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Left 4 Dead 2

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Shacknews - Andrew Yoon
Popular zombie-killing shooter Left 4 Dead is becoming an arcade in Japan. While details are scant for now, the collaboration is the second between Japanese developer Taito and Valve. In 2006, the two worked on Half-Life 2: Survivor, an arcade adaptation of the Half-Life 3 prequel.
PC Gamer
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title="Permanent Link to Valve are collaborating on a Left 4 Dead arcade game">Left 4 Dead







In the UK, most arcade machines are gaudy, flashing money-sinks, designed to trap the arms of extra-strength-beer-swilling drunks as they attempt to pry loose change from the coin return slot. They are places of hellish despair, rich with unique smells and suspicious stains. In other countries, they also contain the promise of fun, friendship, and not stepping in a puddle of sick. Nowhere is this more the case than in Japan, where an array of popular arcades can still attract the interest of developers. Valve, for instance, are now collaborating with arcade specialists Taito on an arcade port of Left 4 Dead.



An informative trailer has surfaced on the port's official site:







Titled Left 4 Dead: Survivors, the concept will likely be similar in scope to Valve/Taito's previous collaboration, Half-Life 2: Survivor.



That's right, there was a Half-Life 2 arcade game, and it looks amazing. Terrible, sure, but also amazing.











In fairness, those are modes designed for arcade. The game's story mode is... sort of Half-Life 2. If you squint a bit.







If we're all very lucky, Left 4 Dead: Survivors will be similarly terribrilliant.
Product Update - Valve
An update has been released for Left 4 Dead 2.

- Fixed an exploit that could allow clients to transfer blacklisted files to and from the server.
Announcement - Valve
Today's Deal: Save 75% on Left 4 Dead 2!*


Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Monday at 10AM Pacific Time
PC Gamer
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title="Permanent Link to Leaked screens allegedly show off Source 2.0">source2_l4d2_shot2







It s only appropriate that a major leak in the games industry would come from an anonymous source with a pseudonym like crazy buttocks on a train (CBOAT), a NeoGAF user who recently posted images of Left 4 Dead 2 s Plantation level (the final chapter of the Swamp fever campaign) allegedly rendered in Valve s Source 2.0 engine.



The most compelling evidence here are the images themselves: six and a half Power Point slides out of 20, with a good look at the Plantation manor from the outside. You ll notice immediately that the game, real or not, looks far better than anything the Source engine as we know it is capable of the lighting, level of detail, and amount of assets in the frame (most noticeable in the vegetation).



Four of the slides previewed on the left show the stark difference between the level as it appears in Source and as it is rendered in Source 2.0.



The final half slide references Redesigned Tools & Workflow, followed by more technical details.

Valve Time has also obtained an image of The Plantation separate from the slides.







As far as rumors go, this one sounds pretty believable. If it s not, I am in awe of the effort someone went through to fake the information.



CBOAT, it seems, has quite a reputation. He s known mostly for his predictions about Microsoft s Xbox One, some of which were wrong, some of which were kind of right. He predicted, for example, that the native resolution on some Xbox One games will be lower than it is on PlayStation 4, Dead Rising 3, and other, mostly Microsoft related information. Not all of it exactly accurate, but close enough that he can t be dismissed entirely.



Here s what we do know for sure: Gabe Newell has confirmed that Valve will grace us with a newer version of the Source engine at some point and that it s waiting for a game to roll it out with. He didn't say what game, or when. Valve is not super into the when question, in case you haven t noticed.



However, another recent leak supports the theory that the new Source engine and Left 4 Dead are linked, somehow, at least more than other Valve properties. In August 2013, a photo of an internal Valve changelog list referenced "L4D3" as well as "Source2," indicating that the game will use Valve's new engine.



We have reached out to Valve for comment. This is the internet, after all, and there's every possibility the leak is entirely fake.
Shacknews - Ozzie Mejia
The Shacknews Chatty community continues to archive sessions of their favorite games across the large number of Shacknews Twitch channels and many of them have proven vastly entertaining to watch. And so we return with the second week of Chatty Twitch Highlights, featuring wonderfully over-the-top 80's action, virtual reality heart surgery, and a trip to Disneyland.

Here's a compilation of some of the best Shacknews Twitch highlights for the week of January 25, 2014.
Product Update - Valve
An update has been released for Left 4 Dead 2.

- Fixed several rare but persistent crashes:
- Round restart in No Mercy map 1
- Witch eye glow particle system
- Chainsaw pose parameter update
- Common Infected post data update
- Scavenge mode scoreboard
- Fixed text input not working correctly in Hammer model browser search field.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

2014 would seem to be the year in which the games industry has another crack at making primarily multiplayer shooting games work all over again. There’ve been a few false starts in the past, but Destiny and Titanfall are some super-big, super-fat attempts at achieveing enormous mass market success from shooters where narrative takes a backseat. Now Evolve joins the ranks of big games looking for a piece of glossy, next-generation COD-seasoned pie, and it comes from Turtle Rock Studios, those former Valve chums who did the heavy lifting on the original Left 4 Dead. (more…)

PC Gamer
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title="Permanent Link to Far Cry 2 creative director Clint Hocking leaves Valve">Far Cry 2







Technically, I'm aware that the employees of Valve have regular jobs, doing regular things on irregularly mobile desks. Even so, when picturing Clint Hocking's year and half stint with the company, I can't help but imagine him strapped into a central development node, where tendrilled mind probes extract creative ideas to be fed into the Almighty Feedback Formula. I'm not saying that's definitely what happened, but if it is, it's perhaps understandable why he'd leave. Which he has.



News of Hocking's departure comes via his LinkedIn account and personal blog, where his biography states: "From 2012 until the end of 2013, Clint worked as a designer and level designer at Valve in Seattle."



Hocking is probably best known for his work at Ubisoft, where he was creative director for Splinter Cell: Chaos Theory - a game that, to this day, remains the highpoint of that series. He was also the creative director for Far Cry 2, which is either the best of the worst Far Cry game, depending on your fondness for emergent situations, jamming weapons and malaria.



In typical Valve style, we don't officially know what Hocking was working on. But based on leaked information taken from their internal database, he was suspected to be part of the team developing the yet to be announced Left 4 Dead 3. As yet, there's no information about his next project, but hopefully it'll evoke the same manic clash of systems that defined FC2's best moments.



Thanks, ValveTime.
PC Gamer
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title="Permanent Link to Left 4 Dead 2 is free on Steam until tomorrow">Left 4 Dead 2







Not killed enough undead monstrosities this Christmas? Let Valve fix that for you. Left 4 Dead 2 is now free on Steam. In case you've missed it thus far, Left 4 Dead is blooming brilliant. You and up to three human buddies fight through 90 minute missions set in different zombie-infested locales across America. The zombie throngs are managed by an AI director, which measures your health and stress levels and doles out varying degrees of punishment to match your perceived mood. Watch out, also, for the special infected - hideous supermutants with unique ways of punching/eating/melting your face.



The Left 4 Dead 1 maps have all been ported into the sequel, making Left 4 Dead 2 the definitive entry in the series. There are also plenty of fan-made campaigns and mods on the Steam workshop, including a Helm's Deep Lord of the Rings map and a mod that turns your party of survivors into Velociraptors.



According to a Left 4 Dead 2 Steam announcement, the game will be free until 10AM PST 26/12/2013. Go, go, go.

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