Aug 20, 2016
Community Announcements - ZTS-*******
- New skill test map and survival map.

- The table should now always be located in the back of your play space. Please let us know if this causes any issues that it did not previously.

- When picking up a table item, it now displays a brief description.

- There is now a description of each type of zombie in the safehouse area.
Jul 11, 2016
Community Announcements - ZTS-*******
- In survival mode, added wave selection, retry the previous wave, and tracking of your highest reached wave per leaderboard.

- Added new single and dual wield pistol loadouts.
  • Unlock: 30k/50k zombies
  • Rounds: 250
  • Rate of fire: 800 rounds/minute
  • Penetration: 8 heads
  • Automatic: Yes

- The table is now positioned at the back of your play area. This gives any play area that is larger than the minimum size more room to play in front of the supply table. (Temporarily disabled for further testing.)

- Added hair trigger.

- Performance optimizations, especially regarding explosions.

- New menu option "Fracture Debris". Changing this setting can help if your framerate is lagging in general or due to explosions.

- New menu option "Ambient Volume". This lowers the volume of the ambient birds and wind.

- Crawlers crawl a little slower.
Jun 4, 2016
Community Announcements - ZTS-*******
- Added select dual wield loadouts.
- Added dual katanas.
- Added in-game options for volume and brightness adjustment via the menu button on the Vive controller.

Tips:
- You can pick up items from the table using a hand which has a katana or gun equipped.
- The radio (noise source) is your most capable zombie bait. It takes longer to destroy/consume than meat. Unlike meat, it can't be destroyed by the chef (gorging) zombie in a single bite.
- The lantern duals as an explosive and a nighttime-only zombie bait (light attractant).
- You can shoot meat, radio and grenades to push them further away from you.
- Keeping the banjo zombie alive can give you time to rack up big points from the neighboring zombies distracted by his music.
May 9, 2016
Community Announcements - ZTS-*******
- You can now adjust the pitch angle of each gun.
- Added some gun skins.
- Adjusted the gun unlocks.
- Moved the safe house sign higher to prevent accidentally shooting it.
- Bug fixes.

When using the touchpad to adjust the gun options, we found it to be a little picky about how close your finger is to the edge of the touchpad.
Apr 17, 2016
Community Announcements - ZTS-*******
For all you nighttime zombie hunters, we found a zombie gnawing on the nighttime simulator cables. He has been disposed of and nighttime should look like the real deal now.
Apr 17, 2016
Community Announcements - ZTS-*******
For all you nighttime zombie hunters, we found a zombie gnawing on the nighttime simulator cables. He has been disposed of and nighttime should look like the real deal now.
Apr 17, 2016
Community Announcements - ZTS-*******
- You can now shoot the day/night (hardcore) switch.
- To remove confusion, all unused guns are removed from the table during gameplay.
- The Vive controller visual now appears when you are interacting with an object.
- Leaderboard fetching speedups.
- Adjusting the gun hold positions.
- Performance optimizations
...

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