Community Announcements - Captain Lust [TaleWorlds]
Hey Mount&Bladers!

For those wondering about the minor updates the past couple of days here is a little changelog:-

ALL:
-Updated and improved Workshop support. Will gradually start making sure mods on the Workshop are working properly and engaging with modders to ensure the mods are properly usable through the Workshop (not via external links).

-Other minor fixes

MAC OS X:
-Fixed issue with config/mod changer.

LINUX:
-Fixed black textures in Napoleonic Wars
Community Announcements - Captain Lust [TaleWorlds]
Hello all!

Mount&Blade Warband is now functional on OS X and Linux platforms and has enabled support for Module downloading with Steam Workshop. These features are only newly released and there might be a few hiccups. Just let us know in the Steam or TaleWorlds forums and we'll continue to fix and improve our support.

This is the reason for the patches occurring over the past couple of days. Happy Mount&Blading!
Community Announcements - Captain Lust [TaleWorlds]
Good day Mount&Bladers!

Today we are very pleased to announce that Mount&Blade Warband is extending its supported platforms to OSX and Linux! Currently, this should just be seen as a beta test as there are known (and probably unknown) bugs to be resolved but those of you with OSX or Linux machines can play the game right now on Steam.

To try out the beta on your Linux or Mac computer with Steam just complete the following steps:


  1. Right click "Mount&Blade Warband" in your Steam Library and select "Properties".
  2. In the window that pops up, navigate to the " BETAS" tab and select "Mac/Linux beta" in the dropdown menu.
  3. Install the game and play!


Hopefully you all enjoy the game on its new platforms and let us know if you encounter any bugs! Though it should be functioning pretty well already and is certainly playable.

Note: Napoleonic Wars is not yet supported but will be in the near future.
Community Announcements - Captain Lust [TaleWorlds]
Mount&Blade Warband has been patched to version 1.158

The changes for 1.158 and 1.157 are as follows. Steam should automatically update your game:

1.157 Changelog:

-Rebalanced in-game economy to encourage a range of propserity among towns (previously most towns became rich or very rich).
-Fixed bug with 'auto_select_weapon_mode' occurring too frequently.
-Fixed a visual error with attacks that are cancelled mid air.
-Fixed animation error with pikes.
-Fixed bug with shadows.
-Added new operations for modders and modified/fixed some existing operations.
-Fixed bug that caused slow movement in certain buildings and with certain scene props.
-Adjusted the way attack cancelling is handled while jumping.
-Added more options to module.ini.
-Bug fixed where throwing axe and throwing knife models would show on shields with the wrong rotations.
-Increased maximum number of different party member and prisoner stacks from 32 to 256.
-Changed netcode to fix a bug where animations would sometimes fail to load.
-Rebalanced Khergit multiplayer troops and added 'Khergit Infantry' class.
-Adjusted price of certain items in multiplayer based on faction (certain items now cost different amounts of gold depending on faction).
-Rebalanced several items to create proper price/quality progression balance in multiplayer.
-Other minor bug fixes.
-Adjusted equipment of Vaegir troops for balance.
-Adjusted stats of ranged troops for balance.
-Shortened string of server messages.
-Reduced cap on turn speed in multiplayer.
-All spears can now rear horses.
-Singleplayer fixes.
-Updated fonts.dss file to support the Lithuanian language characters.

1.158 Changelog:

-Fixed issue with multiplayer troop stat assignment. Values are now shown correctly in the module system with a workaround to prevent auto-assignment, at the same "real" values as 1157. With the exception that Vaegir and Sarranid Archers now have a riding skill of 1 instead of 2 and that Nord Huscarls have 0 Power Draw instead of 1.
-Resolved crashing when prop_instance_play_sound is used server side but not synced client side.
-Resolved issue where all spawned items play only blunt sounds in multiplayer.
-Fixed minor issue with Lend Companion quest.
-Fixed slow movement on certain scene props occurring after a fix in 1157.
Community Announcements - FSE_Vincenzo
Battle Cry of Freedom announced! Check it out here: http://www.fsegames.eu/

We are proud to announce that "Battle Cry of Freedom", our first standalone game, is in full development. It will place players into a team-based multiplayer ranged and melee combat experience set during the American Civil War. Featuring massive multiplayer battles, a realistic combat system, completely destructible environments, and up to date graphics, “Battle Cry of Freedom” will provide well balanced gameplay as well as a wide variety of historically accurate maps.

You can read more about “Battle Cry of Freedom” on our homepage and forums, here:
http://www.fsegames.eu/


Battle Cry of Freedom is a crowd-funded project. As we are a small team who are working full time on this project, we need your help in acquiring the funds needed to create this game.
Head over here to donate and receive various rewards such as early access, boxed editions and the ability to apply your ideas into the game with exclusive access to suggestion boards and more! Here;
http://www.fsegames.eu/donations.php
Community Announcements - FSE_Vincenzo
http://forums.taleworlds.com/index.php/topic,245565.0.html

To show appreciation to our fellow contestants we would like you to take your time and select three of your favourite maps by voting in the above poll. It takes hours or days for a level designer to complete his scene and it would only take you a few minutes to vote!

Remember kids, VOTE OR DIE!
http://www.youtube.com/watch?v=pMGu4pbivkY
Community Announcements - FSE_Vincenzo
http://forums.taleworlds.com/index.php/topic,236514.0.html

Go to the link and Submit your maps, get them added in the next patch!

You also get a chance to win great prizes!
Community Announcements - FSE_Vincenzo
Play against the Devs, Both Taleworlds as Flying Squirrel Entertainment!
Join the NW_Developers_Event server!
Community Announcements - Mikail Yazzy
Wondering what the new Captain Co-Op mode in With Fire & Sword is all about?

Check out this community made video, in which TaleWorlds producer goofs around with the fans :)


http://www.youtube.com/watch?v=NruL6L5_XF4


and also don't forget we just opened an official WFaS Steam group here:

http://steamcommunity.com/games/mb_wfas
Community Announcements - Mikail Yazzy
http://forums.taleworlds.com/index.php?topic=182943.new#new
...

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