STORE COMMUNITY ABOUT SUPPORT
Login Store Community Support
View desktop website
Mr Craig Lager of GamingDaily fame takes to the podium to present a two-part guide to getting started in – and ultimately mastering – racing games. You can do it!>
“You’re not braking to slow down here, you’re braking to put weight at the front of the car so it’s easier to turn in” – my driving instructor shouts to be heard over the Lotus’s engine. “Pull it in here. No, more! I want to feel it rumbling over the curb”. I’m driving a Lotus Exige around a short circuit at Silverstone – part of a track day I got invited to. Earlier I’d taken a Megane touring car around, and next they were putting me in a Ferrari 430 and at some point on this day, something clicked and I wanted to race cars forever.
I‘ve always liked racing games, sure. I played the popular stuff where you can happily fling a car around a track with the expectation of winning if not on the first go, then at least in a couple of tries – but that day opened my eyes. Racing isn’t about burying the accelerator as much as possible and power-sliding around corners.
When it comes to sim gamers, nothing is too expensive or too out of the ordinary. They will pay any price to have an experience that is as close to the real thing as possible. Meet the VRX iMotion. Nvidia was showing this bad boy off at their booth at CES this year, so I just had to give it a whirl.
VRX told me that for around $32,000 you get the chair, actuators, screens and a badass PC. As Billy Mays would say, "It comes with everything you see here!" They will ship it to your house fully assembled in what I'm assuming is a giant wooden crate that will require a crowbar to open.
If you throw in another $1500, VRX will provide you with three 42" 3D monitors and 3DVision 2 glasses courtesy of their partners at Nvidia. How nice of them. Did I mention it also comes with surround sound speakers? Of course it does.
The iMotion currently supports games like iRacing, F1 2011, DiRT 3 and even Battlefield 2. I did about 20 laps on iRacing and it was rather intense. So, if you're rich and curious, you can start a private conversation with VRX by emailing them via their website.
For that kind of money, hopefully you can have half as much fun as this guy!
Racing game F1 2011 is unique. It's already been released on the PS3 and the Xbox 360 as well as the PC. And now it's coming to the PS Vita and the 3DS. How do all the versions stack up?
Certainly, there might be differences between the PS3, the Xbox 360, and the PC versions. Those differences are slightly when comparing them to the PS Vita and the 3DS. Thus, let's lump console and PC together for this little exercise.
In the above gallery, you can see trailers for all three versions. I don't believe I've seen a truly cross platform comparison like this. If only there was an iOS version, then all bases would be covered.
『F1 2011』3DS版とPSVita版を動画で比較してみよう [はちま起稿]
Where can racing games go? How can they push boundaries and the same time provide us with the speed and competition we crave? The genre is already offering some clues about what it might be able to do, aside from improving graphics, realism, or going online, or doing anything else purely technical. The future of racing games is going to depend on designers doing interesting things, and fortunately for us some studios are doing just that.
Let’s take a look… (more…)