Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Well here’s a thing. Unknown Worlds is (mostly) moving on from excellent humans vs aliens multiplayer FPS Natural Selection 2. It’s a relatively small team, and Subnautica isn’t going to build itself. NS2, however, will. Sort of. A community dev team has been given UW’s official blessing, so expect to be gorging yourself on their creations soon. Details below.

… [visit site to read more]

Community Announcements - UWE.Strayan (NS2HD)


Today, a new map: Kodiak, created by community mapper and modder Loki, was released officially as part of Natural Selection 2! This day is the culmination of months of hard work by Loki to create a map that stands proudly alongside the previous eight official maps.



Kodiak is now available for everyone to play, and will automatically download from Steam when you next update Natural Selection 2 via the Steam client. All official servers will be running Kodiak only for the next few days.



Lush vegetation, free flowing rivers, and vistas of an asteroid field characterise Kodiak. Three enormous Biospheres run down the centre, forming the path for a river and dense vegetation. These areas create gameplay the likes of which Natural Selection 2 has never seen, with aliens and marines alike playing hide and seek among the foliage.



There is much more to this story than just a new map. Today, the Kodiak Pack was released on Steam! The Kodiak Pack includes new camouflage armour for Frontiersmen, Exosuits, and Skulks, and a new Kodiak Shoulder Pad. Naturally, when fighting in the forest, you will want to blend in, and you can also wear these new armours on any map!



Kodiak was created by a community mapper: Loki, and for every copy of the Kodiak Pack sold on Steam, Loki will get 50% of the earnings. This means that every time someone buys the Kodiak Pack, they are not just getting sweet new NS2 gear and supporting Unknown Worlds, they are also directly supporting the Natural Selection 2 modding community.



All of the toys included in the Kodiak Pack can be accessed via a new in-game customisation system, accessed through the main menu while in a server. Special Edition, Deluxe Edition, Reinforcement Program, World Championship, and of course Kodiak armour, lifeforms, and badges may be accessed in this menu, and previewed live.



This new customisation system is a hint at what is going on under the hood in the Kodiak Update: Lots. Loki was not the only community member to work on this update, countless others have been working directly on Kodiak to take it beyond the map, and into the core game.



Rantology took charge of the art direction of Kodiak, designing and creating the new items available in the Kodiak Pack, the customisation sytem, and other elements of the update.

SamusDroid was the technical leader of the project, coding in all the new features and fixes. SamusDroid has spent untold hours on engineering the Kodiak Update, and the care and attention he has shown towards Natural Selection 2 and the needs of its players is truly wonderful.

The Unknown Worlds playtest group, now number over sixty dedicated individuals, pulled out all the stops to test, test, test and test the Kodiak Update for hours on end. They also served as Academy Award winning actors in the Kodiak Trailer!

This is a very exciting Natural Selection 2 update. This game is now over one and a half years old on Steam, and by any reasonable standard, that is a long time to go while still receiving active development attention. The Kodiak Update is not just fun, it is also a test: Could this new development method, combining the talents of Unknown Worlds and devoted Natural Selection 2 players, yield even more updates in future? See the full changelog below:

Fixes
Fixed massive lag caused when using webadmin on a server
Fixed force even teams causing script errors, server crashes, and ghost player models
Force even teams is now pre-game only and has a new console command sv_forceeventeams
Fixed Insight Spectator System not supporting spaces in team names. Use team1 and team2 commands individually not the teams command
Fixed Alien structures not pulsing red when taking damage from being uncysted
Fixed Hallucinations all being normal variant model
Fixed shoulder patches and visors not fading with a dead Marine
Fixed failing to connect to a server first try with extra precaching on
Fixed unbuilt Command Stations showing "locked" screen
Fixed percentage sign in server name breaking the scoreboard
Fixed entering in blank values in option menu numerical input causing script errors
Fixed Skulk growl sound always playing when holding the walk key
Fixed getting stomped by Onos with welder causing running animation
Fixed Fade and Onos view models being outlined
Fixed missing first person view model for Female Nerve Gas Grenades
Fixed Marines that get killed by Stomp play the "stand up" animation before turning into a ragdoll
Fixed flinch animation on Sentry Batteries not looping
Fixed outdated Docking and Tram loading screens
Fixed evolve last upgrade key working with console open
Changed default Marine skin option name from “Green” to “Normal” for consistency with other options

Features
Added new map Kodiak, by Loki
Added Kodiak Update DLC
Added Kodiak camouflage marines, skulks, and exosuit
Added Kodiak shoulder pad
Added an in-game player customization menu (open menu while in game to see)
Added player names to minimap. Added GUI option, and console command minimapnames to toggle the names
Added Biodome concept art to loading screens
Added mod download percentage to loading screen
Parasited Marine name tags and minimap blips now appear yellow
Added console command filmsmoothing will now adjust the mouse movement scalar while in film mode
Improved chat wrapping method to work better over more resolutions
Added port field to create listen server page
Lowered minimum mouse sensitivity to 0.01

SDK
Added support for UTF-8 in font rendering
Removed OpenGL support for Windows
Implemented texture atlasing for Rifle and Exosuit textures (Click here for more information on this change)
Fixed Builder not copying over .entry files
Added support for non-clingable geometry to stop Skulks/Lerks/Mines/Clogs clinging to invisible geometry. Use surface = "nocling" in material file
Added support for toggling highlight of models in Alien Vision through code
Added support for animated models using AnimatedModel.lua

Veil
Fixed Commander building exploits in Sub Sector and The Dome
Fixed exploit that allowed Lerks to get out of the map
Fixed invisible wall in C12 pillar

Biodome
Removed Agri Labs vent from Commander view
Fixed stuck spot in Condensors vent

Docking
Fixed mismatching glass in Landing Pad
Fixed Gorge Bile exploit spots in Landing Pad (Once and for all)
Added nocling geometry in Courtyard and Landing Pad
Fixed hole in Departures
Fixed pathing in Pressure Control
Fixed pipes around Stability Monitoring

Mineshaft
Fixed invalid triangles causing pathing issues

Summit
Added nocling geometry in Crevice
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

HORK!

Can any of us honestly say we have never dreamed of creating a beautiful garden from flesh and bone, bile and spit? I thought not. That’s the problem with these ‘Craft’ games: they tend to use everyday building materials like stone and metal. Give me great citadels of bone draped in banners of skin, the absurd excesses of heavy metal album covers come to virtual life. Or, failing that, GorgeCraft will do.

The mod turns Natural Selection 2 into a building sandbox, letting us cough up biological lumps and structures wherever we please as architects of oozing monstrosities. It left beta and launched over the weekend, and you can snag it from the Steam Workshop.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Natural Selection 2: Dance-Off

Half-Life begot the mod Natural Selection, which begot standalone sequel Natural Selection 2, which together with NS1′s Combat mode incestuously begot NS2′s Combat mod, which now begets standalone game Natural Selection 2: Combat. It’s all a bit like Chronicles with assault rifles.

Faultline Games are taking their Combat mod standalone, they’ve announced, expanding and polishing it up as one would expect. Combat’s a murder-oriented version of Natural Selection, focusing on the asymmetric humans vs. aliens FPS combat while doing away with RTS-y bits like resource-gathering and commanders. It also splashes in RPG-y levelling, with murder-earned skill points unlocking new weapons, tech, life forms and whatnot.

… [visit site to read more]

Community Announcements - UWE.Strayan (NS2HD)
Live right now! NSL Season 4 Legendary Snails v Saunamen: http://twitch.tv/naturalselection2
Community Announcements - UWE.Strayan (NS2HD)
https://www.youtube.com/watch?v=klHDh0jwasw
Community Announcements - UWE.Strayan (NS2HD)
Organised play system, World Championship emblems, new graphics options, and more!

https://www.youtube.com/watch?v=pTtr1fpDLb8
Community Announcements - UWE.Strayan (NS2HD)
Season two of the AusNS2 league begins soon. Sign up now! https://www.youtube.com/watch?v=U4IrhizSA3c
Community Announcements - UWE.Strayan (NS2HD)
http://unknownworlds.com/ns2/return-to-eclipse-2
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Are you tired of sales? Did Black Friday and Cyborg Monday beat your wallet to a penniless pulp? Well, TOO BAD. Games will continue going on sale from now until the end of time, and somewhere in between, you will cast off your mortal coil poor and probably alone. I apologize. That was too much. Sales just get me super amped up> about mortality, is all. Anyway, the Humble Jumbo Bundle is composed of six games and tons of DLC. Standouts include Natural Selection 2, Sanctum 2, and Orcs Must Die! 2. Details below.

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