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Beat Hazard Complete

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Product Update - Valve
Updates to Beat Hazard have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Improved generic gamepad configuration to detect more axis
  • Added Pref command to remove quit screen
  • Added Pref command to use alternative mouse aiming
  • Added Pref command to reset your rank to zero
  • Added Pref command to reset your song scores
Product Update - Valve
Updates to Beat Hazard have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Added Windows File Browser option to music select screen
  • Added Network Drive support via the Windows File Browser
Product Update - Valve
Updates to Beat Hazard have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Added support for generic game pads (Thanks to Logitech for the code & support)
  • Added .mp4 file extension for iTunes support
  • Added 'noRumble' preference command - Disables vibration
  • Added 'oldMouseMode' preference command - For player having issues with mouse movement
  • Added 'noVsync' preference command - Turns Vsync off at start up, for players with low frame rates
  • Added 'noWarningSound' preference command - Disables boss warning siren
Product Update - Valve
Updates to Beat Hazard have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Crash fix for long tags strings
  • Crash fix for unknown characters in song titles and folders
  • Fixed high score data in song select screen - How just updates on highest score
  • Fixed Suicide level available before Elite 10
  • Fixed Head to Head bug where the game ends early if one player dies
Product Update - Valve
Updates to Beat Hazard have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Added iTunes/m4a/aac support via DLC (This is to cover the acc licensing costs)
  • Added Two Player Mode: Co-Op. Cooperate with a friend to complete a track
  • Added Two Player Mode: Head to Head. Gloves off! Who can get the highest score?
  • Added Suicidal Difficulty

  • Improved auto gain for quieter songs
  • Added Preference file see here for details: http://forums.steampowered.com/forums/showthread.php?t=1276610
  • Added Preference file command to turn off News Feed
  • Added Preference file command to keep music volume at a constant level
  • Added Preference file command to allow custom screen resolutions
  • Added AZERTY key mappings
  • 'Space' or 'Xbox X' now skips a track in Chill Out Mode

  • Fixed preview play for folders with +50 tracks
  • Fixed mouse limit problem
  • Fixed Superbomb fired on button press (not button release)
Product Update - Valve
Updates to Beat Hazard have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Added new Chill Out mode. (Play though multiples songs with infinite lives - Achievements & Leaderboards disabled)
  • Added multi language support for:
    • German
    • French
    • Spanish
    • Italian
    • Danish
    • Dutch
    • Portuguese
    • Finnish
    • Slovenian
    • Swedish
  • Fixed Rank Up score overflow bug
  • Fixed single track high score overflow bug
Product Update - Valve
Updates to Beat Hazard have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Added Low Visual Intensity Option to Difficulty Select Screen
  • Added Windowed and Screen Rez Options to Options Screen
  • Added File Browser Nav keys: Page Up/Down, Home/End, and Backspace to go back a folder
  • Added File Browser Nav buttons for game pad: Bumper buttons to page up and down, X to go back a folder
  • Fixed File Browser Freeze
  • Tags are now not loaded automatically for folders with more than 50 files
Product Update - Valve
Updates to Beat Hazard have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Added support for .FLAC files
  • Added support for .OGG files
  • Added 'Restart Track' option in pause screen
  • Added 'Force Vsync' option to options screen
  • Fixed music select crash & playing wrong tracks
Kotaku

This weekend while poking about Steam I stumbled over Beat Hazard, the game that turns your music into colorful, frantic shooter levels, and I fell in love. Watch me play, and then read about the one-man studio behind the game.


As someone who often worries about the lack of exposure Xbox Live Indie Games get to the public, I feel like a complete idiot not discovering Beat Hazard until this weekend. Not only has the game been available on the Xbox 360 since last September, it's rated the third most popular title on the service, and is also in the top 6 of this year Dream Build Play Competition.


I learned all of this by poking the folks at Cold Beam Games, after spending the better part of my weekend blasting my way through my music collection on the Steam version of the game, which is a bit more expensive than the 400 Microsoft point XBLA version, but also features leader boards and Steam achievements, among other improvements.


My first question for Cold Beam Games? How big is your team?


"Just me," explains Steve Hunt, the sole member of Cold Beam. "Not too shabby eh?"


Not too shabby indeed. Beat Hazard is a game Steve's wanted to create for four years. "I've only just had the chance to do it. Wasn't sure at the start if it would work though. But it came together well in the end."


Very well, if my weekend's worth of playtime is any indication.


So how does it work? Just ignore my clumsy explanation in the video, and get the skinny from the creator himself.


"Each element of the game is tired to a number of frequencies in the song. As these frequencies change they cause each element to build up pressure, so to speak," Steve says. "Each pressure element works either in the short, medium, or long term. The pressure level is then used to trigger different parts of the game.


"So for example, short term elements, like you weapons, fire in time with the music. Bad guys, flight patterns and number of enemies work on medium term triggers. So they take a bit long to build up steam. Bosses use long term triggers."


This all adds up to an exquisite ballet of death, set to the tune of your favorite music, and since the process always works the same, you face the same level every time you play a certain song, allowing players to keep trying until they've mastered a particular track.


While highly entertaining and more than a little bit addictive, the Beat Hazard is still relatively simple. Your enemies don't vary much, and boss fights generally devolve to spinning circles around the large enemies, avoiding their attacks.


Luckily Steve isn't one to rest on his relative success, taking user input into account while pondering the next direction Beat Hazard will take.


"There's already a bag load of ideas on the forums. I'm not sure what I'm going to add yet, but I definitely want the game in evolve in some way."


Product Release - Valve

Welcome to a new experience in gameplay mechanics: Beat Hazard


Gameplay Powered by YOUR Music!


Experience your music collection like never before with this intense music driven arcade shooter. Each of your songs will have its own unique ebb and flow based on the music.


Power up your spaceship and watch as the music boosts your firepower. Unleash hell on the enemy ships when you max out with weapon pickups!


Beat Hazard seamlessly mixes the love of gaming and music. Together they become greater than the sum of their parts.

...

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