Announcement - Valve
Today's Deal: Save 80% on Spec Ops: The Line!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Saturday at 10AM Pacific Time
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

In the fag-end of 2014 I managed to have a chat with X-COM creator Julian Gollop about the (early access) release version of his new game Chaos Reborn, but as the many demands of a festive season hosted at home hurtled towards me I flat-out ran out of time to give the game itself more than a cursory look. Now that I no longer need worry about which brand of cranberry sauce is best, putting tinsel high enough that a toddler can’t hang herself on it and whether those vacuum-packed chestnuts are a substitute for fresh ones, I’ve been able to put good time into Gollop’s remake of classic Spectrum turn-based strategy game Chaos. Here’s what I made of it. … [visit site to read more]

PC Gamer

That happy looking fellow above is Paul Hellquist, who you may know as the Borderlands 2 creative director. He's standing in front of the Robot Entertainment logo because he's left Gearbox to join the Orcs Must Die! studio as a lead designer, it was announced today. That means Hellquist won't be working on any forthcoming Borderlands games, but he will be working on Orcs Must Die! Unchained.

Hellquist has quite the resume: before his senior role on Borderlands 2 he spent nine years at Irrational Games, during which time he worked as lead designer on BioShock. Now he'll work on the MOBA-esque Orcs Must Die! Unchained, which our Emanuel Maiberg went hands-on with last year. Robot Entertainment CEO Patrick Hudson says the next phase of that game's beta will be detailed soon.

As for a potential Borderlands 3, as of February last year Gearbox hadn't started development. "We know we want it and we know it should exist, but we don't know what it is yet," Randy Pitchford said at the time. If it's Borderlands you want though, 2K Australia's Borderlands: The Pre-Sequel arrived late last year, as did Telltale's Tales From The Borderlands.  

Rock, Paper, Shotgun - contact@rockpapershotgun.com (RPS)

It’s a pleasant fantasy to think that holidays mean long weeks of playing games, but in reality there’s trains and planes to be boarded, family to be visited, lives to be unavoidably lived. Gaming during holidays is therefore similar to gaming at any other time, about stealing moments to sneak away to a quiet corner and catch up on backlogs or curl up with comforts. Some of you told us what you played over the break yesterday, but here’s what RPS played between the parsnips and presents.

… [visit site to read more]

Dec 19, 2014
Community Announcements - Drcane
The Steam Holiday Sale for the Borderlands franchise is on. Save up to 75% off for the next 48 hours. http://store.steampowered.com/search/?snr=1_5_9__12&term=borderlands
Dec 19, 2014
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

how I feel RN

Hello there, best keep your distance, for I am ill. Not just ‘bit of a sniffle/put a bigger pullover on, you great ninny’ ill, but ‘noxious substances violently erupting from everywhere’ ill. My daughter started going to nursery about three months ago, and has been bringing back a delightful cocktail of viruses and bacteria ever since – it’s been a relentless assault on my immune system, and while I’m oddly proud of how long it stood against this microbial siege, it has now collapsed in gruesome style.

It’s OK, I don’t want your pity. Unless it’s a special magical form of pity that renders me instantly able to eat again. I want to talk about games.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Gone Home developers Fullbright have shed a little more light on their so-far cryptic follow-up, Tacoma. The space station-set exploration title is due for release in 2016, but gave away little in its announcement trailer. In a forthcoming interview with RPS, Fullbright’s Steve Gaynor revealed that “you can tell from the teaser that it s in micro-gravity; stuff is floating around. And some of the implications that has for the relationship that the player can have to the space that you re exploring, that you couldn t have in a terrestrial setting, is really exciting to us.” … [visit site to read more]

Community Announcements - Hinkle2K
A patch has been pushed live that should address recent issues with connectivity. This fix will only affect the multiplayer components of the game, and will not change any gameplay values or single player settings. We hope that this will improve the stability of multiplayer matches.

For more info on the update, check out the Civilization.com blog here: http://2kgam.es/1yTmUHB
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Well, he eventually rebooted and remade war of wizards Spectrum classic Chaos Reborn, which I’ve had a lot of fun with over the last few days, and which took to Steam Early Access yesterday. You can read more about that here. But what happened to the co-creator of X-COM, Laser Squad, Magic and Mayhem, Rebelstar and more over the last ten years or so? While so many long-standing developers have seen their stars rise and rise, Julian Gollop seemed to fall out of sight. In this concluding part of my big interview with him, we talk about where he’s been, why he turned to Kickstarter for his comeback, how he was doing Early Access long before it ever existed, his thoughts on latter-day X-COMlikes such as Xenonauts, Invisible Inc and Mordheim, and the pressing question of whether we’ll ever see a new X-COM or Laser Squad=style game with him at the helm.> … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

X-COM creator Julian Gollop did have plans for his own new version of the legendary strategy game, but abandoned them in the wake of 2K’s well-received XCOM. “I seriously considered that before Firaxis announced their XCOM,” he told RPS in an interview published today, “but of course once they announced it I thought, well it d be a hopeless cause because it s just not going to get the same traction.”

“I may have been completely wrong in thinking this by the way,” he added. When I suggested that he’d probably have succeeded nonetheless, he added that “I probably could have. I don’t know.” The Laser Squad and Chaos developer, who yesterday released wizard-battling strategy remake/sequel Chaos Reborn on Steam Early Access, hasn’t entirely ruled out an X-comeback of his own, however. “Well, we ll see. Got to finish Chaos first.”

I think it’s on all of us reading this to let him know below that that a new Gollop-made XCOMlike is far, far from a hopeless cause, eh? Also below: the game Julian Gollop almost made instead of Chaos Reborn.

… [visit site to read more]

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