May 1
TableTop Soccer - barcodegeek
V5 has been released! Tons of new features, changes and improvements to the game. Some highlights:



New Platform:
Android! You can now get TTS for PC/Mac/Linux, iOS and Android! And much more importantly you can link your accounts together - start playing a game from your PC, continue on your phone, then pick it up later on your Tablet. Plus get notifications on your Droid/iPhone/Tablet when a game is ready for you.

New Features:
  • Player Abilities
    • Players now have unlockable abilities which give you access to new tricks in game - Slide Tackle, Lob Pass, Expert Shooter and Curve Kick. Each one costs 125 points, and the limit of 300 points per player still applies - so you are going to need to customize your players to balance your team. Having an ability unlocked allows that player to use the associated Boost in game.
  • Reworked Boosts System
    • You now start each match with a set number of each Boost type, there is no longer a 8 max limit. You now have to much more careful when choosing to use a precious Combo Boost..
  • Powerups
    • You can optionally choose to enable Powerups when starting new games*. The game will randomly generate Powerups into empty squares on the pitch. If one of you players runs into one, your Boost count will increase for whichever type of boost you just collected. If an opponent gets it first, it’s gone, and the ball is kicked through a powerup it will disappear.
  • Adjustable Game Length
    • When starting a Solo game, or when challenging a friend (live or resumable) you can choose how long the game will be - 30, 46 or 60 turns.
  • Offside
    • As is so often the case with offside, this one might be controversial… You can no longer pass the ball past the last defender.
  • Extra Time/Injury Time
    • If a game is about to come to an end, and the score is still tied, a random amount of extra turns will be added to the game.
  • In-Game Chat
    • During games there is a new chat icon (next to the opponent team’s name) to open the chat panel. Messages are exchanged at the end of the current turn. Please be nice to each other.
  • Taller Goal
    • The Expert Shooter Ability allows you to shoot at top row of targets when shooting at the goal. The goal has been made taller so that you can use this to shoot over the heads of defenders (if done correctly)
  • More Points
    • In addition to new players starting with more points, points are now acquired must faster.
  • AI Formation
    • The AI Team (Evil Machines) now changes its teams formation quite frequently.
  • New House / Lighting Model
    • The play area for the game (the background house setting) and the lighting have been changed. I’ve removed the stadium lights (shadows were just too crazy). Shadows can now also be turned off/on in the Graphics Settings.
  • ToolTips
    • There are now ToolTips in a few places - the Customize Players page (to explain what all the stats actually do), and in the game (over the boost icons, the chat button, the turn timer)
    Should be helpful for new players, you can turn off the tooltips in Settings -> General screen.
TableTop Soccer - barcodegeek
Greetings All!

Today is finally that sweet sweet day that V5 of TableTop Soccer goes Live!!

Servers Will Be Coming Down Today Briefly
I will be coordinating the release of this new version across all Platforms - iOS, Android and Steam. I'm expecting server downtime to be less than 5 mins. Expecting to do the switch at 1pm PST today.

Thanks to everyone who tried out the beta and provided feedback - as always really appreciate the feedback please keep it coming!
TableTop Soccer - barcodegeek
Greetings TTS Players!

So I have finally got V5 of TTS ready to go out - but before I do the full live launch I thought I'd share the the latest build as a beta for any players that want to jump in and check it out!

IMPORTANT NOTE!
The beta build is played on a new Server. I copied data from the live server to the new server about a week ago, so you may find things are a little out of date (if you changed your player/team names etc).

When the game goes live, any progress/matches/changes you made on the beta server, will be lost. Your account/info on live will stay exactly as it is now, and will be transferred over to the live V5 server at launch.

What should I be testing?
There has been tons of changes in V5, if you played TTS much at all - you will notice them. The main difference is in new abilities you can unlock for players, and the associated new boosts. I will paste the text I am going to add to the store below here so you can see all the changes that are in this version. (Like OFFSIDE, In Game Chat & TooTips(!!))

What if I have feedback?
As always, you can message me in steam, post in a discussion (I dont care if you talk about beta in public forums anyone can join beta if they have the game). And emailing me is always great too if you have a lot to say! admin@tabletopsoccer.com

How to get the Beta?
In your Steam library, find TableTop Soccer, right click, Properties, BETAS, and from that dropdown, you just select "beta - Public Beta Branch". Steam should then download the update for you.

Do you have Linux?
If you are a linux user, I would really appreciate if you could test out the beta build. I had a lot of users have trouble with the last build and I believe it should all be fixed now - the more people can test this for me the better!

Here is the text of the update I am going to post when it goes live. It's all true, except the Android part as its not live yet.. (I'm currently waiting for approval for iOS and Android versions)

V5 has finally arrived - and it was worth the wait! This build includes many new features, changes and improvements to the game. Some highlights:

New Platform:
Android! You can now get TTS for PC/Mac/Linux, iOS and Android! And much more importantly you can link your accounts together - start playing a game from your PC, continue on your phone, then pick it up later on your Tablet. Plus get notifications on your Droid/iPhone/Tablet when a game is ready for you.

New Features:
  • Player Abilities
    • Players now have unlockable abilities which give you access to new tricks in game - Slide Tackle, Lob Pass, Expert Shooter and Curve Kick. Each one costs 125 points, and the limit of 300 points per player still applies - so you are going to need to customize your players to balance your team. Having an ability unlocked allows that player to use the associated Boost in game.
  • Reworked Boosts System
    • You now start each match with a set number of each Boost type, there is no longer a 8 max limit. You now have to much more careful when choosing to use a precious Combo Boost..
  • Powerups
    • You can optionally choose to enable Powerups when starting new games*. The game will randomly generate Powerups into empty squares on the pitch. If one of you players runs into one, your Boost count will increase for whichever type of boost you just collected. If an opponent gets it first, it’s gone, and the ball is kicked through a powerup it will disappear.
  • Adjustable Game Length
    • When starting a Solo game, or when challenging a friend (live or resumable) you can choose how long the game will be - 30, 46 or 60 turns.
  • Offside
    • As is so often the case with offside, this one might be controversial… You can no longer pass the ball past the last defender.
  • Extra Time/Injury Time
    • If a game is about to come to an end, and the score is still tied, a random amount of extra turns will be added to the game.
  • In-Game Chat
    • During games there is a new chat icon (next to the opponent team’s name) to open the chat panel. Messages are exchanged at the end of the current turn. Please be nice to each other.
  • Taller Goal
    • The Expert Shooter Ability allows you to shoot at top row of targets when shooting at the goal. The goal has been made taller so that you can use this to shoot over the heads of defenders (if done correctly)
  • More Points
    • In addition to new players starting with more points, points are now acquired must faster.
  • AI Formation
    • The AI Team (Evil Machines) now changes its teams formation quite frequently.
  • New House / Lighting Model
    • The play area for the game (the background house setting) and the lighting have been changed. I’ve removed the stadium lights (shadows were just too crazy). Shadows can now also be turned off/on in the Graphics Settings.
  • ToolTips
    • There are now ToolTips in a few places - the Customize Players page (to explain what all the stats actually do), and in the game (over the boost icons, the chat button, the turn timer)
    Should be helpful for new players, you can turn off the tooltips in Settings -> General screen.

Community Announcements - barcodegeek

Greetings!
Quick update on the abilities and boost changes coming in V5 - which should be ready very soon, at this point I'm doing mostly bug fixes, and fixing up the UI for the changes I've already made. The thing I'm leaving till last is improving the AI, mostly Because I could spend months trying to make a better AI and you might all appreciate if I pushed out all these other changes before spending a few weeks just on AI alone!

There is another news item on the other changes that are coming in V5, in this one I just want to talk about boosts and abilities!

Today
So today, there are boosts in the game and each player can use 8 boosts of any kind during a match. Skill points can be used to upgrade individual player skills.

Boosts In V5
  • Firstly, some boosts have been removed in V5 - Marking Mode, Extra Time are no longer available.
  • Secondly, each boost type now has a limited number of uses per match. For example, you get 2x Speed boosts, 3xCombo boosts, etc. Basically you are going to have to be a lot more mindful when you choose to use a boost.
  • Finally, the Curve Shot has become an Ability

So why is this happening?! Couple of reasons, but mostly to support the new Abilities feature (below) and also so that in a later version I could add a mode that would allow boosts to be collected like power ups on the pitch...

Abilities In V5
  • In addition to the skills that you can enhance for players today, you will now be able to unlock Abilities for your players.
  • Abilities are expensive - 125 points. You still have a 300 point limit per player, so if you want to unlock 1 or 2 abilities for a player, you need to sacrifice something else! This means greater variation in players.
  • The good news is that the abilities are pretty awesome! There are 4 total, and most of them enable a Ability specific boost for a given player. These ability based boosts do not have a limit per game, so you can use them any time. Here is the breakdown of the abilities that are in V5:
    • Curve Shot - This allows the player to activate the Curve Shot Boost. It works just like the current curve shot boost today (except I have fixed it so that you can't do crazy shots that bend into the goal sideways)
    • Lob Pass - This one let's the player use the new Lob Shot boost - as you would expect it let's you lob the call at a very high arc allowing you to pass over your opponents players
    • Slide Tackle - this one let's you have a player perform a slide tackle. It works just like moving the player, so you still have to decide where you want the slide to end up, but the main difference is the player sliding moves significantly faster, allowing you to quickly snag the call from an opponent. It also has a cool new animation
    • Lastly is Expert Shooter Ability. This one is a little different in that it's a passive ability (there is no associated boost). A player with this ability has a significant advantage in terms of shooting accuracy, and more importantly they can shoot to the upper row of goal targets any time - whether a direct shot, or a combo shot. Players that don't have this ability will not be able to shoot at the upper row of targets. This is important because in V5 the goal is taller, meaning those high shots are a lot harder to block.

Finally, players that have an abilities have a little icon by their name that shows which ones they have.

As always your feedback is most welcome - here, private message or email (admin@tabletopsoccer.com)
Community Announcements - barcodegeek
100% credit for this fix goes to xekarfwtos - who recently found out there are some missing files with the linux install for this game.

100% of the blame for this problem, goes to me of course.. It will be fixed in the new version. In the meantime, xekarfwtos has figured out how to work around:

  • If you have another Steam Game installed on your system, search for the following two files:
    • libCSteamworks.so
    • libsteam_api.so
  • Copy these two files into the following directories where ever TableTop Soccer is installed:
    • TableTop Soccer/TableTopSoccer_Data/Plugins/x86
    • TableTop Soccer/TableTopSoccer_Data/Plugins/x86_64

One outstanding problem (again, my fault) is that you will not get any sound. Again, will be fixed in the upcoming V5 build.

Huge thanks to xekarfwtos for figuring this out, and sharing the fix with everyone on the discussion boards.
Community Announcements - barcodegeek


Greetings TTS Players!

I wanted to share an update with you all on the state of the upcoming new version. Here is a quick rundown of some new features that I have either already implemented, or are currently working on for the next release:

  • Offisde Rule!
  • InGame Chat system - during games you can send chat messages to your opponent;
  • Added 3 new abilities that you can unlock for each of your players:
    • Lob Ball - Allows that player to use a new Lob Boost that lets you lob the ball over your opponent;
    • Curve Kick - Allows that player to access the Curve Kick boost;
    • Expert Shooter - Allows that player to access the top row of targets when shooting. Also increases the odds of scoring;
    • You will now have to specialize your players more because you cannot unlock all abilities and max out all your skill points for a single player. So you will need to choose if you want to customize a player to be a very specific role like Midfielder/Attacker.
  • Completely reworked boosts:
    • Removed the 8 boosts maximum use limit;
    • You now start the game with a set number of each type of boost.
    • Added in the new Lob Boost (that players with that Ability unlocked can use)
    • Removing the Marking and Time boost (nobody was using them)
  • Earn points faster (2-3x current rate)
  • Earn points when you are defeated (encourage people to see game through to the end)
  • Default passing range is now longer;
  • Tool Tips!
  • Reworked the UI to make it a lot cleaner and improve the lay out;
  • Added injury time - if the score is tied on Turn 30, a few more turns will be added to the game;
  • Reworked AI to make Evil Machines more challenging. Honestly - for you pro players out there I'm sure it won't be as challenging as a human opponent, but the AI can now use boosts and abilities. I'm currently considering allowing the AI to have more player points that human players so they can have more abilities/skills...
  • Finally, I'm also adding support for the HTC Vive (VR Mode). This is going to have to be a new game (TableTop Soccer VR) - but it will cost the same ($1.99) as the original. For technical reasons its a lot easier for me to do do this as a separate binary instead of trying to add it all into the same build;
  • Bug fixes for issues that have been reported by players;

I was hoping to get this release out before Christmas, but I think now its going to be a January release. I'm hoping that I'll be able to (finally) push out the Android version as well in Jan.

For anyone that was reading the last thread about that idea of making boosts more like powerups that you collect during the game, for now I decided not to move ahead with that. I'd like to see how the new abilities effect the game, get feedback from you guys - but as boosts now have a set limit, it wouldn't be hard to add that in for a future release.
Community Announcements - barcodegeek
Greetings! Firstly, thank you to everyone that has contacted me with ideas and suggestions for what you want to see in the next version of TTS, I really appreciate the feedback from everyone - you guys have some awesome ideas! :)

Mashing up a couple of these ideas lead me to an interesting thought tonight, and I'm curious what you guys think... I think it has the potential to change things up quite a bit - but not sure 100% sure if it would be a good way!

Right now, each side starts every match with 8 boosts, (the power, speed, combo, time, delay, etc stuff at the top of the screen).

What if you started with 0 boosts, and you have to collect them, like powerups throughout the match.

For example, say every 3rd turn, 1 or 2 boosts are randomly generated, and randomly placed into an empty grid on the pitch. This would force players to then have to try to collect these boosts to use them.. A few things this would do:
  • Encourage players not to bunch up as they would want to collect boosts;
  • Add a little spice to each match, certain plays wouldn't be possible in every match if you dont have the right boosts;
  • Give me an opportunity to do some sort of cool* effect when a boost is collected.

It could also be that this only includes certain boosts, I could make some of them constant/infinite. For example:

Infinite / Always On Boosts
  • Curve Shot
  • Delay
  • Extra Time

Collectable Boosts
  • Combo Shot
  • Speed Boost
  • Power Pass
  • Marking Mode

Let me know what you think!
Community Announcements - barcodegeek


Hi All,
A quick server side update today to address some balance issues that players have been reported. The very short version is that it should now be a lot easier to score - ie the chances of your player missing, or the goal keeper saving have been reduced.

This is just a quick update, I have a larger one I'm working on that will update the client coming soon, but as a few players had reported issues where it they just couldnt score against certain teams, doing a quick balance change seemed like a quick fix I could deploy.

Let me know how you find this effects the game - too easy to score now? ;)
Oct 25, 2016
Community Announcements - barcodegeek
I'm currently working on Version 5 of TableTop Soccer - overhauling a lot of the graphics and menu system, adding some juice to the game, and a couple of other surprises I don't want to expose just yet...

But - it's never too late to add something to the list! Do you have an idea for TableTop Soccer you want to see added to the game? If you've got thoughts, I want to hear them - so leave a comment, contact me in steam (barcodegeek) or contact me via the website http://www.tabletopsoccer.com
Sep 28, 2016
Community Announcements - barcodegeek
I've just submitted a price change for TableTop Soccer to Valve, should be reflected in the store price over the next few days!

Why?
Mostly because I want to bring more people into the game! I want to work on more features and gameplay features, but before I'd like to increase the user base first.

What now?
If you like playing TTS today, but your friends don't have it, tell them about the price drop and let's get some more games going on!
...

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