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Codemasters Racing Bundle

Show posts for all products, not just Codemasters Racing Bundle
Rock, Paper, Shotgun - contact@rockpapershotgun.com (RPS)

17% of all RPS images are now vintage black and white photographs

Mr Craig Lager of GamingDaily fame takes to the podium to present a two-part guide to getting started in – and ultimately mastering – racing games. You can do it!>

“You’re not braking to slow down here, you’re braking to put weight at the front of the car so it’s easier to turn in” – my driving instructor shouts to be heard over the Lotus’s engine. “Pull it in here. No, more! I want to feel it rumbling over the curb”. I’m driving a Lotus Exige around a short circuit at Silverstone – part of a track day I got invited to. Earlier I’d taken a Megane touring car around, and next they were putting me in a Ferrari 430 and at some point on this day, something clicked and I wanted to race cars forever.

I‘ve always liked racing games, sure. I played the popular stuff where you can happily fling a car around a track with the expectation of winning if not on the first go, then at least in a couple of tries – but that day opened my eyes. Racing isn’t about burying the accelerator as much as possible and power-sliding around corners.

(more…)

PC Gamer






Codemasters stopped by earlier with a preview build of Dirt: Showdown. It's living up to its billing as a more accessible, rough and tumble take on the carefully simulated physics of Dirt 3. You won't find any serious Rallying here, it's all about going wheel to wheel with your competitors, ploughing them into barriers and boosting past them to steal the win with brute force.



We'll have some more detailed impressions for you in a bit. Meanwhile, here's three new videos of three of the different modes available in Dirt 3, including your racing, demolition derby and more of the 8 ball circuit shown in the last Dirt: Showdown trailer. Click 'Read and Comment' for more VRRRRRM-SMASH.





 



PC Gamer






Dirt Showdown bears the Dirt name associated with Colin McRae and, once upon a time, serious rally racing, but is really more of an arcade spin-off. This new trailer shows off an "8 Ball" course. It's like those Hot Wheels toys where you'd launch cars down convoluted tracks towards a central crash site, where they'd collide and fly off to hit your dog in the eye. This time, you're inside those cars, and some of them are spouting fire.



Showdown's focus is on Destruction Derbies and "full contact" racing, with lots of ramps and choke points, and will apparently make use of "gaming's most advanced damage engine." Move aside, Frostbite 2! It's due out in May and was announced with an announcement trailer a few weeks ago which looked a little bit like this.



Kotaku

This is How Nvidia Wants You to Play Racing Games... if You've Got $32k

When it comes to sim gamers, nothing is too expensive or too out of the ordinary. They will pay any price to have an experience that is as close to the real thing as possible. Meet the VRX iMotion. Nvidia was showing this bad boy off at their booth at CES this year, so I just had to give it a whirl.

This is How Nvidia Wants You to Play Racing Games... if You've Got $32k

VRX told me that for around $32,000 you get the chair, actuators, screens and a badass PC. As Billy Mays would say, "It comes with everything you see here!" They will ship it to your house fully assembled in what I'm assuming is a giant wooden crate that will require a crowbar to open.

This is How Nvidia Wants You to Play Racing Games... if You've Got $32k

If you throw in another $1500, VRX will provide you with three 42" 3D monitors and 3DVision 2 glasses courtesy of their partners at Nvidia. How nice of them. Did I mention it also comes with surround sound speakers? Of course it does.

This is How Nvidia Wants You to Play Racing Games... if You've Got $32k

The iMotion currently supports games like iRacing, F1 2011, DiRT 3 and even Battlefield 2. I did about 20 laps on iRacing and it was rather intense. So, if you're rich and curious, you can start a private conversation with VRX by emailing them via their website.

This is How Nvidia Wants You to Play Racing Games... if You've Got $32k

For that kind of money, hopefully you can have half as much fun as this guy!


Kotaku





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Racing game F1 2011 is unique. It's already been released on the PS3 and the Xbox 360 as well as the PC. And now it's coming to the PS Vita and the 3DS. How do all the versions stack up?



Certainly, there might be differences between the PS3, the Xbox 360, and the PC versions. Those differences are slightly when comparing them to the PS Vita and the 3DS. Thus, let's lump console and PC together for this little exercise.



In the above gallery, you can see trailers for all three versions. I don't believe I've seen a truly cross platform comparison like this. If only there was an iOS version, then all bases would be covered.



『F1 2011』3DS版とPSVita版を動画で比較してみよう [はちま起稿]





You can contact Brian Ashcraft, the author of this post, at bashcraft@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.





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Community Announcements - HeliosCM
Hi all,

I'm pleased to inform you all that the 2nd patch for F1 2011 is due for release later today.

Please find below a full fix list for the patch:

Game Improvements:
o A connectivity rating display has now been implemented for each player in an online session lobby. This appears as coloured bars (red, amber, green) to indicate the expected online performance of the player in the game session.
o More network bandwidth is now reserved for game-critical systems in online sessions. This may result in low-bandwidth users having their voice chat restricted to fewer players, but should result in a smoother online experience.

Strategy & Setup:
o Fixed 11/11 car setup bug.
o Fixed issue where your race strategy uses the same tyre compound three times in a row & the final set are worn.
o Fixed issue where wear-based punctures would occur too often.
o Fixed various issues with the race engineer speech logic.

AI:
o Fixed an issue where the AI run on Intermediates for too long.
o Fixed issue where AI cars would be too fast in the wet.
o Fixed an issue where AI vehicles pitted too often during dry, online races .
o The AI has been tuned on several circuits to provide smoother and faster driving.
o Fixed issue where the AI’s sector 1 times in Malaysia were too slow

Co –op Championship:
o Fixed an issue with the save becoming corrupt / not able to invite the other player when playing long race weekends.
o Fixed an issue where AI difficulty was reset to “Amateur” level when resuming a Coop game.
o Fixed an issue with tyre wear in Practice/Qualifying not being carried over to Race.
o Fixed an issue with the penalties accrued in Practice/Qualifying not being applied to the Race.
o Fixed an issue with the Race Results where lapped AI are causing player to drop positions.

Online:
o Vote to Skip in Qualifying now requires 100% vote.
o Various Penalty system improvements have been made.
o Quick Race countdown timer is now set to 60 Seconds and no longer resets when a player joins the session.
o Fixed issue where host and client machines would report different qualification results during online games
o Fixed an issue where online players would sometimes see other players or AI cars using the wrong tyres.

Graphics & Performance:
o PS3 – Improved frame rate & performance.
o Xbox360 & PC - Numerous performance improvements have been made to increase frame rate and reduce stuttering.
o All Platforms – Numerous graphical improvements have been made.
o All Platforms – Fixed various issues to improve general game stability.

PC-specific:
o Fixed several functionality issues experienced when using DX11 cards.
o Fixed issue where users could hack specific files to increase car grip.

Other:
o Fixed a very infrequent issue where some sessions would be skipped over when progressing to the next session during a Long Race Weekend.
o Korea tyre compounds have been changed to those used in the 2011 race.
o Fixed an issue where in career where the "on the bounce" achievement was awarded after 11 race wins instead of 9.
o Fixed an issue where all users would be awarded the fastest lap XP and stat during some online races.
o Fixed an issue where driver's hands & head popped in a few frames late when switching cameras.
o Fixed issue where players were able to post extremely quick Time Trial times
o Introduced option to have 30%, 40% & 75% races.


To coincide with the release of the 2nd patch and the fixing of the 'setup bug', we are also going to be wiping the online leaderboards for both the time trial and time attack online game modes. These leaderboard wipes are currently scheduled for next week, and once we have a firm date for these we'll let you know straight away.
PC Gamer
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title="Permanent Link to PC cleans up at the Golden Joystick Awards">goldenjoystick thumb



Whoa. When did PC gaming become so damn... award-winning?



PC has cleaned up at the Golden Joystick awards with a wealth of exclusives. And the non PC exclusive games that took an award? We get to play most of those too, only more anti aliased, and in a better resolution.



The best bit? Gamers voted for these. Real-life gamers with strong opinons. A record-breaking 2.06 million of them in fact. Well done PC gaming community - you rose to the challenge and pwned.



Click through for the full results. Don't agree with some of the winners? It's time for a furious debate. See you in the comments.



PC dominated the Best Strategy category: Starcraft 2 took the number one spot, followed by Civilisation V and Shogun 2: Total War. Assassin's Creed: Brotherhood was awarded Best Action game and Fallout: New Vegas took Best RPG.



World of Warcraft took Best Subscription MMO, beating Rift and Eve Online. One of PC Gamer's faves - Minecraft - was awarded Best Downloadable Game. We'll have Notch's acceptance speech on the site as soon as possible.



League of Legends scooped Best Free-To-Play Game - considering the numbers and constant updates, it's hard to disagree.



Portal 2 took Ultimate Game of the Year at the prestigious ceremony. Seeing as we have the ultimate version of Portal 2, we'll take that as ANOTHER win for PC gaming.



Skyrim took the One To Watch award. We've been keeping a close eye on that one. And yes, it is indeed one to watch.



Best Action

Assassin's Creed: Brotherhood

Runner Up

Portal 2

Third place

L.A. Noire



Best Mobile

Angry Birds Rio

Runner up

Fruit Ninja

Third place

Infinity Blade



Best RPG

Fallout New Vegas

Runner up

The Witcher 2: Assassin's Of Kings

Third Place

Dragon Age II



Best subscription MMO

Winner

World of Warcraft

Runner up

Rift

Third place

Eve Online



Best Fighting

Mortal Kombat

Runner up

Marvel vs Capcom 3: Fate of Two Worlds

Third place

Super Street Fighter IV: Arcade Edition



Best Racing

Gran Turismo 5

Runner up

DiRT 3

Third place

Need For Speed: Hot Pursuit



Best Sports

FIFA 11

Runner up

Pro Evolution Soccer 2011

Third place

NHL 2011



Best Strategy

Starcraft II: Wings of Liberty

Second place

Civilization V

Third place

Total War: Shogun 2



Best Music

Guitar Hero: Warriors of Rock

Second place

Rock Band 3

Third place

Child of Eden



Best Free-to-play

League of Legends

Second place

World Of Tanks

Third place

RuneScape



Best Downloadable

Minecraft

Second place

Limbo

Third place

Dead Nation



Best Shooter

Call of Duty: Black Ops

Second place

Halo: Reach

Third place

Crysis 2



One to Watch

The Elder Scrolls V: Skyrim

Second place

Battlefield 3

Third place

Guild Wars 2



Innovation of the Year

Nintendo 3DS



Outstanding Contribution

Sonic The Hedgehog



Ultimate Game of the Year

Portal 2

Second place

Starcraft II: Wings of Liberty

Third place

Call of Duty: Black Ops
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Where can racing games go? How can they push boundaries and the same time provide us with the speed and competition we crave? The genre is already offering some clues about what it might be able to do, aside from improving graphics, realism, or going online, or doing anything else purely technical. The future of racing games is going to depend on designers doing interesting things, and fortunately for us some studios are doing just that.

Let’s take a look… (more…)

Sep 19, 2011
Product Release - Valve
F1 2011 is now available on Steam in North America! Other regions will release soon, please check the game page for more details.

The official FORMULA ONE™ game returns with new circuits, split-screen and co-op Championship modes plus all the cars and stars from the 2011 season. Debut ahead of the drivers at India’s Buddh International Circuit, race the iconic Nürburgring circuit for the first time in High Definition and take on Abu Dhabi with a spectacular new day night transition.

Announcement - Valve
F1 2011 is Now Available for Pre-purchase on Steam.

Purchase before the launch* and save 10%.

The official FORMULA ONE™ game returns with new circuits, split-screen and co-op Championship modes plus all the cars and stars from the 2011 season. Debut ahead of the drivers at India’s Buddh International Circuit, race the iconic Nürburgring circuit for the first time in High Definition and take on Abu Dhabi with a spectacular new day night transition.

* See store page for launch dates and time in your region.

...

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