Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Back on the road.

Y’know GSC Game World? Oh, you do! The Ukrainian studio behind spookyhard FPS series S.T.A.L.K.E.R.? Oh, you must! You remember – they seemed to close in 2011 but held on a bit longer, still working on S.T.A.L.K.E.R. 2 for a few months then cancelling it, and since only resurfaced to weigh in on confusing brand rights issues. See, I knew you knew them. Well, they’re back, baby! Boom! And other exciting onomatopoeia. They’ve announced a return to active game-making, and chatted a little about what went down, including about S.T.A.L.K.E.R. 2’s fate.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

See this here? This is a bargepole. It is, I would say, approximately ten feet long. What I’m doing with this bargepole is very deliberately not touching something with it. Even if said bargepole were a hundred feet long, I would still be very deliberately not touching something with it. That something is a crowdfunding attempt for a game called ‘STALKER Apocalypse.’ The people making it previously tried to make a game called Areal.

Yeah, the Areal that got abruptly pulled down from Kickstarter because it made all kinds of dodgy promises about being a spiritual S.T.A.L.K.E.R. sequel. “Stalker is just a word”, apparently. Uh. … [visit site to read more]

Community Announcements - noun
We will be performing maintenance on the Dawn of War II servers on September 29th at 10:45 pm PDT (5:45 am GMT). The servers will be offline for approximately one hour and players will be unable to access online features during that time.

Thank you for your understanding and support.
Community Announcements - noun
We will be performing maintenance on the Dawn of War II servers on September 29th at 10:45 pm PDT (5:45 am GMT). The servers will be offline for approximately one hour and players will be unable to access online features during that time.

Thank you for your understanding and support.
Community Announcements - noun
We're excited to announce the launch of a new website and community forums for the Warhammer 40,000: Dawn of War series. The site will be the home for all things DoW, including an all new set of forums.

Visit the site here.

The Relic community team and members of the development team here at Relic who have been working on the recent updates to the Dawn of War franchise will be active on the forums providing support and taking your feedback.

The forums will be where our primary focus is for technical issues and feedback, so please head on over. We will however continue to monitor the Steam communities, though not as much as we have been.

Thank you for your continued support of the Dawn of War series and we hope to see you at the official site soon!
Community Announcements - noun
We're excited to announce the launch of a new website and community forums for the Warhammer 40,000: Dawn of War series. The site will be the home for all things DoW, including an all new set of forums.

Visit the site here.

The Relic community team and members of the development team here at Relic who have been working on the recent updates to the Dawn of War franchise will be active on the forums providing support and taking your feedback.

The forums will be where our primary focus is for technical issues and feedback, so please head on over. We will however continue to monitor the Steam communities, though not as much as we have been.

Thank you for your continued support of the Dawn of War series and we hope to see you at the official site soon!
PC Gamer
Metro-2033-redux-3


Written by Tom Marks
We ve already shown you what Metro 2033 Redux looks like when put side-by-side with the original, but the game looks so darn pretty that we wanted to spend more time in post-apocalyptic Moscow. We fed it to that benevolent giant we call the Large Pixel Collider and ran it on max settings at 2560x1440 resolution, and what do you know a video came out!. You can also check out our review of Metro 2033 Redux here.

Want more from the LPC video archive? Recently we've hit Deus Ex, NeoTokyo, Watch Dogs, Wolfenstein: The New Order, the Titanfall beta, Max Payne 3, Metro: Last Light, and Arma 3. There's much more to come. Have a game in mind you'd like to see the LPC take on at ultra settings? Tell the LPC directly on Twitter.
PC Gamer
Dawn of War 2


Back in May, the original Dawn of War and its many expansions cast off the shackles of Gamespy and Games for Windows Live and replaced them with Steamworks. Dawn of War 2 and Chaos Rising, meanwhile, required additional work work that's now been completed. A new update for both games has just been released, which gives GfWL the old heave-ho and moves achievements and leaderboards over to Relic's servers, while integrating Relic's battle servers to manage multiplayer networking in both entries.

In the process, Relic have removed a few features from the games. LAN multiplayer, Referee mode, and the option to pause during multiplayer are all gone. It's a shame, but at least the games are still playable online. Meanwhile, Games for Windows Live is still kinda, sorta trundling on, despite reports that it was heading for the guillotine Microsoft hasn't put it out of our misery just yet.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Titan Quest is a game I’ve gone back to a few times over the eight or so years since it came out. A straight, classic(al) Action RPG, I find it hard to fully justify why its calm ways engross me so much. Yet every so often it calls to me, so back once again I went. And found I couldn’t start. Not because of technology issues – it holds up extremely well – but because of that opening moment: it felt too good.>

… [visit site to read more]

PC Gamer
Metro: Last Light


The Metro and Stalker games are incredibly atmospheric post-apocalyptic shooters, but where Stalker is set in a sprawling open world, Metro is a far more claustrophobic and linear experience. But it sounds like Metro developer 4A Games might just be aiming for something a little more Stalker-like in its next game.

In a lengthy interview with Eurogamer, 4A Games Chief Technical Officer Oles Shishkovstov talked about "the performance differential between Xbox One and PlayStation 4," the difficulty of developing for multiple platforms, the strengths and weaknesses of different APIs and all that sort of thing. It's good stuff if you're into that sort of thing, but the really interesting bit, at least for me, came around the midway point when he was asked if he could talk about what the studio is currently working on.

"For the game we are working on now, our designers have shifted to a more sand-box-style experience - less linear but still hugely story-driven," he said. "I will not go into details, but it requires some work from programmers as well."

It's only a couple of sentences and nothing more is said about it, although to be fair, it's a Digital Foundry interview focused on developing for the new generation of consoles. But the possibility of an open-world Metro game is incredibly exciting. And it's also the sort of thing that 4A Games might actually do: It was founded in 2005 by former members of GSC Game World, the studio that created the Stalker franchise.
...

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