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Anno 2070™

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

It's ocean madness all right, the sailors call it 'Aqua Dementia'. The deep down crazies, the wet willies, the Great Moist... Research at the RPS news desk means someone asks a question in chat and the others ignorantly speculate. Google is right there, but you don’t get good responses to keen, incisive questioning, in this case about the newly announced Anno 2070 Deep Ocean expansion pack: “Anno 2070: I’m trying to find out if the main game has water, or if the additions bring watery goodness to it? I mean to live under?”

John: I’m fairly sure old screenshots had wet bits.Adam: I think the new expansion just has a new even deeper watery bit

Adam is correct, and it allows Ubisoft to legitimately claim that it makes it “A deeper game experience”, which makes marketing copywriters froth like a windy sea. The main game is a rather watery real-time management game, where you raise a happy empire in a world ravaged by global warming. What will the expansion bring? Does it have hidden depths? (more…)

Product Release - Valve
The Central Statistical Package, Crisis Response Package and Distrust Series Package are Now Available on Steam and include new buildings, missions and skins for Anno 2070™!

Save when you pick up all 3 new DLCs in the Anno 2070™ - The Financial Crisis Package!

Product Update - Valve
Updates to Anno 2070 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

The most important changes in overview:
- Notepad function implemented
- Rival Third Parties will got to war against one another
- DLC-related awards will only be included in the overall count if the corresponding DLC has been activated
- The "Dock" building is now much cheaper to both build and operate
- The sawmill produces more slowly
- Goods depots' Surface-to-air missiles do more damage
- Tornadoes occur more rarely
- Skylar Bane's World Council actions have been rearranged and significantly increased
- Seamus Green's World Council actions have been rearranged, with some weakened and some strengthened
- Underwater Oil fields have been significantly increased at all levels of difficulty
- A bug was fixed which led to own games being flagged as „Other game” and therefore certain achievements not being unlocked.

Further changes and bug fixes:
- NPC Ark Trading ships destroyed by tornadoes now respawn after some time, ensuring that the player still has a partner for passive trade
- Fixed an exploit occurring during trading with third parties per Drag&Drop
- The lumberjack now being correctly processes the "Summer Tree" decorative element
- A bug which led to interface elements being shown in the main menu whenever the game was paused has been fixed
- Ships on trading routes no longer automatically take on quest-related items such as the boarding crew
- Sound effect for placing a Summer Tree was corrected
- In the description of the ornamental building "Reflection", the statue is now properly referred to as an "ornamental building"
- Collision detection has been optimized for ornamental buildings
- The Keeper and Guardian buildings are now correctly referred to as "Ecobalance buildings" in the building interface
- Quests in the "Friendly turn" category designed to support the player when at war with any other third party now count as failed as soon as the player makes peace with that third party (Applies to - "Fleet expansion," "Reinforcements", "Cannon fodder" and "Asymmetrical warfare")
- After a multi-player game had been lost, the button "Start new scenario" was mistakenly displayed, which led to subsequent errors. This has been fixed
- An error in the loading screen which occurred when players joined a multiplayer game directly from another multi-player game has been resolved
- A rare error was fixed where the mouse pointer was not displayed while loading certain scenarios and world events
- Ark contents were sometimes lost when switching between online and offline mode, and when loading a saved game from the other mode. This bug has been corrected.
- Contents unlocked using Tech Career points no longer bear the Eco Symbol in the "Bonus Content" menu
- An error in the visualization of sequenced movement and attack commands has been fixed
- A bug was fixed which could lead to the game looking as if it were accelerated when a player had enabled time acceleration while simultaneously inviting a co-op partner to their game
- The volume of the Related Designs Jingles at the start of the game has been reduced
- It is no longer possible to move the camera during the introductory sequence of the Bonus Mission "Return to C.O.R.E."
- Animation of the damage to the pirate base when bombarded by a long-range missile has been improved
- Diplomacy menu improved in co-op games
- A rare error has been fixed which led to the population not consuming any more tea after a savegame loaded
- Audio feedback revised for certain quests
- Several small quest bugs were fixed
- Several text errors have been corrected
- Several improvements in chat and when adding contacts
- And much more.
Announcement - Valve
This weekend only, save 40% on Anno 2070!

Build your society of the future, colonize islands, and create sprawling megacities with multitudes of buildings, vehicles, and resources to manage. Engineer production chains such as Robot Factories, Oil Refineries, and Diamond Mines, and trade with a variety of goods and commodities.

PC Gamer
rel="bookmark"
title="Permanent Link to Anno 2070 update adds new buildings, increases “probability of tornado disaster”">Anno 2070 review thumb



You know what's way too easy? Building a city and managing resources when there are absolutely no tornadoes happening. Perhaps realising this, the Anno 2070 devs have updated the game with a patch that increases the "probability of a tornado disaster" and "the interval at which they can occur." Regular, predictable tornadoes. That is the key to exciting city building.



The latest patch also adds new "ornamental buildings" and makes loads of fixes and balance tweaks. If you wondering whether Anno 2070 is worth a punt, check out our Anno 2070 review. Meanwhile, here's the full patch list from Steam.



Main changes:



Additional ornamental buildings added

Implemented ‘Instant pickup’ feature

Military balancing refined

The feature that lets you choose environmental influences in the Continuous Game settings does now work properly

The single mission ‘Return to C.O.R.E.’ does not support Coop play anymore, due to complications with the NPC slots

Increased the probability of a tornado disaster and the interval at which they can occur



 

Additional changes:



Refined license balancing

Rebalanced diplomatic actions ‘Stock trading’, ‘Research money’, ‘Investment’ and ‘Shady deal’

Improved residence interface

Improved rewards for Disaster Quests

Explosions that are caused by disaster rather than player actions, do not destroy roads anymore

Considerately increased the effect of the media channels ‘Check Up – The Consultation’, ‘Neighbourhood Watch’ and ‘Safety in Research'

Increased building costs of the ‘River sewage treatment plant’

Rebalanced energy and building costs of the ‘Deep sea warehouse’

Fixed a graphical issue in 1600x900 resolution

Fixed an issue where a Production Chain was still displayed in the Building Menu after the Ornament tab was opened

Fixed an issue where Keto reappeared hours after she was defeated

Fixed an issue with the display of the amount of inhabitants the Warehouse interface

Fixed an issue with the build blocker of the Offshore wind park

Fixed several minor text issues in tooltips, menus and achievements

Fixed a minor graphical issue with the numbering of stacked items

Fixed an issue where two items that affect all buildings of a certain faction had no effect on some buildings

Fixed an issue where the ingame chat of a previous session was occasionally still displayed in a later session

Fixed an issue where the camera would not change the zoom from under water to above water after clicking on a newsbar entry that related to an above water event

Fixed a minor graphical issue with mobile buildings that occurred when the player did not have enough resources to build them

Fixed a wrong mini map ping in one of Hiro Ebashis quests

Pressing the ‘shift’ and ‘u’ while selecting another players residence buildings does not prompt the ‘Cheat discovered!’ message anymore

Fixed an exploit that let you infinitely stack item effects on a single ship

Fixed an exploit in the single mission ‚Free Market Economy’

Fixed an issue where the wrong portrait picture of another player was displayed in multiplayer

Fixed several issues in the Mission Ranking screen

Improved third party reactions to trading with foes and friends

Fixed an exploit that allowed unlimited gain of Influence with Tori Bartok by building and demolishing the same Academy building

Multiplayer stability further improved



 
Product Update - Valve
Updates to Anno 2070 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Main changes:
- Additional ornamental buildings added
- Implemented ‘Instant pickup’ feature
- Military balancing refined
- The feature that lets you choose environmental influences in the Continuous Game settings does now work properly
- The single mission ‘Return to C.O.R.E.’ does not support Coop play anymore, due to complications with the NPC slots
- Increased the probability of a tornado disaster and the interval at which they can occur

Additional changes:
- Refined license balancing
- Rebalanced diplomatic actions ‘Stock trading’, ‘Research money’, ‘Investment’ and ‘Shady deal’
- Improved residence interface
- Improved rewards for Disaster Quests
- Explosions that are caused by disaster rather than player actions, do not destroy roads anymore
- Considerately increased the effect of the media channels ‘Check Up – The Consultation’, ‘Neighbourhood Watch’ and ‘Safety in Research’
- Increased building costs of the ‘River sewage treatment plant’
- Rebalanced energy and building costs of the ‘Deep sea warehouse’
- Fixed a graphical issue in 1600x900 resolution
- Fixed an issue where a Production Chain was still displayed in the Building Menu after the Ornament tab was opened
- Fixed an issue where Keto reappeared hours after she was defeated
- Fixed an issue with the display of the amount of inhabitants the Warehouse interface
- Fixed an issue with the build blocker of the Offshore wind park
- Fixed several minor text issues in tooltips, menus and achievements
- Fixed a minor graphical issue with the numbering of stacked items
- Fixed an issue where two items that affect all buildings of a certain faction had no effect on some buildings
- Fixed an issue where the ingame chat of a previous session was occasionally still displayed in a later session
- Fixed an issue where the camera would not change the zoom from under water to above water after clicking on a newsbar entry that related to an above water event
- Fixed a minor graphical issue with mobile buildings that occurred when the player did not have enough resources to build them
- Fixed a wrong mini map ping in one of Hiro Ebashis quests
- Pressing the ‘shift’ and ‘u’ while selecting another players residence buildings does not prompt the ‘Cheat discovered!’ message anymore
- Fixed an exploit that let you infinitely stack item effects on a single ship
- Fixed an exploit in the single mission ‚Free Market Economy’
- Fixed an issue where the wrong portrait picture of another player was displayed in multiplayer
- Fixed several issues in the Mission Ranking screen
- Improved third party reactions to trading with foes and friends
- Fixed an exploit that allowed unlimited gain of Influence with Tori Bartok by building and demolishing the same Academy building
- Multiplayer stability further improved
PC Gamer
rel="bookmark"
title="Permanent Link to Ubisoft DRM server downtime locks players out of Anno 2070, Driver: San Francisco and more">Anno 2070



Recently we mentioned that many Ubisoft games would be unplayable this week because some server shuffling at Ubi HQ. The downtime has started, locking players out of Might and Magic: Heroes VI, The Settlers 7 and Tom Clancy’s HAWX 2. Players who have just bought Assassin's Creed Revelations, Anno 2070 and Driver: San Francisco won't be able to activate their games while the servers are down.



According to Ubisoft's Uplay page, Anno 2070 was one of the few games that was supposed to remain unaffected during the switch-over, but many players can't launch the game. Our copy of Anno autopatched without a hitch, but when we tried to start it up, we got the error message above. "We apologize for the inconvenience, it seems some of you can't connect to games announced as playable during migration," said Ubisoft on Twitter, adding that they're currently working on a fix.



Players on the Ubisoft forums say that they can't log into Driver: San Francisco either.



They still haven't given an estimate as to how long the downtime will last. Players who can't get into the games they've paid for have been expressing their anger on Twitter.



"Dear @Ubisoft I am totally unimpressed with your server upgrade strategy. Offlining auth servers with no backup for DRM games is terrible" says CanuckStig. "When are your servers coming back online? asks HabbaDrums. "I just bought Revelations, and I have NO way of playing it." pkyle says "Bang up job, @Ubisoft. Doesn't save a local copy of my game so their DRM servers being down keeps me from playing my save at all." Those are a few of the more polite ones.



What a shambles. Have you been affected by the Ubisoft DRM server down-time?
Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Scenes at Ubi HQ earlier today.

Ubisoft are issuing apologies after it seems their server migration isn’t only taking down the games they warned it would. Reports of both Driver: San Francisco and Anno 2070 also not working properly are coming from gamers (cheers EG), as Ubisoft acknowledges more games than they’d planned are being affected. Once again it’s impossible not to observe that if they hadn’t tied single-player games to such draconian, useless and self-defeating DRM, none of this would be happening. To find out the details of why the games are down, along with others, read our earlier coverage here.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Such liberty.

If making a fuss keeps working, it’s only going to encourage us. In the last week we’ve – among others – reported on the extremely peculiar choice in Ubisoft’s chosen DRM for Anno 2070, to have it use up an activation every time you do something so simple as change a graphics card in your PC. Assuming this was a mistake we contacted Ubi, who genuinely surprised us by coming back to say it was completely intentional, wasn’t a problem, and that was that.

Well, after attention was brought their way, co-developers BlueByte got in touch with Hilbert Hagedoorn at Guru3D – who first brought the issue into light – and gave him more activations for the game. And now it’s just been reported that they’ve changed the DRM such that the game will no longer spit up if you switch a PCIe slot.

(more…)

PC Gamer
rel="bookmark"
title="Permanent Link to Ubisoft: “Vast majority” of customers never encounter DRM problems">Anno 2070 review thumb



Ubisoft's finally seen fit to pipe up about Anno 2070's extremely sensitive (read: prone to detecting minute graphics card changes - not penning tear-jerking poetry) DRM, and well, perhaps no news actually was good news. In short, Ubisoft told RPS that its DRM is functioning precisely as intended. Worse, the publisher really doesn't see why everyone's making such a big deal about this.







“While it’s correct that copies of Anno include three activations and that changing hardware may trigger the need for reactivation, the vast majority of Anno customers never encounter this scenario. On the rare occasion when a customer does need additional activations, Ubisoft customer service is available to quickly resolve the situation, and we encourage those customers to contact us directly so that we can ensure they are able to continue to enjoy their game,” said the publisher in a statement.



Moreover, the draconian-even-by-Ubisoft's-usual-standards DRM system doesn't allow de-activations, so when you hand over one of your three installation cards, it's out of your deck for good.



So then, stop me if you've heard this one before: Legitimate customers get treated like pirates, pirates get treated like kings, and sane human beings are left scratching their heads in confusion until they draw blood. Ubisoft, folks. Let's give 'em a hand.



...

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