Pretty big update in preparation for full release next week. A bunch of it is still rough around the edges but I am very interested in what people think, if there are bug etc.
Still more to do to polish and layout the new menu system. The online game menus and in game menus still need to be integrated but it is coming. I really want to put the best foot forward in case any new player come in this week while AlphaGo plays.
Updated menu system
Visual warning for any of your stones in atari (can toggle in options)
First time you load the game, some professional game records are replayed on the board
Stone placement and capture effects (can toggle in options)
Added noise for game resumed from stone removal phase
Added noise for pass in multiplayer
Added loading screen
Fixed bug with autoscore displaying board territory incorrectly after game completed
Fixed bug with AI not capturing dead stones in autoscore
Fixed bug where tutorials allowed play after a review
Light theme temporarily disabled due to menu update
P.S. You should all watch AlphaGo play live tonight at 10:30PM EST. More games on Wednesday, Thursday, and Friday night!
Check Box to Enable Dead Stone Removal Phase for AI Games
Check Box for 'Hint' Stones
Dropdown for Default Scoring Rules
Score Shows Correctly for OGS Games (Only Fully Enclosed Territory Counted)
Restrict by Rank Difference for OGS Games
Fixed Steam Invite Bug
Improved OGS Challenge Logic
There are lots of other background changes in this update, combined they allowed for the most requested feature to be included, the dead stone phase in AI games. At the moment all dead stones must be manually marked, and territory attached to those stones must be manually set. I should be able to get some basic auto-marking in soon.
By default (for the moment) AI games are still auto-scored and require all stones to be removed, but in the options menu there is an 'advanced' button where you will find the default rules, and well as a check box for manual scoring and turning off the 'hint' stones.
I am very interested in all feedback about what you would like to see happen, how you would like it to work, as right now it is a pretty basic implementation.
Got up to speed with some more background OGS changes that happened today.
Also there is a bunch of the code related to OGS which I was working on going live that should fix a bunch of edge cases problems. Lucky it doesn't seem like people have had any issues as nobody has mentioned them but they were little time-bombs.
The most noticeable change will be that games vs the computer AI now have an undo option. This will revert the game to let you take your last move over.
WARNING! Please do not open OGS in browser while playing on Ancient Go
There is an issue just identified (thanks!) that OGS will resign if you close the browser window even though the game is still open in client. I am talking to the OGS admins about it, hopefully it will be resolved soon. You can play on OGS from Ancient Go just fine, but don't open both at once :)
The beta branch will match the main branch for now. If you are opted in to the beta branch, you might want to switch back incase I use the beta branch for testing other features you may not be interested in. It is not strictly necessary though.
There are still some finishing touches to do but they shouldn't be a big deal like all the networking stuff was. Highest priority items are getting the score estimator to match OGS (final score does) as well as implementing additional rulesets and game options.
Steam friend matches will now happen on OGS as well.
This update also adds single game self review. You can go back over a game once it is completed using the arrows in menu or the keyboard arrow keys.
If you play out side branches, the arrows will travel along the new branch at that point. Pressing the revert button will then bring you back to the main branch, at the point you split out.
The beta branch is hopefully pretty solid now. I want to let you all test it just a big more before going into the main branch.
Still some OGS features to add for game options, but as long as the backbone is stable I would like to do them in the main branch.
Can fully recover from internet and all other server outages as long as Ancient Go stays open.
Cancel button now shown instead of resign when OGS will allow it (number of moves < size of board).
If no move comes in after seconds = (size of board x 10) connection status is shown as well as an abandon game button.
Hopefully fixed the error on close, please let me know if you see it!
If you abandon a game, it is live but you are no longer watching. You can still lose on your OGS record if the opponent is actually thinking or is trolling and makes a move after you leave. In my experience though it normally needed because the opponent didn't know they could/should resign.