Posts in "All News" channel about:

Left 4 Dead 2 + Prima Official Strategy Guide

Show posts for all products, not just Left 4 Dead 2 + Prima Official Strategy Guide
L4D Blog
This week we updated both the L4D2 Beta and L4D2. As we get closer to the Linux release, we will continue to merge in some outstanding bug fixes and issues we have been working on.

Thanks to everyone playing the Beta and helping us test. The update today consists of changes that were tested in the Beta. Check here for the complete change list for the Beta and the patch notes for today’s L4D2 update are available here.

We have seen some discussions about some of the sample Mutations with shipped with the Beta. Some of these like Holdout are fully formed game modes. Others are tests or example code for other people to play around with.

A good example is with the L4D1 Mutation. It is a sample Mutation to show how easy it is to change the game. Don’t like some of the choices? Change them. The code below is the script file for that mode – 52 lines of script. You can see how simple, yet powerful the new scripting mode is. For more information visit the L4D2 EMS Wiki.
Shacknews - Alice O'Connor

The Chernobyl Exclusion Zone is a jolly fascinating place but too expensive to visit and far too terrifying to tour virtually in the S.T.A.L.K.E.R. series. Thankfully, some kindly modders are treating us to a slightly friendlier whistlestop tour of Pripyat with Dniepr, a Left 4 Dead 2 custom campaign released today after three years of development.

The four-chapter campaign is based upon the abandoned city of Pripyat, mixing real places with slightly less real ones. Dniepr also includes loads of custom models, textures, sounds, and music. As well as plain old co-op monster-mashing, it also brings Versus and Survival fun.

Download Dniepr from Steam Workshop, awkwardly split into loads of little pieces, and visit the official site for more information. Also, look, trailer:

PC Gamer
l4d2 raptor p90


Good community content continues to flow from Left 4 Dead 2, a game we can't seem to stop championing for its healthy modding scene. Our latest praise is aimed at GoldenEye 4 Dead, an adaptation of the 1995 James Bond film and Nintendo 64 game that isn't afraid to bring original ideas to a setting most gamers are deeply familiar with.

Watch my playthrough with Tyler above.

Download links to featured mods
 
Download GoldenEye 4 Dead campaign
Download S&W Model 29 revolver weapon mod
Download Stevens Model 620 shotgun weapon mod
Download Lightsaber weapon mod
Download Desert Recon FN P90 weapon mod
Download Mountain Dew pills
Download Captain Price character mod
Download Hitler Hunter character mod
Download Glowing One Spitter character mod
Download Raptor Ellis character mod
L4D Blog
We have had plenty of people asking about the L4D2 Beta showing up in their steam catalog. So in case you missed it or were confused, here is some more info.

Currently, changes to L4D2 will first appear in the Beta before they appear in the main game. The Beta will change often. This mean this build is very active so you might want to avoid it if you have bandwidth caps. Today we released another update for it. You can read the release notes for the update here.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

Making Left 4 Dead campaigns is an interesting challenge. You’re building levels for a game that decides when and where to attack the player, and you have almost no control over those moments. It means your focus is in creating the world and in making it an interesting space for the players to exist in. You can’t guarantee that the cleverly designed chokepoint you made will ever be used as one, but you can make it the prettiest damn corridor the player will ever see. The setting is one of the biggest considerations you have, and then you have to have the talent to pull it off. It’s why I think most L4D campaigns take such a long time coming. Dniepr’s a Left 4 Dead (1 and 2) campaign that’s set in the Ukraine, including Pripyat, and has been three years in development. There’s a quite startling pair of trailers below. (more…)

PC Gamer
rsz_tf2_medic


There may come a day when preparing for the next chapter of a Left 4 Dead game will include wiping down your sweaty palms and taking a deep, deep breath. If you don’t, the zombies will get faster.

In remarks during the 2013 NeuroGaming Conference and Expo (via VentureBeat), Valve’s in-house experimental psychologist—Wait, hold on. Did you know that Valve employs an experimental psychologist? I wonder if he has lunch sometimes with the economist.

Anyway, Valve’s in-house mad scientist, Mike Ambinder, discussed experiments where players’ overall nervousness and agitation were measured, in part by recording sweatiness. If players began to show signs of nervousness or fear, the game would speed up. This new control scheme—mouse, keyboard, sweat-measuring skin pads—added another way for the player to interact with the game. Shoot zombie, reload pistols, keep calm. Signal for rescue, throw molotov, keep calm.

Ambinder also described other experiments in game design and biofeedback—which Valve has been talking about for a few years—including a version of Portal 2 that was played via eye tracking. Exploring the next generation of possible gaming inputs shows once again that Valve continues to operate, and plan, on a whole different level.

So good for you, Mike Ambinder. Just stay away from the mega-baboon hearts and everything will work out just fine.
PC Gamer
rsz_tf2_medic


There may come a day when preparing for the next chapter of a Left 4 Dead game will include wiping down your sweaty palms and taking a deep, deep breath. If you don’t, the zombies will get faster.

In remarks during the 2013 NeuroGaming Conference and Expo (via VentureBeat), Valve’s in-house experimental psychologist—Wait, hold on. Did you know that Valve employs an experimental psychologist? I wonder if he has lunch sometimes with the economist.

Anyway, Valve’s in-house mad scientist, Mike Ambinder, discussed experiments where players’ overall nervousness and agitation were measured, in part by recording sweatiness. If players began to show signs of nervousness or fear, the game would speed up. This new control scheme—mouse, keyboard, sweat-measuring skin pads—added another way for the player to interact with the game. Shoot zombie, reload pistols, keep calm. Signal for rescue, throw molotov, keep calm.

Ambinder also described other experiments in game design and biofeedback—which Valve has been talking about for a few years—including a version of Portal 2 that was played via eye tracking. Exploring the next generation of possible gaming inputs shows once again that Valve continues to operate, and plan, on a whole different level.

So good for you, Mike Ambinder. Just stay away from the mega-baboon hearts and everything will work out just fine.
Shacknews - John Keefer

Valve has offered a treat to Linux users with the release of a Left 4 Dead 2 beta. A Portal beta for Linux is also available, but Valve has been a bit mum on that release. If you own any of those three games, the betas should appear in your Steam library.

The Left 4 Dead blog announced the release, revealing that they will use this build as a testing ground for the Extended Mutation System for script authors. Players will also get access to the authoring tools and the beta dedicated server. The Linux version is the same size as the original game, so go grab some food while you wait for the download.

BluesNews is also reporting that the Linux versions of Portal has started showing up in user libraries as well, so check for it if you own the game.

PC Gamer
L4D2 Linux


Valve has thrown a bit more of its weight behind Linux with the release of beta builds of Portal and Left 4 Dead 2. If you own either (or both) games you should find that beta versions have materialised in your Steam library - along with Portal 2, according to some. The Linux build of the first-person puzzler has so far gone unheralded by Valve, but here's a blog post describing the latest beta version of Left 4 Dead 2. In addition to letting Linux users play Valve's zombie hit, the download acts as a "testing ground" for its new Extended Mutation System. Thankfully, you can try the beta on Windows and Mac too.

The beta version of Left 4 Dead 2 is the same size as the main game, so you have a hefty download ahead of you. (I assume the same is true of Portal.) Steam for Linux officially launched in February, so it hasn't taken too long to get Portal and L4D2 on there. Half-Life 2 next?

Thanks to BluesNews and Kotaku.
L4D Blog
Thanks to the efficiencies we were able to achieve with Linux, we skipped Valve time and are delivering the L4D2 Beta Linux build today as planned. The Beta build not only allows Linux owners to play the game natively, it is also the testing ground for our new Extended Mutation System.

If you currently own Left 4 Dead 2, You should see “Left 4 Dead 2 Beta” in your library. If it doesn’t show up, restart Steam. This is a complete build of Left 4 Dead 2, so the build is as large as the current game.
...

Search
Archive
2013
May   Apr   Mar   Feb   Jan  
Archives By Year
2013   2012   2011   2010   2009  
2008   2007   2006   2005   2004  
2003   2002