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Darksiders II

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Kotaku

Let's say you don't yet own Darksiders II, do own a Wii U, and are considering picking the game up for your new console. How's it shape up against the versions that have been out on the market on competing platforms for a few months now?


Like most other games, it's not really a clear-cut case of the new Wii U edition being any better or worse. Some parts, according to a report on Digital Foundry, feature better effects, while other parts are missing models or have lower-res textures.


The video above, compared the PS3 and Wii U versions, while DF's full report goes into great detail contrasting all four editions, and includes performance graphs tracking things like framerate.


Face-Off: Darksiders 2 on Wii U [Eurogamer]


Product Release - Valve
Darksiders II - Demon Lord Belial, all new content for Darksiders II is Now Available on Steam!

Awakened by the End of Days, Death, the most feared of the legendary Four Horsemen, embarks upon a quest to restore mankind, and redeem his brother’s name. Along the way, the Horseman discovers that there are far worse things than an earthly Apocalypse, and that an ancient grudge may threaten all of Creation . . .

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

The sun represents hope or something, I guess.

THQ, if you didn’t know (hint: you did), is in some rather deep water. Not only has it opted to delay a whole mess of games in the wake of Darksiders II’s not-quite-megaton splash, it’s also in a teensy bit of debt. By which I of course mean $50 million - using “teensy bit” as a term relative to all the money ever printed in the whole of human history. But things may not be quite as dire as they seem. Sure, another high-level exec – this time CFO Paul Pucino – has decided to skedaddle, but apparently someone with a fair deal of monetary sway might very well have THQ’s rapidly breaking back.

(more…)

Announcement - Valve
Save 66% on Darksiders II during this week's Midweek Madness!

Awakened by the End of Days, Death, the most feared of the legendary Four Horsemen, embarks upon a quest to restore mankind, and redeem his brother’s name. Along the way, the Horseman discovers that there are far worse things than an earthly Apocalypse, and that an ancient grudge may threaten all of Creation . . .

Offer ends Thursday, November 15th at 4pm Pacific Time.

Kotaku

Just when you think you know where this live-action short from Somewhat Awesome Films is going, it, uh, surprises you. Vigil Games added a deeper level of customization to Darksiders II and its central character apparently can't get enough of all the goodies he finds. Except for Resident Evil 6. Can't say I blame him on that one.


Kotaku

Joe Maduriera—comics artist and creative director on the Darksiders franchise—says he's leaving dev studio Vigil Games.


Product Release - Valve
Eight new DLC packs are now available for Darksiders II.

The new DLC packs include

Darksiders II - Mortis Pack
Darksiders II - Rusanov's Axe
Darksiders II - Van Der Schmash Hammer
Darksiders II - Fletcher's Crow Hammer
Darksiders II - Mace Maximus
Darksiders II - Angel of Death
Darksiders II - Deadly Despair
Darksiders II - Shadow of Death

Product Release - Valve
The new Darksiders II - Argul's Tomb and Darksiders II - Death Rides DLCs are Now Available for Darksiders II!

Awakened by the End of Days, Death, the most feared of the legendary Four Horsemen, embarks upon a quest to restore mankind, and redeem his brother’s name. Along the way, the Horseman discovers that there are far worse things than an earthly Apocalypse, and that an ancient grudge may threaten all of Creation . . .

Product Update - Valve
PC Patch #3 Details:

Graphics Options:
- Shadow map resolution configuration option added
- Screen Space Ambient Occlusion configuration option added
- Anti Aliasing configuration option added

Keyboard Mapping Support:
- Invert X Option added
- Reset to default mappings option
- Map to NumPad option works as intended

Mouse Functionality:
- Camera Auto center Toggle

Bug Fixes:
- The Tome System works as intended while using an Xbox controller in the Tome System.
- Resolved issues around not being able to send Tome messages to Steam friends.
- Phasewalker now works properly after acquiring it within the Blackstone.
- Artifact Box and Legacy Box are now properly labeled in Vulgrim’s inventory.
- Exiting the game after adjusting the screen resolution will now save those settings.
- The ride-able construct will no longer free fall out of the game world when placing the ride-able construct under the Guardian and re-entering the room with the submerged lift in The Foundry.
- The Bridge should now properly drop within The Scar.
- The second lever within the Black Stone should now function as intended.
- Death should now be able to properly continue through the Eternal Throne when speaking to the guards.
- The pile of debris to the right of the skeleton key door in the second Heartstone room of The Foundry is no longer a match for the ride-able construct.
- The ride-able construct is positioned back in the water on the lift for those users who are stuck. (You may need to Fast Travel or back track out of the dungeon if you are currently stuck here.)
- The Custodian will no longer go for a swim when backtracking to the dungeon entrance after leaving the Custodian on one of the bridges in the room before the second Heartstone in the Foundry.
- The Resistance stats will properly update when returning 3 Stones of Resistance to Oran during the Stick and Stones quest.
- More support for different resolutions with HUD elements.
Kotaku

Hooray, Darksiders II's Janky PC Version Is Now Substantially Less JankyGood news: true to their word, Vigil has issued the first update for the PC version of Darksiders II, addressing a number of problems players have had with that version of the game. Among the fixes: easier key-mapping, in-game crashes, and crucially, the broken v-sync, which resulted in unfixable screen-tearing for some (but not all) players.


The full list of fixes:


  • In this Update your key mappings will revert to defaults.
  • Added Key Bindings option to the Pause Menu. (Previous location on the Moves List still there)
  • The V-sync graphics option is now functional.
  • Reaper Form now triggers correctly when using a Keyboard.
  • Video Settings save to the Steam Cloud correctly.
  • You can now sacrifice items below the 3rd row in the Possessed Weapon menu.
  • Target Reticules align properly at all screen resolutions.
  • Addressed crashes in Blackstone, including at the 2nd lever and during the Lilith cut-scene.
  • Various gameplay progressions fixes.
  • Vigil says that they are still working to address other problems they're hearing about, so if you've still got an issue with the game, let them know in the bug reporting section of their forums.


    As one who was affected by the v-syncing bug (And I should point out, since I saw several commenters suggest it: No, there was no way to fix it by forcing V-sync in the catalyst control center), I was happy to boot the game up and see it running in 1080p with no screen-tearing. A game this vibrant and loaded with art shouldn't be hamstrung by tearing, you know? I'm looking forward to finally playing it.


    DARKSIDERS II PC PATCH UPDATE #2 [Darksiders Forums]


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