PC Gamer
rel="bookmark"
title="Permanent Link to Mount & Blade 2: Bannerlord announced with tiny teaser trailer">Mount and Blade 2



Taleworlds are working on a sequel to Mount and Blade subtitled "Bannerlord" according to the teaser trailer posted on the Mount and Blade site. There are no screenshots or details at all yet, but this is excellent news nonetheless. Mount and Blade 2 promises to once again "take players on a journey into a fictional world of up-close and personal medieval combat on a huge scale, bigger, bloodier and more intense than ever before" and include "highly requested new features." Oooh, what could those be?

There is a teaser trailer, but I don't want to get your hopes up. It is just a series of dramatic statements layered over some mist. LET THE LAND BURN AND THE BLOOD FLOW.

Shacknews - Alice O'Connor

For a series about building an army of warriors and rampaging across battlefields on foot with axes swinging, the announcement of Mount & Blade II: Bannerlord is awfully quiet. Developer TaleWorlds Entertainment quietly confirmed yesterday that yes, it's making the sequel to Mount & Blade: Warband, but didn't really have much else to say and the teaser trailer revealed little.

All TaleWorlds has to say about the game is contained in the following paragraph:

This sandbox action-RPG strategy hybrid will take players on a journey into a fictional world of up-close and personal medieval combat on a huge scale, bigger, bloodier and more intense than ever before. Mount & Blade II: Bannerlord will build upon the popular Mount & Blade franchise bringing in many exciting and highly requested new features.

Which is all very vague. Platforms, a release date, and all that are a mystery for now.

PC Gamer
rel="bookmark"
title="Permanent Link to Mount and Blade: Warband Napoleonic Wars update adds ten maps, releases full source code">Mount and Blade Warband Napoleonic Wars



The latest update to Mount and Blade: Warband's Napoleonic Wars DLC releases the full source code into the wild, which should give Mount and Blade modders plenty to get their gnashers into. Warband's been a great platform for modders, and the extra units and features added by Napoleonic Wars has only put more muskets in the toolbox. The addition of new units, more swords, longer swords and better saddle textures can only help. The ten most popular maps from a recent community map contest have joined the rotation, and there are a bunch of balance fixes to boot.

The full update notes follow, plucked from Steam.

New features:

Added “Litovskiy Ulanskiy Polk”, Lithuanian Lancer Regiment, to Russia.
Added new swords for British Musicians and 95th Rifles, Austrian Infantry and Jägers.
Added new wall scene props for mappers - in desert and wood styles.
Added more destruction stages for some walls (that are commonly used in custom siege maps) and improved their textures.
Added new French Officers pants.
Pioneer earthworks can now be removed by using the shovel in alternate mode (accessible by press X).
Added the top ten community maps from the mapping contest.
Released full source code for modders.

 
General Changes

Remade all equipment for Russia: Cartridge bags, belts, etc.
Remade Austrian battle flags.
Players are now forced to walk when surrendering.
Improved textures of British and Austrian saddles.

 
Balance changes
Reduced the length of the bayonet slightly.
Increased the length of all cavalry swords.
Made the readying animation for the upper stab slower.
Upper stab chamber attacks are now not blockable anymore just like the lower stab.
People getting bumped by a horse now stay on the ground a bit longer before getting up.
Removed the damage a rider would receive when his horse dies.
Horses don’t rear up anymore when hit by a bayonet to their front.
Reduced the amount of bullets and damage of the Musketoon.

 
Bug Fixes
Fixed an exploit that allowed players to spawn objects on the map.
Fixed an exploit that allowed players to spawn with multiple firearms.
Fixed an exploit that allowed players to spawn naked.
Fixed a bug that made upper stabs unblockable when in crouch-mode
Fixed a bug that when a rocket launcher is picked up whilst someone is using it the player using it would get stuck.
Fixed small historical errors on Russian uniforms.
Fixed the mirrored banners above players.
Fixed stones not spawning near the walls that got destroyed.
Fixed some upside down texture errors on roofs.
Fixed some cases where you would not be able to spawn explosion crates.
Removed riding skill from pioneers.
Fixed several specular and normal map issues.

 
Product Update - Valve
Changelog 1.154

Executable is patched for fixes related with Napoleonic Wars DLC.
Check Napoleonic Wars' news page for more information.

Announcement - Valve
Save 75% off the Mount & Blade series on Steam now until Thursday at 4PM Pacific Time!

Assemble your band of hardened warriors and enter the fray of medieval combat. In an open sand box world, you choose your allies, your enemies, what provinces to conquer, what castles to siege and what quests to embark on.

Additionally, all owners of any Mount & Blade title on Steam will receive 20% off War of the Roses until its release date!

Product Update - Valve
What's new in version 1.153:

Common:
- Troop AI for choosing weapon for different situations has been updated.
- Ranged troop AI not being able to choose a target under certain circumstances bug has been fixed.
- New operations for modders.
- Some fixes and operation enhancements for modders.

Single player:
- Town economies are now more balanced.
- Several other bug fixes.

Multiplayer:
- Two new multiplayer maps have been added: Canyon and Desert Town.
- HTTP communication has been rewritten due to connection issues reported by players.
Product Update - Valve
1.152 Changelog:

Common:
- Bugs related with sounds and music have been fixed. Disable music option now works correctly.
- Muskets sticking to left hand after reloading bug has been fixed.

Single player:
- Several dialog text fixes.
- Lords now defect even faster when their faction has no centers left.
- Minor fix on faction AI.

Multiplayer:
- Trees with bad physics that caused missiles to pass through them have been fixed.
- Switching module without closing the application now works.

Announcement - Valve
This weekend only, save 75% off the Mount & Blade franchise on Steam*!

Additionally, checkout the just launched Napoleonic Wars DLC for Mount & Blade: Warband! This multiplayer expansion features the final years of the French Empire’s struggle to remain the dominant power of Western Europe in the early 19th century. Experience the thrill of Napoleonic warfare first hand - Take part in the invasion of Russia or fight the French at Waterloo from the front line!

*Discount excludes Napoleonic Wars DLC



Apr 18, 2012
Product Update - Valve
Version 1.150 Changelog:
- In multiplayer, Khergit troop stats have been rebalanced to make them more viable.
- Maximum number of players in a multiplayer match has been changed to 200.
- Usernames in multiplayer games can now have special characters.
- Random rain and fog amounts have been removed in multiplayer. All players now see the same weather.
- Lots of new operations, flags and trigger types have been added for the benefit of modders.
- New parameters have been added to module.ini for modders, including new order system usage and crouching.
- Support for game controllers has been improved.
- Troop AI for selecting alternative weapon mode has been added.
- Troop AI blunt weapon usage has been fixed.
- Troop AI for distant targeting has been fixed.
- In multiplayer server filtering, "Compatible with version" checkbox has been renamed as "Compatible with module" and now it checks for both module and its version.
- Core resource files and shader files have been made modifiable.
- Face generator system now supports multiple meshes to apply deforms.
- Volume and priority have been balanced for sounds.
- Playing sounds from hard drive option has been added for module system.
- Memory usage for resources and navigation meshes have been reduced.
- Network data priority values have been updated.
- Several crash-to-desktop bug fixes.
- Minor translation fixes.
- Various other bug fixes.

Shacknews - Alice O'Connor

The Mount & Blade gang at Taleworlds are elevating another mod, this time turning fan-made mod Mount & Musket: Battalion into the paid expansion 'Napoleonic Wars' for M&B Warband. The multiplayer-only DLC drags the warfare sim into the real world during Napoleon's conquest of Europe, with over 220 unique units including engineers, artillery and musicians.

"We re-made it completely from scratch: bigger, better and more," developer Flying Squirrel Entertainment explained in a forum post. As well as shiny new graphics, Napoleonic Wars boasts bags of extra features over the original mod, and has been given a rebalancing.

Arriving this spring, Napoleonic Wars offers five nations from the early 19th century. Warfare's a bit jazzed up since Warband's medieval setting, with guns, artillery including cannons and rockets, and engineers able to construct barricades and plant explosives to destroy enemy structures. There's also a new 'Commander Battles' mode, putting you in charge of squads of bots.

2011's standalone release Mount & Blade: With Fire and Sword was also based upon a mod.

...

Search news
Archive
2014
Oct   Sep   Aug   Jul   Jun   May  
Apr   Mar   Feb   Jan  
Archives By Year
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002