Български (Bulgarian) čeština (Czech) Dansk (Danish) Nederlands (Dutch) Suomi (Finnish) Français (French) Ελληνικά (Greek) Deutsch (German) Magyar (Hungarian) Italiano (Italian) 日本語 (Japanese) 한국어 (Korean) Norsk (Norwegian) Polski (Polish) Português (Portuguese) Português-Brasil (Portuguese-Brazil) Русский (Russian) Română (Romanian) 简体中文 (Simplified Chinese) Español (Spanish) Svenska (Swedish) 繁體中文 (Traditional Chinese) ไทย (Thai) Türkçe (Turkish) Українська (Ukrainian) Help us translate Steam
Dec 16, 2012
Games get a bad rap for being a solitary, violence-obsessed form of entertainment. But they can also be a collaborative, violence-obsessed form of entertainment. Just ask the close-knit PC Gamer team.
Tom F: Co-op based games teach us the value of teamwork better than any kitten based motivational poster, by showing us how many more of our enemies we can crush if we can just learn to work together.
Graham: They’re not just violent either. We can build giant penis statues together in Minecraft. No, wait, that’s bad. We can control egotistical millionaires in FIFA! Oh God, no. Rich?
Rich: Well, Supreme Commander celebrates the pioneering spirit, by asking us to build a host of clanking deathbots... I got nothing. Chris?
Chris: Uh. Diablo III shows that hell is easier with other people? Hm. Senior? Bail me out?
Tom S: I can’t, I’m too busy shooting these damn zombies. Stop intro-ing and let’s go play together.
Portal 2 - 2 players, Online
How does it work? You and a friend play comedy robots in co-op-only test chambers.
Why is it good?
Tom F: The puzzles get magnificently complicated when designed for two. You can jump through each other’s portals, so you’re often setting up a jump that your partner will perform. And because every puzzle requires two players, you’ve got to figure out where to put four different portals, and coordinate your approach. It bent my brain in the same ridiculous ways that Portal 1 did.
Graham: I use my portals to make a corridor slick with gloopy paint. Tom places his at either end of the corridor, creating the world’s first infinite slip ’n’ slide. I run down it and build absurd momentum, and as I reach terminal velocity, Tom moves one of his portals so that when I exit, I’m flung out over a chasm filled with acid. Co-op Portal 2 means entwining not just your portals, but your brains.
Minecraft - 2 to many, online or LAN
How does it work? Join a server and collaborate with friends – or strangers – to build the biggest, best, and most phallic structures you can.
Why is it good?
Rich: Within minutes, I was building a spa. I don’t know why I was building a spa. No one had said “let’s build a spa” in the chat channel, but there it was, forming before us. Graham, now-departed Craig Pearson and I, had hollowed out an underground chamber, constructed a raised dais of glass, and diverted water to create a lovely jacuzzi pool. Our subterranean sauna was lit by lava, and we sat in it, content.
Graham: My first time was on a new, private server with a few folks from the PCG community. In three hours we dotted the landscape with giant Darwinians, and built an underground bunker with launch missiles, library and steam rooms to avoid a player who had built an ugly golden bridge around the world. It felt like I’d spent an afternoon building sandcastles with friends.
Fifa 12 - 2-5 players, local
How does it work? Two or more players join forces to defeat the nefarious forces of Computron, the dark lord of kicking.
Why is it good?
Rich: Football is incredibly frustrating. FIFA recreates that frustration perfectly: genius moves undone by idiot players. But in co-op, I managed to reduce that frustration through one simple method: blame someone else. I think I’m great at FIFA 12 at the best of times; when I’m playing in co-op, I’m flawless. Graham, on the other hand, is terrible.
Graham: And Rich smells bad. For a while, we were playing two-on-two, but then our fourth man lost interest. We started playing two-on-one. Here’s what we found: the player controlling a team on their own has the advantage. To work together in FIFA is to anticipate the other’s moves, making runs and pulling away defenders. If you do it right, you’re unstoppable. If you’re Rich and I, Rich smells bad.
Diablo 3 - Up to four, drop-in, drop-out co-op across the whole campaign
How does it work? Every player you add to a game of Diablo III boosts the health of your enemies, increasing the challenge – but far less than it did on launch, when damage increased as well. Otherwise, it’s just Diablo III with more people.
Why is it good?
Chris: D3’s normal difficulty is very easy, but it gains a lot of life if you’re doing it with friends. Experimenting with new skills adds a slapstick dimension to demonbashing that’s better with other people. It’s basically that bit from Lord of the Rings where Legolas and Gimli are competing to kill the most orcs, strung out over 15 hours.
Tom S: Having a friend or two around gives you more freedom to experiment with new abilities. If you’ve got a Barbarian chum to wave and shout and take punches to the face, you can sacrifice a defensive ability for that demonic ghost bat bombing run skill you’ve been dying to try. Few things amaze and terrify a co-op partner as effectively as an unannounced demonic ghost bat bombing run.
Chris: It used to be that co-op Diablo III didn’t work: it was too diffi cult, and actually reduced the amount of loot you seemed to get. Patches have since redressed the balance, and working together to crack Inferno is a satisfying challenge.
Alien Swarm - Up to 4 players, online
How does it work? It’s a top-down shooter where you control a squad of four marines shooting aliens in a scripted campaign.
Why is it good?
Rich: People love swarms. The swarms of aliens in Alien Swarm (clue’s in the name), are best dealt with by coordination: one of your group becomes point-man, clearing rooms with shotguns and flamethrowers. Another takes up the rear, machinegun blaring to dissuade any would-be alien pouncers. This coordination is the result of a kind of natural, happy trance that players fall into, rather than tiresome enforcement.
Tom F: I’m a Medic, which used to mean I was the sensible, cautious, team player. Until I realised I could take a chainsaw. It’s terrible. It’s a terrible weapon, don’t use it. You can’t just charge into alien hordes, blade revving. OK, just one more go.
Trine - Up to 3 players, online or LAN
How does it work? Each player can transform themselves into a thief, warrior or wizard at any time. In the mode we play, you can have two Thieves at once if you like.
Why is it good?
Tom F: It’s a physics-based platform puzzler, which in co-op means dropping heavy objects on each other for fun. The wizard can create boxes and levitate them, and your co-op partner can stand on them. Most of our solutions involved carting each other around on telekinetic elevators.
Graham: Trine’s best class is the grapple-hooking, arrow-firing thief, because of the arrow-fi ring but specifically because of the grapple-hooking. In the singleplayer game, you’re forced to switch away from the thief to navigate obstacles and fi ght larger enemies. In co-op, two thieves are better than one, and combined you’re able to spend more time as a swinging idiot. The best kind of idiot.
Left 4 Dead 2 - Up to 4 players, online or LAN
How does it work? - There are lots of game modes now, but the one we play most is still the campaign: four players against the AI-controlled zombie hordes.
Why is it good?
Tom S: I ran through Left 4 Dead 1’s campaign on its hardest diffi culty setting with a group of regulars. We played in the 4 6 5 same small room for many hot, panicked hours until our cries of fear overruled the rattling pistol fire coming out of our speakers. The defence events and climactic mission fi nales offered us a chance to take stock and plan, but the best moments happened when those plans disintegrated in the face of an unexpected Tank charge, or a perfectly placed Witch.
The AI director never quite offered the longevity that it promised, and the monsters lost their scare factor after a while, but Left 4 Dead is still a superb, if harrowing, co-op experience. Ever since Valve ported the fi rst game’s superior maps into the sequel, Left 4 Dead 2 has been the better choice of the pair.
Tom F: There’s an achievement for winning a garden gnome on the fairground level, and taking it all the way through the rest of that campaign. For me, that is the game. It takes both hands to carry the gnome, so whoever’s holding it can’t fi re their weapons. You can set it down and grab it later, but among huge crowds of zombies and charging Tanks, it tends to get kicked around with alarming force.
So you take it in turns to sacrifice your firepower and carry the precious cargo, relying completely on your friends to protect you and your porcelain companion when it’s your turn. If a zombie does get to you, all you can really do is bash him with the gnome.
The carnival finale, set in a huge stadium, was just too intense for any of us to survive it gunless. So when the helicopter finally arrived to bail us out, the real challenge was a frantic scavenger hunt for a chipped red hat among the seething infected. Finding him, grabbing him, and making it out alive was the most nail-biting co-op experience I’ve ever had with the game.
Half Life 2 - 2-10 players, online or LAN
How does it work? The Synergy mod enables two or more of you to jump straight into Half-Life 2, Episode One or Episode Two’s singleplayer campaign.
Why is it good?
Tom F: Half-Life 2 is a huge and amazing adventure. And while there are a lot of great co-op games, there aren’t many that are huge and amazing adventures. People don’t make long, varied, story-driven journeys through meticulously detailed and gorgeous places when they’re making a co-op campaign. So a mod that makes Half-Life 2 and its two episodic expansions work cooperatively is an amazing discovery. I don’t know how it works, but it does.
Graham: Tom and I played through the entire of Half-Life 2, and into Episode Two, over many happy lunchtimes. The best part is the Highway 17 segment in Half-Life 2. You’re both given your own buggy to drive across the countryside, and the solitary bungalows that dot the coast are perfect for cooperative assault: one person bursting through the front door while the other circles around the back. The Combine only seem to be expecting one of you, for some reason...
Rainbow Six: Vegas 2 - " players in campaign mode, 2-4 players in terrorist hunt, online or LAN
How does it work? We play Terrorist Hunt: you and the other players have to clear out a big, complex building in which a fixed number of terrorists run around and try to ambush you. It’s brilliant.
Why is it good?
Tom F: Terrorist Hunt is an immediately exciting concept, because it feels more like a simulation of a real armed-response firefight than any campaign level could be. You can’t be sure the level designer isn’t going to have the terrorists suddenly come from behind you, because the level designer doesn’t make that call: the terrorists do.
Graham: It’s doubly cool in co-op, because the challenge is so overwhelming. Even with the foresight of a snake camera under the door, it’s just tough to take out six terrorists in a room before any of them kill you. So you plan: I’ll take the left two... You throw a frag... I’ll come from the other door... You rope down to the window. And then you completely screw it up.
Mass Effect 3 - Up to 4 players online
How does it work? Fight to complete a mixture of objectives on small but open levels against randomised enemy forces. Level up characters and promote them into the singleplayer campaign to improve Shepard’s chances.
Why is it good?
Chris: ME3 multiplayer takes what is good about co-op survival modes – last-stand heroics and impromptu acts of daring – and adds incredibly varied races, classes and weapons that prevent it from ever becoming samey. Right now, I’m enjoying a Quarian infi ltrator that disintegrates enemies at close range with the Reegar Carbine, a gun we’ve come to call THE PLASMA HOSE. I’m just as happy charging around as a Krogan vanguard, or racking up headshots as a Turian sentinel carrying a Black Widow.
Tom S: New classes and bizarre new weapons are added regularly through free updates. You’re always holding out against waves of familiar enemies, but the variety of ways in which you can off these enemies expands every month. The N7 classes BioWare added recently push the boundaries of what the Mass Effect universe can sensibly contain. The Shadow can dart across the map and slash foes with a psychically infused katana, the Destroyer’s weighty carapace gives him the grounding to wield a rapid-fire grenade launcher with decent accuracy and the Slayer is a teleporting martial arts expert. With so many powerful abilities to choose from, playing with friends becomes more about showing off than anything else.
Chris: BioWare’s free updates to the game have been excellent and generous, particularly the new maps. They’ve drawn me back to the game and kept it feeling fresh, which is essential for co-op.
Supreme Commander - 2-7 players, online or LAN
How does it work?
Start a multiplayer game, put all humans on team 1, and some nice tough AIs on team 2. Crush.
Why is it good?
Tom F: It’s not the first co-op game you think of, but playing it cooperatively is how we’ve had the most fun with it. It can be dauntingly complex, so it’s great to have friends in there to help out if you forget to build anti-air or crash your power economy. In theory. In practice what usually happens is we beaver away on our own bases in silence for seven minutes then one of us says “Shit, fuck, they’re dropping in my base and I forgot to build point defence again, have you got anything that can help?” and the other says...
Graham: No, soz :(
Tom F: It’s about hatching your own masterplans, surviving long enough to see them complete, then raining the giant robotic fruits of your labours down on the enemy at the same time. My giant laser spiders are ready! Your flying fortresses are ready? Let’s go! My towering Galactic Colossus is ready! Your swarm of invincible death bricks is ready? Let’s go!
Dawn of War: Last Stand - Up to 3 players online
How does it work? - Unlike the main game, Last Stand gives you only one hero each. You’ve got to fi ght off increasingly tough waves of enemies until you die (likely) or beat wave 20 (unlikely). After the match, you usually unlock new equipment for your character.
Why is it good?
Tom F: I didn’t really get Last Stand until I levelled up a few times. The fun is in discovering new builds, and the role they can play in your group. As the Ork, I thought I was the longrange damage dealer: my autocannon certainly works for that, and when enemies get close I use my teleporting armour to get away. The notion of using the much tougher set, the one that can’t teleport, seemed pretty ridiculous. Until I unlocked the knife. The knife doesn’t do much damage, but it regenerates your health. Add some armour bonus trinkets, a self-healing trait, and an item that stops me being knocked down, and I can turn myself into an unstoppable tank. Suddenly I’m the guy charging into a nest of Tyranids to keep them off my friends, and coming out at full health.
Tom S: In the grim darkness of the future, three dudes battle ridiculous odds in a small stone circle. The setup may seem contrived, but DoW2’s overlooked co-op mode does a much better job of realising the Warhammer 40K fantasy than the campaign. Absurdly powerful heroes dominate the fiction, so I got a kick out of levelling up my venerable Space Marine captain and testing him against the hordes.
Last Stand understands 40K’s scale as well. The final waves throw more foes into the arena than you’ll see in any of the singleplayer missions, so victory may seem impossible. After a few levels you can start combining your heroes’ most powerful abilities to create a maelstrom of death. The glorious slaughterfest that results is worthy of a Space Marine’s final heroic moments.
Killing Floor - Up to 6 players, online or LAN
How does it work? Fight together to fend off waves of mutants, then stock up on guns and ammo at a shop that’s never in the same place twice.
Why is it good?
Chris: Without its guns, Killing Floor would be the bleakest, muddiest depiction of Britain at the end of the world since a bunch of Romans said “let’s go home, it’s cold and everyone here is mental.” With its guns, it’s one of the most satisfying co-op shooters around. My favourite is the bolt-action rifl e, which takes mutant head-popping and turns it into an avant garde musical genre. Bang! Chunk. Click. Bang! Blargh! Splatter.
Rich: I like the dual desert eagles. They go ‘whump’, like a pie dropped down a hole. But a really big pie, one that kills anyone unlucky enough to be standing under it in a spray of arterial blood. And when it kills them, this pie, it makes everything slow motion for a while, so your team can marvel at your incredible pie-dropping-stroke-gun-shooting skills.
Chris: Definitely play it with voice chat, though. Partly so that you can coordinate properly and warn your friends when they’re about to be sawn in half, but mostly so that you can talk over the truly, deeply dreadful voice acting. I started playing it during the Portal 2 promo campaign, when all the shopkeepers were replaced by GlaDOS. It was a huge improvement.
Borderlands 2 - Up to 4 players, online or LAN
How does it work? The whole campaign is playable in drop-in, drop-out co-op.
Why is it good?
Tom F: Two reasons – for one, the different abilities of each class mix well in a team fight. It’s great to see your Siren pluck a boss up into the air, and into range of your Commando’s turret and your Gunzerker’s... gunzerk. Secondly, cooperative play is good for diffi culty spikes, and Borderlands 2 sure has those. Dealing with an inordinately tough boss is less frustrating when there’s a whole a bunch of you coming up with new ideas and tactics, and a wider variety of weapons to try.
Tom S: Almost anything can pop out of Borderlands 2’s unfolding robot boxes. It could be a revolver that shoots lightning grenades, it could be a glowing, five-foot-long sniper rifl e with an enormous bayonet on the end. Whatever you get, it’s always better to have friends there to go “WOAH” or “whaaaat” or “give me that immediately.” Borderlands 2’s batty enemies are more fun to fi ght in a team, a constant stream of new gadgets to crow over makes it feel like the best sort of trick or treat trip, the sort where you get bazookas instead of sweets.
Arma 2 - 2 to many, online or LAN
How does it work? Players can join and play custom missions with each other, or mess around in the weapon playground add-on pack, Private Military Academy.
Why is it good?
Rich: The first time I played an Arma 2 custom mission with Marsh and Owen, it ended with me rolling sideways up a hill and giggling like a maniac. The second time, we were shot before we realised what the ‘open backpack’ key was mapped to. The third time, we found ourselves on a hillside, standing next to a crumpled chopper. It was dark, but the sky was brightening slowly as the sun rose somewhere off in the east. It would’ve been idyllic, were it not for the crowd of ornery locals taking potshots at us.
Together, we made it into a nearby settlement, where our rendezvous chopper was settling down into the dust. We sprinted towards it, tracer fire whistling over our heads, as we howled fears for our safety down our microphones. We were silly men, but Arma 2 quickly made us feel like (mildly inept) soldiers.
Marsh: Most of the time, my Arma 2 experience seems to consist of dying instantly or getting stuck in rocks. But occasionally, you roll the incredibly-complex-emergent-behaviour dice and get a scene as gripping and fluidly dramatic as anything from Full Metal Jacket. I don’t mean the toilet-suicide sequence. Running for that chopper with a busted leg and three shots left in my pistol as the enemy tightened the noose was one of the most extensive workouts my heart has undergone in many years. And it wouldn’t have been half the experience without Owen and Rich bellowing, “COME ON! YOU CAN DO IT!” as I lurched the final few yards.
Clear your schedule and make room on your hard drive: there are over 9000 mods up for consideration as ModDB's 2012 Mod of the Year award nominees, and only a little over five days to nominate them. A big green button on each mod's page makes it hard to miss the opportunity to give your favorites a bump.
There isn't much time, so we'll get straight to it after this obligatory acknowledgement that we said "over 9000" on the internet: tee hee, references. Moving on, DayZ and Black Mesa are tough to ignore, and The Sith Lords Restored Content Mod was a valiant community effort. Those might be the most talked about and praised mods this year, and we expect they'll secure nominations, but there are so many more that deserve recognition. Which are you voting for?
If you need a refresher, you might want to browse our recent mod coverage to see if you've missed any driving elephants or My Little Pony conversions.
Steam's Big Picture mode, a full-screen interface with controller support, has left beta and entered the top-right corner of your client. To use it as intended, I'd have to run an exceptionally long HDMI cable from my bedroom to my TV and use a wireless controller, but I'm starting to think a mid-range PC in a small case might look real nice in my living room. In the meantime, I'll just use it to launch Peggle from bed.
Along with the launch, the Steam store has been overrun with "controller-friendly" deals. I'm distressed by the inclusion of Left 4 Dead 2 and Counter-Strike: Global Offensive in the list—just because they can be played with a controller doesn't mean they should be—but my typical WASD elitism aside, a sale is a sale. Mark of the Ninja seems more appropriate to me, and I've been enjoying it a ton. At least, I was, until PlanetSide 2 happened, but I'll go back once this match is over. It does end, right?
Nov 16, 2012
Valve fired the starting pistol on the Saxxy video awards back in August, inviting fans to create the best videos they can using the Source Filmmaker tool released earlier this year. The entries are in, and the voting has started. You can start dishing out thumbs-ups and thumbs-downs by logging in and working through the queue on the Saxxy Steam page.
The quality is mixed, as you'd expect, but every so often you run into a gem that makes it worthwhile. My favourite so far is the Midnight Power short embedded below, a slow pan out on a fight scene that stretches the number of moving objects and characters the filmmaker can handle to its limit.
Discover more great filmmaker videos in our round-up of ten of the best.
Nov 2, 2012
Tyler likes Hawken, doesn't like Medal of Honor: Warfighter, and accidentally describes Blood Bowl; Evan's going Back to School in Left 4 Dead 2; T.J.'s going commando...I mean taking command in Natural Selection 2, and Omri went back in time to play Singularity.
All that, plus the week's biggest news in... PC Gamer Podcast 335: Natural Reflection
Have a question, comment, complaint, or observation? Leave a voicemail: 1-877-404-1337 ext 724 or email the mp3 to firstname.lastname@example.org.
Subscribe to the podcast RSS feed.
Follow us on Twitter:
@tyler_wilde (Tyler Wilde)
@ELahti (Evan Lahti)
@omripetitte (Omri Petitte)
@AsaTJ (T.J. Hafer)
@belsaas (Erik Belsaas, podcast producer)
After three years of work the user-created Back to School campaign for Left 4 Dead 2 has reached version 1.0. You can download it now from the ModDB page, where they've also uploaded a trailer that gave me a terrible hunger to play Left 4 Dead again. A terrible, terrible hunger that not even this egg mayonnaise sandwich can help with. If only those eggs were more, I don't know ... brainy. Weird.
Oh well, not to worry. I'm sure everything's fine. Let's just sit back and enjoy this trailuuuuurrrrrrgh:
Free to play "weekends" seem to be getting bigger and bigger, but you don't hear me complaining. As a relaxing aside to the spooky Halloween weather some of us will be experiencing, Valve's calming co-op zombie apocalypse shooter, Left 4 Dead 2, will be entirely free from today through to Monday. The expiry date is moot, however, as we'll all have been eaten by ghosts by then.
To tempt Left 4 Dead veterans back into the fray, Valve have added a new achievement called "Good Guy Nick" which will be awarded to those who help new players to survive a campaign. "Who is a free weekend player? You’re going to have to talk to each other to find out." Talking to people? On the INTERNET? 'Tis Halloween indeed.
Left 4 Dead 2 will go free at some point today according to the latest post on the Left 4 Dead 2 blog.
On the list today is word from Valve's Chet Faliszek that he'd like to make Left 4 Dead 3, word from Gearbox's Randy Pitchford that the focus remains on Borderlands 2, and - surprise - another example of Gearbox-brand ribbin'-n'-joshin' with Borderlands 2's impotent "Extra Wubs" mode. And in the office today, T.J. was overheard muttering something about killing children in Crusader Kings 2. We're left to wonder how much we really know about our coworkers.
In a Eurogamer interview, Valve's Chet Faliszek said Left 4 Dead 3 may happen "some time down the road." Should we expect a 2013 release or a 2031 release? You're so hard to predict, Valve.
Gearbox Software President Randy Pitchford told the internet to "chill out," because "No one has started working on a sequel to Borderlands 2." The focus, he says, is on Borderlands 2 DLC, aliens, and something called "etc," which I can only assume means Endozoic Tentacle Cats.
The Konami code in Borderlands 2 enables an Extra Wubs option. It doesn't do anything, which is a bunch of wubbish. If it bothers you too, try a nice wubble bath to relax. Unless you're more of a landwubber. Hey, have you seen the latest photos from the Wubble Telescope? Sorry. I'm done.
Last week, Starbreeze revealed a teaser for Brothers: A Tale of Two Sons. It's coming to Steam in 2013, and looks stupid pretty.
A Valley Without Wind 2 was announced, and it'll be free for owners of the original. Still lacks breeze, gale, or waft support.
Peter Molyneux has been Molyneuxing about his studio, 22 Cans, which he says will only Molyneux one full game.
Reminder: spend some time over at Dead End Thrills, where dreams become screenshots.
Sep 24, 2012
Gorgeous Greenlight projects. A planned Left 4 Dead 2 map on meta-horror. Dildo bats, crazy cats, and space hats. What does it all mean? It probably all makes sense on a metaphysical level, but we're pretty sure they're just more news we're rounding up and sending your way like a caring grandmother. A caring zombie grandmother.
The Light brands itself as "an interactive philosophical story." Sweet, sweet urban decay.
Cabin in the Woods director Drew Goddard almost worked with Valve on a potential Left 4 Dead 2 map pack tie-in.
The Secret World gets a new director, former lead content designer Joel Bylos, and reveals the name of its next Issue update as "The Cat God." Let's hope Bylos didn't have to endure through an elaborate initiation ceremony involving complicated hand gestures.
The entirety of Saints Row: The Third's DLC is included in the upcoming Full Package version releasing on November 9 for $50.
Super-long Assassin's Creed 3 gameplay video reveals Connor actually talking. Oh, and chopping people's faces in.
Sep 21, 2012
The Steam Workshop is coming to Left 4 Dead 2. That'll make it even easier for players to sample user created campaigns, but Valve are planning to take things a bit further and release an "expanded scripting tool" that will let modders create "deeper and more varied experiences inside of Left 4 Dead 2." That includes new rule sets that can be integrated into new campaigns, or traded as custom mutations through the workshop.
"To compliment the new access to maps, weapons, and items, we are also creating an expanded scripting tool to allow deeper and more varied experiences inside of Left 4 Dead 2," say the Left 4 Dead team on the Left 4 Dead 2 blog, though no further details are provided. Perhaps this'll take the form of an auto-update with a community spotlighted mutation of the week, but who knows. It might integrate a Spitter into your lounge for all I can guess. I really hope it doesn't do that.
The news heralds a change in this week's official mutation to a fresh one called Follow the Liter, which will only let survivors salvage a single can at any one time. This ought to focus the action a bit on those scattershot Scavenge mode maps.
Update: Oh yes, these bonus features are planned "also for Linux users as well starting in the middle of next month and rolling out from there." Woot!