PC Gamer
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Richard Moss)

A strange thing happened in the Civilization community r/civ on January 10, 2015. Inspired by similar, smaller-scale offerings by a Twitch.tv livestream and fellow redditor DarkLava (from whom he explicitly sought permission), user Jasper K., aka thenyanmaster, shared the first part of an experiment he was conducting wherein he put 42 computer-controlled civilisations in their real-life locations on a giant model of the Earth and left them to duke it out in a battle to the death, Highlander style (except instead of heads they need capital cities).

Since then, the practice has exploded in popularity. Reddit’s Civilization community has AI-only fever, but what exactly is so compelling about watching the computer play a very slow-paced turn-based strategy game with itself?

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

I think this was the game Jim suggested I try out a while back, given it’s an XCOM-like with steam-powered magical robots. I like XCOM. I like robots. Steam’s okay, I guess. Sadly, a few hundred nights of being repeatedly screamed awake had destroyed my ability to remember anything at that point, particularly when it came to the exact name of a game with ‘war’ in the title. Fortunately, today brought news that there’s a free demo of WARMACHINE: Tactics, prompting my bruised brain to offer a sleepy “hey, yeah, man, that might be it, y’know?” … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Offworld Trading Company is a combat-free, sci-fi real-time strategy game from the lead designer of the sumptuous Civilization IV.

A great concept with a great pedigree can it possibly be as good as it sounds? But enough about Snickers More Nuts, let s talk about Soren Johnson s new game, an Early Access version of which was released this week.> … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (RPS)

PAGE ONE, PANEL ONE

Graham lies in a crumpled heap beneath the looming figure of DOCTOR NO IDEAS.

CAPTION: This looks like a job for

PAGE ONE, PANEL TWO

Pip, dressed in a (heroic) frog costume, sits typing at a computer.

PAGE TWO, PANEL ONE

A closeup of a Gchat window with the text “G, are there any games which do violence as well as comics?”

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Robert Florence)

Hello youse. With XCOM being a game that is significant in the history of PC gaming, I thought I would do something a bit different with my coverage of XCOM: The Board Game on Rock, Paper, Shotgun. Often, when a board game supports solitaire play, I’m asked how well the single-player aspect works. And I’m often unable to answer, because I rarely play board games alone. But with XCOM, I thought I would make an effort. The PC game series is a real single-player, one-mind-against-the-machine experience. How does the board game stack up?

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Cassandra Khaw)

Say that in my face, son. I double-dog dare you.

The inimitable forces behind Colonialist Legacies have gone and Frankenstein-ed together something audaciously lovely: a fully animated, fully voiced 3D leader screen for their Civilization V mod pack. It’s Australia’s Henry Parkes and he didn’t make his grand entrance on the Internet alone. No, the esteemed gentleman is just one part of their new and improved Australia mod.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Sid Meier and Firaxis’ new thing, Starships, was announced last week, but all we got to see was a cinematic. Fortunately, Unca Sid did a talk at PAX South a couple of days back, in which he showed off the game proper. Those who could not drag themselves to a sweaty hall in Texas may now be similarly indulged. There are some bits and pieces of Civ in there – perhaps striving for commonality with Beyond Earth, which it shares a setting/fiction with – but primarily it’s about customising spaceships then making ‘em fight.

Meier also tackles the thorny question “how do you put maps in space?” and clarifies that people who call themselves ‘marauders’ don’t tend to be terribly friendly. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Sometime BioShock boss Ken Levine has opened the first tears to his new development dimension. He effectively closed his long-time studio Irrational last year in favour of working on smaller-scale projects, but still within the protective fortress of 2K. At the time he talked about making narrative-led games with more replayability, and while last night’s sudden flurry of updates is nothing like a reveal, he has a least given out a few big hints, together with a pledge for more open development than was the case on the spoiler-vulnerable BioShocks. What he’s got planned is a open worldish (“but not necessarily outdoors”) RPG, sci-fi, PC, probably first-person, chapter-like structure, brand new setting, add “ins” rather than add-ons, and a Passion System. Missus.

… [visit site to read more]

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