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The good thing about always online DRM is, well, nothing. The problem with always online DRM is, well, everything. Perhaps the silver lining to the cloud that is Ubisoft’s UPlay system – the infrastructure for its DRM, DLC and other faintly sinister words which begin with D – being offline for a large chunk of the weekend is that it might> cause important people to worry, no matter what their paranoid personal philosophy of IP protection might be, that singleplayer games having a total dependency on remote servers is inescapably flawed in a practical sense. (more…)