Announcement - Valve
Save up to 66% on The Sims 3 and The Sims 3 DLC* during this week's Midweek Madness!

The freedom of The Sims 3 will inspire you with endless creative possibilities and amuse you with unexpected moments of surprise and mischief! Create over a million unique Sims and control their lives. Customize everything from their appearances, to their personalities and even the home of their dreams.

*excludes The Sims 3 Showtime and The Sims 3 Showtime Katy Perry Collector’s Edition

Product Release - Valve
The Sims 3: Showtime is now available on Steam in North America! Showtime will be available in more territories this week, please check the store page for the release time in your territory.

Venture into the new world of Starlight Shores and play out a rags-to-riches story with your Sims as they become superstar singers, acrobats, and magicians, or even moonlight as a DJ. Watch your Sims rise to fame—or go down in flames as they perform on stage in front of cheering crowds in all new venues.

The Sims 3: Showtime Katy Perry Collector’s Edition is also available on Steam! This Collector’s Edition includes The Sims 3 Showtime Expansion pack, plus downloadable content including an Ultimate Stage bonus venue, iconic Katy Perry themed items, and an exclusive poster.



PC Gamer
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title="Permanent Link to The Sims 3 Showtime interview: the expansions they won’t be making">The Sims 3 Showtime

It's no small understatement to say that The Sims have had a lot of expansions. A LOT. But there are so, so many that haven't been made. Some ideas never make it past the drawing board, because they'd be too ambitious, too mad, or just too damn outrageous. We caught up with executive producer on The Sims 3, Ben Bell, to find out how Sims expansions are chosen and developed, and to offer a few ideas of our own. Will we ever see Sims 3: Modern Warfare? Read on to find out.

PC Gamer: Are all those pictures on the office caricature wall of you?

Ben: Yes.

PC Gamer: Which is your favourite?

Ben: Any of them that aren't me.

PC Gamer: Your co-workers obviously think you can take it.

Ben: I take it out on my family.

PC Gamer: Your virtual family or real family?

Ben: No comment. I'm kidding!

PC Gamer: Are you one of these deviants I've been told about?

Ben: It's funny, now that I have a real family, all I ever do in the game is model out different scenarios for my family, trying to figure out what to do with my real life. When we were working on the Sims 3, my wife was pregnant, the game was in different states of development and my life was in different states of development and I was trying to figure out what my life would be like with a kid. There's the fertility trait in the game, so I gave it to my sims to make these gigantic families and figure out if it's hard to have lots of kids. And guess what? It's hard to have lots of kids.

PC Gamer: Do they not sleep lots with large families?

Ben: They don't sleep a lot and you can never make everyone happy. That's the biggest takeaway I got. We did tune the game as a result to be easier. It's easier to have more kids in the game than it is in real life.

PC Gamer: You'll have to start sending them to work to pay their way.

Ben: We haven't introduced child labour to The Sims, but any moment now. My friends are crying out for it.

PC Gamer: The Sims: Child Labour?

Ben: The Sims: Sweatshop

PC Gamer: The Sims: Workhouse. Anyway... I understand Rod Humble's moved on and you now have several studios. How is the Sims franchise managed?

Ben: My job is to look after the Sims 3 line of games. That includes the PC and console games. We report back to Redwood Shores. We moved some folks here from the team there.

PC Gamer: What are your plans with the different studios going forward? Or is that not something you're talking about?

Ben: We're only talking about Showtime right now. The team is split up between the two locations, which creates all kinds of challenges and lots of cool opportunities too.

PC Gamer: How do you pick the expansions?

Ben: It's a pretty organic process. One of the fun things about working on The Sims is that you can reflect on your own life and the ideas you find are totally relevant to the game. Very few people have fortunately been at war, so there aren't that many human beings who can relate to that experience. Everyone can relate to the idea of wanting to be a star or basically to being a human being with basic human needs, so the first step is we look inward, at ourselves. What kind of things we want to explore.We look for the absolute ideas, the things that encompass human truths within them, like the desire to be recognised is and have your worth reaffirmed, that's at the core of showtime. Everyone wants to be noticed and be told that the person they are is valuable. That's why celebrities do what they do. There's a little bit of our intuition. The fans of the game have the same intuition and they're pretty involved in the game. It's pretty easy for us to look at the kinds of things that fans are creating on the web and they're saying on the forums and the things they say to us directly, and get what they'd be interested in. We also look at pop culture, those human truths; what are the themes that are interesting on a perenial basis, that people really want to explore more of. All of those things inform our priorities for themes. I would say, we're just scratching the surface of the range of possibilities, I love it.

PC Gamer: Well, it's not restricted in anyway is it?

Ben: Everything's on the table. As long as we can make it funny and personal, it's ours.

PC Gamer: The only other series that's even parallel is the Lego: Film series. They take these franchises and make them accessible to people, no matter the language barrier, location age... quirky slapstick communicates.

Ben: Humour is a great emotion to play with in games. It's really hard to make people laugh every day.

PC Gamer: You've tried a huge amount of different things in your expansions; what have you learned does work and what doesn't?

Ben: We've talked about trying to deal with the absolute truths for people; when we build things that are too esoteric, that are just self-referential, it's hard for people to understand. When we try to tell the joke, it goes over less well than when we give people the three ingredients to make the joke and create the punchline. The Sims contains a lot of ingredients and rarely do we include a recipe.

PC Gamer: How are the changing payment models introduced by social and mobile and MMO games affecting the franchise? Is something like The Sims Social ever going to be integrated into the main platform, do you think?

Ben: So, you know that we have the Store, which is what we call our downloadable content product line. We've been working really hard to introduce downloadable content that add gameplay to the game. We've created objects that add magic and light fantasy to the game; over the summer, we introduced a piece of DLC called the Spellbook, which allows Sims to cast spells that make life easier and allow them to play mischief on other sims. We also launched some gameplay objects that let you accelerate parts of life, so we recently launched a Science-Fiction themed sleeping pod that allows you to train your Sims while they sleep. We're using DLC to add new kinds of stories to the game and really push the boundaries of the game. It's a fun way of doing these small creative experiements and kinda help the fans to unlock parts of the game they might not have enjoyed before.

PC Gamer: Do you think there's an aspect here, not of social engineering, but of social testing. Here you have what a family or community is like and here we introduce a genuine near-future item and see how it affects people.
Ben: We definitely see it to see what our fans are interested in. Like I said, we can take these small creative bets. The kind of benefit for the audience is that there's this huge diversity of content we can do through DLC, we can take the brand into a lot more places. We only do a handful of expansion packs, but we're doing new DLC every few weeks.

PC Gamer: Okay. The question I was asking was more about computer games as social science Petri dishes; with this life simulation, by changing one variable you're producing a 'what-if' scenario for our future lives. Is that something you go out of your way to do?

Ben: What is fun about the game is that any one of those objects can redefine what happens in the characters' lives. If you look at the kind of stories people make in the games, they share stories, they make movies, they tend to gravitate around small portions of content. We have this huge array of possible stories to tell and then people, living like human beings with their personal interests, gravitate towards specific objects or specific ages in life to focus on. So when we add these objects, we create a part of the game that people get sucked into and find uniquely compelling. It is a pretty cool Petri dish for human behaviour, a way to model out things in your own life, this sounds clichéd, to express yourself. I feel it would be interesting to see what would happen if people used The Sims in the same way that they use art therapy. It's a bit of a Rhorshach test. You can put a person with the game and figure out what sort of person they are. They could tell a story about family, career, romance, sexuality... they can really take the game all over the map, do anything I just mentioned or just one of those things.

PC Gamer: It's interesting that because the Sims is so liberated, because you have things in there like homosexual relationships which is taboo is so many countries, allows you to explore all these different aspects. It's not limited.

Ben: Absolutely, it's completely open as a canvas for you to make your impression on it. That's intentional, we really hard to make sure that we address people not a single person or demographic. When we talk about it, we talk about it as both a fun game and a product, but also as a self-expression tool. It's really important to us to make sure that who you are can be found inside the game. You can poke around in there and go “hey, look that's me in there, I just made me, I can relate to that, that's the kind of story I want to tell.”

PC Gamer: So basically, therapy, storytelling, art, science... anything it can't do?

Ben: There's not a lot of violence in there.

Cindy Lum (EA PR Manager): In fact, Charles London chose to work on The Sims because of a moral judgement he made regarding killing.

PC Gamer: Death in it is still a rare thing, like it is in everyday life.

Cindy: It's interesting because you,as a player, can kill a Sim, but a Sim cannot kill another Sim.

PC Gamer: I once brought an expansion back including a voodoo doll home for my much-younger half-sister to play. Now, I wasn't getting on with my Stepmother. My sister created our family perfectly, put the voodoo doll in the house and immediately my Sim walked over and used the doll on the Step-Mum Sim. Cue fist-fight, the break-up of the house and a little sister in tears. She still plays it though.

Ben: I'm sorry! I'm sure it was therapeutic.

PC Gamer: I'm sure it helped her to come to terms with these things.

Cindy; there's nothing like it out there. It's not an avatar game, but it has a reliable predictability, much like life does. You can express yourself but it also takes on a life of its own.

PC Gamer: People don't really grow out of it do they?

Ben: I don't think so. That comes back to the personal relevance that we really strived to enable through the game. It was striking; I worked in the world of action and role-playing games (EverQuest, Gun) a long time before I joined the left-track guards and was initiated into the Sims franchise. It is such a personal mission for so many who on the product and it is infectious. Once you get your head wrapped around the idea that it'sokay to make a game about these subjects, it's infectious. Everyone here is incredibly passionate about the subject matter. It just doesn't get tiring, we keep finding new things to do, new ways to represent the world. I'm really enjoying it.

PC Gamer: Now I'm going to give you the titles of some Sims 3 expansions and you can tell me why you would never do them. Let's start with... Sims 3: Foreclosure.

Ben: It's the next product. It's a big deal here in the states. Lots of family turmoil, short sales...

PC Gamer: Sims: Modern Warfare. Bob Newbie signs up for the army, comes back in a box.

Ben: That's a great idea. Grenades.

PC Gamer: Cindy: Might get sued.

Ben: Is it about what happens after the war?

PC Gamer: A bit like Rambo: First Blood? Bob Newbie comes back from war, can't come with the fact that he's the only Sim who knows how to kill a Sim.

Ben: He's the only one? I love it.

PC Gamer: Sims: Gridlock. They spend all their time in their cars, never leave.

Ben: That would be a true-to-life experience.

PC Gamer: Sims: Sims. They spend all the day spending The Sims. The Sims-sons?

Cindy: What did we talk about at lunch?

PC Gamer: Sims: Salt Lake? Where you never leave the temple and have as many wives as you like?

Ben: You mean you can't?

PC Gamer: Sims: Politics? Where you have to adopt the most extreme policies to get selected as candidate, then refute them to get elected.

Ben: Then you need to have some adultery options.

PC Gamer: Affairs're mandatory, not options.

Ben: Everybody has a sex-scandal in their life. Are you following the US election? Is it like Pop Idol? Do you follow it as an artefact of a strange culture or...?

PC Gamer: We do, yes. The primaries are amazing. I think I'm running low on offensive expansions here.

Ben: There's a lot more.

Cindy: Ben, are you writing these down? The Sims: Modern Warfare I've got.

PC Gamer: Oh, my editor, Tim Edwards, from the UK is just messaging me with an important question; he asks “Can you make girl sims kiss?” That's the only question he wants to ask?

Ben: Yes, you can. You can do it in the Sims 3. Ask him how many copies he's going to buy now.

PC Gamer: Thanks for the time!

Find out more about the new Sims 3 expansion in our Sims 3: Showtime preview.
PC Gamer



The SuperMes is a Channel 4 reality TV show about virtual housemates. The series has been created using the Sims 3, with plotlines based on the unchoreographed actions of the house's four inhabitants. Gamasutra mention that the first episode is online now, and you'll find it embedded above.

It's interesting to see a major broadcasting house using taking advantage of procedural storytelling. Anyone who loves the Sims games already knows how good they are at generating ridiculous tales, and the SuperMes feels like a professionally produced after-action report. Chief creative Paul Brennun describes it as "a true collaboration between humans and robots" over on Televisual, adding "this is one of the most exciting projects we have made yet and points to the future of interactive storytelling." What do you reckon?
Product Release - Valve
The Sims 3: Master Suite Stuff is now available on Steam in North America! Master Suite Stuff will be available in more territories this week, please check the store page for the release time in your territory.

Home is where the heart is! Whether your Sims relax in a bubble bath in their luxurious bathroom, enjoy some down time in their exquisitely furnished bedroom, or wear new intimate apparel for their special someone, The Sims 3 Master Suite Stuff adds some sizzle to their home life!

Shacknews - Alice O'Connor

You may never become famous, and so ultimately live a worthless life, but at least your Sims will get to experience that brief and fleeting moment of happiness. Electronics Arts today announced the Showtime expansion pack for The Sims 3 on PC and Mac, which will let you pressgang Sims into a life before the crowds in March 2012.

As a singer, acrobat, magician, or DJ, your Sims can take to the stage, both in your towns and those of other players. New 'SimPort' social features will let you send Sims to perform in your chum's town, or send them on tour.

As one would expect from a Sims game, you can also customize your stage with props and special effects, building the venue of your Sim's dreams.

The social gubbins will also extend to an in-game social wall for tracking your Sim's progress, boasting of their successes, sending gifts and e-cards, and other such malarkey.

Pre-ordering gets you the 'Ultimate Stage' venue as a bonus, though EA generously presents this as a free upgrade to a 'Limited Edition.'

PC Gamer
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title="Permanent Link to The Sims 3: Pets review">The Sims 3 Pets review thumb

Let’s get one thing clear: I’m extremely fond of horses. If I were to list all of the animals in order of objective, intrinsic worth, I don’t think it would be arrogant of me to say that horses would certainly be at the top.

The Sims 3: Pets caters to unbridled hooflust in ways previous Sims pets expansions wouldn’t dare, introducing equine buddies to the already heaving assortment of available canine and feline companions. Dogs, cats and horses are now the three primary forms of petkind, while birds, fish, gerbiltypes and lizards steadfastly remain on the ‘interactive furniture’ side of animal husbandry.



Whether furry, hairy, scaly or feathered, pets integrate seamlessly into the life simulator. They can be inserted into new families from the outset, or adopted from other Sims or the adoption agency. And, because The Sims 3: Pets fills your town to the brim with wandering strays, your Sim can also befriend vagrant woofers, taking them off the streets and showering them in mind-smearing luxury.

Gone are the pet careers of The Sims 2, replaced by more realistic functions: dogs can hunt and dig for treasure. Cats can catch vermin. Horses can be ridden in races and made to jump over things for money. Riding itself is a skill Sims can learn, while hunting and other tricks can be taught and improved. The pets themselves can be controlled exactly as you would a human Sim, allowing you to placate their immediate desires (typically: sniffing and eating things) or attend to their needs without the interaction of a human Sim. And, just as with human Sims, wish fulfilment grants rewards – such as the ability to vomit at will.



The animations and animal vocalisations, are of an incredibly high standard – pumping immense, wet-nosed character and playful personalities into every pet. You’ll want to crawl into your monitor to stroke the things, instead of stoically resigning yourself to proxy in-game cuddles and indirect cooing. Animals age and expire, too, flinging Sims into depressions of such crippling magnitude that, much like real life, you wonder if it’s ever worth forming an emotional bond with a living creature ever again. But don’t worry, you’ll find some consolation in the customisation options in the pet creation suite. Maybe.

The pets expansions for the Sims have traditionally been the most, well, expansive, introducing players to a new emotional vocabulary through the unconditional and universally appreciated love of captive animals. The Sims 3: Pets is the most balanced of these expansions – more pragmatic than the wackiness of The Sims 2 superstar mutts, and… well, I doubt you even remember the awful state of The Sims 1’s autistic, grid-based dogs. It’s the only Sims expansion I’d ever insist upon, and a must for Sims 3 owners.
PC Gamer
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title="Permanent Link to The Sims 3 demo launched, runs in a browser">The Sims 3

EA have launched a Sims 3 demo that will theoretically run in your browser. The demo was announced on the EA site, spotted over on Blue's News, and contains "elements from The Sims 3, The Sims 3 Late Night, The Sims 3 World Adventures."

EA's link doesn't seem to work, but we managed to launch the demo from the Gakai front page, the service providing the streaming tech behind the trial. The demo is time limited to 20 minutes. You'll be able to create a sim and lead them to their a gruesome death in an Egyptian pyramid, a haunted house and a vampire lair. Or you could keep them safe and watch them live long, happy fulfilled lives, but where's the fun in that?
Shacknews - Steve Watts

Are you sick of your Sims getting old and haggard? It's so much more fun to keep them young and spry to suffer in your elaborate domestic death traps! Today, EA announced the "Hidden Springs" downloadable content for The Sims 3, which promises to revitalize your Sims with a combination of health spa techniques and literal magic. Why, after the pack releases on August 25, your fit and trim Sim should be able to swim in his ladder-less pool for hours before succumbing to his grisly fate.

The Sims 3 'Hidden Springs' DLC

Attractions include several spas and magical attractions, along with the "Museum of Magic and Supernatural" -- no, we didn't make a mistake, that's the real name. Redwood Heights Luxury Lodge brings you all the pleasure of snooty get-togethers with the upper crust. Your Sims can also go to the Crystal Solarium Rejuvenating Waters and the Zephyr Health Spa to get young and healthy. Plus, you can make a trip to Fairyfolk Park, which will be awfully misleading if there are no fairies. The press release also hints at a "mystery" underneath Hidden Springs that explains the town's magical properties.

The Hidden Springs content will only be available through the Sims 3 store using SimPoints. That means that if you want to buy Sims 3 through Steam, you should probably grab it while you still can. Several other Sims packs are available through Steam currently, but history has shown that once EA puts up a piece of DLC that's available exclusively through its own storefront, the game gets pulled from Valve's store. Don't be surprised if The Sims 3 disappears on August 25.

Product Update - Valve
Generations Updates

• Baby Sims will no longer become stuck on a Sim’s hand while driving a car.
• Imaginary Friends who have been made real will now keep their unique outfit when aging up.
• Bunk Bed drop shadows will no longer shift places when a Sim climbs into one.
• Sims will now react to another Sim “Showing Off” a skill they learned at an afterschool class or club.
• The “Catch all Type of Fishes” memory will no long appear before the action has been completed.
• The screenshot for the “Enjoyed WooHoo in a Tree House” memory will no longer clip with the Tree House.
• Incorrect placement slots on the Loft Bed that show as valid locations have been removed.
• The “Temporarily Undead” moodlet will now correctly state what caused it when the Ghost Potion has been thrown at a Sim’s feet.
• Sims will no longer be spammed with Field Trip opportunities.
• Elder Sims will no longer reset when loading a Save Game that has them in the Harass with Cane interaction.
• Sims can now learn their Imaginary Friend’s traits much easier when they are turned into a live Sim.
• An issue where Gems and Metals in a Sim’s inventory became unusable once Generations was installed has been resolved.
• The footprint of a Daycare child will no longer be permanently left on the lot when the Active Household is changed.
• Babies and Toddlers will no longer go into a frozen state when a Social Worker comes to take them while they are being pushed in strollers.
• The wish to “Ride a Spring Rider” will no longer always appear after the interaction to ride a spring rider has been canceled.
• Shopping menus will no longer appear while inside of Camera Man Mode.
• The Imaginary Friend doll can no longer be buried in Sandboxes to prevent the Sim from losing it forever.
• Sims can now complete a Poltergeist Haunting job (Ambitions) if there is a Bunk or Loft Bed on the lot.
• Queued interactions while performing the Daycare Career will no longer be automatically canceled after putting a toddler down.
• Spiral Staircases can no longer be placed in areas that Sims cannot route to.
• Sims that have been turned into a Ghost will no longer receive an extra diploma.
• Sims can no longer have a negative amount of Memories in their Scrapbook.
• After purchasing a Bar (Late Night), Sims will no longer receive the “Bought a Bar” memory when purchasing any other type of property.
• The Motive Mobile will no longer be unintentionally used when returning from a Community Lot with a toddler, causing it to remain parked in front of the Sims’ home.
• The “Throw a Teen Party” wish will no longer appear while a Teen Party is already planned.
• Users can now select a Lifetime Wish for Teenagers who have aged up to Young Adults while away at Boarding School.
• Daycare children will no longer be abandoned on your Sim’s lot.
• Children now have the chance to be Scolded when performing “Dino Smash” on a doll house.
• Sims can no longer become stuck in Fences while in Camera Man Mode.
• Elder Sims who are arrested in the Criminal Career while using the Elder Cane will no longer become stuck.
• Ghost Sims will now remain floating when returning from Boarding School.
• Strollers will no longer disappear from a Sim’s inventory after leaving for a Free Vacation while pushing the stroller.
• Objects placed in a Sim’s inventory after they have accepted a “Free Vacation” opportunity will be restored when the Sim returns from vacation.
• The wish to “Attend Prom” will no longer appear while a Sim is attending Prom.
• Issues with the cutout for Spiral Staircase when placed in a basement have been resolved.
• Sims can now select the “Leave Me Alone” interaction on Imaginary Friends while playing in Bridgeport (Late Night).
• The “Give Gift” interaction on a computer will no longer be banned for Sims who have had their computer privileges revoked.
• Sims who are under the influence of the Ghost Potion will now be able to use Subways (Late Night).
• Potions that a Sim has already learned how to create will now be available on Chemistry Tables when placed in Vacation Worlds.
• Sims using a stroller can no longer become stuck if a user alters the terrain in Build/Buy Mode while the Sim and stroller are routing.
• Sims can now interact with objects inside a Bar (Late Night) after the venue has closed during a Bachelor/ette Party.
• A Sim’s route path will no longer become broken when moving a Spiral Staircase while a Sim is in motion.
• Butlers (Late Night) will no longer become stuck in the sidewalk after canceling the Learn to Drive interaction with him.
• Players will no longer be spammed by the "Go for a stroll using the Stroller" wish.
• The Imaginary Friend can no longer lose their unique outfit when the game is saved and loaded while the Imaginary Friend is being turned real.
• Unplayable states where Adults die when children are away at Boarding School have been resolved.
• The Guest List will no longer become blocked after adding kids and children and then changing the party type to Bachelor/ette Party.
• The “Plan Outfit” interaction will no longer break the functionality of the Costume Chest.
• Sims who die while under the influence of the Ghost Potion will now properly appear as a Ghost after dying.
• The household size limit can no longer be exceeded by using Clone Vouchers.
• Hopscotch Courts will no longer lose functionality when a Sim who has motive stress plays hopscotch with another Sim.
• Videos created with the Video Camera on vacation worlds can now be replayed when returning to the home world.
• The Scold interaction will now only be performed once when having two adults in the same room where a Child Sim is setting a booby trap.
• Bar speakers will now be turned off when Party Dancers begin dancing at a Bar (Late Night) during a Bachelor/ette Party.
• The Graduate interaction on City Hall will now be available when loading a game that was saved on the day a Sim was supposed to graduate.
• The “Make Radical Reparum Potion” wish will no longer reappear right after fulfilling it.
• Sims who are on fire will no longer be forced to attend graduation before they can put themselves out.
• Sims enrolled in the Daycare profession will now autonomously take better care of children while at work.
• An issue that causes a Sim’s plumbob to be temporarily displayed at the exit of a Tree House has been remedied.
• A scroll bar will now appear when text in the Capture This Moment window exceeds the size of the window.
• The Imaginary Friend outfit for the Child aged Imaginary Friend will now work correctly with Create a Style.
• Sims who are in Boarding School when Generations is uninstalled will no longer be removed from the household when loading the saved game.
• Sims will now route properly to the location when selecting the “Visit lot with Date” interaction.
• An issue where Elevators (Late Night) become unusable when an Imaginary Friend turns to doll form inside of them has been resolved.
• Children will no longer play a broken animation when rejecting an opportunity over the phone.
• Children and Teens can no longer die from motive failure while on a Time Out.
• An issue where NPC Sims using a Tree House would prevent player controlled Sims from using it has been fixed.
• The Repoman can no longer repossess Spiral Staircases.
• Castle Bunk and Loft beds now match the preset thumbnail images in Buy Mode.
• Sims who are enrolled in Boarding School just before an Adult Sim accepts a Free Vacation opportunity will no longer be removed from the game.
• The Imaginary Friend will no longer be removed from the game after using the ResetSim cheat on it.
• The Erase Tool will now appear correctly when entering the Terrain Paints section of Build Mode and filtering it to an EP or SP with no terrain content.
• The Brush Shape in Build Mode will no longer freeze after having filtered to an EP or SP with no content in the current tab.
• The Launcher Help Files will now display properly when Firefox or Chrome is set as the default browser.
• Mac Only: Toilets will no longer overflow when switching between floors of a house after the toilet has been booby trapped.
• Mac Only: Fixes a crash issue that occurs when opening the Options Menu after playing the game for a while.
• Mac Only: Fixes a crash issue that occurs when opening the Scrapbook after playing the game for a while.
• Mac Only: Fixes a crash issue that occurs when clicking the “Share Memories” button after playing the game for a while.
• Fixes an issue where Sims would be unintentionally removed from Boarding School when the Prom of another Sim began.
• Fixes an issue where the game crashes after deleting a Fish Tank which has been placed on a foundation.
• Fixes a crash issue that occurs when a Sim practices making drinks with an Imaginary Friend.
• Fixes an issue where the “Return to Owner” interaction would not work properly when trying to return a stolen item through the mailbox.
• Fixes an issue where a Sim resets when attempting to play Hopscotch with an Imaginary Friend Doll.
• Fixes a crash issue that occurs when Platforms are placed on a lot after filtering Build Mode content to any EP or SP.
• Various fixes to Daycare and the Imaginary Friend involving the Edit Town mode.
• Various fixes to Children Sims not showing up correctly or staying too long at Daycare.
• Additional bug fixes and polish to existing features

Late Night Updates

• Vampire’s fangs have been restored.
• Objects with interactions will now work properly when placed on Sectional Seating tables.
• Corner Sectional Seats on lots in the Edit Town bin will now work properly when placed in a world.
• Children Sims will now correctly participate when “Ask to Join: Go for a Joy Ride” is selected on Sectional Seating.
• Fixes an issue where glass objects flicker when Advanced Rendering is turned on.

Ambitions Updates

• Laundromat Venues can now be purchased through the Real Estate menu.

World Adventures Updates

• Sand Piles and Tomb décor will no longer be visible in an unexplored tomb.
• An issue that broke functionality for Nectar Bottles and Nectar Racks has been resolved.
• Photos taken with cameras from World Adventures will now be properly saved to the inventory.
• Objects placed in a Sim’s Family Inventory will no longer disappear when returning from a Vacation world.

Base Game Updates

• Fences that were designed to be transparent will no longer be opaque when Advanced Rendering is turned off.
• The Downloads Dashboard will no longer ask you to log in after already being logged in.
• Children will no longer float when sitting on certain fountain sculptures.
• Bookshelves in Library venues will correctly stock books when the venue is placed from the Edit Town bin.
• Additional bug fixes and polish to existing features

...

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