Community Announcements - MegalomaniacNG
http://steamcommunity.com/games/TitanQuestImmortalThrone/announcements/detail/843667822461053411
As a follow up to the original message we did some further updates on the multiplayer mode and the game which is currently available in the beta branch:
To access the beta please do the following:
Follow this guide http://ds.nordicgames.at/SteamBetaBranchGuide.jpg
Under Step 1 select "Titan Quest Immortal Throne"
Password for step 4 is: nordictqitbeta
The branch for Step 6 is named publicbeta

Changelog
Update #9
1st April 2016
Huge gameplay update. No April Fools' prank - this update features huge mechanical changes and fixes. It should be at least on par with the fanpatch now.

- Added stat dependancy for all major damage types. Poison and Bleeding increase with dexterity.
- Added maxima of 80% for dodging, projectile dodging and cooldown reduction
- Fixed broken Triumph, Arcane Lore and Ravages of Time skills
- Amended many missing or inconsistent skill values
- Lowered some numbers on Onslaught to compensate for the skill doubling their effect
- Fixed pet AI, some pet skills, and pet damage not scaling at high levels
- A lot of poison damage bonuses now actualy have an effect
- Averaged inconsistent base vitality and poison resistances of Undead across the game to 150 and 70 (for now)
- Fixed a bunch of holes and inconsistencies in monster spawn lists
- Fixed diverse monster skills and equimpent
- Fixed some missing offers and inconsistencies in item shops
- Sorted out a lot of difficulty confusion with item drops, properties and affix levels
- Several previously unseen unique and monster items can now actually drop
- Fixed +skill affixes appearing on staves and shields, among others
- Fixed inconsistency of several items with their respective sets
- Fixed a plenthora of bugged stats on individual items
- Fixed a bunch of item and skill sounds
- Fixed quest rewards, including the Stygian Lurker and Hades Generals buffs

Detailed list of changes can be found here: http://titanquestgame.com/pcchangelog/TQ_Beta_Patch1.2_ChangelogFull.txt

Update #8
22th March 2016
- Fixed bug, where items can't be placed in some inventory slots after changing UI scale in the main menu.
- Fixed bug, where items in the inventory were missplaced and couldn't be selected without a game restart
- Fixed quest window scrolling in resolutions greater than HD
- Fixed bullet points alignment in the quest window

Update #7
16th March 2016
- Changing UI scale does not need the game to be restarted
- Increased UI scaling factor for resolutions over 3k
- Added -noupnp command line option. Try to use it when the game crashes at launch.
Community Announcements - MegalomaniacNG
As a follow up to the original message (http://steamcommunity.com/games/TitanQuestImmortalThrone/announcements/detail/843667822461053411) we did some further updates on the multiplayer mode which is currently available in the beta branch:
To access the beta please do the following:
Follow this guide http://ds.nordicgames.at/SteamBetaBranchGuide.jpg
Under Step 1 select "Titan Quest Immortal Throne"
Password for step 4 is: nordictqitbeta
The branch for Step 6 is named publicbeta

Changelog
Update #6
11th March 2016
- Added menu option for UI scaling. Orginal, medium or large mode can be selected.
- Fixed main menu on resolutions bigger than HD
- UI scaling: Fixed object selection in the caravan inventory.
- UI scaling: Fixed portal window bugs.
- UI scaling: Fixed not working close button in the quest window.
- Actual game version is displayed in the main menu.
- Fixed checkboxes in quest log window
- Added Russian & Czech localizations

Update #5
9th March 2016
- Added support for user interface upscaling. In this release it's done automatically. For resolutions that are above 1920x1080 scaling factor is 15%.
For resolutions that have width between 1600 and 1920 it's 7%.
Community Announcements - MegalomaniacNG
As a follow up to the original message (http://steamcommunity.com/games/TitanQuestImmortalThrone/announcements/detail/843667822461053411) we did some further updates on the multiplayer mode which is currently available in the beta branch:
To access the beta please do the following:
Follow this guide http://ds.nordicgames.at/SteamBetaBranchGuide.jpg
Under Step 1 select "Titan Quest Immortal Throne"
Password for step 4 is: nordictqitbeta
The branch for Step 6 is named publicbeta

Changelog
Update #4
3rd March 2016
- Fixed "Server Error" issues that could happen when server browser menu was visited just before hosting a game.
- Fixed not working LAN games after connecting to internet services.
- Fixed bug, where last joined game server name was used instead of the given one.

Update #3
1st March 2016
- Support for Steam invites
- "Server Error" text is not longer displayed in a single player game.
Community Announcements - MegalomaniacNG
As a follow up to the original message (http://steamcommunity.com/games/TitanQuestImmortalThrone/announcements/detail/843667822461053411) we did some further updates on the multiplayer mode which is currently available in the beta branch:
To access the beta please do the following:
Follow this guide http://ds.nordicgames.at/SteamBetaBranchGuide.jpg
Under Step 1 select "Titan Quest Immortal Throne"
Password for step 4 is: nordictqitbeta
The branch for Step 6 is named publicbeta

Update #2
27th February 2016
- Fixed "Network error" message while connecting to servers.
- Added in-game notification about server status. If you get "SERVER ERROR" text at the top of the screen, please send us logs from the game. While you see this message, other players can't connect to your host.
- Fixed menu hung while login to the TQ online services.

Update #1
26th February 2016
-Player name limited to 15 characters. Entering more caused error in account creation.
-Longer email can be entered in the registration menu
-LAN Games are now functional
-Fixed few bugs that caused connection errors.

Please discuss it in detail here: http://steamcommunity.com/app/4550/discussions/0/412448158142593998/
Community Announcements - MegalomaniacNG
Hello folks,

We finally completed our initial chunk of work. We are sorry it took so long but we wanted to do it properly.

To access the beta please do the following:
Follow this guide http://ds.nordicgames.at/SteamBetaBranchGuide.jpg
Under Step 1 select "Titan Quest Immortal Throne"
Password for step 4 is: nordictqitbeta
The branch for Step 6 is named publicbeta

Changelog

24th February 2016
- Added new multiplayer and lobby system
- Implemented NAT Traversal and NAT Proxy Connectivity Layer
- GameSpy removed
- Added support for 1280x720 resolution
- New Shadow Mapping rendering technique
- Shader & Renderer Improvements


If you have connectivity problems please upload the NATLog (can be found in the TQIT install folder) file from all involved players
Any feedback is welcome! Please discuss it in detail here: http://steamcommunity.com/app/4550/discussions/0/412448158142593998/
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Back in 2010, when it was first announced, I was as excited about Grim Dawn [official site] as I was about any other game in production. It’s the work of Crate Entertainment, a studio made up of Iron Lore Entertainment veterans, and Iron Lore were the team behind one of my favourite ARPGs, Titan Quest. When the other kids were slaying demons in Blizzaro-Land, I was carving a path through myth and legend. Despite Grim Dawn’s availability in alpha form for some time now, I still haven’t played. The latest release, which adds a deity Devotion system and the first part of the final act, is awfully tempting though.

… [visit site to read more]

Jul 10, 2015
Rock, Paper, Shotgun - contact@rockpapershotgun.com (RPS)

An entirely objective ranking of the 50 best PC RPGs ever released. Covering the entire history of computer role-playing games is a daunting task and attempting to place the best games in such a broad genre in any kind of order is even more daunting. Thankfully, we are equal to all tasks and below, you will find the best fifty PC RPGs of all time.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Titan Quest is a game I’ve gone back to a few times over the eight or so years since it came out. A straight, classic(al) Action RPG, I find it hard to fully justify why its calm ways engross me so much. Yet every so often it calls to me, so back once again I went. And found I couldn’t start. Not because of technology issues – it holds up extremely well – but because of that opening moment: it felt too good.>

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Did you hear that ominous raven on my shoulder that portends the impending doom of all that ever was and will be? Everything's gonna be fine!

OK, Nordic Games, the jig’s up. You can go ahead and change your name to THQ II: The Rise Of Mecha-Bilson already, because seriously, you just purchased the publisher’s legacy. Sure, Gearbox snagged Homeworld, and the company’s modern heavy hitters found new, loving homes, but Nordic now (pending court approval) owns nearly everything else>. Red Faction? Yep. Darksiders? Oh, certainly. And oh man, Titan Quest? Sure, why not. Supreme Commander too. And hey, remember Full Spectrum Warrior? I must admit, I – along with my good friend, Basically The Entire World – had forgotten about it, but Nordic deemed the military tactics sorta-sim worth salvaging. Here’s the kicker, though: all those? Only the tip of the iceberg.

(more…)

Announcement - Valve
Today's Deal: Save 75% on Titan Quest Gold!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

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