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Kotaku

Left 4 Dead 2's New DLC is Only a Year Late The add-on campaign created by the loyal Left 4 Dead community was supposed to launch about a year ago. It's finally hitting Windows and Mac platforms today as a free update. The official site teases that the DLC will land on Xbox Live soon.



Cold Stream [Left 4 Dead 2 official site]


Shacknews - Steve Watts

If you've been waiting for the right time to bite on Left 4 Dead 2, your patience has paid off. Valve has just released a hefty new update, just as it puts the game on sale for 75% off. This also comes among a tease of several new L4D-related updates coming soon.

The Cold Stream update is a community created campaign in which you'll battle zombies while avoiding a watery grave. The update is free, and also includes the L4D1 campaigns Blood Harvest, Crash Course, Dead Air, and Death Toll. Meanwhile, you can also now play with all Mutations all the time. The Xbox 360 version will be updating soon as well, but will require the Passing DLC for access to the Mutations.

Other announcements include L4D2 as a Games on Demand title on Xbox 360, the impending release of the game on Linux, a Minecraft-inspired community campaign, survivor skins coming to the Xbox 360 version of Minecraft, and the addition of the characters to the Source Film Maker.

If you're tempted to get the game, be advised that it's $4.99 for roughly the next 24 hours on Steam. You would be wise not to wait.

PC Gamer
rel="bookmark"
title="Permanent Link to Left 4 Dead 2 update adds Cold Stream, opens up all mutations">Left 4 Dead 2







Looks like it's about time to dive back into Valve's zombie apocalypse/gnome rescue/friendly fire simulator, Left 4 Dead 2. An update announced on the Left 4 Dead blog has added a finished version of the community made map, Cold Stream, and has opened up all mutations. These are custom rulesets created by Valve and the community which used to rotate every week or so that operate as tense and often ridiculous alternative game modes. Highlights include Taaannnkkk! which replaces all special infected in versus with Tanks, and Last Gnome on Earth, which requires survivors to rescue and protect Gnome Chompski on every map.



A bunch of tweaks have been made to Crash Course, Death Toll, Dead Air and Blood Harvest to crush exploits, and to celebrate the entire ordeal, Left 4 Dead 2 is on sale on Steam at 75% off. Absorb the latest round of tweaks in the patch notes below, and browse the many available mutations archived over on the Left 4 Dead wiki.



Patch notes, via Steam:



Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:



- Made all mutations accessible from the main menu



CRASH COURSE



Crash Course 1:

- Fixed survivors being able to climb into infected-only territory from the top of the white truck in the early alley.

- Survivors can no longer leave the map bounds near the riverfront.

- Closed off a shortcut method to bypass the howitzer event.



Crash Course 2:

- Survivors can no longer jump on the generators in the finale area.



DEATH TOLL



Death Toll 1:

- Moved car near the tunnel entrance away from the drooping traffic light, as standing on parts of the car near the traffic signal could put you into a permanently stuck position.

- Moved a traffic sign that allowed survivors to climb the drooping traffic light prop up to the top of the tunnel entrance.



Death Toll 2:

- Added an infected ladder leading in to the upper pipe in the large drain room.

- Survivors should no longer be able to cross the bridge-lowering event before the bridge has fully lowered.

- Survivors should no longer be able to access the infected-only areas toward the end of the level.

- Survivors should no longer be able to leave the playable areas of the map from the areas beyond the saferoom.



Death Toll 3:

- Added "Checkpoint" flag to the nav square at the end of the intro saferoom to prevent versus rounds from starting when survivors stand next to the door.

- Removed a nav square by the next-level saferoom door to prevent infected players from standing there to prevent the round ending.

- Tweaked saferoom level transition trigger brushes to prevent infected players outside of the saferoom preventing the transition.



Death Toll 4:

- Players can no longer access the right-hand corner just outside the starting saferoom. This is to address a permanent-stuck spot when the saferoom door is opened.

- Survivors can no longer climb over the van in the ally leading to the onslaught area, which allowed them to skip most of the level.

- Survivors should no longer be able to leave the map/enter infected-only areas outside of the onslaught even street.



Death Toll 5:

- Made the roof of the picnic area inaccessible to survivors. This resolves an invincible spot.

- Players can no longer jump on the electric box prop facing the water on the side of the lakehouse.



DEAD AIR



Dead Air 1:

- Moved a bookshelf in front of the window in the second interior area (before the ladder climb) to prevent players from skipping parts of the level.



Dead Air 2:

- Move the trailer below the office building out of jumping range to prevent players skipping the offices.



Dead Air 3:

- Moved the fence and fence-climbing props at the entrance to the construction yard further back into the alleyway.

- Several tweaks to the area near the construction yard to prevent survivors from setting off the barricade fire event before they enter the event arena.

- Boarded up a window in the construction yard to address survivors accessing an invincible area.

- Survivors should no longer be able to jump over the barricade.



Dead Air 4:

- Infected players should no longer get stuck climbing over the rubble that divides the start of the map from the balcony leading to the escalator side .

Dead Air 5:

- Fixed a visual bug caused by a cube map being hidden inside of a prop.



BLOOD HARVEST



Blood Harvest 1:

- Survivors should no longer be able to leave the map by jumping to the left toward the end of the rope bridge..



Blood Harvest 2:

- It is no longer possible for survivors to climb in the vent above the alarm room.

- Survivors can no longer stand on the horizontal pipes under the catwalk in the area following the alarm door event.

- The high pipes along the sides of the train tunnel are no longer accessible to survivors.



Blood Harvest 4:

- The roof of the starting safe room is no longer accessible to survivors..

- Survivors can no longer jump on top of the “Richardson Atlantic” building.



Blood Harvest 5:

-Removed some of the crossbeams in the hay storage building.



COLD STREAM



Cold Stream 1:

- AI infected can now access the roof of the watchtower.

- Survivors can no longer jump on top of the roof of the single-storey cabin at the far end of the area after the rope bridge.



Cold Stream 2:

- It should no longer be possible for survivors to jump up to the top of the tunnel entrance pipe near the start of the map.

- Survivors should no longer be able to jump over the fence on the bridge toward the end, skipping the barrel explosion event.

- Changed the M60 spawns into weapon_item_spawn to be more mutation friendly.



Cold Stream 3:

- The walls toward the back of the bridge (opposite of the direction players go to progress the level) are no longer accessible to survivors. This is to prevent survivors from getting into infected-only areas below the bridge, which they may not be able to escape from.

- Changed the M60 spawns into weapon_item_spawn to be more mutation friendly.



Cold Stream 4:

- Hooked up a quick conversation between the chopper pilot and the triggering survivor.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

OH GOD. It's a lot colder than I thought it was going to be.

‘Twas more than a year ago that Left 4 Dead 2′s Cold Stream DLC first stirred beneath the grave of Valve’s nearly immortal undead sequel, and then – as though cast in the world’s most anticlimatic horror movie – it just kind of sat there. “I’ll rise and kick off the end of all human civilization tomorrow,” it thought to itself. But tomorrow never came. Until now! After gobs of testing and fine-tuning, Valve’s finally deemed Cold Stream fit for public consumption.

(more…)

Jul 24, 2012
Community Announcements - SZ


Cold Stream Is Out!

For PC players, we have some map updates that move the big Beta needle to Release. For Xbox 360 players sorry but the Cold Stream DLC on the Xbox 360 is going to be delayed until next week.

We have almost all the details available here on our Cold Stream Update page – we just missed one – to celebrate the launch of Cold Stream – Left 4 Dead 2 is 75% off on Steam! Time to introduce some new friends to the Zombie Apocalypse.

Visit the Cold Stream Update page.
Jul 24, 2012
L4D Blog


Cold Stream Is Out!



For PC players, we have some map updates that move the big Beta needle to Release. For Xbox 360 players sorry but the Cold Stream DLC on the Xbox 360 is going to be delayed until next week.



We have almost all the details available here on our Cold Stream Update page – we just missed one – to celebrate the launch of Cold Stream – Left 4 Dead 2 is 75% off on Steam! Time to introduce some new friends to the Zombie Apocalypse.



Visit the Cold Stream Update page.
Product Update - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Made all mutations accessible from the main menu

CRASH COURSE

Crash Course 1:
- Fixed survivors being able to climb into infected-only territory from the top of the white truck in the early alley.
- Survivors can no longer leave the map bounds near the riverfront.
- Closed off a shortcut method to bypass the howitzer event.

Crash Course 2:
- Survivors can no longer jump on the generators in the finale area.

DEATH TOLL

Death Toll 1:
- Moved car near the tunnel entrance away from the drooping traffic light, as standing on parts of the car near the traffic signal could put you into a permanently stuck position.
- Moved a traffic sign that allowed survivors to climb the drooping traffic light prop up to the top of the tunnel entrance.

Death Toll 2:
- Added an infected ladder leading in to the upper pipe in the large drain room.
- Survivors should no longer be able to cross the bridge-lowering event before the bridge has fully lowered.
- Survivors should no longer be able to access the infected-only areas toward the end of the level.
- Survivors should no longer be able to leave the playable areas of the map from the areas beyond the saferoom.

Death Toll 3:
- Added "Checkpoint" flag to the nav square at the end of the intro saferoom to prevent versus rounds from starting when survivors stand next to the door.
- Removed a nav square by the next-level saferoom door to prevent infected players from standing there to prevent the round ending.
- Tweaked saferoom level transition trigger brushes to prevent infected players outside of the saferoom preventing the transition.

Death Toll 4:
- Players can no longer access the right-hand corner just outside the starting saferoom. This is to address a permanent-stuck spot when the saferoom door is opened.
- Survivors can no longer climb over the van in the ally leading to the onslaught area, which allowed them to skip most of the level.
- Survivors should no longer be able to leave the map/enter infected-only areas outside of the onslaught even street.

Death Toll 5:
- Made the roof of the picnic area inaccessible to survivors. This resolves an invincible spot.
- Players can no longer jump on the electric box prop facing the water on the side of the lakehouse.

DEAD AIR

Dead Air 1:
- Moved a bookshelf in front of the window in the second interior area (before the ladder climb) to prevent players from skipping parts of the level.

Dead Air 2:
- Move the trailer below the office building out of jumping range to prevent players skipping the offices.

Dead Air 3:
- Moved the fence and fence-climbing props at the entrance to the construction yard further back into the alleyway.
- Several tweaks to the area near the construction yard to prevent survivors from setting off the barricade fire event before they enter the event arena.
- Boarded up a window in the construction yard to address survivors accessing an invincible area.
- Survivors should no longer be able to jump over the barricade.

Dead Air 4:
- Infected players should no longer get stuck climbing over the rubble that divides the start of the map from the balcony leading to the escalator side .
Dead Air 5:
- Fixed a visual bug caused by a cube map being hidden inside of a prop.

BLOOD HARVEST

Blood Harvest 1:
- Survivors should no longer be able to leave the map by jumping to the left toward the end of the rope bridge..

Blood Harvest 2:
- It is no longer possible for survivors to climb in the vent above the alarm room.
- Survivors can no longer stand on the horizontal pipes under the catwalk in the area following the alarm door event.
- The high pipes along the sides of the train tunnel are no longer accessible to survivors.

Blood Harvest 4:
- The roof of the starting safe room is no longer accessible to survivors..
- Survivors can no longer jump on top of the “Richardson Atlantic” building.

Blood Harvest 5:
-Removed some of the crossbeams in the hay storage building.

COLD STREAM

Cold Stream 1:
- AI infected can now access the roof of the watchtower.
- Survivors can no longer jump on top of the roof of the single-storey cabin at the far end of the area after the rope bridge.

Cold Stream 2:
- It should no longer be possible for survivors to jump up to the top of the tunnel entrance pipe near the start of the map.
- Survivors should no longer be able to jump over the fence on the bridge toward the end, skipping the barrel explosion event.
- Changed the M60 spawns into weapon_item_spawn to be more mutation friendly.

Cold Stream 3:
- The walls toward the back of the bridge (opposite of the direction players go to progress the level) are no longer accessible to survivors. This is to prevent survivors from getting into infected-only areas below the bridge, which they may not be able to escape from.
- Changed the M60 spawns into weapon_item_spawn to be more mutation friendly.

Cold Stream 4:
- Hooked up a quick conversation between the chopper pilot and the triggering survivor.
Announcement - Valve
During this week's Midweek Madness, save 75% off the Left 4 Dead 2!

Also, make sure to check out the "Cold Stream" update today! This 5 campaign DLC includes Crash Course, Death Toll, Dead Air, Blood Harvest and the community created Cold Stream. The update also makes all mutations available to play any time.

PC Gamer
rel="bookmark"
title="Permanent Link to Valve Linux bringing Steam and Left 4 Dead 2 to Ubuntu">Left 4 Dead 2







A new official blog called Valve Linux has popped up, put together by an 11-strong team of developers on a mission to "strengthen the gaming scene on Linux, both for players and developers. This includes Linux ports of Steam and Valve games, as well as partner games. We are also investigating open source initiatives that could benefit the community and game developers."



The team was set up last year, and have been experimenting with porting Steam and Left 4 Dead 2 over to popular Linux operating system, Ubuntu. "We’re just starting development and working with a single distribution is critical when you are experimenting, as we are. It reduces the variability of the testing space and makes early iteration easier and faster," say Valve.



That's just the beginning, however. "Based on the success of our efforts around Ubuntu, we will look at supporting other distributions in the future." They've got Left 4 Dead 2 running natively on Ubuntu, and a basic version of Steam. They're planning to polish both up over the course of the next few months and look into porting more games onto open source platforms.



"We’ll be posting more information about those projects (and others) on a regular basis. Since this is a new effort for the team, we’d love to hear your opinions about the blog so shoot us an email. We also encourage you to leave comments and ideas for future postings. We want this to be a community of game developers, communicating with each other and talking about current efforts and future efforts in a powerfully creative environment."



You can take part and let your view be known over on the Valve Linux site.
Shacknews - Alice O'Connor

Valve has muttered and murmured about bringing Steam and its Source engine to Linux before, and now it's revealed the plan--port Steam and Left 4 Dead 2 to Ubuntu 12.04, then work from there. Steam will come to Linux in all its glory, and Valve's building a speedy OpenGL version of Source it can use for more of its games too.

The Valve Linux Team already has Steam and L4D2 up and running natively on Ubuntu, the 11-person group formed in 2011 explains in its first blog post. They need a bit more work before we can all play with them, though, and Valve notes, "Our goal is to have L4D2 performing under Linux as well as it performs under Windows."

Why Ubuntu? The team explains, "First, we're just starting development and working with a single distribution is critical when you are experimenting, as we are. It reduces the variability of the testing space and makes early iteration easier and faster. Secondly, Ubuntu is a popular distribution and has recognition with the general gaming and developer communities."

Depending on how well it goes down, the team will look at bringing Steam to more distros. And, naturally, Valve wants to bring more of its games to Linux.

Linux users have enthusiastically supported efforts to bring proper games to its platform (sorry, Tux Racer), consistently paying far more to the Humble Bundles than Mac and Windows folks.

...

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