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Sometimes, modding is a delicate, subtle art – its inspirations many and nuanced, and its results unexpectedly evocative. It’s akin to the flap of a butterfly’s wings – barely even a whisper on the wind, yet capable of breathing pollen-dappled life into countless fields and genres. Other times, modding’s about taking one crazy and thing and cramming it into another crazy thing to make a third, orders of magnitude crazier thing. Which brings us to a completely insane Binding of Isaac mod for Team Fortress 2. The objective, so far as I can tell, is to do normal TF2 stuff (teamwork, friendship, murder) while also dealing with an onslaught of decidedly un-bound bosses. It looks completely wild. Traverse the break’s treacherous dungeons to check it out.
What happens when you put Notch, Gearbox, Yogscast, Day, Bethesda, Valve and more in a room together? You’ll find out soon in a new release from Vivid Video. (DON’T Google that if you don’t already know what it is and/or are being observed by anyone). What about when you just put them in a virtual room? Well, then they play a Team Fortress 2 match for charity. (more…)
By way of careful study and hundreds of hours of naturalistic observation, I’ve ascertained that some PC gamers actually don’t> like Windows 8 all that much. Which – in retrospect – seems like a pretty tremendous waste of my time, because it was punch-me-in-the-eyeball obvious all along. But while everyone else becomes vocally enraged, outraged, and other directions of rage, Valve’s actually trying to do something about it. The king of swing (and also PC gaming) is pushing to build Linux into a viable gaming platform with Steam for Linux, and now, it’s taken the oh-so-crucial step of, you know, letting said masses use it.
This year’s Team Fortress 2 Halloween event has been stripped of its cobwebbed shrouds and revealed to be one of supernatural shenanigans: there will be spells, there will be zombies, there will be spooky achievements, and there might owls. (I can’t tell if that’s just for illustrative purposes.) Relevantly: there’s a new King Of The Hill mode featuring a wizard, and a new Man Vs Machine mode where the robots are “800″ zombies, which is called Wave 666. Both look enticing, in a “don’t touch that green glow!” sort of way.
Valve are looking for community prop makers to furnish the shooter’s October update. From the Team Fortress 2 blog:
Scariness doesn’t just happen, people. It’s serious business. That’s why we’re giving you until October 1st to fill the Steam Workshop with horrifying Halloween-themed cosmetic items. If you’re not an item-making sort of person, you can still keep busy. Why not visit the workshop and rate other people’s Halloween-themed items? Rating terrifying items will also help you build up your resistance to being scared before we unleash this year’s Scream Fortress update.
Thanks to everyone who sent this link in. Now make us some hats.>
I finally managed to dodge the queues and get some mano-a-machino time in with Mann Vs Machine, the new game mode for Team Fortress 2. Valve have remixed their combative cartoon shooter so the warring Red and Blu teams are fighting together against a robotic horde. It’s hard. So very, very hard. > (more…)
Just when I thought I was out they pulled me back in again. I’d uninstalled TF2 and everything was going well: other games were getting attention, my girlfriend showed me this thing called ‘Outside’, that didn’t have people setting me on fire or asking me to give them stuff, and then Valve announced Mann Vs Machine. I could just give it a try, yes? I can always uninstall it? I knew I was lying to myself, but it needn’t matter: it’s not like I’ve managed to get into a game. (more…)
Here we go! After years of speculation, Valve have finally taken the wraps off a recently-hinted new mode and third faction for their game of ratatatatatatatatatatatatatatatatatatatboomdead.
‘Mann vs Machine‘ brings a co-op horde mode to Team Fortress 2, as five players battle legions of robots shaped in the image of TF2′s familiar classes. They are the Gray Horde, and they’re there for you to kill in incredible numbers. “Band together to survive all of the robot waves in a variety of missions to earn incredible loot and unlock new achievements,” it says here. And you get to do that from August 15th. That being tomorrow. Here’s a trailer for the new mode. It is a good trailer. It has good music. It has a Heavy with a head of steel. It has the suggestion of an enormous> foe. It has me thinking “this is probably a very smart way to get people (back) into the game who’ve been put off by the all-knowing frenzy of the devout playerbase.” It also has me thinking “AI officially in TF2? Someone’s going to do fascinating things with that, eh?” (more…)
I, like many of you, have dreamed of creating the next great cinematic masterpiece since I first laid eyes on Kindergarten Cop. Unfortunately, I just never had the tools, so my gift to the world remained wrapped and hidden away. And then I got horribly distracted by Meet The Heavy meme videos created in Source Filmmaker, and that’s a hole I don’t see me digging myself out of any time soon. So my magnum opus has probably been shot by a regular magnum. There is a small spot of good news here, though: Source Filmmaker’s now available to everyone and, more importantly, Valve’s updated it with Meet The Engineer. So hooray, more memes that make me giggle uncontrollably for some reason.
When the gentlemen of RPS asked me Wot I Thought about Valve’s now-free team-based FPS, Team Fortress 2, I was busy playing the game, and completely failed to notice their entreaties. They tried shouting and waving over my swearing at a pyro, but my ‘enjoyment exhalations’ – which sound a lot swearing practice and slamming a mouse on a desk – drowned them out. In the end, they had to go into the game and buy me a special ring, a novel item that sends a message through the game, and got my attention.
Finally, with my attention momentarily torn from the game, I agreed it was a fine idea: “Sure, now get out of my way: I can’t see the cart… oh for FU-” *mouseslam* But right now I’m struggling to come up with the words to describe my experience: it’s has been part of my life for years, and writing about it is getting in the way of playing it. > (more…)