Community Announcements - Captain Lust [TaleWorlds]
Hello Vikings!

After a couple of weeks in beta, we have decided to push this patch out for a full release.

Thanks to everyone who helped out with testing and reports for this patch! Hopefully this improves the game experience for those of you having issues. The Brytenwalda team are continually working on fixes and improvements even now!

For the server hosters, you can get the latest server files from our website here: https://www.taleworlds.com/en/Games/VikingConquest/Download

Here is a full list of changes in the patch:

1.03 Patch Notes
FIXES:

- Druid's robe - Fixed.
- Swords sizes fixed.
- Scene props fixes.
- Fixed bug with cattle stealing
- Refuge - camp problem - Fixed.
- Refuge - demolish issue - Fixed.
- Fix issue to take items in Farmland and Odin's Cave.
- Doccinga fugitive - fixed
- Relaxed upgrade experience for lvl 26 troops
- Lord defection fixed
- Stucking ships fixed
- Issues in port travel fixed
- Issues in plundering fixed
- Wrong siege camps fixed
- Fixes in scenes, specially multiplayer scenes.
- Other minor fixes.

IMPROVE / BALANCE:

- Denmark, Norway should now be more aggressive.
- New Village quest
- Reworked monastery raiding
- Reworked option to enslave villagers to ensure player can get some villagers after the fight
- Adjusted spears and arrows/bows/slings etc
- Trade penalties adjusted for certain military gear
- Adjusted companions starting equipment and stats
- Adjusted some items prices and values
- New dialog option with companions - give them gifts for improve relation.
- Reworked village/town conversion mechanics
- All lords and companions now have religion assigned
- Lord relations will depend on their religion
- Hiring costs reworked (mercenaries and other parties)
- Wages adjusted
- Improved AI for crossing the sea
- Troops participate now in trait effect (except berserker)

PERFORMANCE:

- Improve global performance - no more fps drops.
- 33% less bandits and travel parties for improve parties performance.
- Improve performance in scenes and battles.

HOTFIXES
-Texture loading time improved at game start and ram usage decreased
-Fix for player getting stuck in captivity
-Changes in textures and brfs to do reduce load times
-Recruitment system fixed.
-Lord's quest issue fixed.
Community Announcements - Captain Lust [TaleWorlds]
Hello all!

We are working hard on Viking Conquest, to fix any issues that players have had around the release! This latest patch has been in Steam beta for a short while. We are now pushing it out to full release.

Thank you so much for all of your help so far, in helping us to find issues with the game and improve them. We are continuing to work hard, in order to bring the DLC and improve performance issues that some of you are still experiencing. We have learnt a lot from this release but also some of the response about the game itself has been really encouraging!

We hope you have a happy new year and you can look forward to our continued support in 2015.

Here is a changelog for the latest version (1.02)

-Scene props removed in some scenes for performance.
-Duel plain scene - re-done.
-Fixed bandit lair attack bugs
-Fix divisions
-Fix admin chat and announcement
-Fix player team in sea battle
-Adjust loot
-Extend ship orders
-Wessex foragers fixed
-handle busy lords in story better
-prevent pagan clergy from wearing crosses
-Odin's cave tweaks (Problem only show if you use cheats to kill all your enemies)
-Text problem fixed.
-Fixed "Stuck in coast after landing"
-Fixed "Problems with ferry near Caer Dyf" (wait 1-2 ingame days if you use savegame)
-Fixed "Lack of bandits in Norway"
-Fixed "Ship routes on land"
-Fixed "Walking area in Denmark too limited"
-Fixed "Funeral glitch"
-Fixed Doc doesnt cure light wounds
-Other minor fixes.
-Fix for sea party parthfinding.
-Fixed shield meshes size.
-Sea Travel fixed (You need to wait 33 ingame hours for old savegames)
-Deliver Cattle quest in Aescesdun - Fixed.
-Grass changed to improve performance.
-Improved performance handling for larger scene files.
Community Announcements - Captain Lust [TaleWorlds]
Hello all,

Firstly, thank you very much to everyone helping out with reports from the hotfix and continued support as we focus on ironing out the issues in Viking Conquest.

This patch fixes a large number of issues and provides a lot of improvements. It is savegame compatible but some of you who have saves from the first release version may encounter some errors. These should resolve themselves in time. They are simply related to our efforts to trim down resource usage and improve performance (this patch should do both).

It is not multiplayer compatible. For those of you looking for the dedicated server files and/or non-steam installers, the Viking Conquest downloads page is now open on our site here: https://www.taleworlds.com/en/Games/VikingConquest/Download

Patch Notes (1.01)

#CTDs / Performance

- Optimised collision-meshes for buildings, ships, objects and trees
- Fixed broken trunks on waving trees
- Smaller LODs
- Added female frame
- Slightly reduced polycount of armors
- Optimisation of material- and shader-settings
- Cleaned up BRFs
- Removed all non used scene props.
- Trigger optimization
- Sound flags

#Fixes

- Massive changes in multiplayer security code (this should fix most or all MP bugs caused by 'hackers')
- Fixed music
- Changed the way that cooldown for horn and berserker works
- Fixed "move cattle" quest bug
- Fixed never-ending tournament rounds in some of towns
- Fixed MP sound issues
- Fixed bugs in scenes - 7 towns and 1 castle
- Fixed map icons
- Fixed tutorial equipment
- Fixed "The rate of catching prisoners is extremely low"
- Fixed "killed all but still prisioners"
- Fixed "question mark in the fight"
- Fixed "Looting Monasteries cost to much reputation"
- Fixed "Lack of bandits in Frisia and Danmark"
- Fixed "Should I get stuck in the opening battle if I win?"
- Fixed "impossible to escape from Sven's fleet"
- Fixed "Spawning in water when aid someone in seabattle"
- Fixed "Dying at the start of a sea battle"
- Fixed "Lower the chance for damaged ships."
- Fixed "Farmer viking parties"
- Fixed "MP Naval battle too slow"
- Fixed "Cant leave ship in MP Naval Battle"
- Fixed christian troops problem in Pagan towns.
- Fixed gift cattle option
- Fix Norse spawn
- fixed bug with pretender dialogs
- fixed bugs with castle/town food reserves
- Fixed NPC factions
- Fixed non-responsive division
- Fixed non-responsive troops
- Fixed non-kingdom troop AI
- Fixed some tournaments not ending

- Fixed many storyline problems reported for players. Specially in:
- Odin's Cave
- Sven's Hideout
- Captain's problem
- Trolls Bridge
- Aescesdum
- Companions conversation

# New / Changes
- MP admin chat (chat visible only to admins - 'U' key)
- MP admin announcments (important message send to all players - 'I' key)
- MP admin tools panel:
- slay bots
- heal player
- slay player
- swap player to other team
- swap player to spectator
- give Thor's hammer to player

- Add continue in sandbox mode after storyline end.
- Deleted autoleve 5 for companions.
- Helgi now have a trainer skill at the expense of lower navigation
- Adjust/fix faction relations
- Expand inventory update to special parties
- Reworked special places (farmstead, quarries etc) to give lower prices depending on player's skill
- Reworked extortion in villages and special places
- Reworked prisoner limit
- Chances for prisoner escape now depend on party morale
- Stopping pagan priests shouldn't result in a battle anymore
- Minor text corrections
- Adjust prisoner limits
- Stochastic triggers
- NPC faces
- New feature: "Make capturing ships possible"
- New feature: "Add info about current weather in the camp menu"
Community Announcements - Captain Lust [TaleWorlds]
Hello all,

Firstly, as Armağan has already stated on the TaleWolds forums, we would like to offer our apologies to anyone having errors with Viking Conquest currently. We are aware that many users are having problems and this is not the way we would like to release games now or in the future.

Regardless, we are committed to bringing the DLC to a the standards that we expect of ourselves and the standards that you should expect from us. Thank you to those who have faith in our ability to do this; we are determined to repay that with results and hopefully this fix is a start.

Patchlog:

-Fix for crashing on entering settlements
-Reduced memory uses, to help with general crashing

This patch was released on Saturday. We are posting it here to make sure everyone can see the announcement. We are working on more patches to fix the game even more and improve performance.

The patch is savegame compatible but not multiplayer compatible. We will be updating our servers to test multiplayer shortly.

Thank you for your faith and patience.
Community Announcements - vishnu
We are very pleased to announce that Viking Conquest is now released. Have a blast everyone, we really hope you enjoy the DLC!
Community Announcements - Captain Lust [TaleWorlds]
Hey Mount&Bladers!

For those wondering about the minor updates the past couple of days here is a little changelog:-

ALL:
-Updated and improved Workshop support. Will gradually start making sure mods on the Workshop are working properly and engaging with modders to ensure the mods are properly usable through the Workshop (not via external links).

-Other minor fixes

MAC OS X:
-Fixed issue with config/mod changer.

LINUX:
-Fixed black textures in Napoleonic Wars
Community Announcements - Captain Lust [TaleWorlds]
Hello all!

Mount&Blade Warband is now functional on OS X and Linux platforms and has enabled support for Module downloading with Steam Workshop. These features are only newly released and there might be a few hiccups. Just let us know in the Steam or TaleWorlds forums and we'll continue to fix and improve our support.

This is the reason for the patches occurring over the past couple of days. Happy Mount&Blading!
Community Announcements - Captain Lust [TaleWorlds]
Good day Mount&Bladers!

Today we are very pleased to announce that Mount&Blade Warband is extending its supported platforms to OSX and Linux! Currently, this should just be seen as a beta test as there are known (and probably unknown) bugs to be resolved but those of you with OSX or Linux machines can play the game right now on Steam.

To try out the beta on your Linux or Mac computer with Steam just complete the following steps:

  1. Right click "Mount&Blade Warband" in your Steam Library and select "Properties".
  2. In the window that pops up, navigate to the " BETAS" tab and select "Mac/Linux beta" in the dropdown menu.
  3. Install the game and play!

Hopefully you all enjoy the game on its new platforms and let us know if you encounter any bugs! Though it should be functioning pretty well already and is certainly playable.

Note: Napoleonic Wars is not yet supported but will be in the near future.
Community Announcements - Captain Lust [TaleWorlds]
Mount&Blade Warband has been patched to version 1.158

The changes for 1.158 and 1.157 are as follows. Steam should automatically update your game:

1.157 Changelog:

-Rebalanced in-game economy to encourage a range of propserity among towns (previously most towns became rich or very rich).
-Fixed bug with 'auto_select_weapon_mode' occurring too frequently.
-Fixed a visual error with attacks that are cancelled mid air.
-Fixed animation error with pikes.
-Fixed bug with shadows.
-Added new operations for modders and modified/fixed some existing operations.
-Fixed bug that caused slow movement in certain buildings and with certain scene props.
-Adjusted the way attack cancelling is handled while jumping.
-Added more options to module.ini.
-Bug fixed where throwing axe and throwing knife models would show on shields with the wrong rotations.
-Increased maximum number of different party member and prisoner stacks from 32 to 256.
-Changed netcode to fix a bug where animations would sometimes fail to load.
-Rebalanced Khergit multiplayer troops and added 'Khergit Infantry' class.
-Adjusted price of certain items in multiplayer based on faction (certain items now cost different amounts of gold depending on faction).
-Rebalanced several items to create proper price/quality progression balance in multiplayer.
-Other minor bug fixes.
-Adjusted equipment of Vaegir troops for balance.
-Adjusted stats of ranged troops for balance.
-Shortened string of server messages.
-Reduced cap on turn speed in multiplayer.
-All spears can now rear horses.
-Singleplayer fixes.
-Updated fonts.dss file to support the Lithuanian language characters.

1.158 Changelog:

-Fixed issue with multiplayer troop stat assignment. Values are now shown correctly in the module system with a workaround to prevent auto-assignment, at the same "real" values as 1157. With the exception that Vaegir and Sarranid Archers now have a riding skill of 1 instead of 2 and that Nord Huscarls have 0 Power Draw instead of 1.
-Resolved crashing when prop_instance_play_sound is used server side but not synced client side.
-Resolved issue where all spawned items play only blunt sounds in multiplayer.
-Fixed minor issue with Lend Companion quest.
-Fixed slow movement on certain scene props occurring after a fix in 1157.
Community Announcements - FSE_Vincenzo
Battle Cry of Freedom announced! Check it out here: http://www.fsegames.eu/

We are proud to announce that "Battle Cry of Freedom", our first standalone game, is in full development. It will place players into a team-based multiplayer ranged and melee combat experience set during the American Civil War. Featuring massive multiplayer battles, a realistic combat system, completely destructible environments, and up to date graphics, “Battle Cry of Freedom” will provide well balanced gameplay as well as a wide variety of historically accurate maps.

You can read more about “Battle Cry of Freedom” on our homepage and forums, here:
http://www.fsegames.eu/


Battle Cry of Freedom is a crowd-funded project. As we are a small team who are working full time on this project, we need your help in acquiring the funds needed to create this game.
Head over here to donate and receive various rewards such as early access, boxed editions and the ability to apply your ideas into the game with exclusive access to suggestion boards and more! Here;
http://www.fsegames.eu/donations.php
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