australia and play video games you probably visit the Australian Classification Board website occasionally. You do this because a) you want to make sure a new game isn't banned, and b) to see if the notoriously leaky website has revealed, say, Half-Life 3. As for the former, many will remember the rage back in 2010 when the Office of Film and Literature Classification denied Left 4 Dead 2 classification in Australia, which forced Valve to release a censored version in that region. The censored version sucked, to put it kindly.



That was back when there was no R18+ classification in Australia. Since the new category rolled out at the beginning of 2013 things have started to improve, though both Saints Row 4 and South Park: The Stick of Truth were altered in Australia last year to protect our sensitive little souls, incapable as we are of distinguishing between video games and real life.



The upside is that Valve, for some reason, has resubmitted the full uncensored version of Left 4 Dead 2 to the board, and it has passed with an R18+ rating. Most PC gamers will have acquired the full version through other channels anyway, but for what it's worth: you can now play the full, uncensored version of Left 4 Dead 2 in Australia without fear of retribution. Which is nice.



Whether this means Valve intends to reissue the game (either itself or through its then-publisher Electronic Arts), we don't know. But it's a nice gesture nonetheless. You can now indulge in gratuitous zombie dismemberment without fear of reprisal.



Cheers, Kotaku.
L4D Blog
PC Gamer
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title="Permanent Link to Source 2 tools teased in Dota 2 update">Dota 2 tools







The Dota 2 Workshop update is even more interesting than it first appears. The new tools include an overhauled edition of Valve's Hammer level editor, and the update download adds a 64-bit build of Dota 2. Both contain allusions to the next generation of Valve's Source engine. Set the Half-Life 3 alert to DEFCON beige.



Technically-minded modders and map-making enthusiasts are busily dissecting the tools in detail, but it's immediately clear that Hammer has been greatly improved. The interface has been overhauled, and the editor now renders the level in real-time as you tweak level geometry. It also runs on a new file structure. When you open a file in the editor, you can now choose to open a new "vmap" file, or an old fashioned "Source 1.0 Map File". The community is still puzzling over the advantages offered by the new directory system, but it looks like Valve are laying important groundwork for future releases.



It's interesting to note how user-friendly the new tools are. Dota Redditors are already having fun with functions that let you sketch out levels quickly (via DarkMio) using tilesets. As well as Dota 2's traditional forest set, there's the wintry Frostivus set and this one. Valve have a history of encouraging user-created content, including campaigns and levels. Hammer's complexity surely stunted the potential of Left 4 Dead's ecosystem a problem Valve tried to circumvent with Portal 2's lovely level-creation tools. Nu-Hammer could serve as a friendlier entry point for tinkerers.







In addition to all that, the latest Dota 2 update also adds a 64-bit version of the Dota 2 client, which you'll find tucked away in steamapps/common/dota 2 beta/dota_ugc/game/bin/win64. It contains numerous references to second-gen elements, like "engine2.dll", "materialssystem2.dll" and "vphysics2.dll", and comes with a colourful new console. It's a bit premature to say that Dota 2 has been ported to Source 2 wholesale, we're likely looking at an interim step as Valve roll out tools designed to support their current games and future projects.







This is quite exciting nonetheless. Publicly Valve have been laser-focused on Dota 2, but are of course rumoured to be working on Left 4 Dead 3 and, what was it again, Hearth-Life? Bath-Life? As someone who likes Valve games, but can't quite get into Dotes, I wait in meditative stasis for a new Valve happening, be it an announcement or an ARG. Our time will come.
Shacknews - Robert Workman
Ever since Valve wrapped up Left 4 Dead 2 a few years ago for Xbox 360, fans have been wondering when they could kill a whole bunch of zombies again with their friends. According to a former employee of the company, it's may not be too far off.
PC Gamer
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title="Permanent Link to “I did see some concept art for Half-Life 3″ says Counter-Strike co-creator. Left 4 Dead 3 “looks great”">Half-Life







Counter-Strike creator Minh Le has been talking to goRGNtv about Valve's most anticipated projects. He's seen artwork of Valve's next Half-Life game, and more of Left 4 Dead 3, which has been rumoured since the Valve database leak late last year.



"I don't know if I can talk about that, to be honest," says Minh of the new Half-Life, "but I think it's kind of public knowledge that people know that it is being worked on. And so if I were to say that yeah, I've seen some images, like some concept art of it, that wouldn't be big news, to be honest." Sorry Minh.



"But yeah, I guess I could say that I did see something that looked kinda like in the Half-Life universe. It wouldn't surprise anyone if I said they're doing it, they're working on it, yeah. So to go on a limb I'd say I did see some concept art for Half-Life 3."



Minh doesn't sound entirely sure, there. The artwork could have been for Half-Life 2: Episode 3, which Valve promised a long, long time ago. Everyone assumes that Valve have dropped the episodic structure to start a full sequel, but Valve have never commented on those specifics. Gabe Newell has repeatedly confirmed that Valve are still working on Half-Life, though, sometimes in code.



Valve haven't talked officially about Left 4 Dead 3, however. "The one thing I'm really excited about is Left 4 Dead, the new Left 4 Dead," says Minh Le. "I saw it, it looks great. I was really excited when I saw that. I was like 'wow, this looks great'.



"I really enjoyed Left 4 Dead, it was just one of those games that really just changed the industry. I think at the time there wasn't many good co-op games, so it was like yeah, this is a great co-op game."



Mihn Le left Valve years ago, so it's not clear when he saw the work he's talking about in this interview, recorded last week. He was hired by Valve to work on Counter-Strike, but he left in the late 2000s to work on Tactical Intervention. Valve, meanwhile, are also supposedly working on a new iteration of the Source engine. Will L4D3 take advantage of that new tech? Will we learn more at E3 next month?



Thanks to Total XBox for the heads up, via the many eyes and ears of GAF.
L4D Blog
Shacknews - Andrew Yoon
Popular zombie-killing shooter Left 4 Dead is becoming an arcade in Japan. While details are scant for now, the collaboration is the second between Japanese developer Taito and Valve. In 2006, the two worked on Half-Life 2: Survivor, an arcade adaptation of the Half-Life 3 prequel.
PC Gamer
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title="Permanent Link to Valve are collaborating on a Left 4 Dead arcade game">Left 4 Dead







In the UK, most arcade machines are gaudy, flashing money-sinks, designed to trap the arms of extra-strength-beer-swilling drunks as they attempt to pry loose change from the coin return slot. They are places of hellish despair, rich with unique smells and suspicious stains. In other countries, they also contain the promise of fun, friendship, and not stepping in a puddle of sick. Nowhere is this more the case than in Japan, where an array of popular arcades can still attract the interest of developers. Valve, for instance, are now collaborating with arcade specialists Taito on an arcade port of Left 4 Dead.



An informative trailer has surfaced on the port's official site:







Titled Left 4 Dead: Survivors, the concept will likely be similar in scope to Valve/Taito's previous collaboration, Half-Life 2: Survivor.



That's right, there was a Half-Life 2 arcade game, and it looks amazing. Terrible, sure, but also amazing.











In fairness, those are modes designed for arcade. The game's story mode is... sort of Half-Life 2. If you squint a bit.







If we're all very lucky, Left 4 Dead: Survivors will be similarly terribrilliant.
Product Update - Valve
An update has been released for Left 4 Dead 2.

- Fixed an exploit that could allow clients to transfer blacklisted files to and from the server.
...

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