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Left 4 Dead 2

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Community Announcements - Chet

This week we updated both the L4D2 Beta and L4D2. As we get closer to the Linux release, we will continue to merge in some outstanding bug fixes and issues we have been working on.

Thanks to everyone playing the Beta and helping us test. The update today consists of changes that were tested in the Beta. Check here for the complete change list for the Beta and the patch notes for today’s L4D2 update are available here.

We have seen some discussions about some of the sample Mutations with shipped with the Beta. Some of these like Holdout are fully formed game modes. Others are tests or example code for other people to play around with.

A good example is with the L4D1 Mutation. It is a sample Mutation to show how easy it is to change the game. Don’t like some of the choices? Change them. The code below is the script file for that mode – 52 lines of script. You can see how simple, yet powerful the new scripting mode is. For more information visit the L4D2 EMS Wiki.

Msg("Activating Mutation L4D1\n");
DirectorOptions <-
{
ActiveChallenge = 1
SpitterLimit = 0
JockeyLimit = 0
ChargerLimit = 0
weaponsToConvert =
{
weapon_shotgun_spas = "weapon_autoshotgun_spawn"
weapon_defibrillator = "weapon_first_aid_kit_spawn"
weapon_ammo_pack = "weapon_first_aid_kit_spawn"
weapon_sniper_awp = "weapon_hunting_rifle_spawn"
weapon_sniper_military = "weapon_hunting_rifle_spawn"
weapon_sniper_scout = "weapon_hunting_rifle_spawn"
weapon_vomitjar = "weapon_molotov_spawn"
weapon_adrenaline = "weapon_pain_pills_spawn"
weapon_pistol_magnum = "weapon_pistol_spawn"
weapon_shotgun_chrome = "weapon_pumpshotgun_spawn"
weapon_rifle_ak47 = "weapon_rifle_spawn"
weapon_rifle_desert = "weapon_rifle_spawn"
weapon_rifle_m60 = "weapon_rifle_spawn"
weapon_rifle_sg552 = "weapon_rifle_spawn"
weapon_smg_mp5 = "weapon_smg_spawn"
weapon_smg_silenced = "weapon_smg_spawn"
}
function ConvertWeaponSpawn( classname )
{
if ( classname in weaponsToConvert )
{
return weaponsToConvert[classname];
}
return 0;
}
weaponsToRemove =
{
weapon_grenade_launcher = 0
weapon_chainsaw = 0
weapon_melee = 0
weapon_upgradepack_explosive = 0
weapon_upgradepack_incendiary = 0
upgrade_item = 0
}
function AllowWeaponSpawn( classname )
{
if ( classname in weaponsToRemove )
{
return false;
}
return true;
}
}

L4D Blog

This week we updated both the L4D2 Beta and L4D2. As we get closer to the Linux release, we will continue to merge in some outstanding bug fixes and issues we have been working on.



Thanks to everyone playing the Beta and helping us test. The update today consists of changes that were tested in the Beta. Check here for the complete change list for the Beta and the patch notes for today s L4D2 update are available here.



We have seen some discussions about some of the sample Mutations with shipped with the Beta. Some of these like Holdout are fully formed game modes. Others are tests or example code for other people to play around with.



A good example is with the L4D1 Mutation. It is a sample Mutation to show how easy it is to change the game. Don t like some of the choices? Change them. The code below is the script file for that mode 52 lines of script. You can see how simple, yet powerful the new scripting mode is. For more information visit the L4D2 EMS Wiki.
Shacknews - Alice O'Connor

The Chernobyl Exclusion Zone is a jolly fascinating place but too expensive to visit and far too terrifying to tour virtually in the S.T.A.L.K.E.R. series. Thankfully, some kindly modders are treating us to a slightly friendlier whistlestop tour of Pripyat with Dniepr, a Left 4 Dead 2 custom campaign released today after three years of development.

The four-chapter campaign is based upon the abandoned city of Pripyat, mixing real places with slightly less real ones. Dniepr also includes loads of custom models, textures, sounds, and music. As well as plain old co-op monster-mashing, it also brings Versus and Survival fun.

Download Dniepr from Steam Workshop, awkwardly split into loads of little pieces, and visit the official site for more information. Also, look, trailer:

PC Gamer
rel="bookmark"
title="Permanent Link to Download This — GoldenEye 4 Dead">l4d2 raptor p90







Good community content continues to flow from Left 4 Dead 2, a game we can't seem to stop championing for its healthy modding scene. Our latest praise is aimed at GoldenEye 4 Dead, an adaptation of the 1995 James Bond film and Nintendo 64 game that isn't afraid to bring original ideas to a setting most gamers are deeply familiar with.



Watch my playthrough with Tyler above.



Download links to featured mods

 

Download GoldenEye 4 Dead campaign

Download S&W Model 29 revolver weapon mod

Download Stevens Model 620 shotgun weapon mod

Download Lightsaber weapon mod

Download Desert Recon FN P90 weapon mod

Download Mountain Dew pills

Download Captain Price character mod

Download Hitler Hunter character mod

Download Glowing One Spitter character mod

Download Raptor Ellis character mod
PC Gamer
rel="bookmark"
title="Permanent Link to DNIEPR Left 4 Dead 2 campaign reproduces Ukrainian exclusion zone, fills it with zombies">DNIEPR Left 4 Dead Campaign





After three years of labor, French development team Elseware Experience is finally ready to release DNIEPR, a custom Left 4 Dead campaign placed in the bleak Soviet-era ghost town of the Chernobyl Exclusion Zone.

I can't believe I didn't realize before now how perfect the abandoned Ukrainian city of Pripyat (also the subject of STALKER: Call of Pripyat) would be for zombie hordes and rampaging Tanks. Now that I’ve seen it in action, it’s chilling how much photos of Pripyat already look like set dressing for The Walking Dead.







This project is the kind of thing that makes you love gaming on PC. Three and a half years after Left 4 Dead 2 released, here we are with another completely new campaign with four new maps, an original story, an original soundtrack and custom models. If you'd like to show your support for the "hundreds and hundreds" of hours Elseware took to create DNIEPR, you can send them a donation at the bottom of this page.





DNIEPR will be available for download on May 20. If you haven’t played L4D2 in a while, this is a perfect excuse to reinstall and jump back in. If you need even more reasons, we've covered a plenty of great content mods for Left 4 Dead before.
Community Announcements - Chet

We have had plenty of people asking about the L4D2 Beta showing up in their steam catalog. So in case you missed it or were confused, here is some more info.

Currently, changes to L4D2 will first appear in the Beta before they appear in the main game. The Beta will change often. This mean this build is very active so you might want to avoid it if you have bandwidth caps. Today we released another update for it. You can read the release notes for the update here.

Right now the Beta is the only place you can play L4D2 on Linux natively. If you run Linux, load it up and give it a try. If you have problems, let us know. You can post here and share your experience.

While the biggest changes are for Linux, those changes actually have the possibility to impact Mac and Windows players as well, which is why it is helpful for even non-linux players to test the Beta.

The Beta also contains an update to the Authoring Tools to allow you to work in the new EMS. These tools are only available for Windows users and only currently available in the Beta. You can check the developer wiki here for more information.

While the tools are only available on Windows, everyone in the Beta can play the new EMS content.

We do not have servers running for the Beta yet as we concentrate on client issues and fixes but the server code has been released and is working - so let us know if you have any issues with Windows or Linux servers. We will be rolling out our own dedicated servers in the near future.
L4D Blog

We have had plenty of people asking about the L4D2 Beta showing up in their steam catalog. So in case you missed it or were confused, here is some more info.



Currently, changes to L4D2 will first appear in the Beta before they appear in the main game. The Beta will change often. This mean this build is very active so you might want to avoid it if you have bandwidth caps. Today we released another update for it. You can read the release notes for the update here.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

Making Left 4 Dead campaigns is an interesting challenge. You’re building levels for a game that decides when and where to attack the player, and you have almost no control over those moments. It means your focus is in creating the world and in making it an interesting space for the players to exist in. You can’t guarantee that the cleverly designed chokepoint you made will ever be used as one, but you can make it the prettiest damn corridor the player will ever see. The setting is one of the biggest considerations you have, and then you have to have the talent to pull it off. It’s why I think most L4D campaigns take such a long time coming. Dniepr’s a Left 4 Dead (1 and 2) campaign that’s set in the Ukraine, including Pripyat, and has been three years in development. There’s a quite startling pair of trailers below. (more…)

PC Gamer
rel="bookmark"
title="Permanent Link to Don’t be nervous, but Valve still wants to measure your sweat">rsz_tf2_medic







There may come a day when preparing for the next chapter of a Left 4 Dead game will include wiping down your sweaty palms and taking a deep, deep breath. If you don’t, the zombies will get faster.



In remarks during the 2013 NeuroGaming Conference and Expo (via VentureBeat), Valve’s in-house experimental psychologist—Wait, hold on. Did you know that Valve employs an experimental psychologist? I wonder if he has lunch sometimes with the economist.



Anyway, Valve’s in-house mad scientist, Mike Ambinder, discussed experiments where players’ overall nervousness and agitation were measured, in part by recording sweatiness. If players began to show signs of nervousness or fear, the game would speed up. This new control scheme—mouse, keyboard, sweat-measuring skin pads—added another way for the player to interact with the game. Shoot zombie, reload pistols, keep calm. Signal for rescue, throw molotov, keep calm.



Ambinder also described other experiments in game design and biofeedback—which Valve has been talking about for a few years—including a version of Portal 2 that was played via eye tracking. Exploring the next generation of possible gaming inputs shows once again that Valve continues to operate, and plan, on a whole different level.



So good for you, Mike Ambinder. Just stay away from the mega-baboon hearts and everything will work out just fine.
PC Gamer
rel="bookmark"
title="Permanent Link to Don’t be nervous, but Valve still wants to measure your sweat">rsz_tf2_medic







There may come a day when preparing for the next chapter of a Left 4 Dead game will include wiping down your sweaty palms and taking a deep, deep breath. If you don’t, the zombies will get faster.



In remarks during the 2013 NeuroGaming Conference and Expo (via VentureBeat), Valve’s in-house experimental psychologist—Wait, hold on. Did you know that Valve employs an experimental psychologist? I wonder if he has lunch sometimes with the economist.



Anyway, Valve’s in-house mad scientist, Mike Ambinder, discussed experiments where players’ overall nervousness and agitation were measured, in part by recording sweatiness. If players began to show signs of nervousness or fear, the game would speed up. This new control scheme—mouse, keyboard, sweat-measuring skin pads—added another way for the player to interact with the game. Shoot zombie, reload pistols, keep calm. Signal for rescue, throw molotov, keep calm.



Ambinder also described other experiments in game design and biofeedback—which Valve has been talking about for a few years—including a version of Portal 2 that was played via eye tracking. Exploring the next generation of possible gaming inputs shows once again that Valve continues to operate, and plan, on a whole different level.



So good for you, Mike Ambinder. Just stay away from the mega-baboon hearts and everything will work out just fine.
...

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