Featured Items
Games
Software Demos Recommended News
Posts in "All News" channel about:

Left 4 Dead Bundle

Show posts for all products, not just Left 4 Dead Bundle
PC Gamer
rel="bookmark"
title="Permanent Link to The 15 best co-op games of all time">coop header







Games get a bad rap for being a solitary, violence-obsessed form of entertainment. But they can also be a collaborative, violence-obsessed form of entertainment. Just ask the close-knit PC Gamer team.



Tom F: Co-op based games teach us the value of teamwork better than any kitten based motivational poster, by showing us how many more of our enemies we can crush if we can just learn to work together.



Graham: They’re not just violent either. We can build giant penis statues together in Minecraft. No, wait, that’s bad. We can control egotistical millionaires in FIFA! Oh God, no. Rich?



Rich: Well, Supreme Commander celebrates the pioneering spirit, by asking us to build a host of clanking deathbots... I got nothing. Chris?



Chris: Uh. Diablo III shows that hell is easier with other people? Hm. Senior? Bail me out?



Tom S: I can’t, I’m too busy shooting these damn zombies. Stop intro-ing and let’s go play together.







Portal 2 - 2 players, Online

 

How does it work? You and a friend play comedy robots in co-op-only test chambers.



Why is it good?



Tom F: The puzzles get magnificently complicated when designed for two. You can jump through each other’s portals, so you’re often setting up a jump that your partner will perform. And because every puzzle requires two players, you’ve got to figure out where to put four different portals, and coordinate your approach. It bent my brain in the same ridiculous ways that Portal 1 did.



Graham: I use my portals to make a corridor slick with gloopy paint. Tom places his at either end of the corridor, creating the world’s first infinite slip ’n’ slide. I run down it and build absurd momentum, and as I reach terminal velocity, Tom moves one of his portals so that when I exit, I’m flung out over a chasm filled with acid. Co-op Portal 2 means entwining not just your portals, but your brains.







Minecraft - 2 to many, online or LAN

 

How does it work? Join a server and collaborate with friends – or strangers – to build the biggest, best, and most phallic structures you can.



Why is it good?



Rich: Within minutes, I was building a spa. I don’t know why I was building a spa. No one had said “let’s build a spa” in the chat channel, but there it was, forming before us. Graham, now-departed Craig Pearson and I, had hollowed out an underground chamber, constructed a raised dais of glass, and diverted water to create a lovely jacuzzi pool. Our subterranean sauna was lit by lava, and we sat in it, content.



Graham: My first time was on a new, private server with a few folks from the PCG community. In three hours we dotted the landscape with giant Darwinians, and built an underground bunker with launch missiles, library and steam rooms to avoid a player who had built an ugly golden bridge around the world. It felt like I’d spent an afternoon building sandcastles with friends.







Fifa 12 - 2-5 players, local

 

How does it work? Two or more players join forces to defeat the nefarious forces of Computron, the dark lord of kicking.



Why is it good?



Rich: Football is incredibly frustrating. FIFA recreates that frustration perfectly: genius moves undone by idiot players. But in co-op, I managed to reduce that frustration through one simple method: blame someone else. I think I’m great at FIFA 12 at the best of times; when I’m playing in co-op, I’m flawless. Graham, on the other hand, is terrible.



Graham: And Rich smells bad. For a while, we were playing two-on-two, but then our fourth man lost interest. We started playing two-on-one. Here’s what we found: the player controlling a team on their own has the advantage. To work together in FIFA is to anticipate the other’s moves, making runs and pulling away defenders. If you do it right, you’re unstoppable. If you’re Rich and I, Rich smells bad.











Diablo 3 - Up to four, drop-in, drop-out co-op across the whole campaign

 

How does it work? Every player you add to a game of Diablo III boosts the health of your enemies, increasing the challenge – but far less than it did on launch, when damage increased as well. Otherwise, it’s just Diablo III with more people.



Why is it good?



Chris: D3’s normal difficulty is very easy, but it gains a lot of life if you’re doing it with friends. Experimenting with new skills adds a slapstick dimension to demonbashing that’s better with other people. It’s basically that bit from Lord of the Rings where Legolas and Gimli are competing to kill the most orcs, strung out over 15 hours.



Tom S: Having a friend or two around gives you more freedom to experiment with new abilities. If you’ve got a Barbarian chum to wave and shout and take punches to the face, you can sacrifice a defensive ability for that demonic ghost bat bombing run skill you’ve been dying to try. Few things amaze and terrify a co-op partner as effectively as an unannounced demonic ghost bat bombing run.



Chris: It used to be that co-op Diablo III didn’t work: it was too diffi cult, and actually reduced the amount of loot you seemed to get. Patches have since redressed the balance, and working together to crack Inferno is a satisfying challenge.







Alien Swarm - Up to 4 players, online



How does it work? It’s a top-down shooter where you control a squad of four marines shooting aliens in a scripted campaign.

 

Why is it good?



Rich: People love swarms. The swarms of aliens in Alien Swarm (clue’s in the name), are best dealt with by coordination: one of your group becomes point-man, clearing rooms with shotguns and flamethrowers. Another takes up the rear, machinegun blaring to dissuade any would-be alien pouncers. This coordination is the result of a kind of natural, happy trance that players fall into, rather than tiresome enforcement.



Tom F: I’m a Medic, which used to mean I was the sensible, cautious, team player. Until I realised I could take a chainsaw. It’s terrible. It’s a terrible weapon, don’t use it. You can’t just charge into alien hordes, blade revving. OK, just one more go.







Trine - Up to 3 players, online or LAN

 

How does it work? Each player can transform themselves into a thief, warrior or wizard at any time. In the mode we play, you can have two Thieves at once if you like.



Why is it good?



Tom F: It’s a physics-based platform puzzler, which in co-op means dropping heavy objects on each other for fun. The wizard can create boxes and levitate them, and your co-op partner can stand on them. Most of our solutions involved carting each other around on telekinetic elevators.



Graham: Trine’s best class is the grapple-hooking, arrow-firing thief, because of the arrow-fi ring but specifically because of the grapple-hooking. In the singleplayer game, you’re forced to switch away from the thief to navigate obstacles and fi ght larger enemies. In co-op, two thieves are better than one, and combined you’re able to spend more time as a swinging idiot. The best kind of idiot.







Left 4 Dead 2 - Up to 4 players, online or LAN

 

How does it work? - There are lots of game modes now, but the one we play most is still the campaign: four players against the AI-controlled zombie hordes.



Why is it good?



Tom S: I ran through Left 4 Dead 1’s campaign on its hardest diffi culty setting with a group of regulars. We played in the 4 6 5 same small room for many hot, panicked hours until our cries of fear overruled the rattling pistol fire coming out of our speakers. The defence events and climactic mission fi nales offered us a chance to take stock and plan, but the best moments happened when those plans disintegrated in the face of an unexpected Tank charge, or a perfectly placed Witch.



The AI director never quite offered the longevity that it promised, and the monsters lost their scare factor after a while, but Left 4 Dead is still a superb, if harrowing, co-op experience. Ever since Valve ported the fi rst game’s superior maps into the sequel, Left 4 Dead 2 has been the better choice of the pair.



Tom F: There’s an achievement for winning a garden gnome on the fairground level, and taking it all the way through the rest of that campaign. For me, that is the game. It takes both hands to carry the gnome, so whoever’s holding it can’t fi re their weapons. You can set it down and grab it later, but among huge crowds of zombies and charging Tanks, it tends to get kicked around with alarming force.



So you take it in turns to sacrifice your firepower and carry the precious cargo, relying completely on your friends to protect you and your porcelain companion when it’s your turn. If a zombie does get to you, all you can really do is bash him with the gnome.



The carnival finale, set in a huge stadium, was just too intense for any of us to survive it gunless. So when the helicopter finally arrived to bail us out, the real challenge was a frantic scavenger hunt for a chipped red hat among the seething infected. Finding him, grabbing him, and making it out alive was the most nail-biting co-op experience I’ve ever had with the game.











Half Life 2 - 2-10 players, online or LAN

 

How does it work? The Synergy mod enables two or more of you to jump straight into Half-Life 2, Episode One or Episode Two’s singleplayer campaign.



Why is it good?



Tom F: Half-Life 2 is a huge and amazing adventure. And while there are a lot of great co-op games, there aren’t many that are huge and amazing adventures. People don’t make long, varied, story-driven journeys through meticulously detailed and gorgeous places when they’re making a co-op campaign. So a mod that makes Half-Life 2 and its two episodic expansions work cooperatively is an amazing discovery. I don’t know how it works, but it does.



Graham: Tom and I played through the entire of Half-Life 2, and into Episode Two, over many happy lunchtimes. The best part is the Highway 17 segment in Half-Life 2. You’re both given your own buggy to drive across the countryside, and the solitary bungalows that dot the coast are perfect for cooperative assault: one person bursting through the front door while the other circles around the back. The Combine only seem to be expecting one of you, for some reason...







Rainbow Six: Vegas 2 - " players in campaign mode, 2-4 players in terrorist hunt, online or LAN

 

How does it work? We play Terrorist Hunt: you and the other players have to clear out a big, complex building in which a fixed number of terrorists run around and try to ambush you. It’s brilliant.



Why is it good?



Tom F: Terrorist Hunt is an immediately exciting concept, because it feels more like a simulation of a real armed-response firefight than any campaign level could be. You can’t be sure the level designer isn’t going to have the terrorists suddenly come from behind you, because the level designer doesn’t make that call: the terrorists do.



Graham: It’s doubly cool in co-op, because the challenge is so overwhelming. Even with the foresight of a snake camera under the door, it’s just tough to take out six terrorists in a room before any of them kill you. So you plan: I’ll take the left two... You throw a frag... I’ll come from the other door... You rope down to the window. And then you completely screw it up.







Mass Effect 3 - Up to 4 players online

 

How does it work? Fight to complete a mixture of objectives on small but open levels against randomised enemy forces. Level up characters and promote them into the singleplayer campaign to improve Shepard’s chances.



Why is it good?



Chris: ME3 multiplayer takes what is good about co-op survival modes – last-stand heroics and impromptu acts of daring – and adds incredibly varied races, classes and weapons that prevent it from ever becoming samey. Right now, I’m enjoying a Quarian infi ltrator that disintegrates enemies at close range with the Reegar Carbine, a gun we’ve come to call THE PLASMA HOSE. I’m just as happy charging around as a Krogan vanguard, or racking up headshots as a Turian sentinel carrying a Black Widow.



Tom S: New classes and bizarre new weapons are added regularly through free updates. You’re always holding out against waves of familiar enemies, but the variety of ways in which you can off these enemies expands every month. The N7 classes BioWare added recently push the boundaries of what the Mass Effect universe can sensibly contain. The Shadow can dart across the map and slash foes with a psychically infused katana, the Destroyer’s weighty carapace gives him the grounding to wield a rapid-fire grenade launcher with decent accuracy and the Slayer is a teleporting martial arts expert. With so many powerful abilities to choose from, playing with friends becomes more about showing off than anything else.



Chris: BioWare’s free updates to the game have been excellent and generous, particularly the new maps. They’ve drawn me back to the game and kept it feeling fresh, which is essential for co-op.



SCREENSHOT MISSING



Supreme Commander - 2-7 players, online or LAN

 

How does it work?



Start a multiplayer game, put all humans on team 1, and some nice tough AIs on team 2. Crush.



Why is it good?



Tom F: It’s not the first co-op game you think of, but playing it cooperatively is how we’ve had the most fun with it. It can be dauntingly complex, so it’s great to have friends in there to help out if you forget to build anti-air or crash your power economy. In theory. In practice what usually happens is we beaver away on our own bases in silence for seven minutes then one of us says “Shit, fuck, they’re dropping in my base and I forgot to build point defence again, have you got anything that can help?” and the other says...



Graham: No, soz :(



Tom F: It’s about hatching your own masterplans, surviving long enough to see them complete, then raining the giant robotic fruits of your labours down on the enemy at the same time. My giant laser spiders are ready! Your flying fortresses are ready? Let’s go! My towering Galactic Colossus is ready! Your swarm of invincible death bricks is ready? Let’s go!











Dawn of War: Last Stand - Up to 3 players online

 

How does it work? - Unlike the main game, Last Stand gives you only one hero each. You’ve got to fi ght off increasingly tough waves of enemies until you die (likely) or beat wave 20 (unlikely). After the match, you usually unlock new equipment for your character.



Why is it good?



Tom F: I didn’t really get Last Stand until I levelled up a few times. The fun is in discovering new builds, and the role they can play in your group. As the Ork, I thought I was the longrange damage dealer: my autocannon certainly works for that, and when enemies get close I use my teleporting armour to get away. The notion of using the much tougher set, the one that can’t teleport, seemed pretty ridiculous. Until I unlocked the knife. The knife doesn’t do much damage, but it regenerates your health. Add some armour bonus trinkets, a self-healing trait, and an item that stops me being knocked down, and I can turn myself into an unstoppable tank. Suddenly I’m the guy charging into a nest of Tyranids to keep them off my friends, and coming out at full health.



Tom S: In the grim darkness of the future, three dudes battle ridiculous odds in a small stone circle. The setup may seem contrived, but DoW2’s overlooked co-op mode does a much better job of realising the Warhammer 40K fantasy than the campaign. Absurdly powerful heroes dominate the fiction, so I got a kick out of levelling up my venerable Space Marine captain and testing him against the hordes.



Last Stand understands 40K’s scale as well. The final waves throw more foes into the arena than you’ll see in any of the singleplayer missions, so victory may seem impossible. After a few levels you can start combining your heroes’ most powerful abilities to create a maelstrom of death. The glorious slaughterfest that results is worthy of a Space Marine’s final heroic moments.







Killing Floor - Up to 6 players, online or LAN

 

How does it work? Fight together to fend off waves of mutants, then stock up on guns and ammo at a shop that’s never in the same place twice.



Why is it good?



Chris: Without its guns, Killing Floor would be the bleakest, muddiest depiction of Britain at the end of the world since a bunch of Romans said “let’s go home, it’s cold and everyone here is mental.” With its guns, it’s one of the most satisfying co-op shooters around. My favourite is the bolt-action rifl e, which takes mutant head-popping and turns it into an avant garde musical genre. Bang! Chunk. Click. Bang! Blargh! Splatter.



Rich: I like the dual desert eagles. They go ‘whump’, like a pie dropped down a hole. But a really big pie, one that kills anyone unlucky enough to be standing under it in a spray of arterial blood. And when it kills them, this pie, it makes everything slow motion for a while, so your team can marvel at your incredible pie-dropping-stroke-gun-shooting skills.



Chris: Definitely play it with voice chat, though. Partly so that you can coordinate properly and warn your friends when they’re about to be sawn in half, but mostly so that you can talk over the truly, deeply dreadful voice acting. I started playing it during the Portal 2 promo campaign, when all the shopkeepers were replaced by GlaDOS. It was a huge improvement.







Borderlands 2 - Up to 4 players, online or LAN

 

How does it work? The whole campaign is playable in drop-in, drop-out co-op.



Why is it good?



Tom F: Two reasons – for one, the different abilities of each class mix well in a team fight. It’s great to see your Siren pluck a boss up into the air, and into range of your Commando’s turret and your Gunzerker’s... gunzerk. Secondly, cooperative play is good for diffi culty spikes, and Borderlands 2 sure has those. Dealing with an inordinately tough boss is less frustrating when there’s a whole a bunch of you coming up with new ideas and tactics, and a wider variety of weapons to try.



Tom S: Almost anything can pop out of Borderlands 2’s unfolding robot boxes. It could be a revolver that shoots lightning grenades, it could be a glowing, five-foot-long sniper rifl e with an enormous bayonet on the end. Whatever you get, it’s always better to have friends there to go “WOAH” or “whaaaat” or “give me that immediately.” Borderlands 2’s batty enemies are more fun to fi ght in a team, a constant stream of new gadgets to crow over makes it feel like the best sort of trick or treat trip, the sort where you get bazookas instead of sweets.







Arma 2 - 2 to many, online or LAN

 

How does it work? Players can join and play custom missions with each other, or mess around in the weapon playground add-on pack, Private Military Academy.



Why is it good?



Rich: The first time I played an Arma 2 custom mission with Marsh and Owen, it ended with me rolling sideways up a hill and giggling like a maniac. The second time, we were shot before we realised what the ‘open backpack’ key was mapped to. The third time, we found ourselves on a hillside, standing next to a crumpled chopper. It was dark, but the sky was brightening slowly as the sun rose somewhere off in the east. It would’ve been idyllic, were it not for the crowd of ornery locals taking potshots at us.



Together, we made it into a nearby settlement, where our rendezvous chopper was settling down into the dust. We sprinted towards it, tracer fire whistling over our heads, as we howled fears for our safety down our microphones. We were silly men, but Arma 2 quickly made us feel like (mildly inept) soldiers.



Marsh: Most of the time, my Arma 2 experience seems to consist of dying instantly or getting stuck in rocks. But occasionally, you roll the incredibly-complex-emergent-behaviour dice and get a scene as gripping and fluidly dramatic as anything from Full Metal Jacket. I don’t mean the toilet-suicide sequence. Running for that chopper with a busted leg and three shots left in my pistol as the enemy tightened the noose was one of the most extensive workouts my heart has undergone in many years. And it wouldn’t have been half the experience without Owen and Rich bellowing, “COME ON! YOU CAN DO IT!” as I lurched the final few yards.
Dec 11, 2012
Product Update - Valve
- Updated menu navigation for Big Picture Mode so the joystick doesn't always have to be active
Dec 5, 2012
Product Update - Valve
- Fixed a potential crash in the client shadow manager
- Fixed the game and tools not launching on machines with 16+ CPUs.
- Enable controller navigation of menus to support Big Picture mode.
PC Gamer
rel="bookmark"
title="Permanent Link to Voting has begun for ModDB’s 2012 Mod of the Year award nominees">moddb







Clear your schedule and make room on your hard drive: there are over 9000 mods up for consideration as ModDB's 2012 Mod of the Year award nominees, and only a little over five days to nominate them. A big green button on each mod's page makes it hard to miss the opportunity to give your favorites a bump.



There isn't much time, so we'll get straight to it after this obligatory acknowledgement that we said "over 9000" on the internet: tee hee, references. Moving on, DayZ and Black Mesa are tough to ignore, and The Sith Lords Restored Content Mod was a valiant community effort. Those might be the most talked about and praised mods this year, and we expect they'll secure nominations, but there are so many more that deserve recognition. Which are you voting for?



If you need a refresher, you might want to browse our recent mod coverage to see if you've missed any driving elephants or My Little Pony conversions.
PC Gamer
rel="bookmark"
title="Permanent Link to Steam Big Picture mode launches with controller-friendly deals">steam_big_picture







Steam's Big Picture mode, a full-screen interface with controller support, has left beta and entered the top-right corner of your client. To use it as intended, I'd have to run an exceptionally long HDMI cable from my bedroom to my TV and use a wireless controller, but I'm starting to think a mid-range PC in a small case might look real nice in my living room. In the meantime, I'll just use it to launch Peggle from bed.



Along with the launch, the Steam store has been overrun with "controller-friendly" deals. I'm distressed by the inclusion of Left 4 Dead 2 and Counter-Strike: Global Offensive in the list—just because they can be played with a controller doesn't mean they should be—but my typical WASD elitism aside, a sale is a sale. Mark of the Ninja seems more appropriate to me, and I've been enjoying it a ton. At least, I was, until PlanetSide 2 happened, but I'll go back once this match is over. It does end, right?
Kotaku

The Best Things In Video Games Are Broken I finally saw Wreck-It Ralph over the Thanksgiving break. It was heartwarming, delightful, charming. It nudged at some big-name titles in ways that made me giggle and nod in recognition. It covered the bases of a handful of video game tropes. It made jokes in the form of clever puns and cute character behavior.



But my favorite part about Wreck-It Ralph was an admission. An admission that, hey, sometimes what's unintentional in a video game is what's best about it.



Let me explain. If you don't know, Wreck-It Ralph brings the arcade environment to life. I don't mean that the film resuscitated the dying era of quarters used in exchange for playing games amongst fellow gamers in a public setting. I mean that video game characters come to literal life in the film, all connected to one another in this arcade world.



[Minor Wreck-It Ralph spoilers follow]



One such character is a little girl named Vanellope, living in a made-up racing video game called Sugar Rush. As a glitch in the system, she's been shunned from the rest of the game's community of characters, fated to live out her virtual days in some hidden cave she can glitch her way into. She's not allowed to race with everyone else—for fear of her pixlexia (as she calls it) having a negative impact on the game—even though racing is what she wants more than anything.



But being a glitch makes Vanellope a unique racer. She can jump and blip in and out of place, acting sort of like a power-up boost and in effect confusing everyone around her. Is that a heinous crime against the game's programming, though? Flat-out cheating? Or is that just a nifty, granted unintended feature when used properly?



***

Those unintended features sometimes make games even greater. Take Left 4 Dead 2, also known as one of the most addictive games I've ever played. Seriously, I've played every DLC, every mode, and every special event that game had to offer. And then I replayed it.



But one of my best discoveries in Left 4 Dead 2 is a particularly awesome glitch that completely lags out the game.



Why would you want to intentionally lag your game? Because Expert difficulty is damn hard. Or at least that's why a group of Xbox Live friends and I first decided to do it. Before it evolved into one of the most fun, community-created unofficial modes.







width="500" height="333" allowscriptaccess="always"
allowfullscreen="true">

Here's what you do. Grab dual pistols, find a melee weapon. Swap between dual wielding the guns to quickly grabbing the melee weapon. Being crammed into a corner usually helps. Eventually you'll start to create a huge mass of duplicated pistols spawning hilariously out of your back.



When enough duplicates are made, your game will start to lag out. As a bonus, I liked to play the Mutation DLC that grants you unlimited chainsaw fuel (known as Chainsaw Massacre). Lagging the game out feels like you're skipping through the map, generally keeping to the main path and trying to avoid zombies, stopping only to slice your way through any that happen across your immediate path. The goal is to rush through each level straight to the safe room.



But what's fun about that? Besides cheat-winning your way through each map on Expert mode, you'd be surprised how much this glitch impacts the way you play the game. I mentioned that it's best to speed through to the end of each level, avoiding bumping into zombies as much as you can. You can essentially run at your normal pace, while the flesh-eating creepers struggle to catch up to you. Playing with unlimited chainsaws is optimal, because you can easily tear through zombies even at the Expert level.







width="500" height="333" allowscriptaccess="always"
allowfullscreen="true">

But what about tanks? Oh man, let me tell you about the tanks. Tanks are sort of terrifying in Left 4 Dead. The music starts and you know you're in for some shit. You'd figure all lagged out, the tank wouldn't be nearly as terrifying. But you'd be wrong in thinking that.



If you've followed my advice and play using chainsaws, you'll have to get in super close to strike the Tank down with it. Which means you're at risk of getting Hulk-smashed and immediately knocked out. That Tank is a mean one on Expert. But you can't quite tell when he's about to get a hit in, because his lagged-out animations certainly won't be an accurate indicator. You get hit before you see yourself getting hit. So fighting a Tank becomes a game of guesswork, trying to identify when it's safe to go in for a slice before he can get a swing in. It goes: run in for a slice, run the fuck out, repeat. You're always just one fraction of a second away from getting hit, which, if that happens, you're likely to be left behind by your teammates. It's an unspoken rule that getting through Expert on a lagged-out, all chainsaws round of Left 4 Dead 2 necessitates that you don't linger around for fear of getting incapacitated by a nasty special infected. The adrenaline throughout fighting this lagged-out Tank is, as you might imagine, pumping vigorously.



A new, still incredibly fun way of playing Left 4 Dead 2 was born. And all because of one simple duplication glitch. That's the beauty of the unintended in video games: you can discover new ways of playing your favorite games. Whether that's a hidden corner, an unintended use for a grenade, or something that's a complete game-changer, it doesn't matter. Because it's fun to discover what you can and can't do in a virtual world that's effectively your playground.



***

Obviously some glitches are bad. They can ruin the experience. Old school Counter-Strike comes to mind, where players would bounce on each other's heads for an aerial view of the map where they were essentially untouchable. No one has fun with that (except maybe for the glitch-cheating player).



But sometimes glitches involve awesome discoveries. And that's exactly how Wreck-It Ralph portrays Vanellope in the film. She's misunderstood and mistreated. But when you finally understand what she can do within the bounds of reason, she's reasonably everyone's favorite character.


Nov 20, 2012
Product Update - Valve
- Fixed the Tank's primary attack sometimes choosing different sequences between the client and server. Fixes hit traces not always matching the visible animation.
- Fixed the Tank's left-handed attack using the right hand's position for hit traces.
- Player-controlled Tanks now always choose the right arm horizontal swing sequence for primary attacks. Fixes some attacks not connecting when it appears they should have, due to the inability to predict which swing animation would be randomly chosen.
PC Gamer
rel="bookmark"
title="Permanent Link to Valve Saxxy video Award voting is underway">Saxxy Awards







Valve fired the starting pistol on the Saxxy video awards back in August, inviting fans to create the best videos they can using the Source Filmmaker tool released earlier this year. The entries are in, and the voting has started. You can start dishing out thumbs-ups and thumbs-downs by logging in and working through the queue on the Saxxy Steam page.



The quality is mixed, as you'd expect, but every so often you run into a gem that makes it worthwhile. My favourite so far is the Midnight Power short embedded below, a slow pan out on a fight scene that stretches the number of moving objects and characters the filmmaker can handle to its limit.



Discover more great filmmaker videos in our round-up of ten of the best.



Kotaku

And Now I Need To See A Left 4 Dead 2-Themed Adventure Time Episode I feel we haven't hit our weekly quota of Things Tina Likes, so here's a mash-up image of Adventure Time and Left 4 Dead 2, which, yes, I still play. In between Halo 4.



Adventure time meets Left 4 Dead [nissemann123456789 via Insanely Gaming]


Nov 9, 2012
Community Announcements - Chet

Today we are adding a new community created campaign onto our official servers – Warcelona.

How do you play this great campaign? Well.. it’s kind of a pain. You can download it from here and copy that file in your \Steam\steamapps\common\left 4 dead 2\left4dead2\addons directory. You can also double click it and it should copy it there – but if it doesn’t, you can just move it there and then start your game. Having it on our servers means you can start games on an “Official Server” for a better experience.

Sure wish it was easier…

Good news! It will be. The Left 4 Dead 2 Workshop has been in a test beta and will be expanded into an invite only private beta this week. Using the workshop will allow you to simply click a subscribe button and you have them map! It’s that simple.

While we aren’t there yet, we have had a giant uptick in interest in mapping and modding thanks to the impending addition of the workshop. So we wanted to kick off a new event – meet the creators.

For the inaugural session, we will be having a chat session this Saturday at Noon PST with the team behind Warcelona and some of the Valve devs. It will be a mix of playing and chatting so stop by the Official Left 4 Dead 2 Game Group and join the chat. If you can’t make it then, download the campaign and check it out.
...

Search
Archive
2014
Jul   Jun   May   Apr   Mar   Feb  
Jan  
Archives By Year
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002