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Seems a trifle odd to be saying this given 2009′s foremost angry internet man-generator was the perceived too-soon release of a sequel to Left 4 Dead, but Valve’s zombathons seem to me to have been left a little fallow of late. Team Fortress 2′s ongoing transformation into QVC, Portal 2′s awards-hogging and fever-pitch speculation about Half Life has been the order of the day for the last couple of years. You could – aheh- say that Left 4 Dead has been – aheh – left for dead. Aheh-heh-heh. Just my little joke, there.
Something is suddenly stirring, however (editor’s note – I really need more elegant alternatives to ‘however’ and ‘though’, which I know full well are often seen to be cludgy writing. Suggestions?>), and it comes not from Valve, but from Payday: The Heist devs and recent Starbreeze acquisition Overkill. (more…)
The handsome writer clicks on the Steam Store and types the word “zombie” into the search bar. Too many. He reorganises them by game only. Still too many. They’re everywhere. Surrounding us. An outbreak. It’s only a matter of time before — wait, what’s that groaning? Where is it coming from? He moves to his browser and checks his tabs. That wasn’t there before. He starts closing tabs down, isolating the infected tab: move Gmail, get away Reddit Aww, flee Katy Perry vs Aha. Just one more tab sits, keeping the outbreak from spreading. Slowly, uncertainly he clicks the ‘x’ on the Apple store tab and reveals the source: it’s the Contagion GDC trailer. (more…)
Dear me, I wasn’t paying attention yesterday. Remember that we told you about the excellent trailer for a Left 4 Dead fan-made film, that to my eyes at least look Hollywood scale? The full 10 minute version is now there for you to see. And by “there”, I mean, “just below these words”. It really is remarkably good.
It’s official – I can no longer tell the difference between fan film trailers and Hollywood trailers. The extraordinary snippet of film below is a teaser for a soon-to-be-released fan movie of Left 4 Dead. But I challenge you to spot the joins here. I mean, unless they’ve a person stood on someone else’s shoulders, holding a third man upside down by his trouser legs, it seems like they have a crane. Are you still a fan film if you’ve got a crane? Surely you’re just a film at that point? In other words: wow.
Over the last few years, Valve have been quietly honing the fine art of viral marketing in an online age, and comics have been a big part of that. A cartel of in-house writers and the excellent pencils of Michael Avon Oeming (and others) have created some rather splendid words’n'pictures. Of course, they were merely digital. HOW DARE YOU INSULT OUR EYEBALLS WITH YOUR CRUMMY JPEGS? Why, that’s for philistines> and people too damned lazy to turn paper pages. This horrendous oversight and offence to everything that some angry guy somewhere probably holds dear is about to be corrected, thanks to a hardback compilation of Valve’s various Portal, Left 4 Dead and Team Fortress 2 comics due from august comic publisher Dark Horse later this year.
You know what always goes well? When Valve offers to release something early if only customers do something for them. That’s something with a solid history. Leaping onto this unwaveringly endorsed theme once more, Valve have announced plans on
More sites should interview mod-makers, I feel. If one of this week’s picks is anything to go by, they can have some interesting things to say. Modding might not usually be quite as huge a process as making a full-on indie game, but as a modder you face your own unique problems, ones we don’t always get to hear about. Maybe we should take note of that at RPS. Either way, read on for this week’s roundup.
If you were to restart your Steam account, you’d notice that your copy of Left 4 Dead 2 would start updating. This is to add in the beta for a new campaign, Cold Stream. It has a few bugs, but that’s why God gave us betas. Wow, that’s such a succinct news story I need to add another.
If you were to restart your Steam account, you’d notice that it would have updated to change its voice chat technology. As anyone who’s ever used Steam Voice will know, it wasn’t exactly as good as it could have been. It’s now been replaced with SILK, an audio codec developed by the Skype peeps, with what I like to call a “dynamic bit rate protocol”, meaning it can vary its bandwidth up to 30kbps (twice as much as Steam Voice would use.) Valve adds that the voice chat connectivity and reliability has also been improved, which is mighty fine news as we were increasingly finding ourselves opting for using non-Steam chat when playing together. Isn’t that all smashing?
Curious. Following The Sacrifice and The Passing,