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Product Update - Valve
June 18 update:
- Added support and compatibility for upcoming add-on content.

Shacknews - Alice O'Connor

While we were distracted gushing over horseback stealth and hair dragons last week during E3, 2K Games quietly released another Civilization V: Gods & Kings trailer. Now that we've had time to see it, hey, it's a short but interesting look at one of the expansion's big new features: the World Congress and its new diplomatic win.

The World Congress is a United Nations analogue where every civilization gets together to vote on resolutions. These include hosting the International Games, enacting trade embargoes, banning particular luxury resources, taxing armies, and stopping the construction of nuclear weapons. They can also build things like the International Space Station together.

At a certain point, seemingly once the Information Era is reached, every civilization will vote for a leader of the world at the World Congress. If any one civ wins, they win the game. Huzzah!

Do check out the trailers focusing on Gods & Kings' culture and tourism, trade routes, and policies and ideologies too, if you haven't already. The expansion launches for PC on July 9.

Shacknews - Alice O'Connor

While we were distracted gushing over horseback stealth and hair dragons last week during E3, 2K Games quietly released another Civilization V: Brave New World trailer. Now that we've had time to see it, hey, it's a short but interesting look at one of the expansion's big new features: the World Congress and its new diplomatic win.

The World Congress is a United Nations analogue where every civilization gets together to vote on resolutions. These include hosting the International Games, enacting trade embargoes, banning particular luxury resources, taxing armies, and stopping the construction of nuclear weapons. They can also build things like the International Space Station together.

At a certain point, seemingly once the Information Era is reached, every civilization will vote for a leader of the world at the World Congress. If any one civ wins, they win the game. Huzzah!

Do check out the trailers focused on Brave New World's culture and tourism, trade routes, and policies and ideologies too, if you haven't already. The expansion launches for PC on July 9.

PC Gamer
Civ 5 DIPLOMACY ALL UP INS


CAUTION: After all the whizz-bang pyrotechnics, gushing blood, heavy rock, and urgent shouting from a week long bombardment of E3 trailers, this sedate Civ 5: Brave New World featurette could be a dramatic shock to the system. Don't just play it, ease into it. Maybe make a cup of tea. If you're not British, why not give it a go anyway? They're really rather good.

Ready? Okay, now you can learn about the expansion's diplomacy overhaul, and the newly arriving World Congress.



This is the last of Firaxis' video round up for the expansion. If you missed any, they were: culture, ideologies, and trade.

Brave New World releases July 12th Internationally, and July 9th in the US.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Obviously we don’t do video on RPS, because we are Old MenTM.

Only now I’ve done a video, for some reason. It’s in the vein of those Let’s Play things that are all over YouTube, tt’s my first one ever, and I’m well aware it’s pretty shonky on both a content and technical level. I wanted to give this a shot regardless of outcome, to see what it’s like and to see what I can learn. In it, I play one mission from the current build of Goldhawk Interactive’s indie X-COM homage Xenonauts, which is out now on Steam Early Access. I also talk pretty much non-stop for about 17 minutes, which I don’t believe is something I’ve ever done before in my life. My mum’d kill to have a conversation that long with me. (more…)

PC Gamer
CivilizationV 2013-06-06 17-09-27-06


Now that Civilization V has had a few years to mature, it's gone from Civ IV's scrawnier younger sibling to a full-grown adult (it's even shaving now, we hear). Firaxis' official patches and expansions—Gods & Kings, and now the upcoming Brave New World—have done a lot to help fill-out Civ V's feature set, but the amazing modding community has also been twisting knobs and adding content, with over 1500 mods available on Steam Workshop.

This list features most of our favorites of the bunch, but we've opted to leave out single civs and single maps (of which there are many) to focus on interface, graphics, and larger gameplay and campaign mods. For a quick glance at all our recommendations, check our Steam Workshop collection, and you're encouraged to recommend your favorites in the comments.
Utilities and Interface Tweaks
 


Civ V Unofficial Patch
Start here. The Unofficial Patch is a collection of upgrades which add detail to the interface such as promotion icons over units, city banners which show turns until border expansion, and an improved city view. Those and many more tweaks make it easier to see data at a glance, and there are also tools for modders, if you're looking to make this list's next addition.

You'll need the Gods & Kings version of the Unofficial Patch if you want to enjoy the G&K Enhanced Mod mentioned later (and I recommend you do). If you don't own the Gods & Kings expansion, grab Vanilla Enhanced, which includes the original Unofficial Patch.


Really Advanced Setup
Since we're all Really Advanced Players here, we can use Really Advanced Setup to do really advanced things. Really Advanced Setup lets you deactivate civs we don't want randomly chosen, decide if you want to start near the ocean, a river, or in a certain biome (grass, plains, hills, forest, etc.), set starting bonuses, change starting units, and more.

As I already obsess over designing the perfect starting scenario, this mod is dangerous—try not to spend more time tweaking resource distribution than playing.


PerfectWorld3
Using Perlin noise, PerfectWorld 3 builds an elevation map to create landforms, then uses "a simplified model of geostrophic and monsoon wind patterns" to generate climate—the results as I've observed them are notably more natural maps. The version on Steam Workshop was not uploaded by the creator, but works, and the original thread can be found at Civilization Fanatics.


City Limits
With a city or Settler selected, City Limits displays the maximum area city borders can expand into. With a Settler selected, it also shows the overlap your potential new city will have with adjacent settlements, which is useful for optimizing placement. Make this simple but very helpful mod yours on Steam Workshop.


Faster Aircraft Animations
Don't start an industrial revolution without it! Get it on Steam Workshop.


InfoAddict
If you graphed the crossover between people who like Civ V and people who like graphs, you'd be wasting your time—everyone likes graphs. Get lots of them with InfoAddict, which comes in Gods & Kings and vanilla flavors and charts the world's progress, international relationships, and demographics with unmatched detail.


Graphics Mods
 


R.E.D. Modpack
R.E.D. started back with Civ IV, and stands for Regiment and Ethnic Diversity. It adds visual variation to the units and adjusts their proportions so that tanks are no longer accosted by giant infantrymen and aircraft carriers aren't eclipsed by Renaissance Era ships. R.E.D. also changes up the formations so the units look less like they were copied and pasted into their tiles.

Get it on Steam Workshop.


R.E.D. Xtreme
Install the original R.E.D. Modpack first, then R.E.D. Xtreme to shrink and multiply your units' individual actors even more. People smaller than hills? What crazy ideas will the modding community come up with next? Civs which don't all issue identical uniforms?


Ethnic Units
With some reference help from the R.E.D. Modpack, Ethnic Units also diversifies the look of each civ's infantry and vehicles with reskins. It may not be wholly complete (I'm afraid I haven't spawned one of every available unit from every civ for scrutiny), but it makes an easily identifiable difference and is being updated continuously—as of this article's posting, the last change was made yesterday.


Gameplay and Total Conversion Mods
 


G&K Enhanced Mod
Along with the Unofficial Patch (which is required to use it), the Gods & Kings Enhanced Mod touches every mechanic in Civ V. The AI is more rational, barbarians are much tougher, and just about everything has been rebalanced.

One of my favorite, smaller features is its Oregon Trail-like decision prompts, such as "frequent seasonal floods of this river provide unusually fertile topsoil for farming," with options to pay for new irrigation canals, research better ways to protect homes from floods, or let the locals handle it. Really, all you're doing is spending gold to earn a little extra Science, city-state loyalty, or what-have-you, but the prompts add flavor to the story of a city and civilization.

Get it on Steam Workshop—if you don't have Gods & Kings, grab the vanilla version instead. It should be noted that quite a few commenters have reported significant bugs—I haven't been able to replicate them yet, but if you need to troubleshoot, there's a forum for that.


R.E.D. WWII Edition
Unlike the R.E.D. Modpack on the previous page, which just adjusts the looks of units, R.E.D. WWII is a total conversion World War II scenario pack. More than just some maps that look a bit like Europe, it adds features such as capturing and liberating tiles, supply lines, reinforcements, and hotseat play.

This collection on Steam Workshop includes the two mods required, R.E.D. WWII Data Files and R.E.D. WWII Edition, as well as a couple recommended mods, including a version of R.E.D. Xtreme which works with the conversion to scale down the units. Note that most of your other mods will not likely be compatible with R.E.D. WWII.


Prehistoric Era
If ancient history just isn't ancient enough for you, try cultivating a great civilization starting 2000 years prior to the invention of writing. Prehistoric Era kicks things off with cavemen and rock paintings, adding 10 technologies, five buildings, and four new units. City growth and research are a bit more sluggish until you reach the Classical Era, so you're in for quite an epic if you plan to play from the Prehistoric Era all the way to Giant Death Robots.


Civilization Nights
Civilization Nights deserves recognition just for being as massive as it is—it may be the most comprehensive overhaul of Civ V there is. The total conversion makes significant rules changes (Happiness is most notably revamped) and advertises over 50 new buildings and wonders with custom artwork, dozens of new units with their own models, new policies, a restructured tech tree, and as many tweaks as there are stars in the night sky. Well, not that many, but a lot—the details can be found in its Civilization Fanatics thread.

Unfortunately, Nights hasn't been updated since October of last year, but if you can get past any bugs or unfinished bits you may encounter, it's a unique way to experience Civ V.


A Mod of Ice and Fire
If George R.R. Martin killed your favorite character in A Song of Ice and Fire or HBO's Game of Thrones series—and, spoiler, he probably does—you can design your own hexagonal fate for the fantasy series' warring families. A Mod of Ice and Fire is the best GoT mod I know of—all 10 new leaders have unique traits and special units and buildings, the religions, Great People, and spies have been renamed, and the technology tree appropriately ends in the Renaissance Era. It also comes with a Westeros and Essos map, a just-plain Westeros map, and a map of The Known World.

Grab A Mod of Ice and Fire on Steam Workshop (requires Gods & Kings).


Yet (not) Another Earth Maps Pack
You've got to have a good earth! There are tons to choose from, but I like Yet (not) Another Earth Maps Pack for the variety it offers in one package. There are several maps here—including Europe and Mediterranean maps as well as the whole of earth—and some added setup features.

With the mod loaded, select "custom game" to get to its custom start screen, where you can select a version of earth, and adjust city-state placement and resource distribution.


Strange and Historical Religions
The names and icons of religions are just for flavor, but its still a treat to found the Brotherhood of Nod, Church of Star Trek, Pastafarianism, or any of the other fictional and real religions and philosophies included in the Strange Religions pack. Objectivism vs. Scientology, fight! Actually, please don't.

If you prefer more historically significant faiths, the Historical Religions mod will give you fun, hard to spell religions such as Tlateomatiliztli, Pesedjet, and Forn Siðr, complete with custom icons and their own Civlopedia entries. If you need even more ideological fidelity, grab the Historical Religions Schisms Addon too and divide Christianity into Roman Catholicism, Eastern Orthodoxy, Oriental Orthodoxy, and Protestantism.
PC Gamer
Civilization 5


The honeycombed world of Civilization V is all yours to plunder this weekend, with the turn-based strategy going free-to-play for all Steam users. The event comes to us to celebrate the onset of upcoming expansion Brave New World, which is now also pre-orderable.

The free "weekend" begins right now (if only real life would follow suit, huh?) and lasts until 1 p.m. PDT this Sunday. It's a good chance for non-owners of Civ to give it a whirl and decide whether or not to buy the base game and its upcoming expansion pack—Brave New World will retail for $30/£20 upon its July 12 release or at 10% off for pre-orders.

And finally, all editions of the Civ V franchise are also 75% off till June 11. If you play during the free weekend and decide to pick up Civ after that, don't worry; your saves will be carried over into your new copy of the game.
Announcement - Valve
Play Sid Meier's Civilization® V for FREE starting now through Sunday at 1PM Pacific Time. You can also pickup Sid Meier's Civilization® V at 75% off the regular price*

Become Ruler of the World by establishing and leading a civilization from the dawn of man into the space age: Wage war, conduct diplomacy, discover new technologies, go head-to-head with some of history’s greatest leaders and build the most powerful empire the world has ever known.

*Offer ends Monday at 10AM Pacific Time. Does not include Civilization V: Brave New World
PC Gamer
Krieg the Psycho

Krieg the Psycho became Borderlands 2’s newest playable character a couple of weeks ago, and we’ve seen some fascinating behind-the-scenes info on the homicidal melee artist’s creation from Gearbox.
But did you know that Krieg struggles with an inner voice? A newly released short film for Krieg shows his chance meeting with Lilith and how he became a member of the vault hunter gang. Krieg is already kind of a ridiculous character, but the depiction of the suave inner voice struggling to be heard just makes him even funnier.

Enjoy some truly fantastic lines like "I'm the conductor of the poop train!" and "I have the shiniest meat bicycle!" Krieg is a terrifying character, and not just because of his size and all the killing.



If you’re confused and scared by all these fancy guns and their bullets, simplify your life with a big axe made out of a saw blade. Krieg is ready to go, and he’ll probably be a lot of fun to play in the upcoming D&D-inspired Tiny Tina DLC.

PC Gamer
bioshock


Susan O’Connor, who helped pen the stories in BioShock, Far Cry 2, and the latest Tomb Raider along with Rhianna Pratchett, isn't happy with the state of game storytelling. She doesn't condemn video game stories themselves, but rather the overall process through which those stories are written. She sees storytelling in games being as dominated by teams that care more about compiling code—and she's tired of it.

In an interview with The Gameological Society, O’Connor pointed out how the creative process for video games is different from other forms of media.

“For me, I always want to focus on the entertainment side of it,” O’ Connor said. “This is supposed to make people feel something. It’s supposed to be fun, or be scary. But when I look at conversations that creatives are having, like in television or film or theater or freaking mimes, everyone else, the conversations they’re having are totally different.

“If you were to say, ‘Books are a great way to go inside a character’s mind for pages and pages, and movies are a great place to see larger-than-life movie stars and phenomenal explosions that are 40-feet tall,’ games are a really kinetic medium. The story is what the player does.”



She has a point. Books and movies rely on well-developed plots because that’s all they have. Movies might add amazing special effects to distract you from a poor script, but games are interactive. Whether you’re taking out an enemy base, scavenging an abandoned cave, or opening inter-dimensional portals, you are busy doing something. Sometimes, there’s not enough time or priority to inject enough plot to tell you why you’re doing said thing.

O’Connor went on to admit that she was tired of writing stories for video games and wanted to move on to other areas of entertainment.

“I don’t want to put up with this s$*& anymore,” she said. “I’m grateful for the success I’ve had, but I’m never going to be able to do work that can come anywhere close to the kind of emotional impact that stories in other media have, at least not in the next five to 10 years. I love stories, and I just happened to fall into games. I’ve learned who I am as a writer, and I think my talents and skills are much better used in other places."
...

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