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Stronghold Complete Pack

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Product Update - Valve
Stronghold 3
Version - 1.7.25308
Patch Notes

New maps
- Two Historical Siege maps - Dunnottar Castle, Castillo de Coca.
- Two Deathmatch Multiplayer maps - Deadwood (4 Player), The Dead Shore (2 Player).

Miscellaneous
- If selected together, mixed troop types move at the same speed when commands are issued.
- Worker peasants now fight back against enemy soldiers and animals.
- Can now double-click to load games.

Bug fixes
- Knights correctly appear on horses when invasions attack in freebuild.
- Spanish speech matches the text.
- German text fixes.
- Lady Catherine team colour fixed.
- Military Mission 10 estate capture has been fixed.

Balancing
- Wolf attack strength and hit points have been lowered.

Multiplayer
- Fixes for various out-of-sync issues.
- Various stability/speed improvements.

Multiplayer lobby
- New Lords to choose - Lady Catherine, The Jackal, Bishop Redham, Earl Swinefoot, The Rat, The Wolf
- Difficulty levels (Affects the ration levels)
- Extra levels of starting gold.
- All players can view advanced settings.

Audio Changes
- Fire sounds added for flaming buildings as well as other burning entities.
- Sounds added/tuned to harpoon launcher.
- Sounds added/tuned for burning logs, including when troops are struck.
- Body fall and thud sounds added for when troops fall to ground or bounce off towers (distinct effects depending on if troop type – i.e. armored vs. unarmored).
- Troops on fire now scream properly (and horrifically).
- Many additional group troop responses added for when larger groups are ordered about (similar to when large groups are selected currently). These also include negative responses when an impossible command is issued.
- Army attack screams added/tuned for when medium or very large groups are ordered to attack a target (distinct variations based on selected group size).
Dec 15, 2011
Community Announcements - Roar624
A new patch will release on Thursday, December 22nd.

And as a bonus players will receive 2 new historic castles - Dunnottar in Scotland and Castillo de Coca in Spain - to siege over the holidays!


Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Poor old Firefly are looking a bit beleaguered after the disappointing release of Stronghold 3, to the point where the top thread on their forums is titled “We are listening and we are working”. Anyway, some of that listening and working seems to have gone into yesterday’s patch, which has added a “free-build panel” to allow players to experiment with their fortifications a little more: “Although Stronghold 3 wasn’t designed with a skirmish mode in mind,” announced Simon Bradbury, lead designer, “we have listened to what the fans have been saying, so beefed up the Free Build mode to give players lots more flexibility and the ability to have increasingly powerful invasions attack their castle.” Quite why it wasn’t designed with what seems like the most obvious possible mode for a castle-building game is beyond me, but at least they’re having a crack at it now, eh readers?

Product Update - Valve
Stronghold 3
Version - 1.6.24988
Patch Notes

-New free-build mode control panel. This allows you to do the following:
- Launch an attack/siege from a list against your castle
- Set the in-game difficulty (mostly for the sake of estate food consumption rates currently)
- Give yourself some gold
- Activate and set the evil-ness of random events
- Wall attachments (such as stairs) are no longer limited to their attachment points. This allows you to slide them along wall edges. This also affects hoardings, burning logs and braziers.
- You can now press the N key to jump to notifications (enemy attacks, etc) currently taking place.
- Fixed the bug where players were unable to attack ruins and other structures.
- Fixed a bug where the "King" contributed to the population.
- Some tweaks to multiplayer so that the game shouldn’t lag as much for everyone when a slow computer is in the game. We are continuing to try to fix MP syncing issues especially in games with 3 or more players.
- A new free-build mode map (“Threefish River”) has been added.
- The crash which occurred after loading a map or save and then exiting the game has been fixed.
- A crash has been fixed when playing military mission 11 (“A Glimmer of Hope”) and using the trebuchet to fire at a tower.
- Deletion & repair now requires a mouse click, rather than just the mouse button to be held down.
- Fixed a bug where blood and sparks particles were attached to troops.-
- Trees now sway in the wind.-
Please be aware save games made before patch1.3.24532 that contain fire will crash when loaded.
Community Announcements - Roar624
A new patch will release tomorrow with a focus on game play related changes and will introduce the following new feature:

The new control panel in free build will allow players to summon invasions of varying sizes and frequency, as well as adjust the prevailing events and difficulty.
Product Update - Valve
Stronghold 3
Version - 1.5.24824
Patch Notes

- Mini-map and warning notifications have been added.
- Mini-map now has arrows indicating the location of the keep when off-screen.
- Fixed various wall issues that were causing crashes.
- Fixed issue with troops changing the set stance when moved.
- Fixed issues to make withdrawing units from combat easier.
- Selectable building and troop limits have been added to multiplayer.
- The defensive bonus on walls and towers has been increased.
- The aggressive attack range of troops has been doubled.
- Fixed some multiplayer issues causing the game to go out of sync.
- The game now launches directly into the correct resolution.
- Various small bug fixes.

Please be aware save games made before patch1.3.24532 that contain fire will crash when loaded.
Product Update - Valve
Version - 1.4.24706
Patch Notes

- 3 difficulty levels have been added. Easy, Normal and Hard. Some of the changes affect food consumption rates, along with troop numbers depending on the campaign you are playing.
- New multiplayer mode King of the Hill added.
- Several Exit game crashes fixed. This may still occur very occasionally.
- Animals will no longer count as enemies and therefore no longer block building placement.
- Added the ability to make buildings rotate by 45 degrees. Hold down CTRL when a building is selected and scroll the mouse wheel.
- Sound system cache uses far less memory, which therefore means Stronghold 3 uses less overall.
- Pathfinding on top of repaired walls should now function correctly.
- Damaged walls repair correctly after loading a save.
- Scroll wheel should now reveal all screen resolutions in the graphics options rather than having to pull slider down.
- Several Crashes resolved.
- Various small bug fixes.

Please be aware save games made before patch1.3.24532 that contain fire will crash when loaded. Also we are aware there are still syncing issues in multiplayer which we are looking to fix for the next patch.
Community Announcements - Roar624
A new Stronghold 3 patch will release tomorrow to feature difficulty levels and "King of the Hill" multiplayer mode. For more details, please visit www.fireflyworlds.com
Product Update - Valve
Updates to Stronghold 3 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Added a possible fix for the ‘failed to initialise’ bug.
- Fixed issue with units starting in a T-Pose when a map loads.
- Fixed issues with troops walking through walls.
- Fixed issue with man-at-arms being able to throw their spear through walls when directly ordered to attack someone behind the wall.
- Fixed issue with ranged units twitching while attempting to target a unit that is out of line of sight.
- Fixed issue with ranged units trying to melee targets that are initially out of line of sight instead of shooting them.
- Fixed issue with ranged units not attacking enemies in range after losing their target due to him walking out of range.
- Fixed various issues with walls (placing towers at tight angles).
- Added "snap" wall placement. Hold down CTRL when adding a new section to an existing wall to either extend the wall straight or perpendicular to the existing wall.
- Fixed issue with not being able to turn off all Chandler Workshops.
- Fixed issue with engineers starting in a T-Pose when their equipment is first placed.
- Fixed issue with peasant models sometimes appearing on top of iron/stone/farms and sometimes being attached to all of your troops.
- Fixed issue that would cause trebuchets to break if interrupted while they pack/unpack.
- Fixed issue with team colors where some appeared to be on the neutral team (white) after load.
- Fixed issue with shadows showing open buildings rather than solid closed buildings.
- Villagers will now visit the Inn from time to time.
- Camera should no longer go below sea level.
- The trebuchet has been re-added to A Glimmer of Hope (Military Campaign: Mission 11). Save games made before the patch will not feature the trebuchet.
- Fixed Map Editor crash on exit.
- Fixed issue with waterfalls duplicating themselves in the map editor after saving and reloading. Any user created maps with waterfalls will need to be re-saved in the map editor.
- Fixed the hotkey shortcuts to select the player’s Lord (L) and to cycle the camera to enemy lords (SHIFT + L) to accurately find units belonging to the correct players. (Also applies to other camera/selection hotkeys).
- Fixed Russian, Polish, and Czech text being cut off on some buttons.
- The Windows setting for left-handed mice (left & right mouse buttons swapped) is now used in-game.

Please be aware save games made before patch 1.3.24532 that contain fire will crash when loaded.
Community Announcements - Roar624
A patch will be released tomorrow to address the following:

- ‘failed to initialize’
- troops occasionally starting in a “T-pose”
- load save issue
...

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