Recently, at E3, we got the chance to catch up with the CEO of Paradox Interactive, Fredrik Wester to discuss the company's recent success with Magicka, Mount and Blade and King Arthur. Wester revealed that 90% of Paradox' revenue is now made through digital distribution sales. He describes the company's lack of reliance on retail as "a release," saying that store chains have "not been good for the creative part of the industry."
Wester told us that "this year we’re close to ninety percent of our revenue being digital. Retail sales are like a bonus for us now. We don’t really need retailers any more and that is a release because retailers have not been good for the industry. They’ve not been good for the creative part of the industry, for finding new cool games."
"People complain to publishers that there are only sequels on the market, but that’s because retailers want to see sequels, because they can do their chart diagrams for how things sell and things like that. So one of the things preventing more creative gaming has been the retail challenge."
"I can only say this now because we’re not depending on them, so it’s really relieving to be able to say that."
Wester told us that Steam is Paradox' main partner, followed by Gamersgate. Paradox has recently had big success with Magicka, which as sold more than 600,000 copies since release, and is set to hit a million sales before the end of the year. The entire Paradox catalogue is currently enjoying a 90% as part of the Steam summer sale. You can grab the lot for $74.99 / £55.
Firearms have been generally rebalanced. Muskets are deadlier. Pistols are less accurate but faster.
Pistols and Muskets are now held by their barrels when used in melee mode.
Muskets have new thrust and swing animations for being used in melee where they are used to bash the enemy with the stock.
Melee weapons have been rebalanced in general and they are now faster.
Motion blur effect has been removed from some weapons.
Horses have been made slightly faster and expensşve ones now have higher charge rating.
Characters can now crouch. The default key is 'z'.
Order menus redesigned.
New orders for volley fire.
New orders for specifying formation depth (between 1 and 5)
Damage type of Ranged Weapons is now determined by the type of ammunition rather than the weapon itself. Basic arrows for bows do cutting damage but it is possible to buy more advanced ones with piercing damage.
New sounds and particle systems for musket shots bullet hits and ricochets.
Pikes can now be thrusted from an overhead stance so they no longer have a single type of attack.
If a character is interrupted while reloading a musket (by being hit) the reloading action is now resumed from where it was left off.
Switching to pistols is now quicker whereas switching to muskets has been made slower.
Grenade damage alternative is changed so as to account for obstructions.
Female face textures retouched slıghtly.
Changed the fog and atmosphere settings in some multiplayer maps.
Multiplayer Captain modes have received an overhaul. Bots can now be purchased individually through a seperate overlay.
Network code improved and sends less events.
Multiplayer character stats have been revamped. Infantry units now run much faster and muskeeters run a bit faster as well. Muskeeters can reload and fire ranged weapons much more effectively.
Added starting option to play the game with a female character. All armor pieces have been given proper morphs when equipped by female characters.
All dialog has been readjusted for accounting for female player characters.
Renamed the faction "Polish Republic" to "Polish Commonwealth"
Battlefield AI enhanced and can give the new volley fire orders.
New Village Elder Quests.
New and more realistic Caravan Trading System. Caravans can now move unescorted. Goods are now removed when transported by a caravan.
Production System rebalanced.
Mercenary Wages and Hiring costs changed.
You can now pay off all looters and bandits.
Looter and Bandit party size readjusted.
You can no longer kick during tavern fights.
Grenades in single player are now much cheaper but they no longer auto-replenish.
Ranged weapons and ammunition don't replenish anymore when the baggage chest is accessed.
Crimean Horsemen wages are only 33% more expensive (66% for other factions)
Find bandit camp near ZAMOSHYE village
No loot screen after defeating Enemy Wagoncamp
King Jan Kasimir gets captured and disappears permanently
Items shown as good trading opportunities are not available in marketplace
Fixed bug when player leaves Polish faction during "Black Mace" quest.
Paid-off Deserters sometimes continue to pursue the player
Castles/villages/towns still yours after leaving a factions
Grenades hurt outside of duels on duel servers
Formation lines forming at an angle
horses can not be looted
Cannot accept village elder quests
Fire at Will doesn't take effect for all troops immediately and sometimes results in putting all weapons away.
Trade Permit cost is off
Cannot capture/loot Forager groups
Hand-craft Mace is not a mace
Money in merchant guild cannot be withdrawn if it exceed 10000 thalers.
Cannot capture captured city
No reinforcements on wagenburg battles
Ransom the Girl City Quest cannot be finished if target town is besieged.
The game sometimes creates a copy of player character in the castle.
warlords captured in battle by patrols and never got released!
Fixed siege door abuse in some multiplayer maps.
Fixed ladder placements in many maps.
Navigation meshes in lots of maps fixed.
Bug fix: >Lords of Kingdoms easily gather armies even just after being defeated
Double barreled pistols' reload animation bug is fixed
grenades that cause damage to neutrals is fixed. in addition to that, any damage that is less than 10 will no longer make a fall animation.