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Kotaku

Gearbox Software, makers of Borderlands 1, is making Borderlands 2. This is the game's first teaser.


Borderlands 2 was first revealed earlier this month. "Combining invention and evolution, Borderlands 2 features all-new characters, skills, environments, enemies, weapons and equipment, which come together in an ambitiously crafted story," said publisher 2K Games in an official statement at the time. "Players will reveal secrets, and escalate mysteries of the Borderlands universe as they adventure across the unexplored new areas of Pandora."


The teaser features snowy and then lush green settings, which certainly sound like "the unexplored new areas of Pandora". According to Gearbox Software, this trailer is all in engine.



You can contact Brian Ashcraft, the author of this post, at bashcraft@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
Kotaku

Feast Your Eyes on Borderlands 2 Screenshots of Unknown ProvenanceGamersmint this morning popped up these six Borderlands 2 screens, at first saying Gearbox Software released them. I don't have my Game Informer so I'm not sure if these are magscans. Don't look like 'em, though.


They also don't look like anything I saw in the first game; the player character and backgrounds are new, and the weapon looks different (but not the maul in the psycho's hand, nor the spiderants). I've pinged Gearbox to ask if this stuff is legit.


New Borderlands 2 Screenshots Released [Gamersmint]



You can contact Owen Good, the author of this post, at owen@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.

Feast Your Eyes on Borderlands 2 Screenshots of Unknown Provenance
Feast Your Eyes on Borderlands 2 Screenshots of Unknown Provenance
Feast Your Eyes on Borderlands 2 Screenshots of Unknown Provenance
Feast Your Eyes on Borderlands 2 Screenshots of Unknown Provenance


Kotaku

Should We Just Wait for the Game of the Year Edition? In today's award-winning edition of Speak Up on Kotaku, cold-hearted commenter Monsieur.Froid wonders if other gamers are beginning to catch on to this whole Game of the Year trend.


So with Fallout 3, I discovered the advent of the gaming industry's newest conception: the 'Game of the Year' edition. Sure, it comes in other flavours, like the Ultimate Edition, Complete Collection or what have you, but the most notable seems to be the GotY (Game of the Year). All of these mean the same thing: Game + all DLC.


Here's a short list of some of the games that have used it.


Street Fighter 4, Super Street Fighter 4, Super Street Fighter 4: Arcade Edition, Dragon Age: Origins, Mass Effect 2 (PS3), Oblivion, Fallout 3, Grand Theft Auto IV, Borderlands, Arkham Asylum, Uncharted 2, and Marvel vs. Capcom 3.


Here's a list of some of the games that I figure will use it in the future:


Dragon Age 2, Skyrim, Fallout: New Vegas, Borderlands 2, Uncharted 3, Ultimate Marvel vs. Capcom 3, Arkham City.


So because of having rebought Fallout 3 (for 20 bucks) for the GotY edition, I learned my lesson to wait for the game to come out with the DLC-included version. I waited for Dragon Age: Origins, and am happily playing that now. I waited for Borderlands and GTAIV and again, have been very happy with both. Because of this I'll be waiting for Borderlands 2, I've been holding off on DA2 and New Vegas and I'll be skipping the 2nd MvC3 and will pick up the inevitable 3rd version with even more characters.


Who else is waiting to pick up these big name titles for the bound-to-be-released DLC versions of the games?


About Speak Up on Kotaku: Our readers have a lot to say, and sometimes what they have to say has nothing to do with the stories we run. That's why we have a forum on Kotaku called Speak Up. That's the place to post anecdotes, photos, game tips and hints, and anything you want to share with Kotaku at large. Every weekday we'll pull one of the best Speak Up posts we can find and highlight it here.
Kotaku

Better AI, Awesomer Guns in Borderlands 2, or so I'm ToldMy copy of Game Informer did not arrive today. Time and the Columbia alumni rag, which I actively do not want, did. So I will not be reading about Borderlands 2 this weekend, as some are.


The game's GI tract says the characters from the original will return as NPCs; enemies will have better AI and interactions (a must after the first game), a weapons overhaul, customizable armaments, and a new currency and resource system


I'm going off what others are saying; wanted you to be aware of it too, because as we know, until something is announced it does not exist. Game Informer's web site will dole out the details piecemeal. Right now it's just the mag's cover reveal.


Borderlands 2 [Game Informer]


Kotaku

Borderlands 2 Is Official. Boarderlands 2 Is Coming.Post-apocalyptic shooter Borderlands is getting a sequel. It's called Borderlands 2.


Currently in development, the title is being created by Gearbox Software, who developed the first title (above). Like the previous title, the game is slated for the Xbox 360, PS3, and PC.


"Combining invention and evolution, Borderlands 2
features all-new characters, skills, environments, enemies, weapons and
equipment, which come together in an ambitiously crafted story," said publisher 2K Games in an official statement. "Players will reveal secrets, and escalate mysteries of the Borderlands universe as they adventure across the unexplored new areas of Pandora."


Borderlands 2 is scheduled to be released between April 2012 and spring 2013. More information about the game can be found in the latest issue of Game Informer.



You can contact Brian Ashcraft, the author of this post, at bashcraft@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
Kotaku

Borderlands 2 Is Official. Borderlands 2 Is Coming.Post-apocalyptic shooter Borderlands is getting a sequel. It's called Borderlands 2.


Currently in development, the title is being created by Gearbox Software, who developed the first title (above). Like the previous title, the game is slated for the Xbox 360, PS3, and PC.


"Combining invention and evolution, Borderlands 2 features all-new characters, skills, environments, enemies, weapons and equipment, which come together in an ambitiously crafted story," said publisher 2K Games in an official statement. "Players will reveal secrets, and escalate mysteries of the Borderlands universe as they adventure across the unexplored new areas of Pandora."


Borderlands 2 is scheduled to be released between April 2012 and spring 2013. More information about the game can be found in the latest issue of Game Informer.


[Pic]



You can contact Brian Ashcraft, the author of this post, at bashcraft@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
Kotaku

Eurogamer is reporting that a source close to the game has confirmed that Borderlands 2 is in development and that an announcement from publisher 2K Games is coming soon. We're checking with 2K and will update you with any news.


Kotaku

What's America's Fetish This Week? GunsIn approximately 90 days, walk into any bar in the State of Ohio. If there aren't any signs stating otherwise, feel free to carry your concealed weapon in that watering hole. But don't order a round. You can't legally drink if you are packing heat.


"It scares the crap out of me because what if there is a bar fight?" bartender Jill Morrissey recently told Ohio paper The Oxford Press. "It's going to end badly." Ohio is not unique. This latest law brings it in line with 43 states that permit concealed carry in establishments that serve booze.


American popular culture has a gun fetish. Look at our video games. Look at our movies. Look at our television. Look at our music videos. But guns don't just exist in video games or movies. In America, guns are very real, yet completely abstract. Their intrinsic meaning—the ability to protect, the ability to kill—are a birthright.


Guns had been a thing that every American kid experiences in some way. But many kids today don't grow up shooting each other with plastic guns like they did a generation or two ago. Cartoons of the 1980s were pretty much wall-to-wall guns (and awesome bears that could shoot beams out of their stomachs). That's not quite the case today. Toy guns are a rite of passage—were, rather.


These days, it can actually be controversial for an American parent to let their kid play with a toy gun. This feeds the fetish of guns as this exotic element of U.S. culture. "I let my boys play with toy guns and swords," noted attorney and columnist Jonathan Turley wrote in USA Today earlier this year. "With many parents and schools enforcing a zero-tolerance policies toward toy guns, such toys are producing an increasing divide on playgrounds and play dates." To illustrate the zero-tolerance polices, Turley referred to a 7-year-old Tulsa boy who was disciplined for pointing his finger like a gun and a second grader who was suspended after drawing a stick figure squirt gun. These zero-tolerance episodes are hardly pro-gun, but they are so hyper sensitive that they actually end up fetishizing guns in a bizarre way. Everything about guns becomes taboo, including gestures and drawings.


Pure gun fetishism in its truest sense is aimed at adults, the majority of whom grew up in an age with it was totally cool to have a toy gun, when it was a rite of passage. There are calendars featuring women in bikinis posing with guns, video after video of topless women firing assault rifles, and there are even websites directly catering to this fetish. That's the vanilla stuff with the more extreme end of the spectrum occupied by fledgling porn stars like Foxy Jacky masturbating with a revolver, creating a deadly, if not shocking, phallus.


What's America's Fetish This Week? GunsJohn Francis of California checks out a grenade machine gun at a Las Vegas gun show (Ethan Miller | Getty)

This week as the country celebrates its Independence from Britain, one of the driving forces that made it possible for America to do was was, well, guns. It wasn't guns themselves. In the years and decades following the Revolution, it was America's innovations in designing and manufacturing guns—its gun tech, if you will.


During the 19th, Americans made weapon innovation after innovation, either pioneering new advances or perfecting them. In 1835, Christian Sharps developed the first successful breech-loading rifle, which changed the Civil War and became the preferred weapon of buffalo hunters. That same decade, Samuel Colt developed the first practical revolver, made from interchangeable parts. The Winchester rifles used metallic cartridges and could be fired repeatedly. The Deringer, created by Henry Deringer, was a marvel of compact mechanical engineering.


What's America's Fetish This Week? GunsMia Lawrence fires off a few rounds for website Girls and Guns (Joe Raedle | Getty)

But by the 1980s, American gun innovations were lagging. The country was being surpassed by Europeans. The Austrian-made Glock pistol became the late 20th century's answer to the Colt. "I believe the reason is that accountants, not engineers, run American gun manufacturers," blogged Cameron Hopkins at American Rifleman. "As a mature industry, gun companies can't count on millions of new customers like cell phone manufacturers."


Not all Americans own guns. Not all Americans like guns, for reasons that range from personal to philosophical. There are well over 200 million privately -owned guns in the U.S., according to various reports. For me, guns were a part of growing up in Texas, ingrained in the culture, whether that be rifles, handguns, or semi-automatic assault weapons. I have no desire to own one. But I understand their place in American culture and the national psyche. For many, so much of being an American resides in the right to owning a gun. In America, the gun, like the katana in Japan, is a physical manifestation of both beauty and brutality.


GIRLS WITH GUNS - Girls and guns are universal. French filmmaker Jean-Luc Godard once said all you need to make a movie is a girl and a gun. The same goes for a TV program. Or a video game. During the 1990s, Hollywood made a wave of films starring attractive women packing heat. It wasn't a Hollywood-only trend both Hong Kong releasing influential girls-with-guns flicks in the 1980s like Yes, Madam. The 1990s saw the trend expand with movies like the Zero Woman movies and the seminal La Femme Nikita. Hollywood also began making a slew of girls with guns flicks, something it continues even now with movies like Wanted.

Guns won the revolution. Guns won the West. Guns also assassinated four U.S. presidents. Just a gun rights advocates have data to back up their claim that armed Americans make the country safer, gun control advocates have data that they make the country more dangerous.


Don't assume all Americans think deeply about guns or own guns or even encounter them in their daily lives. Guns are both a given and a fantasy. In movies and video games, guns are rarely realistic. Their depiction is more what they represent—they're symbols, icons. Even games like Modern Warfare 2 that fetishize real weapons allows players to do unrealistic things like fire shotguns akimbo. Other games, like Borderlands, have made-up weapons—in Borderlands' case, millions of them. Filmmakers and game developers know the difference between real weapons and phony in-game ones.


What's America's Fetish This Week? GunsA suitcase of guns (Joe Raedle | Getty)

According to game developer John Romero, who's responsible for popularizing first-person-shooters with games like Doom and Quake, he's afraid of guns. "If there's a gun around, there is the possibility that someone's going to get killed or shot," Romero told Kotaku last year. "I just do not want to be around them. Those are real. The ones that are in games are fake. They're fun." That sense of fun is keeping that rite of passage alive—toy's toy guns aren't made of plastic, but digital polygons and pixels.


In the U.S., it's so easy to buy and own guns. The country grapples with things like how to protect the Second Amendment, yet strengthen background checks, and deal with questions like whether mentally ill people have gun rights.


What's America's Fetish This Week? GunsHandling phony firearms at E3 (Ethan Miller | Getty)

If you believe in gun control, does that make you unAmerican? The Constitution's Second Amendment puts the right to bear arms up there with freedom of speech and freedom of religion, these are.


Yet, at the same time, weapons are being glamorized by the country's pop culture, they are being used in crimes—and to stop them. In a country where the right to bear arms is intertwined with perceptions of freedom, these are unique and complex issues for America and her citizens. When is a gun not just a gun? When it's in America.


What Is America's Fetish This Week? is a regular, obsessive look at the trends and topics, from mainstream to niche, that catch America's fancy. WIAFTW alternates bi-weekly with its sister column, What Is Japan's Fetish This Week?



(Top photo: Joe Raedle | Getty)
What Is America's Fetish This Week? is a regular, obsessive look at the trends and topics, from mainstream to niche, that catch America's fancy. WIAFTW alternates bi-weekly with its sister column, What Is Japan's Fetish This Week?



What's America's Fetish This Week? Guns


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What's America's Fetish This Week? Guns


What is America's Fetish This Week? Great White Teeth

When reality star Angel Porrino stepped out in front of the cameras for a Memorial Day party she was hosting, the starlet stopped and smiled. She tucked in her chin and ran her tongue over her teeth. More »



What's America's Fetish This Week? Guns


What is America's Fetish This Week? America (Fuck Yeah!)

It all started with a middle finger. It was directed firmly at England, and for the next 200-plus years, America's desire to do things its own way hasn't changed. More »



Kotaku

She said yes. You're dying to know, and Kotaku can confirm that for you now. Even though her marriage proposal came from a smart-aleck robot and contained references to herpes and, well, the big A, last night Tora told Ben yes, she will marry him,


The proposal, delivered by Borderlands' comedy-reliefbot Claptrap in a video developed over a week by Gearbox Software, did not conjure images of bended knees, rose petals and those silhouetted DeBeers ads. It was a little inappropriate. That's OK. "We're a little inappropriate," Tora said.


"I think ‘Wow,' has replaced 90 percent of my vocabulary," said Tora, a diehard Borderlands fan like her fiance, Ben. "Every time I try to say something it's just, ‘Wow.' ‘Holy crap.' ‘Wow!' It blows my mind Ben was not only able to think of this, and he had the courage to try it and ask Gearbox to do it, but they actually responded and were more than willing to help out.


"From a gamer's point of view, what more could you ask for than this?" she said.


Rewind: Ben and Tora live in the Dallas-Fort Worth area, not far from Gearbox's Plano headquarters. When they first met, Ben had to have a very serious, somewhat uncomfortable conversation about his lifestyle. You know: "I'm a gamer."


As luck would have it, so is Tora. Neither knew of the other's video game habit until Ben brought it up. And Borderlands was easily the favorite game of both. (They're both level 61, Ben playing as Roland, Tora as Lilith.)


"One of the greatest indicators, early on, that we were compatible, she found a red chest, and in it she found a caustic rocket launcher. And she started giggling," Ben said.


"I'm really bad at video games, so I do a lot of RPGs," Tora said. "I picked up Borderlands and, hey, I love the guy, but I kinda kicked his ass."


"She did," Ben affirms. "I've been playing first person shooters since Wolfenstein 3D."


So a few months ago, as it became apparent that they were headed for the wedding aisle, Ben hatched a crazy plan. Not really a plan, actually, just a request. Would Gearbox send Claptrap to do a proposal video? If not, no biggie, Ben said, he still wanted the studio to know that they are big fans of the game and grew close while playing it.


To Ben's surprise, Gearbox said yes. Gearbox CEO Randy Pitchford himself got involved, Ben said. "He was one of the biggest pushers of the idea, saying ‘We really need to do something on this,'" said Ben, who met Pitchford a couple of times when he visited the Gearbox office to work on the video.


"Adam Fletcher, he's the one who contacted me originally and was working on this video left and right," Ben said. "I really have to thank him. Chris Faylor, also, he did a lot of work to build the video."


With the proposal shot and ready to go, Ben needed a cover story for getting Tora and 50 friends together without tipping off he was popping the question. His birthday is coming up, so that was ostensibly the purpose of last night's party. And as for the video, "I told everyone I would be showing the trailer for Borderlands II."


It ended up being a more exclusive reveal than that.


Ben did drop to his knee and present the engagement ring, which Tora accepted, and then the two locked lips as everyone cheered. Fade out, up the music, roll credits.


Wait, hold on a sec.


"He got to go to Gearbox?" Tora said. "I was like, ‘You bastard, I want to go!'"


The couple will visit the studio sometime in the next week. And Gearbox is invited to their wedding in August.


Kotaku

Hello, traveler! We have nuptials for you on the Fyrestone Bounty Board! This is a video Borderlands studio Gearbox made for superfan Ben, to help him propose to his Borderlands-superfan girlfriend Tora, and it is outstanding.


Ben reached out to Gearbox a while back, mentioning that when he and Tora first started dating, he had to give her "the gamer talk," in which he explained his hobby and the fact it might make him incommunicative and emotionally unavailable for hours at a time. Tora's response: "I love Borderlands! Let's play!"


Since then, the happy couple has co-op'ed the campaign from start to finish on both playthroughs, plus the DLC. Borderlands "easily made that awkward starting out stage of any relationship go extremely smooth," Ben wrote. So when he made plans to propose, he asked Gearbox if, on the off chance, he could get some help from the potty-mouthed Borderlands robot Claptrap in doing the job.


That video, which took Gearbox a week to make and is being shown here exclusively, is the studio's answer. We haven't yet heard Tora's but we've reached out to Ben to get a full after action report. We wish the couple all the best and congratulate Gearbox for this five-star piece of fan service. It's, uh, getting a little dusty in here.


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