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Beat Hazard Complete

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Community Announcements - Starg
Hi guys, long time no see. I've been busy.

Just to let you know that the Android version of Beat Hazard Ultra is now out!
You can grab it here:
https://play.google.com/store/apps/details?id=com.coldbeamgames.beathazardultra

If you give it a go, please rate it and help spread the word because word of mouth is really important (Or contact me if you have problems)

Thanks again, hope you enjoy it.
Cheers,
Steve

p.s. Beat Hazard 2 will start development next year ! \o/
Shacknews - Ozzie Mejia

Cold Beam Games' Beat Hazard has been turning beautiful music into twin-stick bullet hell for over two years. It went Ultra via DLC in June 2011, and has slowly made its way across several platforms, from PC to PS3. Shockingly, Beat Hazard had yet to make the leap to handheld devices. Fortunately for iOS owners, that's no longer the case. Beat Hazard Ultra is now available for iOS and the transition couldn't have gone any smoother.

For those new to the game, Beat Hazard Ultra is a twin-stick space shooter played atop an isometric playing field. Obstacles and enemy ships are generated based on the tracks in your own personal music library. It's a concept that feels like it was made for a portable music player. The only concern I had was whether the shooting mechanics would work with the iOS touch screen.

Beat Hazard Ultra allows for two control methods â€" single-stick and twin-stick. Twin-stick controls offer a more traditional control scheme, using the bottom corners of the touch screen to move the ship and shoot in any direction. The touch controls are responsive and carry over the PC/console experience seamlessly to the iOS platform.

iPad owners looking for a traditional Beat Hazard experience will love the twin-stick controls, but they can be problematic for iPhone users. Players' thumbs can obstruct parts of the screen on the smaller iPhone/iPod Touch screen. The single-stick controls help alleviate this issue slightly by requiring only a single thumb for movement, while the player's ship shoots automatically. This solves the visibility problem and the auto-shooting mechanic works more often than not, with only a few instances of my ship shooting away from my intended target.

Ideally, Beat Hazard Ultra works best as a pick-up-and-play title. Quick Play sessions last only the length of a song and will likely be the way most people experience the game, because of the portable nature of the iOS platform. I also had a blast with the game's extended game modes, like Survival and Boss Rush. Boss Rush changed things up from the other game modes by using the Horde-style wave system. It felt like Boss Rush was less dependent on my music, but I enjoyed the structure of the time-based wave system. I particularly liked that later waves would arrive, whether I cleared out the previous wave or not.

What makes Beat Hazard Ultra feel unique is that the atmosphere changes based on your own music. I had different enemies spawn in depending on whether I played The Beatles, Iron Maiden, or Jay-Z, with some songs ushering in boss ships as their beats changed. The game even compelled me to hit the iTunes app and buy new songs just to see how they would fit the Beat Hazard experience. One issue I've noticed, however, is that there's no way to filter the random song setting. I have an eclectic music collection and it's a little jarring for the game to transition from Mastodon to Bruno Mars. I tried getting around this by using the Internet Radio feature, but those songs varied wildly in quality. A playlist feature would have been ideal in this instance.

As much as I enjoyed Beat Hazard Ultra on PC and PSN, there's no better way to experience it than on iOS. With a personal music library at your fingertips, there's plenty of reason to grab a good shooter to go along with it. Beat Hazard Ultra will fit whatever musical mood you're in, whether you’re on-the-go or looking to plunge into a whole album.

Community Announcements - Starg
Woo - Beat Hazard is now live on the App Store!

Grab it now for $1 - http://itunes.apple.com/app/beat-haz...6263?mt=8&ls=1

Possible Andorid version in the future too! (Still have some things to look in to)

Cheers,
Steve
Jan 2, 2012
Community Announcements - Starg
Hey guys,

For those who are interested, here's some details about the iOS version of BHU:

Details:
http://www.coldbeamgames.com/3/post/2012/01/ios-coming-soon.html

Screens and videos:
http://www.coldbeamgames.com/beat-hazard-ultra-ios.html

Cheers,
Steve
Nov 21, 2011
Product Update - Valve
Changes:
- Radio stations now use direct IP address for faster start-up
- Fixed URL for Germany Number 1 Radio Station
- Radio stations now hardcoded in the game, so please now use Radio2.txt to add custom stations
- Fixed game forgetting home music folder
Community Announcements - Starg
Enjoy!
Cheers,
Steve
Oct 31, 2011
Product Update - Valve
Changes:
- Added Local 2 Player & Online Boss Rush mode
- Added Local 2 Player & Online Survival mode


Community Announcements - Starg
Probably next week sometime.
So yeah! There you go!

Cheers,
Steve
Oct 20, 2011
Community Announcements - Starg
Hi guys,

Just a reminder that Beat Hazard & Ultra are now out for Mac under Steamplay!
The Complete pack and Ultra do work even though there's no Steamplay icon (Trying to get this fixed)

Also, you don't need iTunes support for Mac. This is built in to the OS.

Cheers,
Steve
Community Announcements - Starg
Hi guys,

The Mac version of Beat Hazard / Ultra will be out on the Tues 18th next week!
It'll use Steamplay so if you already own the PC version you will also get the Mac one.

Oh yeah, the PS3 version is also out on PSN on the 18th in the US and 19th in EU!
So spread the word if you can!

Enjoy!
Cheers,
Steve
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