Community Announcements - Captain Lust [TaleWorlds]
Hey all!

Autumn means sales and for a limited time, we're knocking 70% off the price of all our titles on the TaleWorlds Store (comes with a Steam key and directly supports us!) and Steam.


Community Announcements - Captain Lust [TaleWorlds]
- have player refuge always be in player supporters' faction
- apply player kingdom color to refuge, landed ships, quarters
- add player kingdom color change function to camp menu
- ensure NPC in party does not become adventurer
- overhaul duel system, mainly to set opponent properly
- deactivate player kingdom properly, using the script for that (NPCs on mission and prime minister now return)
- fix mission trigger time and make mission reports the priority
- have npc_mission_seek_recognition embassy_results include the other three logical outcomes
- drop missions that have no dialog in case a companion somehow ends up with one
- override prisoner escape chance properly
- rewrite auto-defect trigger
- add cultural considerations to new faction pick
- prevent random event losses for raiding villages during siege when not actually doing so
- remove lovers' system that was making all ladies adulteresses
- use correct title strings for Scots/Irish and fix other inconsistencies and omissions
- fix ask peace dialog
- fix ambiguity in player/faction relations (removes ability to threaten own kingdom's caravans)
- add Mod ID string
- place sound controls in mission templates to make sure loop tracks are killed
- add ambiance to lair interiors
- fix refuge chest
- fix logic of child count dialogs
- fix bard improve relations with lady
- fix behavior of rescued lords
- fix behavior of ambiance neutrals during jailbreak
- fix "hole" in recruit permission dialog when already have it
- move recruit permission update from triggers to script
- player loses permission to recruit in center that gets new owner
- fix fiefs string for lord select for fief
- remove player picture from refuge menu
- fix troop training management
- unset g_encountered_party when it is removed (invalid party bug)
- add proper conditions to Hadrian Wall dialog and kill experience reward exploit
- fix tutorial message for Roman Baths ruins
- adjust pricing formulas (attempt to prevent changes from buying/selling same article)
- disable some monastery options when learning to read (early exit exploit)
- disable scouts (and their loss) at sea
- shut down random events at sea
- exclude non-normal villages from lute search (quest was blocked when village inaccessible)
- allow slaughter of non-quest cattle after cattle delivered
- correct standard bearer report on Camp Menu
- allow only one town recruiting run from whatever menu (recruit picking exploit)
- clean up event_triggered dialogs, particularly for returning party members
- check spiral death cam is finished before attempting to leave scene
- attempt to eliminate sometime corruption of refuge text
- make immersive default ship names
- reinitialize item info (wiped out in someone's save game by unknown cause)
- fix craftsmen names
- test slot_faction_political_issue properly (has two default values, which rendered the system inoperative half the time)
- fix debug message producing false commander mismatches
- fix and improve mutiny duel trigger
- add backstop at automenu trigger to ensure campaign death after mutiny duel loss

FACTION RESTORATION
- process just one faction at a time
- adjust rate of restorations to about 1/month at end of game
- produce no more than one "Possible Rebellion" message (if no rebellion), and have it escalate with number of walled centers
- remove player-based all-or-nothing phaseout
- make lord defection dependent on current king relation
- make sure faction leader joins resurgent faction
- avoid giving money to undefined troop
- fix the growth of the rebellion, include adventurers
- bring in supporting lords if rebellion threatened (to avoid stranding them if faction is destroyed AGAIN)
- avoid auto-war with player

FAST-TRACKED DURING BETA
- fix dog interference with army orders (order ALL bug)
- fix hire refuge armorer
- allow visit village leader at night from menu
- prohibit battle panel by down player (leading to crazy camera)

BINARIES
- Viking banner textures (fix some white backgrounds)
- scn_caravanatacada.sco
- scn_castle_37_exterior.sco
Community Announcements - Captain Lust [TaleWorlds]
2.023 Patch for Viking Conquest Reforged Edition is now live!





Along with the mod, we are releasing the source code for modders to use, along with addition assets. Links and terms of use for these, can be found over on the Viking Conquest Downloads Page.

For the server hosters and non-Steam users, you can get the latest version from the Viking Conquest Downloads Page.


Changelog 2.023


Fix rescue slave from village scene
Fix port attack stutter
Remove testing trigger
Fix duplicate ship getting renamed
Add more landing points for faster Norse invasions
Rearrange adventurers' AI trigger to avoid unnecessary AI interruptions (bouncing around at sea)
Change all ti_on_hit to FIRST test if inflicted agent is active (battle red text)
Return to "update all notes" for faction relation changes
Fix suspected critical constant for alliance system
Add check for bad party to script_party_set_ai_state (red text)
Fix wrong dialog option for Trainer in player's refuge.
Fix and document missing prisoners.
Fix refuge dialogs.
Fix refuge training. Limit it to produce only up to L3 troops and have it stop automatically.
Allow refuge items to be refreshed. Have them be from the player culture.
Include attachments when inflicting damage to party from siege event.
Avoid problems by prohibiting companions from being captured by player.
Fix quest dialogs, results.
Update game notes regarding shield taunt.
Take dead player's troops out of scripted mode (frozen skirmishers).
Show when player is mercenary on character report.
Track and test for last town to pay siege tribute (to avoid paying again).
Avoid spawning recruitable dog during village quests.
Move troops and ships from demolished camp.
Alter price adjustment formulas to avoid player from making money just by buying/selling a single item over and over again.
Add script_encounter_calculate_fit to "Charge Villagers" so player gets full party.
Restructure torture dialogs.
Except bandit lairs from icon changes.
Routed parties get ship icons.
Marchoc's polearm skill fixed.
Siege tributes posibilities balanced.
Now you can named only 7 ships, the rest will be random names.
Community Announcements - Captain Lust [TaleWorlds]
# Fixes

- Fixed some scene problems.
- Fixed quest not being cancelled when faction is destroyed.
- Fixed being able to access the storage chest in any town.
- Fixed endless pilgrims.
- Fixed issue with wedding scene.
- Fixed Berserker shield size.
- Fixed deterioration in Kingdom Relation.
- Fixed mistakes in Ancient Troop names.
- Fixed Wrong Text for Readingum
- Fixed young faces on old npcs.
- Fixed Player Dopplegangers.
- Other minor fixes.

# New

- By popular demand, the dog is immortal now.

# Balance

- Bandits party strength tuned.
- Faction relations rebalanced.
- Cirren Ceaster Siege reworked.
- Siege Simulation Kill Ratios adjusted.
Community Announcements - Captain Lust [TaleWorlds]
Hey all!

The small update was just a change to add support for Simplified and Traditional Chinese to Viking Conquest Reforged Edition!

If that interests you, great! If not, nothing to worry about :)

Have a nice day!

The Team
Community Announcements - Captain Lust [TaleWorlds]
# Fixes
- Fixed some scene problems.
- Fixed script errors.
- Fixed levy issue with map banner.
- Fixed feast quest issue.
- Fixed maps getting frozen during coastal assaults.
- Fixed issues in Spanish translation.
- Fixed Picts not using crossbows.
- Battle of Aescesdum loop fixed.
- Fixed Ambush not being an option when player is wounded.
- Chain mail visual issue fixed.
- Banner visual issues fixed.
- No Trigger dialogue fixed.
- Ath Mor scene fixed.
- Fixed Douar fleet being accessible from land.
- Fixed Companions being nerfed.
- Fixed some minor siege issues.
- Fixed Solveig losing all her clothes.
- Other minor fixes.
Hello all!

This patch includes a number of fixes, along with some minor new features and balance changes.

Changelog 2.012

# New
- Chests added to a lot of hall scenes.
- Changed bandit leader to sea captain for viking parties.
- Colne Ceaster scene.

# Balance
- Adjusted amount of money from bandit lairs.
- Prosperity recovery.
- Gore probability adjusted.
- No player kingdom possible during storyline.
- Improved performance on world map.
- No permanent death in Farmland and Troll's Bridge.
- Reduce minimum number of troops required to raid (now 20).
Sep 7, 2015
Community Announcements - Captain Lust [TaleWorlds]
Hey all!

Don't worry about the small update. It just fixes the crashing problem some were experiencing when closing the launcher.

Happy blading!
Community Announcements - Captain Lust [TaleWorlds]
Hello all!

This patch is now live! The changelogs are included below. We hope you are happy with the fixes and additions brought by the new version, including a new "levy" feature in villages! As always, thanks for your continued support in testing and providing feedback on the patches. We really appreciate your help in keeping these releases stable and useful for all players.

Changelog 2.005

# Fixes

- Fixed some scene problems.
- Fixed enemies wounded in battle before fighting.
- Fixed banners problem.
- Fixed minimap issue with flags in battlefield.
- Training peasant quest fixed.
- Fleet split issue.
- Fixed headless Vikings and berserkers.
- Fixed the holmgang loop.
- Fixed slave markets auto rebuild.
- Fixed tutorial ship in storyline.
- Game pausing bug fixed.
- Fixed King Horik's conversation in storyline.
- Fixed Flag-shield symbol mismatch.
- Fixed quicksavegames issue in Morrigan's Lair.
- Fixed inifinity money exploit in bandit lairs.
- Fixed marriage quest never ends issue.
- Fixed some scene problems.
- Fixed snowy battlefield in Scotland.
- Fixed diplomatic alliance issue with Minister.
- Fixed Refuge port issue.
- Other minor fixes.

# Balance

- Ajusted special smiths' prices.
- MP: Added cooldown to polls to avoid abuse.
- MP: Added crosbows for Picts.
- MP: Some ajustments to balance multiplayer.
- MP: Removed horses from Thor's Champion mode.
- Lord conversion dialog.
- Adjusted the aim of throwing spears.
- Altered adultery ratios.
- Tweaked villages loot, burn and enslave actions.
- Modified Royal Sandbox relations with vassals.
- Changed probability of Berserkrs and Ulfheddin becoming uncontrollable.
- MP Raid: Re-balance teams.
- Ajusted stamina penalty for AI.
- Adjusted center production prices.

# New / Changes

- Added levy feature in villages.
- Demolish slave market option added.
- Exanded dog feature information in your in-game notes.
- New gear to adventurers (NPCs going solo).
- Revoked recruitment rights if relations go less than -20 with village or lord.
- Weapon break now is optional.
- Extra information for "find lyre" quest.
- Redid Fjord scene for Multiplayer.
- Improved Spanish translation.
- Accesible Morgant and Donnchadh while player plays storyline.
- Abbot no longer accessible during monastery pillages.
- Other minor balancing.
Jul 31, 2015
Community Announcements - Captain Lust [TaleWorlds]
Hello all,

We just pushed out a small patch to fix an issue that was affecting some players in Reforged Edition. Don't be alarmed! :)

We hope you are enjoying the new update and are looking forward to Gamescom...

Thanks for your support
Community Announcements - Captain Lust [TaleWorlds]
Hello all! We are so excited to be bringing Reforged Edition out for the Viking Conquest DLC today.

Over the past 7 months since it released, Viking Conquest has made a massive transformation and Reforged Edition marks the biggest change yet with such a long list of improvements and fixes.

For us, it is an honour to be releasing the update to the community, who has been so supportive of us at TaleWorlds and the developers, Brytenwalda and we are really excited to see the reaction!

The update is free to all owners of the DLC and included in all new purchases. Here is a list of the major new features in the update:

Reforged Edition
Viking Conquest Reforged Edition is a completely free update to all owners of Viking Conquest, which adds a host of new features and content as well as re-balancing and fixing previous issues with the DLC. Play through an all new storyline set in dark, mysterious Ireland, befriend a canine companion and master the art of fighting with the unpredictable Berserker units. Rekindle your passion for Viking warfare and reforge your path in this much improved version.


  • The Last Tuatha De Danann
    All new story, set in dark, mysterious Ireland where nothing is what it seems and truths are hidden...
  • Hofs of the Nordic Gods
    Visit the holy grounds of the Nordic Gods. Make sacrifices and recruit powerful yet unpredictable Berserker troops into your army.
  • Dog Companion
    A loyal canine friend who will stay by your side, even on the battlefield.
  • Start As Leader of a Faction
    Skip the rise to power and get straight into Reforged Editions expanded kingdom management.
  • Crouching and Hunting
    Feed your men a better variety of food by hunting wild boar but beware, startle these creatures and they're liable to attack.
  • Working (minigames)
    Out of luck and out of pennings. Commit yourself to an honest day's work in a quarry, mine or farmstead.
  • New Ambush System
    There is no greater weapon than the element of surprise; catch your enemies off guard with an ambush attack. Though you must keep your wits about you, or you could be the target of an ambush yourself.
  • Adventuring Companions
    Companions that leave the player's party from discontent may now strike out on their own as adventurers, gathering their own forces and making their mark on the world.
  • New Quests and Roleplay Events
    Discover assassination plots, interfere in affairs of religion and more with these new sandbox quests.
  • Improved Atmosphere
    New ambient sounds and scene contribute to a richer experience in historical Dark Age Britain.
  • New Items
    Dozens of new weapons and armours as well as updates to old visuals.
  • Battles
    Improved enemy AI, incorporating tactics and formations add a new dimension to battles. Shock troops such as the Berserkir fight like animals but in the heat of battle may not distinguish friend from foe.
  • Kingdom Improvements
    Customise your kingdom's colour, ransom prisoners to the enemy and raise your peasants as a levy army in times of need.
  • Expanded Multiplayer
    New scenes and Raid game mode. Improvements to the UI and additional options for server admins to take control of the invaders in Invasion mode.
  • More Immersion
    Special player traits and the ability to spread rumours to influence people throughout the land. More lively scenes with domestic animals walking around. Extra information about your companions and the option of a second player outfit for use outside of battle, as well as much more roleplay and many more immersive features.
  • Customise Your Level of Difficulty and Goals
    Set your own goals to become an Infamous Raider, Strong King, Beloved Warrior and more. Customise your difficulty options to cater your own experience and challenge.
...

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