Community Announcements - noun
We will be performing maintenance on the Dawn of War II servers on September 29th at 10:45 pm PDT (5:45 am GMT). The servers will be offline for approximately one hour and players will be unable to access online features during that time.

Thank you for your understanding and support.
Community Announcements - noun
We will be performing maintenance on the Dawn of War II servers on September 29th at 10:45 pm PDT (5:45 am GMT). The servers will be offline for approximately one hour and players will be unable to access online features during that time.

Thank you for your understanding and support.
Community Announcements - noun
We're excited to announce the launch of a new website and community forums for the Warhammer 40,000: Dawn of War series. The site will be the home for all things DoW, including an all new set of forums.

Visit the site here.

The Relic community team and members of the development team here at Relic who have been working on the recent updates to the Dawn of War franchise will be active on the forums providing support and taking your feedback.

The forums will be where our primary focus is for technical issues and feedback, so please head on over. We will however continue to monitor the Steam communities, though not as much as we have been.

Thank you for your continued support of the Dawn of War series and we hope to see you at the official site soon!
Community Announcements - noun
We're excited to announce the launch of a new website and community forums for the Warhammer 40,000: Dawn of War series. The site will be the home for all things DoW, including an all new set of forums.

Visit the site here.

The Relic community team and members of the development team here at Relic who have been working on the recent updates to the Dawn of War franchise will be active on the forums providing support and taking your feedback.

The forums will be where our primary focus is for technical issues and feedback, so please head on over. We will however continue to monitor the Steam communities, though not as much as we have been.

Thank you for your continued support of the Dawn of War series and we hope to see you at the official site soon!
PC Gamer
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title="Permanent Link to Metro 2033 Redux video: max settings at 2560×1440 on LPC">Metro-2033-redux-3



Written by Tom Marks
We ve already shown you what Metro 2033 Redux looks like when put side-by-side with the original, but the game looks so darn pretty that we wanted to spend more time in post-apocalyptic Moscow. We fed it to that benevolent giant we call the Large Pixel Collider and ran it on max settings at 2560x1440 resolution, and what do you know a video came out!. You can also check out our review of Metro 2033 Redux here.

Want more from the LPC video archive? Recently we've hit Deus Ex, NeoTokyo, Watch Dogs, Wolfenstein: The New Order, the Titanfall beta, Max Payne 3, Metro: Last Light, and Arma 3. There's much more to come. Have a game in mind you'd like to see the LPC take on at ultra settings? Tell the LPC directly on Twitter.
PC Gamer
rel="bookmark"
title="Permanent Link to Dawn of War 2 drops Games for Windows Live">Dawn of War 2



Back in May, the original Dawn of War and its many expansions cast off the shackles of Gamespy and Games for Windows Live and replaced them with Steamworks. Dawn of War 2 and Chaos Rising, meanwhile, required additional work work that's now been completed. A new update for both games has just been released, which gives GfWL the old heave-ho and moves achievements and leaderboards over to Relic's servers, while integrating Relic's battle servers to manage multiplayer networking in both entries.

In the process, Relic have removed a few features from the games. LAN multiplayer, Referee mode, and the option to pause during multiplayer are all gone. It's a shame, but at least the games are still playable online. Meanwhile, Games for Windows Live is still kinda, sorta trundling on, despite reports that it was heading for the guillotine Microsoft hasn't put it out of our misery just yet.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Titan Quest is a game I’ve gone back to a few times over the eight or so years since it came out. A straight, classic(al) Action RPG, I find it hard to fully justify why its calm ways engross me so much. Yet every so often it calls to me, so back once again I went. And found I couldn’t start. Not because of technology issues – it holds up extremely well – but because of that opening moment: it felt too good.>

… [visit site to read more]

PC Gamer
rel="bookmark"
title="Permanent Link to Metro: Last Light studio 4A Games teases a “sandbox-style experience”">Metro: Last Light



The Metro and Stalker games are incredibly atmospheric post-apocalyptic shooters, but where Stalker is set in a sprawling open world, Metro is a far more claustrophobic and linear experience. But it sounds like Metro developer 4A Games might just be aiming for something a little more Stalker-like in its next game.

In a lengthy interview with Eurogamer, 4A Games Chief Technical Officer Oles Shishkovstov talked about "the performance differential between Xbox One and PlayStation 4," the difficulty of developing for multiple platforms, the strengths and weaknesses of different APIs and all that sort of thing. It's good stuff if you're into that sort of thing, but the really interesting bit, at least for me, came around the midway point when he was asked if he could talk about what the studio is currently working on.

"For the game we are working on now, our designers have shifted to a more sand-box-style experience - less linear but still hugely story-driven," he said. "I will not go into details, but it requires some work from programmers as well."

It's only a couple of sentences and nothing more is said about it, although to be fair, it's a Digital Foundry interview focused on developing for the new generation of consoles. But the possibility of an open-world Metro game is incredibly exciting. And it's also the sort of thing that 4A Games might actually do: It was founded in 2005 by former members of GSC Game World, the studio that created the Stalker franchise.
PC Gamer
rel="bookmark"
title="Permanent Link to Metro 2033 Redux comparison video: original vs. Redux at 2560 x 1440">metro2033compare-teaser



Video by PC Gamer intern Tom Marks

Last week we gave you our review of Metro 2033 Redux, but today you can judge the graphical differences firsthand. We decided to throw both the original game and the Redux version to our irresponsibly large computer, the Large Pixel Collider, to scrutinize 4A Games' remastered environments, lighting and character models. We cranked all the graphics to max, set the resolution to 2560 x 1440, and started killing monsters. The original is still a good looking game, but Redux has some impressive new lighting effects, and runs much, much better it stayed at a rock-solid 60 fps even during combat, which would drop Metro 2033 down to about 40 frames per second.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Christopher Livingston)

Many Artyoms died to bring us this screenshot.

The beautifully bleak first-person shooters Metro 2033 and Metro: Last Light have both been retooled and are being resold: a bit weird since the latter only came out last year. Is Metro Redux worth the dough if you already own the original games? How about if you don’t? How about if, like me, you own one but not the other? Well, here’s whut ah thank, y’all! (Note: I’m an American. We all talk like that.)>

… [visit site to read more]

...

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